





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Continuing from last time...
One of your team-mates is exhausted after a long trip. Earth to Valery: we literally just camped out! You decide to urge your crewmate to keep going, but this choice comes with a personal check.
Heres where your personality comes into play.
This is definitely a task for Big Buddy. Being a big charming goofball, he gives his big speech and lifts everyones spirits. Nice choice!
Finally, you arrive at your destination: the mysterious village hungry for blood, perhaps in more ways than one. Seems like beasts and men here mingle together, and everyone is everyone elses kin.
Wishing to avoid any sanitary or virological catastrophe that would surely ensue if you stayed in this place for more than 10 minutes, you receive your reward and quickly press on. And I mean, really quickly.
And immediately arrive at a more disturbing sight: a village that practices cock fighting. Or whatever grotesque substitute the Wasteland provides.
Sometimes, there are more choices than fight and give money
You decide to bet your pet companion, but an internal debate rears its ugly head: it seems like not everybody here is a fan of animal cruelty and the opinions within the group split (they can do that?). The personalities clash, and no mutant fight ensues. And who could blame them? No pet lizard is getting any harm coming its way on our watch. Unless it belongs to the enemy, obviously.
Afterwards, you stop at a shelter, which is just like a campfire but doesn't require spending any rations. where your crew rests by playing dice. Unfortunately, this is a zero sum game: some must win and some must lose, which means you inevitably gain some morale and lose some as well. Let this be a lesson: even gambling among friends and comrades can be bad for you.
Rest in peace, Chomp
As you make your way onto a new battlefield, Valery unfortunately loses her pet to the skirmish, and with that, her defining personality trait. That sounds sad on so many levels. Alas, unlike us, beasts were just not made to be permanent party members
Finally, you arrive at the big boss fight. This is what your whole campaign led up to. Time to show those brutes the power of teamwork and a complete disregard for your own safety! You initiate combat...
And promptly lose, perhaps joining Chomp in wherever he ended up.
What a downer ending, isnt it? However, this is but a single day in the world of Outcast Tales, only one journey of many. What will your journey be like? Well, that one is easy: go and install the free campaign of Outcast Tales: The First Journey right now and try it out! With all the abundance of content in this free prologue, your story is sure to have a very different, perhaps even happier ending.
And with so many stories afoot, wouldnt you just want to share them with fellow adventures? Well, you can do just that on our Discord and Twitter!
Finally, echoing the wise words of Big Buddy, make sure to add the full game to your wishlist so you can keep track of any and all upcoming updates! See you around!
https://store.steampowered.com/app/2551970/Outcast_Tales/
Hello, wastleanders! The hotfix addressing multiple localization errors is live, and it also has a nice QoL feature an option to adjust font size!
Hey misfits! Here's a quick post launch hotfix round of bugs we encountered (and successfully fixed!) just now:
Thats right! Outcast Tales will take part in the Roguelike Celebration Steam Event taking place on October 19 through October 26. You know, Outcast Tales is not just an exercise for tactical masterminds, or a story of many choices, or a gritty post-apocalyptic tragicomedy. It is also, coincidentally, a video game of the roguelite variety that you can play. And play it you will!
In the spirit of the event, lets take a couple of (carefully curated) peeks at some of the things that make Outcast Tales a roguelite.
You grow as one does in most RPGs. However, this game being a roguelite contractually forces us to turn progression into an irreversible choice
Still, you continue to grow even after you finish your run
No run ever ends without pain, though
Which is still worth it, as you might unlock something much bigger than a typical 0.1% damage boost.
We hope that our use of the scientific method has demonstrated beyond a shadow of a doubt that Outcast Tales is, indeed, a roguelite, and thus deserves to take part in this milestone event.
Were looking to celebrate it with you, so join the festivities on Discord and Twitter and share your impressions of Outcast Tales and other cool rougelik(t)es you find (just dont forget to play our demo while you do that). Sit tight, some bigger news is coming up pretty soon.
