Greetings, reader. Lately we have received a lot of requests for keys to this game, but no work has been done on this game for a long while due to other projects, and the fact that porting this game from an earlier version of Unity to a newer version, or even a different game engine, would take a considerable amount of time. So why aren't we giving out keys anymore? For one, it's the new Steam rules regarding handing out keys. We do not want to be on Valve's bad side, and wish to keep our relationship with Valve as good as we can when it comes to this platform for game releases. For two, it will diminish the value of this game, and can be abused. Imagine if I were to give out 10000 keys to someone. That's per the game's price today a lot of money in potential value. Admittedly, this game has not sold the best and performed that well due to sad happenings during the development, and that we were all pretty poor back then and could not afford to fix anything. However, this is not to say we don't have a certain level of pride in what we have accomplished, and that as a business entity we need to keep track of who we are dealing with and for what purpose. We need to know that the investment of giving out keys will be worth it to us. So please, don't ask for keys anymore. Thank you for your time.
Greetings, reader. Lately we have received a lot of requests for keys to this game, but no work has been done on this game for a long while due to other projects, and the fact that porting this game from an earlier version of Unity to a newer version, or even a different game engine, would take a considerable amount of time. So why aren't we giving out keys anymore? For one, it's the new Steam rules regarding handing out keys. We do not want to be on Valve's bad side, and wish to keep our relationship with Valve as good as we can when it comes to this platform for game releases. For two, it will diminish the value of this game, and can be abused. Imagine if I were to give out 10000 keys to someone. That's per the game's price today a lot of money in potential value. Admittedly, this game has not sold the best and performed that well due to sad happenings during the development, and that we were all pretty poor back then and could not afford to fix anything. However, this is not to say we don't have a certain level of pride in what we have accomplished, and that as a business entity we need to keep track of who we are dealing with and for what purpose. We need to know that the investment of giving out keys will be worth it to us. So please, don't ask for keys anymore. Thank you for your time.
Maybe the reviews put you on the fence. Maybe the price put you off. Maybe the time wasn't quite right. Maybe there were other games. Maybe so! But! Unless you are dirt poor you have no reason not to buy it to try it now! So what are you waiting for? It's just a few clicks away! :ltt: http://store.steampowered.com/app/336380
Maybe the reviews put you on the fence. Maybe the price put you off. Maybe the time wasn't quite right. Maybe there were other games. Maybe so! But! Unless you are dirt poor you have no reason not to buy it to try it now! So what are you waiting for? It's just a few clicks away! ːlttː http://store.steampowered.com/app/336380
To those of you who have waited for this game to be released on Mac: Thank you all for your patience! I hope it will be worth the wait. ːx3ː The game has been tested and found to work on a Mac, but if there's a bug or anything off please report it. ːB3ː Otherwise, please enjoy the game! ː3ː
To those of you who have waited for this game to be released on Mac: Thank you all for your patience! I hope it will be worth the wait. :x3: The game has been tested and found to work on a Mac, but if there's a bug or anything off please report it. :B3: Otherwise, please enjoy the game! :3:
Since I started work on Episode 2 a few things haven't been updated as they should, and one of them is the ending game animation of Mya. It has now been fixed and tested to work as it did before. Sorry to all who have experienced it, but at least it should give you an incentive to complete the game again. Maybe you also missed something on the way, like the RPS-game with the flower. ː3ː
Since I started work on Episode 2 a few things haven't been updated as they should, and one of them is the ending game animation of Mya. It has now been fixed and tested to work as it did before. Sorry to all who have experienced it, but at least it should give you an incentive to complete the game again. Maybe you also missed something on the way, like the RPS-game with the flower. :3:
A potential sequence-breaking bug has been fixed with thanks to input from the user Saraphel. The bug related to how many items the player would have in the inventory and how many the puzzle would need for your to have to proceed. At a later part of the game you'd have given/spent many of the items and you'd be one item short of being able to solve the puzzle. This has been fixed now. Thank you to all the users who help with reporting bugs and other issues. :3
A potential sequence-breaking bug has been fixed with thanks to input from the user Saraphel. The bug related to how many items the player would have in the inventory and how many the puzzle would need for your to have to proceed. At a later part of the game you'd have given/spent many of the items and you'd be one item short of being able to solve the puzzle. This has been fixed now. Thank you to all the users who help with reporting bugs and other issues. :3
It fixes the inventory object, hand walk speed and save games. Please check if there is a download update ready for the game, download it and let me know if there is anything.
