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Development notes #4

Hey all! Alex here with a little sneak peek into what weve been working on The third major update of Stories from the Outbreak is planned for the end of October. Its bringing some new content and improvements to various gameplay systems. Although the original plan for the update was to bring modding support to the game, weve decided to postpone this indefinitely and focus on more pressing matters for now. Instead, allow me to introduce you to the main focus of this update - the changes were making to in-run progression. The systems we had in place - the current use of inspiration points and ability upgrades - were designed a very long time ago (before we even knew this game was going to be a roguelike!), so there were a few problems that we wanted to address for quite some time now. The main issues with progression were as follows:

  • Players frequently only use 4 of their characters, leaving the rest as idle. The game doesnt sufficiently encourage swapping out the team more often.
  • There needs to be plenty of agency and options for players to customise their team. At the same time, we must avoid players always picking the same favourite build.
  • More emphasis on long-term strategy, not just the short-term tactics of a single battle.
  • We want the characters to progress a bit more during a run, so theres a larger gap between where you start and where you end up with them.
  • Characters found later in a run should keep up with the characters the player starts out with.
Some players have also reported a few of these issues. Im happy to announce that these are being addressed in the upcoming update!
First, inspiration points now serve as the backbone of progression, a currency of sorts to be spent either on stat points (as before), or on ability upgrades, which no longer drop as rewards from combat. Theyre also much more common than before, giving the player plenty of options for how they wish to improve characters. Second, weve added a new role: Training. Characters that remain in training for long enough will start finding more inspiration for the remaining run. Because inspiration is now so essential to progression, this means players are strongly encouraged to put their favourite characters in training whenever possible. Even if you have characters that normally collect dust in the idle bench, theyll be seeing plenty of action now while Anna is busy doing pushups. To make matters even messier - in the second half of the game, players now have free choice whether they want to go to character nodes. Theyre sprinkled in the map randomly just as any other node. Do you take more characters, allowing for more training opportunities and backup in case a late-game enemy wipes your team? Or do you stick with a small and reliable team that is easier to feed?
Lastly, new characters you meet along the way start with some inspiration points, depending on how many inspiration points your current characters have found. Theyll be just as viable to use in combat as the units you started with. Along with that, were bringing enemies, events, some additional content and gameplay improvements. Ill leave some of it as a surprise. But who am I kidding, I simply cant resist another screenshot.
May your strikes be nimble, Alex and the rest of the Coldwild Games team


[ 2023-10-16 14:13:31 CET ] [ Original post ]

Stories from the Outbreak
Coldwild Games Developer
Coldwild Games Publisher
Wishlist and get notified! Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
Very Positive (115 reviews)
Public Linux Depots:
  • [209.78 M]
The year is 2020. The new disease have been sweeping through the world for some weeks. Zombies rise from the dead and attack humans. You wake up in your apartment in the city of Riga and turn the radio on. The order has completely collapsed and the streets are not safe. The police and the army will not protect you. There is one last ferry heading out to Iceland from the western shore. You can only rely on yourself now.



Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea. Scavenge for supplies, fight the zombies, decide the fate of your crew. What are you willing to sacrifice to survive the zombie plague?

Planned Features

  • Form a team of survivors, hoping to escape this hell. Decide the fates of your team members: each member has unique tasks they are looking to achieve
  • Characters talk between themselves, showing polarization in views. Not every team is going to reach the ferry, but their stories matter. Will different views prevent them from reaching the goals?
  • Escape the dying world: traverse the area maps in search of shelter and supplies
  • Fight zombies when necessary: there 20+ different enemy types in the game



Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.

MINIMAL SETUP
  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable
  • Storage: 1024 MB available space
RECOMMENDED SETUP
  • OS: UbuntuMemory: 8 GB RAM
  • Memory: 8 GB RAM
GAMEBILLET

[ 6132 ]

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21.24$ (15%)
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0.9$ (70%)
6.8$ (66%)
1.2$ (85%)
4.95$ (67%)
6.99$ (30%)
6.0$ (70%)
12.99$ (48%)
5.22$ (74%)
0.75$ (85%)
1.8$ (91%)
2.0$ (90%)
3.75$ (75%)
0.45$ (85%)
4.95$ (67%)
9.0$ (70%)
0.87$ (56%)
5.0$ (75%)
1.2$ (85%)
0.92$ (82%)
13.59$ (32%)
0.68$ (83%)
3.0$ (85%)
6.69$ (33%)

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