See you out in the Wasteland!
https://store.steampowered.com/app/882590/Outcast_Tales_The_First_Journey/
First of all, it's been a while since our last update, so thank you for your patience and continued support. We apologize for what may have been perceived as a lack of communication on our part. However, you can rest assured that the development is going smoothly, and the release is getting closer than ever. We will do our best to keep communication going via multiple channels, including a new series of devlogs. Please make sure to wishlist and follow Ragtag Crew to receive all the latest updates the moment they arrive. Greetings, misfits. Before you set out to beat the living sand out of a bunch of folks using your fists, guns, and philosophical inquiry, it might be a good idea to review some basics.
Hello, everyone! First of all, we wanted to apologize for the long radio silence. Sadly, we had to part ways with our publisher and start looking for a new one. Were doing everything we can to resolve this issue. Now to the good news, were participating in Tacticon! Come check it out!
Greetings!
Ragtag Crew is taking part in the Tiny Teams event, which will take place from August 1 to 8. In honor of this joyful news, we're reopening the demo and inviting you to play.
The game will be released very soon! Add the game to your Wishlist, and join our Discord.
Regards,
Ragtag Crew.
Greetings!
In Ragtag Crew, traits will heavily influence the minds and bodies of your party; the desert will change your characters.
At the beginning of the game, each team member will have a specific character trait, which will have its advantages and disadvantages in combat. For example, the Daredevil is daring and fights fiercely (+chance for critical success) - he's also an Adrenaline Junkie who is reckless and rushes into battle (this can be a hindrance).
The desert is a dangerous place and characters can suffer serious mental and physical damage, such as "Head Trauma" or "Nightmares." This will negatively impact a fight and can have long-lasting effects.
You can get rid of negative traits, but it isn't going to be easy. Only a doctor can remove these conditions and there aren't many of them out in the desert. Your character may have to live with their flaws for the rest of the journey.
However, fortunate coincidences and particularly impressive events can leave your characters with positive traits, like "Determination" or "Lizard Tattoos." Who needs personal growth when you can just use mechanical implants?
Some traits, like "Inspired" and "Upset" are fleeting and will only last until the next rest, while others will last forever. The views of your characters are not immune to the influence of the desert. Only time will tell how they see the world in Ragtag Crew.
Meanwhile, be on your guard in the wilderness!
Greetings! There are 4 days left until the end of the Steam Next Fest digital event. That means you only have 4 more days to play. Hurry up and play now! Send your feedback and join our Discord, where you can ask questions about the game.
Greetings!
Ragtag Crew is participating in the Steam Next Fest. The event is a digital showcase where you can try out hundreds of demos, watch developer broadcasts, and talk to developers about their upcoming games.
From June 13 to June 20, we're releasing a new Ragtag Crew demo! Travel across the desert with a team of companions, fight unusual enemies, and form or break bonds.
Play, stream, write reviews, and join our Discord to chat with other players and share your gaming experiences.
Hello, adventurers! Our brave heroes are participating in the DreamHack Beyond event. Can you guess what we have in store for you? That's right, a new demo! Hurry up and download it, play, enjoy it, don't forget to post your videos and screenshots and tag us in your social networks.
Sit down, my child, and let me tell you about life in the wasteland. Why do you look so miserable?! In my time, we respected our elders. Now, come closer, and maybe you'll learn something.
Yes, the old order was no match for today. Huge cities grew out of the sands in the desert, and marvelous technology was available to mankind at the snap of a finger. The whole world was in the palm of our hands, sometimes too much so. But all of that was changed by the Exodus and the Great War. I know you're wondering about who was involved in the war, but there's no point in uttering those godforsaken names aload. The important thing to remember is that those ancient cities are clogged with deadly machines, and our past is lost forever.
And now, well, we live in the filth and scrounge for scraps to eat. After the war, we had to go West, deeper into the desert, and as far away from the robot-infested cities as possible. We survived in the wasteland before; we're surviving now. I'm sure the damn savages didn't notice the change at all.
