Greetings, misfits!
These past few months, youve read many entries about the world of Outcast Tales (formerly known as
Ragtag Crew). Now youre all prepared to brave the wilds and become the best diplomat/cutthroat you can be!
However, this time were going a little meta: we know youve been clamoring to know more about the current state of the game, and weve come with some good news. So here are some answers to questions you asked. Or didnt. But you probably thought about them in your head anyway!
Q: Hows the game coming along? Whats taking so long?!
The game is steadily nearing completion. No specific dates yet, but a lot has been done in the meantime. There are still some things were working on, such as adding more narrative events, balancing the game, tweaking meta-progression loops, adding voiceover, and giving everything that extra polish, but rest assured:
the biggest bulk of the game is done. Weve also completely revamped the UI and updated the look of the games locations, some of which you mightve noticed from our previous devlogs!
Nothing says a blood-soaked wasteland like that rustic UI look
Q: Wasnt this called Ragtag Crew? Why the name change?
True, it was: the game changed the name from
Ragtag Crew to
Outcast Tales. We feel that Outcast Tales is more than just a roguelite with loot and numbers going up, and really want to focus on the storytelling part of the experience, as well as the numerous stories (or
tales) your characters will encounter along the way.
At its core, its still the same game youve all been looking forward to, just bigger and better.
Q: Youve been working on it for too long! Hope the game lasts more than a couple of nights, at least
Expect Outcast Tales to have lots of content and replayability. The game now boasts many characters, possible archetypes, and events. There are numerous ways to mix-and-match it all, so the number of possible variables and thus unique runs is somewhere in the thousands.
More than that, the heart of the game lies in its unique events, and rest assured weve got plenty of those (
totaling up to 160k words and counting!). But dont fret: you dont have to read all of it thanks to all the narration were putting in! And with the many possible endings on offer, you arent going to be stopping your adventure any time soon
Q: So thats it? You got anything more exciting?
You got us. No one likes leaving empty-handed: its a holiday, after all. Heres one last piece of good news:
The Prologue Chapter, Outcast Tales: The First Journey, is coming out Q1 2024!

And while youre getting that sweet taste of wasteland massacre, well be putting the finishing touches on our game.
Expect the Prologue to support
multiple languages as well, such as
English,
German,
Spanish,
Portuguese,
Russian,
Chinese,
Japanese, and
Korean.
There are a couple curious tidbits we still wanted to share with you but now youll just have to play the Prologue and find out on your own!
Whew, now that was a load off our chest. We hope this update answered some of your more pressing questions and got you excited for whats to come. Now sit tight as we put the finishing touches on the Prologue!
And if you want to share the hype, dont be shy and hop on in to our Discord and Twitter.
See you all very, very soon!


[ 2023-12-26 10:20:31 CET ] [ Original post ]