Name | Ragtag Crew | ||
Developer | Hardlane Studio | ||
Publisher | Hardlane Studio | ||
Tags | |||
Release | Q2 2022 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [NAN ] |
Continuing from last time... |
[h3]Greetings, misfits![/h3] |
Hello, wastleanders!
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Hey misfits!
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[h2]Greetings, misfits![/h2] Enjoy multiple characters and personality types, with more to come! Once you finish your first run, you will get access to Contracts to spice up your journey even more: finish unique tasks and who knows what might happen! [h2]Old wounds, new looks[/h2] One cant attend a big event without putting on something dapper! To celebrate the games sort-of-birthday, we got it some new clothes as well: the UI has been completely revamped for that rustic Western-y look, and the backgrounds have all been given a new life. The Wasteland has also been populated with many more items and deadly enemies. So look around, but dont dawdle! [h2]Living to tell the tale[/h2] The cool thing about surviving is not making it, but telling everyone else you did. To that end, we added Twitch integration for all your backseat gaming buddies. And if youre more of a lone wolf, The First Journey will have plenty of achievements so you can style on your friends without ever having to lock gazes. [h2]A reliable narrator[/h2] One cant have a tale if theres no one to tell it. Thankfully, Outcast Tales features a narrator ready to describe all of your ups and downs, failures and successes, questionable decisions and downright awkward moments. To make the zany and often-ridiculous world of Outcast Tales more cohesive, the story needs to be delivered with all the deadpan impartiality of a British voice, and who could be better for the role than Samuel Barnett? Known for his roles as Dirk Gently and Cyberpunk 2077s Delamain, Barnetts soothing cadence is sure to alleviate the pain of failure and make that one sneaky dialogue choice resonate that much more. We hope all of these arguments convince you to drop everything you were doing and give the game a go right now (aside from the whole prologue thing being free, of course). All of that and more is just the start of our collective journey as were reaching the finishing stretch of development: expect the full game to feature a much longer campaign, tons of new enemies and items, more characters and personality types, and many more of those sweet unique events. Speaking of that the full version of Outcast Tales will be released this year! Now that youre all buttered up, set forth! And once youve had your share of adventure, dont forget to share your tale on our Discord and Twitter. See you soon! https://store.steampowered.com/app/2551970/Outcast_Tales/ |
[h3]Greetings, misfits![/h3]
and more! Well share more details on the Prologue and the game proper on release day, so stay tuned! Before you go and share the good news with all of your loved ones, join our Discord and Twitter! The people there are just as excited as you all are. One last thing: the Steam page for the full release of Outcast Tales is now live, so you can wishlist the game and keep up with all the updates to come. See you around! https://store.steampowered.com/app/2551970/Outcast_Tales/ |
[h3]Greetings, misfits![/h3] |
[h3]Greetings, misfits![/h3] |
Thats right! Outcast Tales will take part in the Roguelike Celebration Steam Event taking place on October 19 through October 26. You know, Outcast Tales is not just an exercise for tactical masterminds, or a story of many choices, or a gritty post-apocalyptic tragicomedy. It is also, coincidentally, a video game of the roguelite variety that you can play. And play it you will! |
[h3]Greetings, misfits![/h3] |
[h3]Greetings, misfits![/h3] |
[h3]Greetings, misfits.[/h3] |
First of all, it's been a while since our last update, so thank you for your patience and continued support. We apologize for what may have been perceived as a lack of communication on our part. However, you can rest assured that the development is going smoothly, and the release is getting closer than ever. We will do our best to keep communication going via multiple channels, including a new series of devlogs. Please make sure to wishlist and follow Ragtag Crew to receive all the latest updates the moment they arrive. |
Hello, everyone! |
Greetings! |
Greetings! |
Greetings! |
Greetings! |
Hello, adventurers! |
Sit down, my child, and let me tell you about life in the wasteland. Why do you look so miserable?! In my time, we respected our elders. Now, come closer, and maybe you'll learn something. |
Hey, everyone! |
Hello, everyone! |
Hello, everyone! |
Hello, everyone! |
Hello, everyone!
What makes the team click? How do you make your characters like each other? Find out in the next Dev Log! |
Hello, everyone! |
Hello, adventurers! |
Hello, everyone! |
Hello, adventurers! |
Good day! |
Hello! Today we've updated the demo with few fixes, QoL changes and major interface update:
Please, share your feedback:
Thank you! |
Hello, everyone! Time to tell you about the journey! Often, you'll be presented with a choice. We try to avoid "right" or "wrong" answers, so different options have different outcomes and are better depending on the situation. Scare off the bandits and move on without a scratch. Fight the bandits and gain loot and experience, but be prepared for them to retaliate later. Many decisions require your characters to take a skill test. Sometimes one person is enough, sometimes the whole party has to make an effort. Skills range from athletic to persuasion and are appropriate for a variety of situations. How can you improve your skills? Seek a challenge; step out of your comfort zone! Every time you fail a skill test, that skill increases! And if the test is difficult enough for the character, they will learn even after they succeed! But wait! What if I told you that it's not always up to you to determine the outcome of the event? Your crew members are people with their own desires! A team member can approve of your decision or complain about it, and it will affect their morale. A character can bring their own solution to the table and expand their options. And sometimes a teammate takes over the event entirely and steers it in an unexpected direction, for better or worse. This can happen because of his past, his personality, his relationships, his allies, or his items! This makes events highly replayable: Pick a different crew and see how it changes familiar situations! What about the consequences? Not only do you gain or lose Zincreds, rations, or equipment during these events, but there's more! Your characters will receive permanent changes in the form of traits. You will be given quests to complete! You'll make decisions that can bite you in the ass later or even change the finale of the game! Good luck, and stay alert in the desert! |
We would like to thank everyone who participated in the Ragtag Crew playtest. Every feedback is valuable for us! |
Hello, adventurer!
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Hello, adventurers! |
Hey!
And, in order for the time spent on the playtest to be most productive, we ask you to share your feedback:
Thank you very much for your participation and interest in the game, you really inspire us! steamhappy |
Hello to all scavengers! |
Hooray! We have the Discord server now: https://discord.gg/H5K2rAVJSa |