A lot has changed. Every settlement wants to protect itself, and bandits prowl here and there, looking to prey on the weaker ones. Vapor Wave Inc., those corporatists, are the most like the real power. They used to make condensers to extract water from the air, but now they're so important, with an army of personal mercs and all that. You'd better not cross them, or they'll put a bounty on your head. You know what happens to people like that
What, you don't know?! The hounds will follow your trail, you little desert worm! Not that they obey anyone except their organization, temple or whatever. They say it's because they're raised as orphans and trained from childhood to track down and kill criminals, well, supposed criminals. Just thinking about it gives me the creeps.
We may have managed to get back on our feet after fifty years, but the technology of the past is lost to us forever. Yes, the Technomancers Guild pretends to know about the artifacts of the Old Men. But they can only keep the old machines afloat for so long; they can't make something new, or even copy something old. And their own creations look childish at best.
Where do they get their shiny trinkets from? In the East! The old cities, factories and warehouses are still full of working machines. And they're worth a lot of Zinkreds, I should say! But those clean-cutters don't go there themselves. Creepy beasts, deadly robots, and other gangsters inhabit the eastern lands, so only scavengers and desperate people go there.
In fifty years, everything that could be scavenged is gone. Now, every salvage trip is a dance with death, where every wrong step leads to your untimely doom. May space help these madmen.
You want to be a scavenger?! Are you bored with life, you little fool?! Listen to me, there's no such thing as an honest hustler, a poor corporate and an old garbage man. If you want to live to my age, don't talk nonsense - help your father with the mushroom farm! You're thinking of getting rich, aren't you? Bah, there's no way for people like us to do that!
Hey, everyone!
Ragtag Crew is taking part in Steam's Going Rogue: A Festival of Persistence, which will last from May 2 to May 9.
You'll be able to play the Ragtag Crew demo during the event! Just remember to hang in there if you fail or rejoice like crazy if you win.
We look forward to your feedback and questions about the game!
You'll also see hundreds of Roguelike games that have already been released and are about to be released, play a range of demos, and grab titles at fantastic discounts.
See you on May 2 at 09:00 PST.
Hello, everyone!
In our last newsletter, we showed you the different relationships your characters can have with each other, and how you can influence these emotions. Today, we're showing off the easiest way to do this: combat challenges!
Combat Challenges are unique events that allow you to improve the moods of your characters. If you succeed, that is.
Combat challenges are a great way to improve the moods of characters that have been fighting during text events. If you respect the requests of your characters, tensions may improve between some of them. Or, at least, the instigator will be in a better mood after the battle.
Each challenge will depend on different characters. For example, the cautious Lone Wolf will insist on eliminating what he thinks is the most dangerous target, while the Daredevil will give enemies a head start because he wants a real challenge! On the other hand, the Hermit will ask you not to kill fleeing enemies.
You'll be able to see the details of these combat challenges in a special window:
Be warned that challenges won't appear in every battle, but there is a high chance of that.
The combat challenges can also be tracked in the upper-right corner of the screen. Most of these tasks will go against optimal combat tactics. Fortunately, it is not necessary to complete the tasks; nothing bad will happen to the team if they fail.
Following the whims of your subordinates is your choice. Meanwhile, be on your guard in the wilderness!
Hello, everyone!
Today is International Women's Day, a day to celebrate the achievements of the women's rights movement and society's progress with gender equality. Video game development strives to create an atmosphere where everyone regardless of gender can bring out their best as a developer or player.
We're excited to see more and more women entering the game development industry. According to 2021 statistics, 30% of all game developers are women the percentage of female players is also rising! And of course, there are more titles being developed and released with strong female characters who are three-dimensional in their characteristics and motivation.
We also have awesome women in Ragtag Crew, both in the team and the storyline!
Remember, don't be afraid to assert yourself and be yourself. Send our card to the women in your life and wish them all of the success in what they do.
Hello, everyone!
Is your Ragtag Crew slaying countless enemies during the day but fighting with each other at night? Do you want to stop their bickering before it drives you insane, or maybe you love the drama? Either way, we're here to help!
So how do relationships in Ragtag Crew work? At the start of your journey, your characters will be indifferent to each other. Well, except for the Lone Wolf, who doesn't trust anyone.
Your crew members may warm up to one another, showing Respect, Affection, and eventually Adoration; on the opposite end of the scale, they may grow cold with Mistrust, Contempt, and then Hatred.
