





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We would like to thank everyone who participated in the Ragtag Crew playtest. Every feedback is valuable for us!
If you missed it then here is the information:
https://store.steampowered.com/news/app/882590/view/2987556908482720494
Today we're going to talk a little bit about our design philosophy "decisions should matter".
Ability Power is a simple example. Currently, it enhances your character's abilities and makes no difference between them. What if we split it into three types: one for Elimination, one for Maneuver, and one for Support?
On the one hand, it expands the number of possibilities: now we can have specialized equipment for each category. On the other hand, it reduces the number of meaningful decisions taken during the run.
Example:
The player acquires a shiny new item that improves all Support abilities. Who should get it? No need to think twice if the Technomancer is the only crew member who can use Support.
In combat, she can also use Maneuvers. But why would the player do that when her Support abilities are now much stronger?
In both of these cases, the player technically has a choice. Not a very interesting one, though, since one option is objectively better than the other. We try our best to keep the number of such situations to a minimum.
Stay alert in the desert and see you soon!
https://store.steampowered.com/app/882590/Ragtag_Crew/
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