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Patch 1.03! No letter this time!
[ 2022-06-13 19:58:16 CET ] [ Original post ]
Hello everyone! Back with patch 1.03, doing some more bug fixing and adding minor things that some players requested! Here we goooooooooooo: Features added :
- Runes now appear in your map, in case your eye didn't pick em! Picking up a rune also makes them disappear from the map, because... well that just makes sense
- Added a jingle when you win a battle! Happy winning!
- Fixed teleporting while in battle if close to exits
- Fixed random collisions not working
- Fixed some more collisions as well
- Achievements now work! Launching the game should automatically grant you those that you have earned, with the exception of winning the game, sorry about that, but another round you go
- Fixed shop freezing after completing potion tutorial
- Fixed shop freezing after translating and spamming back (...)
- Fixed spamming ESC that leads to the game pausing and the menu not appearing
- Fixed some parts of the map that weren't exactly 1-1
- Added some more legacy helpers on the map
- Changed the 1 to be more... visible and distinguishable from capital I (the letter)
- Character speech audio looping in some rare occasions where dialogue abruptly ends, and it keeps repeating, making a surreal, interesting, but annoying sound
[ 2022-06-13 19:58:16 CET ] [ Original post ]
Endlanders : First Encounter
Eteros Studio
Developer
Eteros Studio
Publisher
2022-06-03
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(223 reviews)
Public Linux Depots:
- [392.73 M]
Build your deck, glitch through enemies, translate unknown languages and decipher the mysteries of this universe, in this grid-based real time combat indie game.
Endlanders features two main characters with diverging storylines in the same universe, fighting and exploring their way through vastly different planes with anachroninstic themes.
The game features :
A deck-building system, where cards are instant spells :
A grid-based real time combat, where our two characters have distinct gameplay styles :
And a translation system, where by collecting runes the player will be able to advance the story further :
The game takes place across many planes, and each character visits a few of them, exploring, researching and trying to understand a strange substance called Source, which appears on all living (and some times not) lifeforms. Players will keep their thoughts on their log which is updated throughout the game through interactions.
Each character analyzes the mysteries of this substance in their own manner, offering different insights.
Our two playable characters are :
Cosmos, who has a more combo-oriented fast combat style, and their attacks emphasize by building combo points using "Tempo" cards, and using "Finisher" cards that deal more damage based on the amount of combo points. However if some time passes and they haven't landed a hit, the combo points reset to zero, and since finisher cards deal most of the damage, starting a combo but letting it fall flat will decrease the damage output.
Cosmos is more concerned with the "why" questions regarding this substance, and their log has entries that explore themes of purpose, faith and existentialism.
and Quls, who has a more reactive calculated combat style, and their attacks fill the tank with gas by using "Combiner" cards, or deplete it by using "Diffusant" cards. However being at the edges (full tank or empty tank) might cause unexpected outcomes, such as explosions or debuffs, so the player need to be careful. Being at edges however has its own rewards, since Quls's attacks deal more damage if their chemtank is empty or full.
Quls is more concerned with the "how" questions regarding this substance, and their log has entries that revolve around how to use this substance, how to create it, and it's interactions.
Our characters could be conceived as binary opposites on their thoughts and actions, however the more players indulge on the story the more they will understand that things are more complicated.
The prologue only features the first plane and only 1 playable character, Cosmos.
Endlanders features two main characters with diverging storylines in the same universe, fighting and exploring their way through vastly different planes with anachroninstic themes.
The game features :
A deck-building system, where cards are instant spells :
A grid-based real time combat, where our two characters have distinct gameplay styles :
And a translation system, where by collecting runes the player will be able to advance the story further :
The game takes place across many planes, and each character visits a few of them, exploring, researching and trying to understand a strange substance called Source, which appears on all living (and some times not) lifeforms. Players will keep their thoughts on their log which is updated throughout the game through interactions.
Each character analyzes the mysteries of this substance in their own manner, offering different insights.
Our two playable characters are :
Cosmos, who has a more combo-oriented fast combat style, and their attacks emphasize by building combo points using "Tempo" cards, and using "Finisher" cards that deal more damage based on the amount of combo points. However if some time passes and they haven't landed a hit, the combo points reset to zero, and since finisher cards deal most of the damage, starting a combo but letting it fall flat will decrease the damage output.
Cosmos is more concerned with the "why" questions regarding this substance, and their log has entries that explore themes of purpose, faith and existentialism.
and Quls, who has a more reactive calculated combat style, and their attacks fill the tank with gas by using "Combiner" cards, or deplete it by using "Diffusant" cards. However being at the edges (full tank or empty tank) might cause unexpected outcomes, such as explosions or debuffs, so the player need to be careful. Being at edges however has its own rewards, since Quls's attacks deal more damage if their chemtank is empty or full.
Quls is more concerned with the "how" questions regarding this substance, and their log has entries that revolve around how to use this substance, how to create it, and it's interactions.
Our characters could be conceived as binary opposites on their thoughts and actions, however the more players indulge on the story the more they will understand that things are more complicated.
The prologue only features the first plane and only 1 playable character, Cosmos.
MINIMAL SETUP
- OS: 11.0
- Processor: Intel i3 3240Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 560
- Storage: 700 MB available space
- Memory: 2 GB RAMStorage: 4 GB available spaceAdditional Notes: 64 bit
- Storage: 4 GB available spaceAdditional Notes: 64 bit
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