The feelings of Adoration and Hate are so strong that no decision or event will ever be able to change the relationship.
And while Affection and Adoration are useful in combat, there is one caveat to these feelings...
Just like in real life, characters might not reciprocate feelings. From time to time, you will encounter a situation where one character holds the utmost respect for another but receives only contempt in return.
Is there a way to fix this?
First, have a look at the traits of your fighters this will help you make the right choices based on their preferences. For example, avoiding a dangerous fight in an event will earn the respect of the Lone Wolf, but the Daredevil will consider you a weakling until the end of the journey. It's a double-edged sword.
Second, sometimes it's just not up to you. For better or worse, characters may act on their own. The Daredevil will charge mindlessly into combat, ignoring tactics, reason, and self-preservation instinct. And the Hermit will avoid all unnecessary fights, which will lead to them getting upset with the Daredevil.
Some personalities are better at dealing with people's emotions. The Center of Attention will quickly bond with the team and help to resolve internal conflicts. On the other hand, it's hard to earn the trust of the Lone Wolf, and the Egghead is known for giving a hard time to anyone that makes the smallest of mistakes.
That's not all! During battles, your characters will sometimes propose crazy ideas or issue challenges. The Center of Attention loves to be just that the center of attention while the Hermit tries to spare enemies that flee, and the Lone Wolf will aim to destroy a specific target first. If others in the team support any of their endeavors, the helper will earn some respect!
Now that you know more about the relationships in Ragtag Crew, you can nurture friendships, complete crazy challenges, and stay alert in the desert!
Hello, everyone! Today, we're going to talk about character interactions and relationships in Ragtag Crew. Your heroes don't exist in a vacuum. Their traits and characteristics will allow you to create a balanced team and may lead to relationships between each character. Some of your characters may favor each other initially, but anything can happen during the journey. Some decisions can lead to respect, sympathy, and even adoration towards their fellow heroes! On the other hand, they can also seed discord, hostility, or conflict. If characters do manage to get along and form friendships, they can provide additional assistance during battles. There are several types of team interactions:
Hello, everyone!
Today we'll be talking about some more enemies. Time to look at some of the scariest monsters of them all people! Not scavengers or lowly bandits, but powerful and dangerous Vapor Wave Inc mercenaries.
The first one on the list is the Exterminator.
Heavy armor protects him from bullets, knives, and boomerangs; an enormous gun fills enemies with lead. He'll make quick work of you... once the system charges up.
What does it mean gameplay-wise? He starts with 2 armor (takes 2 less damage from attacks) but has to skip the first turn charging up.
Dealing with heavy merc in early/mid game can be troublesome. Try to lower his armor with your abilities. Boost one character and make a powerful strike instead of multiple weak ones. Use the first turn to take care of his allies, who aren't as protected.
For example, this shady Merc.
His lazgun stings, sure, but lack of armor makes him an easy target. Kill him quickly and move on.
Or, don't. You see, this mercenary is just trying to earn some cash; dying isn't a part of the plan. If any of his teammates drop, he'll be gone in a blink of an eye.
Take a shady merc out of the picture quickly, or try to go for his beefier friends to get two-for-one? That's up to you.
Expect more mercenaries to pop up in a future update and stay alert in the desert.
Hello, adventurers! We are currently working on the musical design of the game, and today we'd like to present to you a new battle theme created by our composer Zack Parrish: [previewyoutube=oVgpx7D9scM;full][/previewyoutube]
Hello, everyone!
Today we'll tell you more about backgrounds' secret abilities. You don't receive them at the beginning of the game, don't get them on level-ups, don't buy them. You won't even know what these abilities look like! They are not called secret for nothing.
Do not worry, though; we're willing to share. See the markers on the Rogue's skill progress bars? One pair blue, the other one yellow?
These are thresholds. If Rogue ever upgrades her Athletics to level three and Knowledge to level two, she'll immediately learn an ability called "Peak Performance". It'll dish out impressive amounts of damage, but only while Rogue is unscratched. "Peak Performance" synergizes well with Rogue's kit, supporting her "staying out of harm's way" playstyle.
