This is a balance patch, with changes to raiders, artillery, turrets, cloaking and drones. Each of the medium turrets has been nerfed, with a large nerf for Stinger, a fancy nerf for Stardust, and small nerfs for Faraday and Gauss. Most of the raiders with high burst damage have less range, as they may have been buffed a bit too much by the aiming improvements of last year. Some of the more oppressive artillery is a little worse, area cloaking is harder to use in general combat, and commander drones should be less annoying to fight.
Other changes include an excellent new walk animation for Outlaw and some behaviour fixes for Attack-Move.
Units
Duck reliably hits units as small as Glaive, but lost a little range. It is a little sad to see a physics trick go, but Amphbots should not be balanced around around swingy raider interactions.
- Land range 240 -> 235
- Projectile velocity increased by 10%
- Projectile turn rate increased by 39%
- Range 245 -> 240
- Health 750 -> 740
- Range 212 -> 205
- Health 1260 -> 1300
- Projectile speed increased by about 50% (both on land and sea)
- Range 300 -> 280 (both on land and sea)
- Damage 150 -> 140
- Mine damage 200 -> 170.
Turrets
Stardust now 'heats up' as it fires, reducing fire rate as it does so. This allows it to retain most of its power against raiders while dealing less sustained damage to tankier assaults.
- Gains 3.8% heat per shot.
- Loses 14.3% per second.
- Slow scales up to 50% at max heat.
- Starts with 100% heat.
- Cost 250 -> 260
- Reload 2s -> 2.1s
- Cost 420 -> 450
- Health 2475 -> 2250
Mechanics
Starting metal is lower to give small units a bit more space to breathe.
- Income +6 metal, +8 energy -> +5 metal, +8 energy (-1 metal income for commanders).
- Initial resources 300 metal and energy -> 250 metal and energy.
- Iris radius 440 -> 400.
- Increased recloak time for area cloaking 5s -> 6s.
- Default decloak radius for area cloaking is now 12*footprint + 56, instead of 75. This means most units have a decloak radius of 80, 92 or 104.
- Imp and Snitch have their decloak radius increased 75 -> 80. Other units with personal cloak are unaffected by the decloak radius change.
- Cost 300 -> 200
- Range 180 -> 150
- Cruise Alt 100 -> 85
- Guardian progression 1/1/2/2/3/3 -> 1/1/2/2/2/3
- Cost 500 -> 350
- Range 240 -> 200
- Cruise Alt 100 -> 95
- Guardian progression 0/0/0/1/1/2 -> 0/0/0/0/1/1
Behaviour
- Moving now consistently grants immunity to being kidnapped by enemy transports.
- Units on Attack-Move now periodically reset their target. This ensures that they don't end up chasing retreating enemies through enemy lines.
- Improved Emissary movement packing.
- The Alt+N default terraform hotkey makes slightly higher walls.
- Added a Caretaker deathclone, it blocks movement like most deathclones.
- Made it a little easier to shoot Lotus and Stinger from the bottom of cliffs.
- Tactical AI is off by default for Emissary.
Visuals
- Improved Outlaw walk animation.
- Increased Bulkhead icon size slightly.
- Added checkbox options for unit halos, platters, selection halos, and selection shapes.
- Teamplatter widgets use the same base scaling as selection shapes.
- Map dimension and type are now shown below the map in the lobby.
Fixes
- Fixed EMP breaking factories.
- Fixed Archer unit AI sometimes closing range inappropriately.
- Fixed Puppy Gather settings under Unit Behaviour not being applied.
- Damaging or killing drones no longer counts towards endgame stats.
- Reduced the permeability of the side walls of Shielbot Factory, Cloakbot Factory and Hovercraft Platform.
- Fixed camera state recall and ctrl/alt+MMB rotation jitters for COFC (the advanced camera).
- Fixed build spacing widget crash on rapid camera rotation.
- Disabling a selection widget no longer enables the basic selection squares if any other selection widget is enabled.
- Fixed Area Mex with Space, and no other modifiers, held.
- Fixed map terraform masking not applying to smoothing.
[ 2021-02-14 09:43:12 CET ] [ Original post ]
Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
- Traditional real time strategy with physically simulated units and projectiles.
- 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
- 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
- Challenging, (non-cheating) skirmish AI and survival mode.
- Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
- PlanetWars - A multiplayer online campaign planned to start in May.
- Really free, no paid advantages, no unfair multiplayer.
Fully Utilized Physics
Simulated unit and projectile physics is used to a level rarely found in a strategy game.
- Use small nimble units to dodge slow moving projectiles.
- Hide behind hills that block weapon fire, line of sight and radar.
- Toss units across the map with gravity guns.
- Transport a battleship to a hilltop - for greater views and gun range.
Manipulate the Terrain
The terrain itself is an ever-changing part of the battlefield.
- Wreck the battlefield with craters that bog down enemy tanks.
- Dig canals to bring your navy inland for a submarine-in-a-desert strike.
- Build ramps, bridges, entire fortress if you wish.
- Burn your portrait into continental crust using the planetary energy chisel.
Singleplayer Campaign and Challenging AI
Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
- Explore the galaxy and discover technologies in our singleplayer campaign.
- Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
- Have some coop fun with friends, surviving waves of chicken-monsters.
- Cloaking? Resurrection? Tough choices customizing your commander.
Casual and Competitive Multiplayer
Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
- Enjoying epic scale combat? Join our 16v16 team battles!
- Looking for a common goal? Fight AIs or waves of chicken-monsters.
- Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
- Comebacks, betrayals, emotions always running high in FFA.
- Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).
Power to the People
We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
- Do what you want. No limits to camera, queue or level of control.
- Paint a shape, any shape, and units will move to assume your formation.
- Construction priorities let your builders work more efficiently.
- Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.
Plenty of Stuff to Explore (and Explode)
Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
- Learn to use all of our 100+ units and play on hundreds of maps.
- Invent the next mad team-tactics to shock enemies and make allies laugh.
- Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
- Tiny flea swarm that clings to walls?
- Jumping "cans" with steam-spike?
- Buoys that hide under water to ambush ships?
- Mechs that spew fire and enjoy being tossed from air transports?
- Carrier with cute helicopters?
- Jumping Jugglenaut with dual wielding gravity guns?
- Meet them in Zero-K!
- OS: Ubuntu 13.04 or equivalent
- Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
- Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
- OS: Ubuntu 17.10 or equivalent
- Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
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