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Zero-K v1.11.4.1 Many Maps and Lots of Languages


For this update we looked through the new maps from the wider Spring (now Recoil) community and featured a bunch of them. Some will play better than others, but that's what feedback is for! The update also adds translations for Chinese and Italian, and includes an engine update that was benchmarked to improve framerate by 9%. In terms of balance there are nerfs for Reaver and Lance and a cost reduction for Krow. The unit reply sounds have also been rebalanced.

New Maps


We have featured 67 new maps, with many from BAR or raaar. Some are makeovers of classics, others are new takes on a theme, and many are completely new. There are many large maps suited to big team games or comp stomps: Alpha Siege Dry, Ancient Vault, Bismuth Valley , Carrot Mountains, Darkside (v3.0), Eight Horses, Fool's mate, Entrenched Plains, Heartbreak Hill, Highway 95 East, Highway 95 West, High Noon Remake, Ice Scream (v1.1), Ice Scream (v2.4), Omega Valley, Pawn Retreat, Red River Remake, Red Triangle Remake, Riverrun, Silveridge, Sphagnum Bog, Starwatcher, Taldarim, Two Continents Dry, Two Continents. These maps are a bit smaller, good for 1v1 or small team games: Callisto, Death Valley, Desert (3.25), Desolation, Ditched, Dockside, Hades Ponds, Hexian Arena, Lake Carne, Mithril Mountain, Scorched Crossing, Theta Crystals, The Halite Maze. Some particularly experimental maps are: Crucible, High Forts, Hooked, Sky Fortress Sigma. The maps Point of No Return and Timna Island are designed for chicken or coop games as they are asymmetric, with one side starting in a fortress. The following maps are updated versions of classics, although many will feel new as there are a lot of maps to play through: Altored Divide Bar Remake, Coastlines Dry, Comet Catcher Remake, Copper Hill, EmainMacha Remake, Incandescence Remake, Highway 95, Hotlips Remake, Icy Crater, Into Battle Redux, MoonQ20XR2, Nuclear Winter Bar, Ravaged Remake, Seths Ravine Remake, Supreme_Crossing, Tabula Remake, Tangerine Remake, The Cold Place BAR, The Hole, The Rock, Tumult Remake, Valles Marineris, Zed Remake. Predicting which maps will or won't work is tricky, so send feedback. Old versions of revamped maps were left up as they may be distinct enough to coexist or there could be a problem with a new map.

Balance


Live unit reclaim yields 80% of the cost of the unit in metal, up from 50%. Reaver is 7% worse both at firing and turning.
  • Turn rate 1850 -> 1710
  • Reload time 0.467s -> 0.5s
Conjurer is slower to nerf cloakbot expansion rate.
  • Speed 57 -> 54
Thug is better at hitting things.
  • Weapon velocity increased 200 -> 210
Rogue is also better at hitting things.
  • Weapon velocity 185 -> 190
Ravager is also also better at hitting things.
  • Weapon velocity 238 -> 245
Lance is probably due a nerf of some sort and cost is simple.
  • Cost 1000 -> 1100
Krow needs a buff to make it relevant to modern Zero-K.
  • Cost 4500 -> 4200
Superweapons have 25% less health to make them easier to snipe.
  • Starlight health 10k -> 7.5k
  • Disco Rave Party health 16k -> 12k
  • Zenith health 12k -> 9k
Added an experimental game option that reveals superweapons that exceed 5% build progress. It isn't on by default, but could be interesting to test.

Interface


  • Added Chinese and Italian translations (click the flag in the top right of the screen ingame).
  • Cleaned up a few unit reply sounds and rebalanced them relative to each other. Most replies are a bit quieter.
  • The tab playerlist share resource buttons now take your storage into account to display how much will actually be shared.

Mapping


  • Added a game-side lava gadget so that mappers can create lava maps without copying code into the map file. Maps can add lava by including the file "mapconfig/lava_config.lua". See here for the parameters and here for an example. It even supports tides.
  • The startbox editing tool can now be toggled under Settings/Toolbox. This makes it hotkeyable provides space for a hotkey explaining how it works.
  • Added vertex-wise undo, snap to cardinal direction, and snap to map edge to the startbox editing tool.

Fixes


  • Fixed UI scale detection for screen resolutions in the 2000s (ie 2560x1440).
  • Reset everyone's UI scale settings to catch people who where affected by the issue above. Set Lobby or Game Interface Scale in the main menu under Settings/Lobby and Settings/Game.
  • Fixed menu volume resetting when the track changes.
  • Fixed and reset the non-functional Unit Reply Volume slider.
  • Improved the performance of the map list.
  • Toggling "Only Featured Maps" in the lobby updates a previously opened map list correctly.


