Name | BattleGroupVR | ||
Developer | SpaceOwl Games | ||
Publisher | SpaceOwl Games | ||
Tags | |||
Release | 2020-07-31 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
Hello, captains!
I do hope you leave a positive review. But what matters more is that you get a Steam Badge! Make it till Nov 28th Yours, Liya |
Vtuber VR_MYA_ agreed to share her BattleGroupVR playthrough vid for the Turn-Based Fest |
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Version 1.0 is being released on July 31st! |
[h2]BattleGroup VR has been in development last 7 years. Initially, it was supposed to be a single-player game, but then the modding, multiplayer, and conquest modes were added. There will be one last update with localization and subtitles and the game will enter 1.0 the Final Frontier.[/h2] |
Hello, |
fixed spectator mode eyescan selection for buttons and ships |
Hello, |
Hello, |
fixed skirmish ai not activating |
Fixed issue where joining a coop game would send you to a standard multiplayer lobby instead of the coop lobby. Missed side-effect from the multiplayer refactor. Please let me know in the discord if you run into other multiplayer issues. |
updated bindings control to include thumb directional pad vector2. |
Fixed issue with multiplayer games where ships would be undetected well within scan range |
Increased ship behavior settings (keep range, flank) to update every second from 15 seconds for a more responsive feel. |
fixed issue with radar showing targets that were beyond scan range, causing them to be visible but not able to be targeted |
Following up on the reports people have sent in regarding the bug where enemy ships go missing and players are unable to complete the mission. Looks like some strange error where a collision ends up setting the ship position to NaN (not a number). Not sure what causes this so I implemented a catch where the ship will reposition itself to its last valid location. Hopefully, this will bypass and correct any one-off random accidents... or worst case it will put the ship back into a position where it will immediately go NaN again, please let me know if you see more ships disappearing after this patch. |
One of the main bugs I've been trying to track down is where you cannot complete a mission due to a mystery enemy remaining on the map that you cannot find. I have not been able to replicate this on my end making it impossible for me to fix it. I have created a tool that will print out all the ship status to help narrow what might be going on when players encounter it. So, if you run into this issue, there is a new button at the rear of the bridge below the Emergency Exit button to print out a report. This will log the game state and open a File Explorer to the generated text file called "shipreport.txt". Please send this file to me over Discord or email to battlegroupvr@gmail.com |
Fixed multiplayer clients not being able to see ships when hosts can see them |
Fixed issue with ships not being rendered during multiplayer sessions. |
fixed formation not transferring to the second position when the leader dies |
fixed special weapons missing icons. |
added turret LODs to hide turrets at long range for performance |
Happy new year! Hope everyone had a good holiday. First new patch of the year is as follows: |
Performance Optimizations |
Small Feature Update: Skirmish |
Bug Fix Notes: |
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Fixed Mission 10 spawning detached from flagship |
Small Update - 6/21/21 |
Converted VR interface to OpenXR: |