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Patch 1.02...b!
[ 2022-06-06 19:58:45 CET ] [ Original post ]
So, after a few days, ye dev is back at it again trying to fix some mess I unintentionally created when I decided to make a game, and add a few stuff cause why not. New stuff added :
- Added a new small area that sort of uhhh yea, you need to figure it out
- Added another ____ thing that you need to upgrade your cards
- Proper death screen! A nice (I think?) sound plays, and you are re-located back to your spawn. It's still somewhat WIP but it's in a very good phase. Enjoy dying!
- Fixed being able to walk outside of area bounds. No good. Definitely not intended.
- Fixed auto-attack spamming causing the player to not be able to exit combat.
- Fixed critters getting stuck in random places. Now they will probably get stuck in places that make sense, like between 2 trees or something.
- Damage listed for Starfall matches damage the card does.
- Spamming all inputs (for fun I guess) while on combat no longer causes the player to cast 2 spells at the same time
- Removed the sneaky way to open the debug tool. You can stop sending me DMs about it now.
- Added a way more sneakier way to open the debug tool. You can resume sending me DMs if you find how.
- Fixed a bug at the -final encounter- (IT'S A PLAY ON WORDS CAUSE THE PROLOGUE IS NAMED FIRST ENCOUNTER) where the enemy does weird behavior when the player spams enter/exit combat.
- Added collisions to some places that should have collisions.
- Music properly stops when the player dies and does not continue and cut to a new track mid-play.
- Added more collisions to more places that should have collisions.
- Fixed some sound-effects not popping up (i.e picking up a card or opening a chest)
[ 2022-06-06 19:58:45 CET ] [ Original post ]
Endlanders : First Encounter
Eteros Studio
Developer
Eteros Studio
Publisher
2022-06-03
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(223 reviews)
Public Linux Depots:
- [392.73 M]
Build your deck, glitch through enemies, translate unknown languages and decipher the mysteries of this universe, in this grid-based real time combat indie game.
Endlanders features two main characters with diverging storylines in the same universe, fighting and exploring their way through vastly different planes with anachroninstic themes.
The game features :
A deck-building system, where cards are instant spells :
A grid-based real time combat, where our two characters have distinct gameplay styles :
And a translation system, where by collecting runes the player will be able to advance the story further :
The game takes place across many planes, and each character visits a few of them, exploring, researching and trying to understand a strange substance called Source, which appears on all living (and some times not) lifeforms. Players will keep their thoughts on their log which is updated throughout the game through interactions.
Each character analyzes the mysteries of this substance in their own manner, offering different insights.
Our two playable characters are :
Cosmos, who has a more combo-oriented fast combat style, and their attacks emphasize by building combo points using "Tempo" cards, and using "Finisher" cards that deal more damage based on the amount of combo points. However if some time passes and they haven't landed a hit, the combo points reset to zero, and since finisher cards deal most of the damage, starting a combo but letting it fall flat will decrease the damage output.
Cosmos is more concerned with the "why" questions regarding this substance, and their log has entries that explore themes of purpose, faith and existentialism.
and Quls, who has a more reactive calculated combat style, and their attacks fill the tank with gas by using "Combiner" cards, or deplete it by using "Diffusant" cards. However being at the edges (full tank or empty tank) might cause unexpected outcomes, such as explosions or debuffs, so the player need to be careful. Being at edges however has its own rewards, since Quls's attacks deal more damage if their chemtank is empty or full.
Quls is more concerned with the "how" questions regarding this substance, and their log has entries that revolve around how to use this substance, how to create it, and it's interactions.
Our characters could be conceived as binary opposites on their thoughts and actions, however the more players indulge on the story the more they will understand that things are more complicated.
The prologue only features the first plane and only 1 playable character, Cosmos.
Endlanders features two main characters with diverging storylines in the same universe, fighting and exploring their way through vastly different planes with anachroninstic themes.
The game features :
A deck-building system, where cards are instant spells :
A grid-based real time combat, where our two characters have distinct gameplay styles :
And a translation system, where by collecting runes the player will be able to advance the story further :
The game takes place across many planes, and each character visits a few of them, exploring, researching and trying to understand a strange substance called Source, which appears on all living (and some times not) lifeforms. Players will keep their thoughts on their log which is updated throughout the game through interactions.
Each character analyzes the mysteries of this substance in their own manner, offering different insights.
Our two playable characters are :
Cosmos, who has a more combo-oriented fast combat style, and their attacks emphasize by building combo points using "Tempo" cards, and using "Finisher" cards that deal more damage based on the amount of combo points. However if some time passes and they haven't landed a hit, the combo points reset to zero, and since finisher cards deal most of the damage, starting a combo but letting it fall flat will decrease the damage output.
Cosmos is more concerned with the "why" questions regarding this substance, and their log has entries that explore themes of purpose, faith and existentialism.
and Quls, who has a more reactive calculated combat style, and their attacks fill the tank with gas by using "Combiner" cards, or deplete it by using "Diffusant" cards. However being at the edges (full tank or empty tank) might cause unexpected outcomes, such as explosions or debuffs, so the player need to be careful. Being at edges however has its own rewards, since Quls's attacks deal more damage if their chemtank is empty or full.
Quls is more concerned with the "how" questions regarding this substance, and their log has entries that revolve around how to use this substance, how to create it, and it's interactions.
Our characters could be conceived as binary opposites on their thoughts and actions, however the more players indulge on the story the more they will understand that things are more complicated.
The prologue only features the first plane and only 1 playable character, Cosmos.
MINIMAL SETUP
- OS: 11.0
- Processor: Intel i3 3240Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 560
- Storage: 700 MB available space
- Memory: 2 GB RAMStorage: 4 GB available spaceAdditional Notes: 64 bit
- Storage: 4 GB available spaceAdditional Notes: 64 bit
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