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Upcoming Plans and Status
![](https://clan.cloudflare.steamstatic.com/images/36145337/7f3010153fa935fac871d8755f7f4107d1a97b9d.png)
![](https://clan.cloudflare.steamstatic.com/images/36145337/5fc5bbdce89f0707be9ea874e35b486da9e77b64.png)
https://store.steampowered.com/bundle/32094/SpaceOwl_Games/ If you have been on the fence because of the EA status, I can assure you it is in its final form just awaiting a relabel. The next discount for 20% off we be available between May 9-16. Please give it a try!
![](https://clan.cloudflare.steamstatic.com/images/36145337/f299fe4f9d72544a202ca4a80b1248c871acb88a.png)
- Commander Ken
[ 2023-05-06 17:41:05 CET ] [ Original post ]
BattleGroup VR has been in development last 7 years. Initially, it was supposed to be a single-player game, but then the modding, multiplayer, and conquest modes were added. There will be one last update with localization and subtitles and the game will enter 1.0 the Final Frontier.
![](https://clan.cloudflare.steamstatic.com/images/36145337/7f3010153fa935fac871d8755f7f4107d1a97b9d.png)
Thank you for your support, and valuable feedback through this process. It would not be the same without your support. Developing BattleGroupVR my first commercial game. While I had previous hobbyist experience coding for fun. This was the first time anyone other than myself could enjoy it with me. That being said - I had no idea what I was doing.
Unfortunately, the codebase is not how I would build it today. Due to my lack of experience when I started almost a decade ago, the game is very difficult to maintain and expand on. For one, I basically made all the missions by hand with no reusable system to run them on it's just one big script per mission. Terrible design choice, but I didn't know any better at the time. In addition, the scope of the project expanded beyond the single-player experience, and other features were sort of tacked on as the vision arose so it's a pile of spaghetti code entangled within itself.
![](https://clan.cloudflare.steamstatic.com/images/36145337/5fc5bbdce89f0707be9ea874e35b486da9e77b64.png)
It is much harder to rewrite/refactor everything vs starting fresh from scratch. Therefore, I made a decision to wrap things up with BattleGroupVR and will finally release it in Version 1.0 in a couple of months. The game has been feature complete and stable for a long time now. I could then start on a new project, now I have the experience to improve it.
I am currently working on Star Survivor (it's vampire survivor in space) it is a good quick project to practice what I've learned from BattleGroupVR. You could check it out in SpaceOwl bundle to get 10% off both.
https://store.steampowered.com/bundle/32094/SpaceOwl_Games/ If you have been on the fence because of the EA status, I can assure you it is in its final form just awaiting a relabel. The next discount for 20% off we be available between May 9-16. Please give it a try!
BattleGroupVR2?
I intend to revisit this after a few other projects. I want to expand on this idea and incorporate more open-world elements found in other space games. I envision an open sector map where you are a mercenary fleet (as you are now) but instead of a linear single-player campaign, you can travel around and pick up missions from various quest givers (hopefully with a modular mission system so players can create missions to populate the world with). Fly around mine asteroids, trade goods along dangerous routes for profit, get attacked by pirates... hunt them, explore - all the hallmarks of scifi games like Elite Dangerous except all from the bridge of your flagship in VR.
![](https://clan.cloudflare.steamstatic.com/images/36145337/f299fe4f9d72544a202ca4a80b1248c871acb88a.png)
I hope to see some of you in the future when I have something to show as I will need captains to test :)
- Commander Ken
[ 2023-05-06 17:41:05 CET ] [ Original post ]
BattleGroupVR
SpaceOwl Games
Developer
SpaceOwl Games
Publisher
2020-07-31
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
Very Positive
(803 reviews)
BattleGroupVR is a first-person real-time space strategy where you lead a fleet into battle from the bridge of your own flagship. As the battle group commander, you lead the charge as you are part of the action, not some armchair general who orders little units from above. You are part of the battle fighting alongside your chosen captains and warships.
Unlock and acquire a variety of different types of ships, each with their own unique special abilities, characteristics, and weapon slots. From fast striking corvettes, long-range missile destroyers, electronic warfare science vessels, dangerous carriers, and powerful battleships. All are at your command.
Equip your vessels with the best weapons and technology. From heavy cannons, missile launchers, point defense lasers - a large selection of weapons and components are at your disposal. Arming your fleet with a wide array of capabilities to ensure your battlegroup is prepared for whatever challenges you encounter.
Units and ships grow with you on your conquests, losing them is a heavy burden. Select your captains wisely, each individual captain will bring a benefit ability to your fleet, which paired with the right ship, can turn the tide of battle.
Direct your forces against the enemy! Made specifically for VR, unique real-time strategy controls have been created to facilitate the command of a 3D space combat environment.
MINIMAL SETUP
- OS: Ubuntu 13.04 or equivalent
- Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
- Storage: 6 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
- OS: Ubuntu 17.10 or equivalent
- Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: 64bit only. Big Picture mode is not supported
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