Name | Roomli | ||
Developer | Light Bulb Engine | ||
Publisher | Light Bulb Engine | ||
Tags | |||
Release | 2022-06-10 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [51.54 M] |
Chicken Fight is out and ready to be downloaded by anyone! Have fun playing matchmaking, conquer the story mode, and get creative with the map editor. There is plenty of content, and more on the way. Help support the game by sharing, join the discord for more news: https://discord.gg/xgDZKesnJC. |
It has been one month since launch and I am very excited to show off our most recent update! I would first want to thank everyone who bought and played the game, your contribution, support, and feedback have been so greatly appreciated. This latest update has come with a 20% content increase as well as some major bug and balance fixes.
~ Balances
[h2]Bug Fixes[/h2] Bugs have been noticed and mostly addressed. Here is a list of some of the bigger bugs that have been fixed:
One issue that has been recently noticed has been lighting. Earlier builds of the game had proper lighting which changed in color depending on the stage as well as the source of the light. This no longer exists and has been recently noticed. This is being looked into and hopefully will be fixed. [h2]Another Glance at The Future[/h2] Two new projects have already been started with one aiming to release sometime between the end of Summer and Christmas with the other project being uncertain as of this time. As talked about in the first post, a team has been assembled and the Light Bulb Engine is now very active. Hopefully, this ensures the increase in the quality of future projects. A mobile port of Roomli has been suggested and will start going into development as soon as 1.1 goes live. There are a lot of things to consider with pricing, controls and, the overall difficulty. As of right now, Roomli on mobile will be a very different version from the pc build involving some of the following:
Roomli 1.2 will most likely come out within the next month although no promises as a lot are being worked on at once right now. Roomli 1.2 will come with a new stage with a new set of unique items and enemies but there will not be a large focus on content like Roomli 1.1 but rather on the user experience. Improvements in the challenge system, settings (mostly sound), and UI will hopefully come. Sadly unlike Roomli 1.1 which was worked on immediately after launch, Roomli 1.2 is not on the top of the priority list and that is why no promises are being made. Thank you to everyone and remember, don't be scared of the dark! Sincerely, The Light Bulb Engineer |
It came to my attention from some people who urgently messaged me that there were some major bugs in the game which I have rushed to fix. I have tried my best to patch them out but this was an unexpected update so there may have been other issues created by my fixes (from my testing, there have not been any). Regardless, be on the lookout and expect a follow-up update.
I am sorry for these issues and if you were turned down by these things originally, I recommend you give the game another shot. Thanks, and have fun! |
Check out the new launch trailer!
[h3]Possible DLC[/h3] The future of Roomli has been planned to mostly involve free content and patch updates with a possible paid DLC down the line. Content updates will have a focus on improving the game with more content, but I have been playing around with some game-changing ideas that would overhaul the entire playstyle of the game. Something of this scale would be competing with launch day amount of content and therefore a price tag would be included. Expect something to do with alternate dimensions ;) [h2]Future of Light Bulb Engine[/h2] I have recently assembled a team that will help with future projects and possibly improve the quality and quantity of updates coming to Roomli. A new game is already far into the concept stage and development will start soon, so look forward to that. And don't worry, I won't forget about Roomli! The primary goal of this project has been to create a presence for this brand so that future projects could be more unique yet still have an audience ready to try it out. The largest goal I have in mind for any game is to give the player a good experience, and I hope you get that in Roomli and all future Light Bulb Engine games. Good luck and remember, time Is irrelevant! Sincerely, The Light Bulb Engineer |