▶
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2010740/ss_5107cf0e5c62a426ee6c571c5d9f407a7199b4b6.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2010740/ss_747339bb72643c57e7f9851b72b5fe74a65a31a9.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2010740/ss_66f33a16882e6866dfdda1e58e05e1be965d6088.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2010740/ss_2bae9bbe82386d5a8fa46a9bd696a10e66d210df.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2010740/ss_fcce44284786541210c962fc3ff6e52923fb2f1d.1920x1080.jpg)
Roomli 1.1: Miner Update
Expect a lot coming back into the game with the new cave theme stage! There are new 4 new items and 4 new weapons as well as 2 new equipment all unique to the stage. There are also a whole new bunch of enemies for you to find!![](https://clan.cloudflare.steamstatic.com/images/42441960/90ebeb0bee132729c99803465027cfb94a39cf2a.gif)
A bunch of new universal items and balance changes have been put in place to make sure that some of the older content is still fresh if you decide to go back and check it out. A lot of feedback regarding certain enemies (mostly gremlins) and a lot of thought have been put into handling them with many of the new items being very good counters. The intention is not to make the game easier but rather fairer.![](https://clan.cloudflare.steamstatic.com/images/42441960/8e3c04288397162c79afe14fa7ec12f09a92f041.gif)
As for a full list of changes to already existing content: ~ Additions
Bugs have been noticed and mostly addressed. Here is a list of some of the bigger bugs that have been fixed:
Two new projects have already been started with one aiming to release sometime between the end of Summer and Christmas with the other project being uncertain as of this time. As talked about in the first post, a team has been assembled and the Light Bulb Engine is now very active. Hopefully, this ensures the increase in the quality of future projects. A mobile port of Roomli has been suggested and will start going into development as soon as 1.1 goes live. There are a lot of things to consider with pricing, controls and, the overall difficulty. As of right now, Roomli on mobile will be a very different version from the pc build involving some of the following:
[ 2022-07-10 13:05:26 CET ] [ Original post ]
It has been one month since launch and I am very excited to show off our most recent update! I would first want to thank everyone who bought and played the game, your contribution, support, and feedback have been so greatly appreciated. This latest update has come with a 20% content increase as well as some major bug and balance fixes.
What's New?
Expect a lot coming back into the game with the new cave theme stage! There are new 4 new items and 4 new weapons as well as 2 new equipment all unique to the stage. There are also a whole new bunch of enemies for you to find!
![](https://clan.cloudflare.steamstatic.com/images/42441960/90ebeb0bee132729c99803465027cfb94a39cf2a.gif)
A bunch of new universal items and balance changes have been put in place to make sure that some of the older content is still fresh if you decide to go back and check it out. A lot of feedback regarding certain enemies (mostly gremlins) and a lot of thought have been put into handling them with many of the new items being very good counters. The intention is not to make the game easier but rather fairer.
![](https://clan.cloudflare.steamstatic.com/images/42441960/8e3c04288397162c79afe14fa7ec12f09a92f041.gif)
As for a full list of changes to already existing content: ~ Additions
- Stunned enemies now have a visual indicator
- You can now swap between weapons through the scroll wheel
- Mother beetle can now spawn a maximum of 5 smaller beetles
- More tips
- Whip now also increases base damage and crit chance when active
- Whips effect now lasts two seconds longer
- Rubber bullets now allow multiple bounces on projectile weapons
- Blazing Revolver crit chance went from -100% to 0%
- Stunned enemies move at 10% speed rather than not moving at all
- Gremlins, gremlin minis, and gremlin mini minis all have 1 less health
Bug Fixes
Bugs have been noticed and mostly addressed. Here is a list of some of the bigger bugs that have been fixed:
- Broken watch will always buff a stat if not maxed
- Broken watch will now no longer allow the player to continue activating it after maxed out
- Damage text no longer despawns after all enemies are cleared
- Fixed error message given on the main menu (debug only)
- Added sound limit to prevent lag (maximum 60 sounds + background music)
- Techno gun and laser prism now properly display the right colors
- Techno gun and laser prism color is no longer affected by hollow point-rounds
- Rubber bullets now properly bounce with projectile weapons
- Significant code size-reduction/optimization
- The final boss now appears properly in the journal
Another Glance at The Future
Two new projects have already been started with one aiming to release sometime between the end of Summer and Christmas with the other project being uncertain as of this time. As talked about in the first post, a team has been assembled and the Light Bulb Engine is now very active. Hopefully, this ensures the increase in the quality of future projects. A mobile port of Roomli has been suggested and will start going into development as soon as 1.1 goes live. There are a lot of things to consider with pricing, controls and, the overall difficulty. As of right now, Roomli on mobile will be a very different version from the pc build involving some of the following:
- Significantly less darkness
- No co-op
- A free and paid version of the game will exist
- Unique new items that will only release on mobile
- No achievements
- Scaled down difficulty with projectiles behaving differently
[ 2022-07-10 13:05:26 CET ] [ Original post ]
Roomli
Light Bulb Engine
Developer
Light Bulb Engine
Publisher
2022-06-10
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
Public Linux Depots:
- [51.54 M]
The Only way to keep going is forward, beat room after room of increasingly more difficult encounters while gaining an item after every room. Refer to your tracking journal as you collect more items with unique purpose and learn to combine certain items to create extremely powerful items. This game is about being able to predict and dodge bullet hell and hitting your shots.
Explore all the unique stages the game has to offer,
![]()
Play the challenge mode and try to get a better time than a friend, or play it with them!
![]()
Explore all the unique stages the game has to offer,
Play the challenge mode and try to get a better time than a friend, or play it with them!
MINIMAL SETUP
- OS: (untested)Memory: 8 MB RAMStorage: 40 MB available space
- Memory: 8 MB RAMStorage: 40 MB available space
- Storage: 40 MB available space
- Memory: 4 GB RAMStorage: 40 MB available space
- Storage: 40 MB available space
GAMEBILLET
[ 5949 ]
GAMERSGATE
[ 1499 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB