Zero-K v1.11.12.4 - Blastwing Split
Blastwing gained more damage than it needed to in the recent rework.
A new command, !split, is now available in large teams autohosts.
[ 2023-12-23 12:55:36 CET ] [ Original post ]
The Blastwing rework continues, with most of the feedback suggesting it dealt too much damage, although a few edge cases in its behaviour have also been fixed. There is also an overdue Corsair buff and tweaks to make Disco Rave Party less fiddly. The big feature is a command to split large autohosts with many waiting players, so everyone gets a game, and the big graphics update is darker, faster, and better looking "terrain" beyond the edge of the map.
Balance
Blastwing gained more damage than it needed to in the recent rework.
- Health 100 -> 80
- Speed reduced by 5%, which also reduces bomb toss range.
- Damage 320 -> 300 -> 280 -> 250
- Burn time 24s -> 14s -> 12s
- Health 1350 -> 1500
- Speed 81 -> 90
- Range 293 -> 300
- Spread 1500 -> 2500
- Damage increased by 18%
- Instead, DRP now turns slower at high spin. There penalty ramps up from none at 50% spin, to 3x slower at 100% spin.
- DRP now has unit AI that voluntarily reduces spin to turn faster. The AI optimises for time taken to turn then spin back up to 100%.
- Reduced maximum turn rate by 25% to compensate, and to make the optimisation work out.
- This DRP should be much easier to control since it will spin up to a high minimum, and stay there unless large turns are required. Minor shifts such as radar wobble no longer reduce spin.
- Advanced DRP users also have more options. A 90 degree order can be issued to make DRP turn ASAP, or Alt+Ctrl+Shift attack can be used to drag 1-shot orders to walk slowly through the enemy base if punctuality is not a priority.
Waiting List Split
A new command, !split, is now available in large teams autohosts.
- Anyone can do a !split when at least 40 players are waiting (so at least 8 are on the waiting list).
- The command sends 40% of the lobby to a new autohost, so everyone has a chance to play.
- The top rated players are sent to the new host, to give everyone more evenly balanced games.
- The uneven split is an experiment. Experience suggests it will create more games. Send feedback.
- Everyone needs the update for this to work smoothly, so the first day may be rough if players don't restart to get the update.
Features
- Added Battle Value Tracker, a widget that tracks kills and losses in engagements as they happen (thanks citrine). It was useful for Blastwing. Enable under Settings/Interface/Battle Value Tracker.
- Reworked the offmap terrain. It is now a dark opaque grid of uniform squares that match the resolution of the terrain, rather than a stretched texture. It also costs less performance.
- Language can be overridden locally by copying files from the repository to LuaUI/Configs/lang.
- Added minimap preview tooltip.
- Enabled https for all external zero-k.info links.
- Update Italian, Polish, and Chinese/Taiwanese translations.
- Brightened first ally blue (in a previous patch).
- Improved thermite and flamethrower effects (in a previous patch).
Fixes
- Fixed various issues with Blastwing having trouble finding a place to land.
- Fixed Blastwing overshooting when told to attack something at the base of a cliff.
- Odin can no longer fire without ammo while touching down or sitting on a rearm pad.
- Cerberus now aims even when its current muzzle position is blocked.
- Reduced Cerberus and Lucifer hitvolume sizes, to keep them within their footprints.
- Lobster throw indicator no longer highlights structures and aircraft.
- Fixed Raise tooltip values for blocking vehicles and bots, and tweaked Alt snap to match.
- Removed Odin's redundant reload bar for its shield cluster.
- Fixed invalid events in action tracking camera.
- Particularly quick double-click-drag selections no longer ignore selection rank.
Zero-K
Zero-K Team
Zero-K Team
2018-04-27
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
Very Positive
(3683 reviews)
https://zero-k.info
https://store.steampowered.com/app/334920 
Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
- Traditional real time strategy with physically simulated units and projectiles.
- 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
- 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
- Challenging, (non-cheating) skirmish AI and survival mode.
- Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
- PlanetWars - A multiplayer online campaign planned to start in May.
- Really free, no paid advantages, no unfair multiplayer.
Fully Utilized Physics
Simulated unit and projectile physics is used to a level rarely found in a strategy game.
- Use small nimble units to dodge slow moving projectiles.
- Hide behind hills that block weapon fire, line of sight and radar.
- Toss units across the map with gravity guns.
- Transport a battleship to a hilltop - for greater views and gun range.
Manipulate the Terrain
The terrain itself is an ever-changing part of the battlefield.
- Wreck the battlefield with craters that bog down enemy tanks.
- Dig canals to bring your navy inland for a submarine-in-a-desert strike.
- Build ramps, bridges, entire fortress if you wish.
- Burn your portrait into continental crust using the planetary energy chisel.
Singleplayer Campaign and Challenging AI
Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
- Explore the galaxy and discover technologies in our singleplayer campaign.
- Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
- Have some coop fun with friends, surviving waves of chicken-monsters.
- Cloaking? Resurrection? Tough choices customizing your commander.
Casual and Competitive Multiplayer
Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
- Enjoying epic scale combat? Join our 16v16 team battles!
- Looking for a common goal? Fight AIs or waves of chicken-monsters.
- Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
- Comebacks, betrayals, emotions always running high in FFA.
- Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).
Power to the People
We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
- Do what you want. No limits to camera, queue or level of control.
- Paint a shape, any shape, and units will move to assume your formation.
- Construction priorities let your builders work more efficiently.
- Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.
Plenty of Stuff to Explore (and Explode)
Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
- Learn to use all of our 100+ units and play on hundreds of maps.
- Invent the next mad team-tactics to shock enemies and make allies laugh.
- Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
- Tiny flea swarm that clings to walls?
- Jumping "cans" with steam-spike?
- Buoys that hide under water to ambush ships?
- Mechs that spew fire and enjoy being tossed from air transports?
- Carrier with cute helicopters?
- Jumping Jugglenaut with dual wielding gravity guns?
- Meet them in Zero-K!
MINIMAL SETUP
- OS: Ubuntu 13.04 or equivalent
- Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
- Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
- OS: Ubuntu 17.10 or equivalent
- Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
GAMEBILLET
[ 5949 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB