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Toy Tanks - 2022 Summer Sale!
Hey Everyone, I hope your all having a wonderful summer so far :-) Toy Tanks is back and better then ever!
The full game will be 42% off on here and on Steam! The game is now up to version 1.3, this new version contains a total of 60 levels, the option to detach your cursor from your tank, new enemies, new bosses and more!
This is the deepest sale Toy Tanks will have for the remainder of the year, normally Toy Tanks is $11.99(USD), but with the summer sale, lasting for exactly 2 weeks, the game is now $6.95(USD)!
There is always the demo version of the game if you are just interested in giving it a go!
Here's a taste of some of the new content you can expect to see in the 2022 summer sale:
The design philosophy behind the new levels is more experimental then the original, first 30. I wanted to explore different concepts and try and push the player a bit more with harder tank combinations and deadlier terrain. Some of the new levels really require some thought, tanks acting like keys to doors that must be completed first before the next sub objective can be pursued. What do I mean by this, a simple example of a tank that acts like a key is the Healer tank, when positioned correctly it can be near impossible to destroy the tank that it's healing - you first need to take out the healer. There is a bunch of sub-objective based levels in this latest version of the game, some of them are sort of like mini puzzles. And if that's too difficulty you can always try and brute force your way through with the various offensive tactics you've developed while playing :-). Nothing needs to be solved in only one way.
Overall, I am fairly happy with the state of the game right now. I believe there is a solid number of hours of playtime available, the balance is good, the accessibility options are solid, The game is well rounded at the moment and that makes me really happy given how important the project was to me on a personal level.
If any of you have any thoughts, questions, or concerns please don't hesitate to reach out to me via the discord community or email: rodneyluckhurst@gmail.com
Thank you all again for giving this a read, Have a wonderful Summer!
- Rodney :-)
Toy Tanks - 2022 Summer Sale!
Hey Everyone, I hope your all having a wonderful summer so far :-) Toy Tanks is back and better then ever!
The full game will be 42% off on here and on Steam! The game is now up to version 1.3, this new version contains a total of 60 levels, the option to detach your cursor from your tank, new enemies, new bosses and more!
This is the deepest sale Toy Tanks will have for the remainder of the year, normally Toy Tanks is $11.99(USD), but with the summer sale, lasting for exactly 2 weeks, the game is now $6.95(USD)!
There is always the demo version of the game if you are just interested in giving it a go!
Here's a taste of some of the new content you can expect to see in the 2022 summer sale:
The design philosophy behind the new levels is more experimental then the original, first 30. I wanted to explore different concepts and try and push the player a bit more with harder tank combinations and deadlier terrain. Some of the new levels really require some thought, tanks acting like keys to doors that must be completed first before the next sub objective can be pursued. What do I mean by this, a simple example of a tank that acts like a key is the Healer tank, when positioned correctly it can be near impossible to destroy the tank that it's healing - you first need to take out the healer. There is a bunch of sub-objective based levels in this latest version of the game, some of them are sort of like mini puzzles. And if that's too difficulty you can always try and brute force your way through with the various offensive tactics you've developed while playing :-). Nothing needs to be solved in only one way.
Overall, I am fairly happy with the state of the game right now. I believe there is a solid number of hours of playtime available, the balance is good, the accessibility options are solid, The game is well rounded at the moment and that makes me really happy given how important the project was to me on a personal level.
If any of you have any thoughts, questions, or concerns please don't hesitate to reach out to me via the discord community or email: rodneyluckhurst@gmail.com
Thank you all again for giving this a read, Have a wonderful Summer!
- Rodney :-)
Toy Tanks - 2022 Summer Sale!
Hey Everyone, I hope your all having a wonderful summer so far :-) Toy Tanks is back and better then ever!
The full game will be 42% off on here and on Steam! The game is now up to version 1.3, this new version contains a total of 60 levels, the option to detach your cursor from your tank, new enemies, new bosses and more!
This is the deepest sale Toy Tanks will have for the remainder of the year, normally Toy Tanks is $11.99(USD), but with the summer sale, lasting for exactly 2 weeks, the game is now $6.95(USD)!
There is always the demo version of the game if you are just interested in giving it a go!
Here's a taste of some of the new content you can expect to see in the 2022 summer sale:
The design philosophy behind the new levels is more experimental then the original, first 30. I wanted to explore different concepts and try and push the player a bit more with harder tank combinations and deadlier terrain. Some of the new levels really require some thought, tanks acting like keys to doors that must be completed first before the next sub objective can be pursued. What do I mean by this, a simple example of a tank that acts like a key is the Healer tank, when positioned correctly it can be near impossible to destroy the tank that it's healing - you first need to take out the healer. There is a bunch of sub-objective based levels in this latest version of the game, some of them are sort of like mini puzzles. And if that's too difficulty you can always try and brute force your way through with the various offensive tactics you've developed while playing :-). Nothing needs to be solved in only one way.
Overall, I am fairly happy with the state of the game right now. I believe there is a solid number of hours of playtime available, the balance is good, the accessibility options are solid, The game is well rounded at the moment and that makes me really happy given how important the project was to me on a personal level.
If any of you have any thoughts, questions, or concerns please don't hesitate to reach out to me via the discord community or email: rodneyluckhurst@gmail.com
Thank you all again for giving this a read, Have a wonderful Summer!
- Rodney :-)
Added the option to detach your aiming cursor from your tank!
