Hey everyone!
The second major update of Stories from the Outbreak is now live!
This update includes new content (a new character, new enemies, new trinkets and more), challenge modes (unlocked by beating the game), new backgrounds, various technical improvements, balancing changes, and more! See the full changelog included below.
The next major update will focus on adding modding support to the game, as well as including some new content.
Enjoy,
The Coldwild Games team
Content changes:
* 1 new character
* 14 new trinkets
* 2 new enemies (found only in the third map)
* 1 new event
* Added backstories for Sprdtis and Elza
* Added challenge modes - unlocked by beating the game
* Added custom mode
* Full gamepad support
* Input remapping
* Steam cloud saves
* Instead of locking one character, the game now chooses characters that get a bonus at the start of a run
* Changes to game ending and final battle
* Slightly improved random generation in the first map
* In the first map, you can now skip the safehouse, thus saving food - but you have to go down the hardest path
* Many new backgrounds
* Reworked character selection UI
* (bugfix) Revenge now gives a correct amount of bleed
* (bugfix) fix enemy animation when killed in the middle of repeated attacks
* (bugfix) mitigate crash caused by both player and enemy having Leeched status effect
Balance changes:
* Generally more food in food nodes, and more fuel in fuel nodes
* Some adjustments to event probabilities and stat check difficulties
* Immunity is now lowered by 4 stacks whenever taking damage from friendly units
* Most enemy cooldowns increased by 10-20%
* Bouncers and Wardens no longer give protection to targets that already have at least 50 protection
* Warden Meat shield protection 15 -> 10
* Bloated TGH 3 -> 5
* Bloated AMR 12 -> 8
* Legion AMR 16 -> 12
* Humility fuel amount for 1 damage 3 -> 2
* Pocket sundial damage reduction 7 -> 5
* Reflective vest cooldown 20 -> 15
* Yarrow tea effect period 15 -> 10
Anna:
* Mayhem base cooldown 50 -> 45
* Deicide base cooldown 50 -> 55
* Haemorrhage bleed amoun 2 -> 3
* Dance of death focus gain 2 -> 1
Jnis:
* Roughened blade base cooldown 20 -> 25
* Safeguard protection amount 15 -> 14
* Reciprocation duration 45 -> 40
* Redirection duration 30 -> 40
* Redirection protection gain 3 -> 2
Katerina:
* Suppressing fire base cooldown 18 -> 16
* Sea of Blood base cooldown 45 -> 40
* Hollow-point base cooldown 35 -> 30
* Precision shot base damage 5*SKL -> 4*SKL
* Bandage wounds has been entirely reworked
* Warning shot has been entirely reworked
Dmitry:
* Disorienting blow (and its upgrades) focus gain 2 -> 1
* Disorienting blow base cooldown 40 -> 30
* Disorienting blow base damage 3*STR -> 2*STR
* Showstopper strike base cooldown 40 -> 30
* Showstopper strike base damage 5*STR -> 3*STR
* Deranged bashes base cooldown 50 -> 35
* Take cover base cooldown 40 -> 50
* Recollect base cooldown 40 -> 50
* Look after base cooldown 20 -> 40
Dzintars:
* Incision (and its upgrades) base cooldown 20 -> 17
* Twist the blade bleed amount 5 -> 4
* Remedy (and its upgrades) base cooldown 25 -> 22
* Weak spots base cooldown 30 -> 40
* Weak spots vulnerable amount 1 -> 2
* Rip it all out base cooldown 40 -> 35
* Heart to heart base cooldown 13 -> 25
* Heart to heart vulnerable amount (to target) 1 -> 2
* Phlebotomy base cooldown 12 -> 10
Inese:
* Push through status effect has been removed and replaced with Debilitate
* Advantageous timing (and its upgrades) base cooldown 30 -> 25
* Battlefield Manoeuvres no longer consumes 1 focus
* Battlefield Manoeuvres health loss if an ability is being prepared 10 -> 15
* Decapitation base cooldown 80 -> 70
* Decapitation base damage 18*STR -> 20*STR
* Execution base cooldown 120 -> 90
* Severance base cooldown 80 -> 70
* Severance base damage 12*STR -> 15*STR
* Severance focus gain 4 -> 3
* Distraction base cooldown 30 -> 25
* Distraction delay amount 20 -> 25
Zigmrs:
* Minutiae base cooldown 10 -> 8
* Reinterpretation base cooldown 18 -> 15
* Symmetry base cooldown 25 -> 20
* Overture lower poison amount 1 -> 2
Viktorija:
* The best defence base damage 3*STR -> 2*STR
* The best defence base cooldown 25 -> 20
* Death denied base cooldown 50 -> 45
Maksim:
* Sight-line base cooldown 35 -> 30
* Conceal enemy delay 15 -> 8
* Conceal now also lowers cooldown of target by 10 ticks
* Deep breath poison removal 2 -> 3
* Deep breath bleed removal 4 -> 6
* Hone base cooldown 30 -> 45
* Hone effect amount 1 -> 2
* Bloodbath effect amount 25 -> 50
* Bloodbath effect amount no longer scales with bleeding enemy count
* Bloodbath now heals target by 3 for each bleeding enemy
* No time for this base cooldown 25 -> 20
Samanta:
* Base STR 4 -> 3
* Base SKL 1 -> 2
* Disorient now inflicts flanked effect, instead of lowering target's AGI
* Shelter of flesh has been removed from Samanta's moveset, instead replaced with Push onwards
Sprdtis:
* Despair focus gain 1 -> 2
* Despair status effect count 1 -> 2
* Doom base cooldown 50 -> 40
* Doom focus gain 1 -> 2
* Doom status effect count 2 -> 3
* Drown focus gain 1 -> 2
* Drown bleed amount capped at 30
* Drown now adds a negative status effect
* Unyielding physiology and Mutagenesis have been entirely reworked
* Esprit de corps cooldown 50 -> 30
* Esprit de corps focus gain 2 -> 1
* Animated limbs protection per status effect 3 -> 4
* Burdening tissue delay per status effect 4 -> 5
* Overloading neurons now also gives 2 protection per status effect
* Providence base cooldown 40 -> 25
* Negative effect pool bleed amount 6 -> 4
* Negative effect pool poison amount 3 -> 2
* Negative effect pool confused amount 60 -> 45
* Negative effect pool mockery amount 8 -> 5
* Negative effect pool no longer includes weakened
* Negative effect pool now includes marked
* Negative effect pool now includes surrender
* Positive effect pool no longer includes reciprocation
* Positive effect pool now includes condemn
Elza:
* Deep cut base cooldown 25 -> 30
* Piercing cut base cooldown 25 -> 30
* Piercing cut poison 1 -> 2
* Piercing cut bleed 3 -> 0
* Flanked base cooldown 35 -> 40
* Strike back base cooldown 25 -> 30
[ 2023-08-15 09:18:32 CET ] [ Original post ]
- [209.78 M]
Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea. Scavenge for supplies, fight the zombies, decide the fate of your crew. What are you willing to sacrifice to survive the zombie plague?
Planned Features
- Form a team of survivors, hoping to escape this hell. Decide the fates of your team members: each member has unique tasks they are looking to achieve
- Characters talk between themselves, showing polarization in views. Not every team is going to reach the ferry, but their stories matter. Will different views prevent them from reaching the goals?
- Escape the dying world: traverse the area maps in search of shelter and supplies
- Fight zombies when necessary: there 20+ different enemy types in the game
Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 1024 MB available space
- OS: UbuntuMemory: 8 GB RAM
- Memory: 8 GB RAM
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