Zero-K v1.12.6.0 - Likho's New Look
Duck is no longer the equal-slowest raider.
[ 2024-06-15 06:16:03 CET ] [ Original post ]
Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.
Balance
Duck is no longer the equal-slowest raider.
- Speed 90 -> 93 elmo/s (no longer matches Bandit)
- Missile range 235 -> 232 (matches Bandit)
- Missile turn rate increased by 16% so it reliably hits Dart.
- Stays deployed while mid-air
- Range 600 -> 640
- Sight range 660 -> 700
- Health 680 -> 660
- Base turn rate increased by 25%
- Maximum fire rate increased by 6.7%
- Spin-up rate increased by 18%
- Increased minimum turn rate by 25%
- Can turn without spinning down so far, as a result of the above.
Features
- Added new Likho model (thanks brunocb).
- Added optional radar colour in LOS and fog stripes, under Settings/Interface/Map/Radar Color.
- Added animation-stun to most striders. They no longer return to a netural stance while stunned.
- Guarding units can now be automatically set to lower selection rank under Settings/Interface/Selection/Filtering (thanks Amnykon).
- Improved overdrive payback tooltip.
- Added metal shared, energy excesses, and energy shared graphs.
- Mods can now include their own modoptions files.
- Reordering factory queues no longer forgets Alt-insert.
- Cloaked units no longer try to shoot at unseen mexes.
- Free-For-All games are now not counted for ranking immediately, rather than being discounted when the server restarts (thanks Shaman).
Fixes
- Fixed rally points of factories with structures right in front of them.
- Fixed overlob prevention vs. jumpjets.
- Fixed a shadow bug caused by UI scaling.
- Slowed Detriment can no longer be stolen by transports.
- Fixed defense range circles for ballistic projectiles (thanks Helwor).
- Fixed Djinn deployment when told to stop while stopping.
- Fixed being able to click twice to start a skirmish game.
- Fixed reverse-built nanoframes sometimes sliding off the map (thanks marcushutchings).
- Fixed queuing dense line moves (recent engine bug, thanks marcushutchings).
- Fixed structure ground decals persisting after death (recent engine bug, thanks marcushutchings).
- Fixed an issue with action registering (thanks Helwor).
- Made UnitLeftRadar more consistent (thanks Helwor).
- Terraform construction can no longer catch fire.
- East-facing morphs no longer result in West-facing units.
- Fixed lingering noammo icon on wreck tooltips.
Zero-K
Zero-K Team
Zero-K Team
2018-04-27
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
Very Positive
(3683 reviews)
https://zero-k.info
https://store.steampowered.com/app/334920 
Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
- Traditional real time strategy with physically simulated units and projectiles.
- 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
- 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
- Challenging, (non-cheating) skirmish AI and survival mode.
- Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
- PlanetWars - A multiplayer online campaign planned to start in May.
- Really free, no paid advantages, no unfair multiplayer.
Fully Utilized Physics
Simulated unit and projectile physics is used to a level rarely found in a strategy game.
- Use small nimble units to dodge slow moving projectiles.
- Hide behind hills that block weapon fire, line of sight and radar.
- Toss units across the map with gravity guns.
- Transport a battleship to a hilltop - for greater views and gun range.
Manipulate the Terrain
The terrain itself is an ever-changing part of the battlefield.
- Wreck the battlefield with craters that bog down enemy tanks.
- Dig canals to bring your navy inland for a submarine-in-a-desert strike.
- Build ramps, bridges, entire fortress if you wish.
- Burn your portrait into continental crust using the planetary energy chisel.
Singleplayer Campaign and Challenging AI
Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
- Explore the galaxy and discover technologies in our singleplayer campaign.
- Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
- Have some coop fun with friends, surviving waves of chicken-monsters.
- Cloaking? Resurrection? Tough choices customizing your commander.
Casual and Competitive Multiplayer
Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
- Enjoying epic scale combat? Join our 16v16 team battles!
- Looking for a common goal? Fight AIs or waves of chicken-monsters.
- Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
- Comebacks, betrayals, emotions always running high in FFA.
- Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).
Power to the People
We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
- Do what you want. No limits to camera, queue or level of control.
- Paint a shape, any shape, and units will move to assume your formation.
- Construction priorities let your builders work more efficiently.
- Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.
Plenty of Stuff to Explore (and Explode)
Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
- Learn to use all of our 100+ units and play on hundreds of maps.
- Invent the next mad team-tactics to shock enemies and make allies laugh.
- Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
- Tiny flea swarm that clings to walls?
- Jumping "cans" with steam-spike?
- Buoys that hide under water to ambush ships?
- Mechs that spew fire and enjoy being tossed from air transports?
- Carrier with cute helicopters?
- Jumping Jugglenaut with dual wielding gravity guns?
- Meet them in Zero-K!
MINIMAL SETUP
- OS: Ubuntu 13.04 or equivalent
- Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
- Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
- OS: Ubuntu 17.10 or equivalent
- Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
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