Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing these newly-popular commanders in two shots let people really explore what Revenant could do, and most of it looked fine, so the Revenant nerfs focus on early game power. One thing that ended up not being fine was Revenant spires, so its missiles now explode after a short time rather than fall to the ground.
With Revenant moving towards a healthy place, it is time to revive another tricky unit. Scallop is the candidate this time and it is a dangerous unit to buff, so the changes are aimed squarely at it being a better riot. It now 2-shots individual Ducks and can stand toe-to-toe with similar riots. On paper it is still worse than Reaver, but knowing Scallop it will break the game anyway, so look forward to it.
The last release was a bit too recent for many features to roll in. A notable fix is for aircraft wing trails, and a notable feature is the random selection of custom music albums, as well as the ability to play mp3s.
Balance
Scallop is much better against Duck and can even fight Ripper and Reaver.
- Range 264 -> 285
- Aim speed increased by 50%
- Reload time 0.8s -> 0.96s
- Damage 23*9 -> 28*9
- Maximum burst increased by 21.7%, DPS increased by 0.7%
- Spray angle increased by 20%
- Area of effect 32 -> 64
- Reduced area of effect damage falloff
- Speed 135 -> 130.5
- Reload 9s -> 10s
- Damage 220 -> 210
- Missile burn time 5s -> 2.8s
- Missiles blow up when they run out of fuel
Features
- Increased Buoy and Bulkhead auto-float depth to match their requirements.
- Added overkill prevention for Scallop shotgun.
- Renamed Scallop Flechette to Heavy Shotgun to match other shotguns.
- Added an option to choose music albums randomly (thanks Helwor).
- Custom music tracks now can now be mp3s.
- Made Trinity reload time match its animation.
- Tweakdef errors now appear in the infolog.
- Applied forced 60 fps vsync for ATI compatibility, and renamed the vsync option.
Fixes
- Fixed giant Tank Foundry model radius, which could disrupt jumping units.
- Fixed aircraft wing trail emit points shifting around incorrectly based on unit velocity.
- Fixed spectator panel positions when they are loaded while not in full view mode (thanks Helwor).
- Fixed set AI start position game options.
- Fixed final value alignment in graphs that go negative.
- A few campaign fixes (A unit pic, Solar, and Brutal on Old Kam, thanks Mach565).
[ 2024-07-13 11:38:32 CET ] [ Original post ]
Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
- Traditional real time strategy with physically simulated units and projectiles.
- 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
- 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
- Challenging, (non-cheating) skirmish AI and survival mode.
- Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
- PlanetWars - A multiplayer online campaign planned to start in May.
- Really free, no paid advantages, no unfair multiplayer.
Fully Utilized Physics
Simulated unit and projectile physics is used to a level rarely found in a strategy game.
- Use small nimble units to dodge slow moving projectiles.
- Hide behind hills that block weapon fire, line of sight and radar.
- Toss units across the map with gravity guns.
- Transport a battleship to a hilltop - for greater views and gun range.
Manipulate the Terrain
The terrain itself is an ever-changing part of the battlefield.
- Wreck the battlefield with craters that bog down enemy tanks.
- Dig canals to bring your navy inland for a submarine-in-a-desert strike.
- Build ramps, bridges, entire fortress if you wish.
- Burn your portrait into continental crust using the planetary energy chisel.
Singleplayer Campaign and Challenging AI
Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
- Explore the galaxy and discover technologies in our singleplayer campaign.
- Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
- Have some coop fun with friends, surviving waves of chicken-monsters.
- Cloaking? Resurrection? Tough choices customizing your commander.
Casual and Competitive Multiplayer
Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
- Enjoying epic scale combat? Join our 16v16 team battles!
- Looking for a common goal? Fight AIs or waves of chicken-monsters.
- Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
- Comebacks, betrayals, emotions always running high in FFA.
- Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).
Power to the People
We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
- Do what you want. No limits to camera, queue or level of control.
- Paint a shape, any shape, and units will move to assume your formation.
- Construction priorities let your builders work more efficiently.
- Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.
Plenty of Stuff to Explore (and Explode)
Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
- Learn to use all of our 100+ units and play on hundreds of maps.
- Invent the next mad team-tactics to shock enemies and make allies laugh.
- Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
- Tiny flea swarm that clings to walls?
- Jumping "cans" with steam-spike?
- Buoys that hide under water to ambush ships?
- Mechs that spew fire and enjoy being tossed from air transports?
- Carrier with cute helicopters?
- Jumping Jugglenaut with dual wielding gravity guns?
- Meet them in Zero-K!
- OS: Ubuntu 13.04 or equivalent
- Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
- Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
- OS: Ubuntu 17.10 or equivalent
- Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
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