The diversification of bombers over the past year has been great, but it also highlighted some problems with a few mobile anti-air units. This patch tries to carefully resolve these deficiencies, and to shift things slightly away from Phoenix and towards Magpie. The two bombers finally agree on rearm time.
This update coincides with an AI update and the addition of around two dozen new maps. Try them out, perhaps against the new AI, and give feedback on your favourites. If instead you prefer 1v1, check out Fight Club later today (Saturday) at 1900 UTC, and on every first and third Saturday for the rest of the year.
Balance
Gremlin creeps back towards its old low price.
- Cost 130 -> 120
- Damage 260 -> 270
- Range 800 -> 820
- Missile spends 16.7% less time flying straight up.
- Rearm time 15s -> 13s
- Rearm time 10s -> 13s
Maps
These maps have been added.
- Wanderlust 2.1
- Rustcrown Canyon 1.3
- The Rock Jungle 2.1
- Crystallized Plains 1.1
- Hide and Seek 2.2.3
- Hellas Basin v1.4
- Flats and Forests v2.2
- Aurelia v4
- Moonshine Run v1.0.1
- The Tartar Steppe v1.1
- Pinch Point 1.03
- Canis River v1.4
- Salt Reef 1.1
- Ancient Bastion Remake 0.5
- World In Flames v1.8
- Kings Assault v1.3
- Great Divide V1
- Sinkhole Network v1.1
- Scylla and Charybdis 1.1
- Tau12
- Crescent_Bay_V2
- Jade Empress 1.41
- Esker Creek 1.3
- Hades Ponds 1.1
- Isidis crack 1.1
- Feast of Hades 1.0.1
- Hera Planum 0.91
- The Ditch Remake 0.5
Features
- Updated the skirmish AI.
- Experiment with new lighting on some energy structures.
- Added focal depth hotkeys for the depth of field widget.
- Added team selection to the cheat sheet (top left with cheats enabled).
- The startbox editor can now apply box transforms and save them directly to files.
Fixes
- The skirmish AI no longer crashes if it somehow gains and then loses a factory plate.
- Minor fixes for French translations.
- Fixed some tips for planet Blackmire.
- Fix tiny movement stutter when line-moving over wreckage.
- Fix a graphs bug that would sometimes overcount army losses.
- Fix spec team change when selecting unseen enemies.
- Fix a rare teleport bug
- Fix (ie remove) fog effect on a few maps.
- Fixed structures with move commands giving up on them before finishing their morph.
[ 2024-09-21 08:40:26 CET ] [ Original post ]
Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
- Traditional real time strategy with physically simulated units and projectiles.
- 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
- 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
- Challenging, (non-cheating) skirmish AI and survival mode.
- Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
- PlanetWars - A multiplayer online campaign planned to start in May.
- Really free, no paid advantages, no unfair multiplayer.
Fully Utilized Physics
Simulated unit and projectile physics is used to a level rarely found in a strategy game.
- Use small nimble units to dodge slow moving projectiles.
- Hide behind hills that block weapon fire, line of sight and radar.
- Toss units across the map with gravity guns.
- Transport a battleship to a hilltop - for greater views and gun range.
Manipulate the Terrain
The terrain itself is an ever-changing part of the battlefield.
- Wreck the battlefield with craters that bog down enemy tanks.
- Dig canals to bring your navy inland for a submarine-in-a-desert strike.
- Build ramps, bridges, entire fortress if you wish.
- Burn your portrait into continental crust using the planetary energy chisel.
Singleplayer Campaign and Challenging AI
Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
- Explore the galaxy and discover technologies in our singleplayer campaign.
- Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
- Have some coop fun with friends, surviving waves of chicken-monsters.
- Cloaking? Resurrection? Tough choices customizing your commander.
Casual and Competitive Multiplayer
Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
- Enjoying epic scale combat? Join our 16v16 team battles!
- Looking for a common goal? Fight AIs or waves of chicken-monsters.
- Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
- Comebacks, betrayals, emotions always running high in FFA.
- Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).
Power to the People
We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
- Do what you want. No limits to camera, queue or level of control.
- Paint a shape, any shape, and units will move to assume your formation.
- Construction priorities let your builders work more efficiently.
- Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.
Plenty of Stuff to Explore (and Explode)
Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
- Learn to use all of our 100+ units and play on hundreds of maps.
- Invent the next mad team-tactics to shock enemies and make allies laugh.
- Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
- Tiny flea swarm that clings to walls?
- Jumping "cans" with steam-spike?
- Buoys that hide under water to ambush ships?
- Mechs that spew fire and enjoy being tossed from air transports?
- Carrier with cute helicopters?
- Jumping Jugglenaut with dual wielding gravity guns?
- Meet them in Zero-K!
- OS: Ubuntu 13.04 or equivalent
- Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
- Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
- OS: Ubuntu 17.10 or equivalent
- Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
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