Another 10 levels released! Makes a total of 50 levels now in the Campaign experience! - New enemy tanks were added - Various bug fixes (Achievements related) - Balance updates (Made things easier)
Hey everyone! This update marks the first major update to game since launch wooohoooo! I was able to add ten more levels in this update, bringing the total amount of levels to 40! These new levels will be apart of the campaign but under a new format I'm calling adventure! Adventure will be a longer form of level, more then just 10 like the standard campaigns, and will feature much greater diversity in design, enemy choice...etc. This is all to say I can experiment a bit more freely under this format and not worry so much about easing players into the game. Adventure also features 3 new enemy types! Of which appear semi-randomly throughout Adventure! Dark Orange, Dark Purple, and Dark Blue are enemy tanks that have most of their stats semi randomized! Orange specializes in multiple shots, Purple in aggressive dash attacks, and Blue in precision. Along with having semi randomized stats there is also the chance that these tanks have a powerful gadget: Tracking shots, explosive shells...etc Playing a level in adventure will have extra variety with the introduction of these Dark Series of tanks. Another layer to consider when taking on a level! Of course all of these levels don't just highlight these semi-randomize tanks. There is a structure/flow to each of these levels, much like in the standard campaign. I hope you all enjoy, and let me know if you have any feedback! ps. These levels can be accessed by going to campaign and scrolling through to the 4th page :-) - Rodney
Bug Fixes --
Hey Everyone! Few changes here...
Hey everyone! The time has finally come - Toy Tanks is Officially released on both Steam & Itch.io! They are both currently running at 25% launch discount - This'll run from now until the 19th of May, lasting exactly 1 week!
What a journey its been - Thank you all so much for giving the game a look! I wouldn't have gotten anywhere without everyone feedback and support - Genuinely - Thank you!
Okay now lets get into some of the new bells and whistles - Player Tanks, I mentioned before that there are 8 tanks to play as, some unlockable, some you'll started the game with! Here they are -
Emerald, Ruby, Sapphire, and Amber! These four will be the beginning catalyst for your adventure! Each of them play a little different, and depending on how you want to play you'll have to choose carefully!
Emerald is an all-er-round-er, He's pretty good at most of what matters. Jack of all trades if you will.
Ruby is specialized, she's great at tracking down her enemy, quick and agile. She can take you by surprise if your not watching! If used properly, she transfers much of her momentum into the speed of her shot, allowing her to hit much higher shot speeds than normal!
Sapphire strength comes from her ability to take risks, She can dish out more shots then both red and emerald, and dash more too - Sapphire's philosophy is quantity over quality, while she may not have the fastest shot or the quickest step she can certainly overwhelm her opponents given the opportunity.
Amber is a bit harder to use, but for some he may prove to be all the more satisfying, Amber specialized in a single bolt shot that travels really quickly at the start but slows overtime. He is the sniper of the group and he can do some serious damage when in the right hands!
Double Shot, Ring Leader, Tank-Bot, and Gold all feature some sort a of unique quirk that drastically changes how you approach each level!
Double Shot does what it says on the box - He can shoot two shots at once! That's his special form of fire though that can only be triggered by activating your special (X Button or Right Bumper on your Xbox controller, or "E" on keyboard and mouse). His normal pattern of fire is an alternating one, left right left right... you get the idea. Hard to use - Fun to master.
Ring Leader is the hardest of the unlockable to unlock - The rest you'll get by simply beating the campaign so I wont spoil how exactly you can get him on your team! But I will tell you what he does, using your special you summon a ball that can be pushed, shot, throw, dribbled around the level - Once an enemy gets close to this ball it begins to track them down until it explodes right next to them! You can do all sorts of cool stuff with this one!
Tank-Bot has a strange firing pattern that isn't easy to describe, he shoots fast and in a straight like - plus his shots contain a ton of punch & knockback! But he severely lacks in range, don't worry though - He's decked out with one of the best movement sets in the game so closing the gap shouldn't be hard!
Finally there is Gold, He features a Gatling gun approach to his rate of fire. He shoots a ton, and I really mean a ton, of small bullets in a spread out pattern. They do less damage then normal but there's just so many of them that if you can manage to track your enemies movements with good lead you'll be the most dangerous tank out there!
There's tons more to go over if your interested - Check out my last devlog going over some other stuff a bit more in detail!
Also Join our Discord!
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
Hey everyone! Toy Tanks has tons of brand new content to be showcased here for the Next Fest account. This is a project I've been working on since pre-covid! (Do we still remember those days?) I have a bunch of cool stuff to share with you all: New Enemies, Hazards, Boss Battles, Levels, Modifiers, and much more! I am really excited! This game has really been a labor of love for me, it's something I've wanted to do for many years but finally mustered up the motivation to commit to once I saw Silohawk's video on Wii Play Tanks. That game meant so much to me when I was younger. It's hard to describe the impact it's had on my life. And yeah, It's just one game, but It came to me during a time when I really needed it. Ever since then It's really just hung out in the back of my mind as another vessel for good memories. Making Toy Tanks is my opportunity to give back to that game, to that memory, to do for someone else what that game did for me. It's my first game and although it may be rough around the edges, I am proud of what I've created here. If anyone of you have the time to check out the free demo please do so, feedback is always appreciated, we have a discord server with a wonderfully kind community helping to support the game, this is the perfect place to offer up ideas, suggestions, and criticism, I will read it all. I hope to bring a few more smiles into the world, and I hope that this project can help me do just that. Thanks again everyone, - Rodney :-)
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