Stories from the Outbreak
Coldwild Games Developer
Coldwild Games Publisher
Wishlist and get notified! Release
🎹🖱️Keyboard + Mouse
Very Positive
(128 reviews)
Gameplay Trailer is Live!Check out the new gameplay trailer!
[previewyoutube=pWdMg5iY2-0;full][/previewyoutube]
The trailer shows combat footage and two planned maps along with new backgrounds, characters and enemies. Stories from the Outbreak is also getting a graphical rework: the whole aesthetics are getting a bit darker, in order to place an accent on apocalyptic themes.
We have also changed the focus for the first early access version of the game: we really like how the combat is turning out, so the accent is going to be placed on the combat and map events.
Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea.
Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.
If you have any questions - feel fee to ask them here!
Best,
Vladimir and Coldwild Games team
[ 2022-08-31 11:00:17 CET ] [ Original post ] The year is 2020. The new disease have been sweeping through the world for some weeks. Zombies rise from the dead and attack humans. You wake up in your apartment in the city of Riga and turn the radio on. The order has completely collapsed and the streets are not safe. The police and the army will not protect you. There is one last ferry heading out to Iceland from the western shore. You can only rely on yourself now.

Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea. Scavenge for supplies, fight the zombies, decide the fate of your crew. What are you willing to sacrifice to survive the zombie plague?
Planned Features
- Form a team of survivors, hoping to escape this hell. Decide the fates of your team members: each member has unique tasks they are looking to achieve
- Characters talk between themselves, showing polarization in views. Not every team is going to reach the ferry, but their stories matter. Will different views prevent them from reaching the goals?
- Escape the dying world: traverse the area maps in search of shelter and supplies
- Fight zombies when necessary: there 20+ different enemy types in the game

Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.
MINIMAL SETUP- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 1024 MB available space
RECOMMENDED SETUP- OS: UbuntuMemory: 8 GB RAM
- Memory: 8 GB RAM
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