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Zero-K v1.9.9.1 - Anti-Air Fix and Opening Tweaks


We've finally solved a minor bug that caused anti-air missiles to sometimes penetrate aircraft. While quite rare, it was causing Vandal to make unfortunate mistakes against Thunderbird. Besides the fix, there are a few buffs for Hover and Shieldbots, and nerfs for Rover and Amphbots. Badger is of particular concern as it needs adjusting after its unit AI improvement. We are also experimenting with extra initial resources, with the goal being to give players more freedom in the early game.

Balance


Increase starting resources slightly as an experiment.
  • Initial resources 250-> 325 metal and energy.
Metal Extractor is lighter and cheaper for quicker and riskier expansion.
  • Cost 90 -> 85
  • Health 640 -> 600
Felon is better shielded and matches Thug's recharge time.
  • Max shield 1600 -> 1800
  • Recharge rate 16 -> 21
Convict matches Thug recharge time too.
  • Recharge rate 9 -> 10.5
Vandal is better at shooting in dense clumps.
  • Shorter collision volume.
  • Higher angle of fire.
Limpet is a little worse against assaults.
  • Slow damage 1500 -> 1200
Bulkhead is even less tanky.
  • Health 1650 -> 1540
Dart aims faster.
  • Turret speed 200 -> 320 degrees/second
Scorcher has regained the status of 'very good' so it can be returned to its previous price.
  • Cost 125 -> 130
Badger is easier to catch.
  • Speed 60 -> 55.5
Claw (Badger's mine) is worse at hitting small nimble units
  • Sight radius 64 -> 120
  • Decloak radius 50 -> 80 (consistent with 2x2 footprint units).
  • Flight time 1s -> 1.7s.
  • Initial projectile speed 50 -> 70
  • Final projectile speed 300 -> 130
  • Projectile acceleration 200 -> 50
  • Turn rate reduced by 28%
  • Toned down projectile lighting
Dagger fully loses some nerfs from last year. Its price nerf (75 -> 80) remains.
  • Speed 143 -> 144
  • Range 210 -> 212
Bolas has small buffs as it is easy to overdo.
  • Cost 185 -> 180
  • Speed 95 -> 96
  • Range 230 -> 232
Engineer chassis is slower.
  • Speed 39 -> 36
Lotus is slightly worse when built under fire.
  • Added 0.8 second post-construction deploy time.
Planes have some important fixes.
  • Fixed all anti-air, Ogre and Picket projectiles sometimes passing right through aircraft.
  • Reduced the size of plane hit volumes to better match their model now that the underlying issue with anti-air inconsistency resolved.

Modding


  • Added modoptions to set innate income and initial resources.
  • Added a modoption to randomly set initial resources.
  • Added a modoption to set seeds for random maps.
  • Added support for weapondefs_mod and explosiondefs_mod. Mods can define these files to act on the weapon/explosions tables as they are loaded.


[ 2021-09-27 14:31:31 CET ] [ Original post ]

Zero-K
Zero-K Team Developer
Zero-K Team Publisher
2018-04-27 Release
Game News Posts: 63
🎹🖱️Keyboard + Mouse
Very Positive (3733 reviews)

Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
  • Traditional real time strategy with physically simulated units and projectiles.
  • 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
  • 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
  • Challenging, (non-cheating) skirmish AI and survival mode.
  • Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
  • PlanetWars - A multiplayer online campaign planned to start in May.
  • Really free, no paid advantages, no unfair multiplayer.

Fully Utilized Physics


Simulated unit and projectile physics is used to a level rarely found in a strategy game.
  • Use small nimble units to dodge slow moving projectiles.
  • Hide behind hills that block weapon fire, line of sight and radar.
  • Toss units across the map with gravity guns.
  • Transport a battleship to a hilltop - for greater views and gun range.

Manipulate the Terrain


The terrain itself is an ever-changing part of the battlefield.
  • Wreck the battlefield with craters that bog down enemy tanks.
  • Dig canals to bring your navy inland for a submarine-in-a-desert strike.
  • Build ramps, bridges, entire fortress if you wish.
  • Burn your portrait into continental crust using the planetary energy chisel.

Singleplayer Campaign and Challenging AI


Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
  • Explore the galaxy and discover technologies in our singleplayer campaign.
  • Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
  • Have some coop fun with friends, surviving waves of chicken-monsters.
  • Cloaking? Resurrection? Tough choices customizing your commander.

Casual and Competitive Multiplayer


Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
  • Enjoying epic scale combat? Join our 16v16 team battles!
  • Looking for a common goal? Fight AIs or waves of chicken-monsters.
  • Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
  • Comebacks, betrayals, emotions always running high in FFA.
  • Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).

Power to the People


We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
  • Do what you want. No limits to camera, queue or level of control.
  • Paint a shape, any shape, and units will move to assume your formation.
  • Construction priorities let your builders work more efficiently.
  • Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.

Plenty of Stuff to Explore (and Explode)


Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
  • Learn to use all of our 100+ units and play on hundreds of maps.
  • Invent the next mad team-tactics to shock enemies and make allies laugh.
  • Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
  • Tiny flea swarm that clings to walls?
  • Jumping "cans" with steam-spike?
  • Buoys that hide under water to ambush ships?
  • Mechs that spew fire and enjoy being tossed from air transports?
  • Carrier with cute helicopters?
  • Jumping Jugglenaut with dual wielding gravity guns?
  • Meet them in Zero-K!

MINIMAL SETUP
  • OS: Ubuntu 13.04 or equivalent
  • Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
  • Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
RECOMMENDED SETUP
  • OS: Ubuntu 17.10 or equivalent
  • Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
GAMEBILLET

[ 6132 ]

4.24$ (15%)
4.22$ (15%)
5.59$ (72%)
3.51$ (79%)
2.00$ (80%)
10.00$ (75%)
3.37$ (78%)
3.00$ (80%)
16.99$ (15%)
4.15$ (79%)
25.47$ (15%)
1.25$ (75%)
12.74$ (15%)
4.12$ (17%)
12.59$ (16%)
26.24$ (25%)
12.74$ (15%)
8.47$ (15%)
12.59$ (37%)
4.07$ (18%)
26.68$ (11%)
1.50$ (90%)
8.49$ (15%)
3.79$ (81%)
6.25$ (75%)
0.79$ (92%)
1.19$ (92%)
0.50$ (90%)
4.19$ (16%)
15.00$ (50%)
GAMERSGATE

[ 2625 ]

18.74$ (25%)
1.19$ (40%)
23.99$ (40%)
11.99$ (20%)
3.48$ (83%)
0.9$ (91%)
2.55$ (83%)
17.49$ (30%)
34.99$ (50%)
2.04$ (83%)
20.23$ (49%)
8.0$ (60%)
3.8$ (81%)
8.5$ (66%)
3.0$ (70%)
0.88$ (82%)
7.49$ (25%)
1.28$ (87%)
15.0$ (75%)
1.5$ (85%)
0.51$ (87%)
3.38$ (77%)
7.0$ (65%)
3.0$ (62%)
3.52$ (82%)
3.0$ (85%)
4.8$ (88%)
3.52$ (65%)
6.11$ (49%)
8.49$ (58%)

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