Here's the catch: if your character learns one secret ability during the run, the second one is locked until you start a new journey. It means you'll have to choose early. Do you want an easy-to-get but weaker ability for an early momentum? Or the stronger one to make yourself a late-game powerhouse? That's for you to decide!
Want to try out secret abilities but don't know how to raise the skills? We got you covered! Learn from your own mistakes by failing skill tests or learn from other people's mistakes by paying them at Training Camps. Go out of your comfort zone!
Hopefully, this helps you survive the dangers of the wasteland! Remember to stay alert in the desert!
Hello, adventurers! We are proud to announce that we are taking part in the Eastern European Games Steam event powered by Dev.Play! In honour of this event, we launched a stream: watch the developer play! We are waiting for you in the stream chat ready for any questions! Also, please vote for your favorite game at Dev.Play 2021!
Good day! Today we are going to tell you how Ragtag Crew changes between runs, what can be opened, found and unlocked.
Hello! Today we've updated the demo with few fixes, QoL changes and major interface update:
Hello, everyone! Time to tell you about the journey! Every time you pass through a location in Ragtag Crew, a text event will appear. In these events, you will face challenges, fight enemies, listen to crew banter, make decisions, and suffer the consequences. These text events come in two forms: [olist]
We would like to thank everyone who participated in the Ragtag Crew playtest. Every feedback is valuable for us!
If you missed it then here is the information:
https://store.steampowered.com/news/app/882590/view/2987556908482720494
Today we're going to talk a little bit about our design philosophy "decisions should matter".
Ability Power is a simple example. Currently, it enhances your character's abilities and makes no difference between them. What if we split it into three types: one for Elimination, one for Maneuver, and one for Support?
On the one hand, it expands the number of possibilities: now we can have specialized equipment for each category. On the other hand, it reduces the number of meaningful decisions taken during the run.
Example:
The player acquires a shiny new item that improves all Support abilities. Who should get it? No need to think twice if the Technomancer is the only crew member who can use Support.
In combat, she can also use Maneuvers. But why would the player do that when her Support abilities are now much stronger?
In both of these cases, the player technically has a choice. Not a very interesting one, though, since one option is objectively better than the other. We try our best to keep the number of such situations to a minimum.
Stay alert in the desert and see you soon!
https://store.steampowered.com/app/882590/Ragtag_Crew/
Hello, adventurer!
Our work is in full swing, and we have prepared an update for the version available to everyone for playtesting! Also, the playtest is now open to gain access to the game, you no longer need to wait for an email, but immediately after pressing this button
you can click PLAY MOW
What's new:
[olist]
Hello, adventurers! Let's get to know available personalities. This is one of two characteristics you have to pick when creating a new crew member. Personality defines starting skills and determines how the character sees the world and interacts with it. It also applies to the manner of speech, reactions to events, starting relationships etc. Each personality comes with positive and negative traits, affecting events and battles.
Hey!
We are launching a playtest in which any brave enough scavenger can participate!
All you need to do is... follow these simple steps:
1. Go to the Ragtag Crew Steam page:
https://store.steampowered.com/app/882590/Ragtag_Crew/
2. Find the section that says "Join the Ragtag Crew Playtest" and click on Request Access:
3. Check your email and find a letter with the "You've been invited to help test Ragtag Crew" title
4. Go to your Steam library, find a game called Ragtag Crew Playtest, and install it:
5. Great, you did it! Note that
Hello to all scavengers!
We decided to collect answers to the most frequent questions and made a F.A.Q.:
We told about the team, the development process and our inspiration. If you have more questions feel free to ask in the discussions and comments, we will answer!
The fastest communication with developers in our Discord: https://discord.gg/H5K2rAVJSa
https://store.steampowered.com/app/882590/Ragtag_Crew/
Hooray! We have the Discord server now: https://discord.gg/H5K2rAVJSa
Join, take friends with you and let's make a COMMUNITY!
We'll share devlogs, more details about the lore and answer all the questions. Grrrr!
[ 6078 ]
[ 1321 ]
[ 4049 ]