[ 2023-04-12 15:41:15 CET ] [ Original post ]

Zero-K
Zero-K Team Developer
Zero-K Team Publisher
2018-04-27 Release
Game News Posts: 63
🎹🖱️Keyboard + Mouse
Very Positive (3733 reviews)

Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
  • Traditional real time strategy with physically simulated units and projectiles.
  • 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
  • 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
  • Challenging, (non-cheating) skirmish AI and survival mode.
  • Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
  • PlanetWars - A multiplayer online campaign planned to start in May.
  • Really free, no paid advantages, no unfair multiplayer.

Fully Utilized Physics


Simulated unit and projectile physics is used to a level rarely found in a strategy game.
  • Use small nimble units to dodge slow moving projectiles.
  • Hide behind hills that block weapon fire, line of sight and radar.
  • Toss units across the map with gravity guns.
  • Transport a battleship to a hilltop - for greater views and gun range.

Manipulate the Terrain


The terrain itself is an ever-changing part of the battlefield.
  • Wreck the battlefield with craters that bog down enemy tanks.
  • Dig canals to bring your navy inland for a submarine-in-a-desert strike.
  • Build ramps, bridges, entire fortress if you wish.
  • Burn your portrait into continental crust using the planetary energy chisel.

Singleplayer Campaign and Challenging AI


Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
  • Explore the galaxy and discover technologies in our singleplayer campaign.
  • Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
  • Have some coop fun with friends, surviving waves of chicken-monsters.
  • Cloaking? Resurrection? Tough choices customizing your commander.

Casual and Competitive Multiplayer


Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
  • Enjoying epic scale combat? Join our 16v16 team battles!
  • Looking for a common goal? Fight AIs or waves of chicken-monsters.
  • Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
  • Comebacks, betrayals, emotions always running high in FFA.
  • Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).

Power to the People


We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
  • Do what you want. No limits to camera, queue or level of control.
  • Paint a shape, any shape, and units will move to assume your formation.
  • Construction priorities let your builders work more efficiently.
  • Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.

Plenty of Stuff to Explore (and Explode)


Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
  • Learn to use all of our 100+ units and play on hundreds of maps.
  • Invent the next mad team-tactics to shock enemies and make allies laugh.
  • Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
  • Tiny flea swarm that clings to walls?
  • Jumping "cans" with steam-spike?
  • Buoys that hide under water to ambush ships?
  • Mechs that spew fire and enjoy being tossed from air transports?
  • Carrier with cute helicopters?
  • Jumping Jugglenaut with dual wielding gravity guns?
  • Meet them in Zero-K!

MINIMAL SETUP
  • OS: Ubuntu 13.04 or equivalent
  • Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
  • Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
RECOMMENDED SETUP
  • OS: Ubuntu 17.10 or equivalent
  • Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
GAMEBILLET

[ 6132 ]

5.92$ (15%)
6.75$ (83%)
41.47$ (17%)
4.89$ (30%)
0.90$ (91%)
15.29$ (15%)
27.59$ (8%)
4.13$ (83%)
2.00$ (80%)
14.99$ (40%)
14.08$ (17%)
8.46$ (72%)
10.69$ (47%)
25.19$ (16%)
12.59$ (16%)
21.24$ (15%)
3.75$ (75%)
2.40$ (70%)
1.88$ (81%)
33.17$ (17%)
1.00$ (90%)
4.09$ (18%)
35.99$ (10%)
10.65$ (47%)
21.24$ (15%)
25.99$ (35%)
12.38$ (17%)
14.44$ (15%)
1.67$ (83%)
16.99$ (15%)
GAMERSGATE

[ 2625 ]

2.21$ (83%)
4.25$ (79%)
3.52$ (65%)
0.85$ (83%)
3.38$ (77%)
2.55$ (87%)
4.75$ (76%)
2.13$ (79%)
7.44$ (79%)
6.8$ (66%)
6.25$ (75%)
2.23$ (75%)
0.45$ (85%)
1.0$ (80%)
1.2$ (80%)
10.03$ (67%)
0.88$ (91%)
3.0$ (95%)
7.65$ (74%)
6.8$ (66%)
8.0$ (60%)
3.48$ (83%)
3.0$ (80%)
5.0$ (75%)
19.24$ (45%)
3.13$ (83%)
1.5$ (85%)
34.99$ (50%)
5.4$ (73%)
3.4$ (83%)

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