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Name

 Roomli 

 

Developer

 Light Bulb Engine 

 

Publisher

 Light Bulb Engine 

 

Tags

 Indie 

 Strategy 

Casual 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2022-06-10 

 

Steam

News

 4 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2010740 

 
Public Linux depots

  [51.54 M] 




LINUX STREAMERS (0)




New Game Out Now, Chicken Fight

Chicken Fight is out and ready to be downloaded by anyone! Have fun playing matchmaking, conquer the story mode, and get creative with the map editor. There is plenty of content, and more on the way. Help support the game by sharing, join the discord for more news: https://discord.gg/xgDZKesnJC.


Game Link: https://store.steampowered.com/app/2159470/Chicken_Fight/


[previewyoutube=OtHqL20-fpU;full][/previewyoutube]


[ 2023-05-06 23:56:39 CET ] [ Original post ]

Roomli 1.1: Miner Update

It has been one month since launch and I am very excited to show off our most recent update! I would first want to thank everyone who bought and played the game, your contribution, support, and feedback have been so greatly appreciated. This latest update has come with a 20% content increase as well as some major bug and balance fixes.

[h2]What's New?[/h2]
Expect a lot coming back into the game with the new cave theme stage! There are new 4 new items and 4 new weapons as well as 2 new equipment all unique to the stage. There are also a whole new bunch of enemies for you to find!



A bunch of new universal items and balance changes have been put in place to make sure that some of the older content is still fresh if you decide to go back and check it out. A lot of feedback regarding certain enemies (mostly gremlins) and a lot of thought have been put into handling them with many of the new items being very good counters. The intention is not to make the game easier but rather fairer.



As for a full list of changes to already existing content:

~ Additions


  • Stunned enemies now have a visual indicator
  • You can now swap between weapons through the scroll wheel
  • Mother beetle can now spawn a maximum of 5 smaller beetles
  • More tips

~ Balances

  • Whip now also increases base damage and crit chance when active
  • Whips effect now lasts two seconds longer
  • Rubber bullets now allow multiple bounces on projectile weapons
  • Blazing Revolver crit chance went from -100% to 0%
  • Stunned enemies move at 10% speed rather than not moving at all
  • Gremlins, gremlin minis, and gremlin mini minis all have 1 less health

[h2]Bug Fixes[/h2]
Bugs have been noticed and mostly addressed. Here is a list of some of the bigger bugs that have been fixed:

  • Broken watch will always buff a stat if not maxed
  • Broken watch will now no longer allow the player to continue activating it after maxed out
  • Damage text no longer despawns after all enemies are cleared
  • Fixed error message given on the main menu (debug only)
  • Added sound limit to prevent lag (maximum 60 sounds + background music)
  • Techno gun and laser prism now properly display the right colors
  • Techno gun and laser prism color is no longer affected by hollow point-rounds
  • Rubber bullets now properly bounce with projectile weapons
  • Significant code size-reduction/optimization
  • The final boss now appears properly in the journal

One issue that has been recently noticed has been lighting. Earlier builds of the game had proper lighting which changed in color depending on the stage as well as the source of the light. This no longer exists and has been recently noticed. This is being looked into and hopefully will be fixed.

[h2]Another Glance at The Future[/h2]
Two new projects have already been started with one aiming to release sometime between the end of Summer and Christmas with the other project being uncertain as of this time. As talked about in the first post, a team has been assembled and the Light Bulb Engine is now very active. Hopefully, this ensures the increase in the quality of future projects.

A mobile port of Roomli has been suggested and will start going into development as soon as 1.1 goes live. There are a lot of things to consider with pricing, controls and, the overall difficulty. As of right now, Roomli on mobile will be a very different version from the pc build involving some of the following:

  • Significantly less darkness
  • No co-op
  • A free and paid version of the game will exist
  • Unique new items that will only release on mobile
  • No achievements
  • Scaled down difficulty with projectiles behaving differently

Roomli 1.2 will most likely come out within the next month although no promises as a lot are being worked on at once right now. Roomli 1.2 will come with a new stage with a new set of unique items and enemies but there will not be a large focus on content like Roomli 1.1 but rather on the user experience. Improvements in the challenge system, settings (mostly sound), and UI will hopefully come. Sadly unlike Roomli 1.1 which was worked on immediately after launch, Roomli 1.2 is not on the top of the priority list and that is why no promises are being made.

Thank you to everyone and remember, don't be scared of the dark!
Sincerely,
The Light Bulb Engineer


[ 2022-07-10 15:05:26 CET ] [ Original post ]

1.0.1 - Day One Patch

It came to my attention from some people who urgently messaged me that there were some major bugs in the game which I have rushed to fix. I have tried my best to patch them out but this was an unexpected update so there may have been other issues created by my fixes (from my testing, there have not been any). Regardless, be on the lookout and expect a follow-up update.

As for what has been done:


  • Co-op UI issue has been resolved
  • Lighting is now used to show available doors
  • Audio has been adjusted to allow more sound effects to be heard
  • Other smaller bug fixes

I am sorry for these issues and if you were turned down by these things originally, I recommend you give the game another shot. Thanks, and have fun!


[ 2022-06-12 00:28:03 CET ] [ Original post ]

Roomli 1.0 Released

Check out the new launch trailer!
[previewyoutube=C_nTDd7Qd3U;full][/previewyoutube]

Thank you to everyone who has played this in the betas and those who have purchased the game just now, every copy helps and the money will be going into supporting future projects. There are a couple of things to look forward to with this game and Light Bulb Engine as a whole.

[h2]Future of Roomli[/h2]
Although this release has been stressful and I am relieved that I can finally take a day to rest, this is NOT the end of Roomli. A month after launch, a patch/content update will be dropping with a major reason to replay. The new content has already been planned and some of it has even been worked on, overall I cannot wait for it to be released.

Expect some of these additions in the FREE upcoming 1.1 update that will be coming next month:


  • A new alternate stage 1
  • 4 new weapons
  • 4 new stage unique items
  • 8 new universal items
  • 2 new equipments
  • 7 new enemies
  • 2 new bosses
  • Overhauled bosses
  • Bug fixes
  • Balancing (if needed)

[h3]Possible DLC[/h3]
The future of Roomli has been planned to mostly involve free content and patch updates with a possible paid DLC down the line. Content updates will have a focus on improving the game with more content, but I have been playing around with some game-changing ideas that would overhaul the entire playstyle of the game. Something of this scale would be competing with launch day amount of content and therefore a price tag would be included. Expect something to do with alternate dimensions ;)

[h2]Future of Light Bulb Engine[/h2]
I have recently assembled a team that will help with future projects and possibly improve the quality and quantity of updates coming to Roomli. A new game is already far into the concept stage and development will start soon, so look forward to that. And don't worry, I won't forget about Roomli!

The primary goal of this project has been to create a presence for this brand so that future projects could be more unique yet still have an audience ready to try it out. The largest goal I have in mind for any game is to give the player a good experience, and I hope you get that in Roomli and all future Light Bulb Engine games.

Good luck and remember, time Is irrelevant!
Sincerely,
The Light Bulb Engineer


[ 2022-06-10 12:49:53 CET ] [ Original post ]