Greetings, reader. Lately we have received a lot of requests for keys to this game, but no work has been done on this game for a long while due to other projects, and the fact that porting this game from an earlier version of Unity to a newer version, or even a different game engine, would take a considerable amount of time. So why aren't we giving out keys anymore? For one, it's the new Steam rules regarding handing out keys. We do not want to be on Valve's bad side, and wish to keep our relationship with Valve as good as we can when it comes to this platform for game releases. For two, it will diminish the value of this game, and can be abused. Imagine if I were to give out 10000 keys to someone. That's per the game's price today a lot of money in potential value. Admittedly, this game has not sold the best and performed that well due to sad happenings during the development, and that we were all pretty poor back then and could not afford to fix anything. However, this is not to say we don't have a certain level of pride in what we have accomplished, and that as a business entity we need to keep track of who we are dealing with and for what purpose. We need to know that the investment of giving out keys will be worth it to us. So please, don't ask for keys anymore. Thank you for your time.
Greetings, reader. Lately we have received a lot of requests for keys to this game, but no work has been done on this game for a long while due to other projects, and the fact that porting this game from an earlier version of Unity to a newer version, or even a different game engine, would take a considerable amount of time. So why aren't we giving out keys anymore? For one, it's the new Steam rules regarding handing out keys. We do not want to be on Valve's bad side, and wish to keep our relationship with Valve as good as we can when it comes to this platform for game releases. For two, it will diminish the value of this game, and can be abused. Imagine if I were to give out 10000 keys to someone. That's per the game's price today a lot of money in potential value. Admittedly, this game has not sold the best and performed that well due to sad happenings during the development, and that we were all pretty poor back then and could not afford to fix anything. However, this is not to say we don't have a certain level of pride in what we have accomplished, and that as a business entity we need to keep track of who we are dealing with and for what purpose. We need to know that the investment of giving out keys will be worth it to us. So please, don't ask for keys anymore. Thank you for your time.
Catmouth Island
Colonthree Enterprises
Colonthree Enterprises
2014-12-31
Indie Casual Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
Mixed
(57 reviews)
http://www.colonthree.biz
https://store.steampowered.com/app/336380 
The Game includes VR Support
Catmouth Island Linux [141.36 M]
You control Mya, a student who enjoys solving puzzles in her spare time. She attends the Silvestri Schooledge, and lives in a nice house in Meow Village on Catmouth Island. She wants to find out more about the islands' neighbourhood, environment, its mostly unknown past, and investigate what the secretive B3 Corp. is up to, all the while juggling her studies as not to end up like the steak house girl. :3
This game follows the same convention as most classic point-and-click games like Sam & Max: Hit The Road, Day of The Tentacle and Monkey Island, except that it addresses a few of the issues with trying every object in the inventory together to see if they work, and a few other things.
It is created in a low-poly graphical style in which as few polygons as possible have been used to create objects. Very inspired by the games on the Nintendo 64 and Sony Playstation.
Features
- Over 60 NPCs to interact with, from humans to non-humans and even secret ones!
- A scrapbook with a task list that keeps track of your progress!
- A personal teleporter system to help you get around quicker if would like!
- Unique location-based theme music that changes depending on where you go!
- Episodic progression that will advance the game and the story.
This game was voted by you through Greenlight. :3
Releases for Linux and Mac are coming soon!
Episode list
- Episode 1: The Infinitely Tall House
Disclaimer: There's occasional swearing and coarse language, and a topless sunbather. Therefore it is not suitable for younger players.
- OS: Any supported Linux version by Steam
- Processor: Roughly 1 GHz of CPU power
- Graphics: On-board graphics chip
- Storage: 120 MB available space
- OS: Any most recent Kernel update
- Processor: Over 1 GHz of CPU powerMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Dedicated video card
- Storage: 150 MB available space
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