It fixes the inventory object, hand walk speed and save games. Please check if there is a download update ready for the game, download it and let me know if there is anything.
Apparently there was a scaling issue with one of the inventory items so it appeared as one pixel large in the inventory screen. This has been fixed. Also there are some issues if you load a game right after completing the game without exiting and reentering the game first, but it is being looked into now. Please let me know if you find anything. These bugs were discovered by a player just now and we appreciate your feedback and do what we can in order to fix it.
Apparently there was a scaling issue with one of the inventory items so it appeared as one pixel large in the inventory screen. This has been fixed. Also there are some issues if you load a game right after completing the game without exiting and reentering the game first, but it is being looked into now. Please let me know if you find anything. These bugs were discovered by a player just now and we appreciate your feedback and do what we can in order to fix it.
Now you can play this game even on a 32-bit version of Windows. Please let me know if something isn't right.
Now you can play this game even on a 32-bit version of Windows. Please let me know if something isn't right.
Keep in mind this is not tested across all distros and there might be some errors like graphical glitches, game not running and so on. Please refer to The Steam for Linux community, and report all errors to me. I hope you will enjoy the game! :3
Keep in mind this is not tested across all distros and there might be some errors like graphical glitches, game not running and so on. Please refer to The Steam for Linux community, and report all errors to me. I hope you will enjoy the game! :3
http://store.steampowered.com/app/336380/ Get it now! Currently only available for Windows but Linux and Mac is coming soon! :3
http://store.steampowered.com/app/336380/ Get it now! Currently only available for Windows but Linux and Mac is coming soon! :3
Catmouth Island
Colonthree Enterprises
Colonthree Enterprises
2014-12-31
Indie Casual Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
Mixed
(57 reviews)
http://www.colonthree.biz
https://store.steampowered.com/app/336380 
The Game includes VR Support
Catmouth Island Linux [141.36 M]
You control Mya, a student who enjoys solving puzzles in her spare time. She attends the Silvestri Schooledge, and lives in a nice house in Meow Village on Catmouth Island. She wants to find out more about the islands' neighbourhood, environment, its mostly unknown past, and investigate what the secretive B3 Corp. is up to, all the while juggling her studies as not to end up like the steak house girl. :3
This game follows the same convention as most classic point-and-click games like Sam & Max: Hit The Road, Day of The Tentacle and Monkey Island, except that it addresses a few of the issues with trying every object in the inventory together to see if they work, and a few other things.
It is created in a low-poly graphical style in which as few polygons as possible have been used to create objects. Very inspired by the games on the Nintendo 64 and Sony Playstation.
Features
- Over 60 NPCs to interact with, from humans to non-humans and even secret ones!
- A scrapbook with a task list that keeps track of your progress!
- A personal teleporter system to help you get around quicker if would like!
- Unique location-based theme music that changes depending on where you go!
- Episodic progression that will advance the game and the story.
This game was voted by you through Greenlight. :3
Releases for Linux and Mac are coming soon!
Episode list
- Episode 1: The Infinitely Tall House
Disclaimer: There's occasional swearing and coarse language, and a topless sunbather. Therefore it is not suitable for younger players.
- OS: Any supported Linux version by Steam
- Processor: Roughly 1 GHz of CPU power
- Graphics: On-board graphics chip
- Storage: 120 MB available space
- OS: Any most recent Kernel update
- Processor: Over 1 GHz of CPU powerMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Dedicated video card
- Storage: 150 MB available space
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