Name | Stories from the Outbreak | ||
Developer | Coldwild Games | ||
Publisher | Coldwild Games | ||
Tags | |||
Release | Wishlist and get notified! | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [209.78 M] |
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Hey all! |
Hey all! |
Hey all! |
Hi all! Thank you for your feedback on the latest update - we're adding a small follow-up patch mainly consisting of bugfixes and mild balance adjustments. Enjoy! |
Hey everyone! |
Hey all!
Some players have also reported a few of these issues. Im happy to announce that these are being addressed in the upcoming update! First, inspiration points now serve as the backbone of progression, a currency of sorts to be spent either on stat points (as before), or on ability upgrades, which no longer drop as rewards from combat. Theyre also much more common than before, giving the player plenty of options for how they wish to improve characters. Second, weve added a new role: Training. Characters that remain in training for long enough will start finding more inspiration for the remaining run. Because inspiration is now so essential to progression, this means players are strongly encouraged to put their favourite characters in training whenever possible. Even if you have characters that normally collect dust in the idle bench, theyll be seeing plenty of action now while Anna is busy doing pushups. To make matters even messier - in the second half of the game, players now have free choice whether they want to go to character nodes. Theyre sprinkled in the map randomly just as any other node. Do you take more characters, allowing for more training opportunities and backup in case a late-game enemy wipes your team? Or do you stick with a small and reliable team that is easier to feed? Lastly, new characters you meet along the way start with some inspiration points, depending on how many inspiration points your current characters have found. Theyll be just as viable to use in combat as the units you started with. Along with that, were bringing enemies, events, some additional content and gameplay improvements. Ill leave some of it as a surprise. But who am I kidding, I simply cant resist another screenshot. May your strikes be nimble, Alex and the rest of the Coldwild Games team |
Hey everyone! |
Hey all! |
Druidwalker is out on Steam NOW! It is the next peaceful game produced and published by Coldwild Games! |
Hey all! |
Hey all! |
Hey all! |
Hi Everyone! Thank you for playing the game and leaving your feedback! Some changes that we want to do right now:
Expect an update from Alex what to expect in the long term, but so far - thank you for playing, please consider leaving the review if you like the game and don't hesitate to contact us in case you have suggestions or bug reports! Have a good weekend ahead. Best, Vladimir and Coldwild Games team |
Hi everyone!
Thank you as always, and let us know what you think on forums! If you like the game - consider leaving a review, it helps a lot at the start. Best, Vladimir and the team of Coldwild Games |
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! |
Thank you for playing Stories from the Outbreak during the Next Fest! The demo is going to be available until March 2. We encourage you to try it out and experience the game for yourself before it's taken down. |
We're happy to say that Stories from the Outbreak demo is live as part of the upcoming Steam Next fest! Play it while you can! |
Join us for a chat with the developers from Coldwild Games as they discuss their upcoming game "Stories from the Outbreak"! |
Join us for a chat with the developers from Coldwild Games as they discuss their upcoming game "Stories from the Outbreak"! |
[h2]Check out the new gameplay trailer![/h2] |