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Development notes #5

Hey all! Alex here with another update on our development progress in these past few months. First and foremost, brace for a price increase. This is because the games scope is growing past our initial expectations and we feel its fair to reflect that in the price. This wont affect anyone who already owns the game, but, if you have friends who want to try this game - nows a great time to get it for cheap! As for the next update, weve decided its about time for Stories from the Outbreak to leave the waters of Early Access and sail into a full release! The games release will be accompanied with one final large update, arriving in about 2 months. The focus of this update will be narrative. Were already quite satisfied with how the combat is flowing (though expect some minor tweaks and improvements), but narrative has stayed in the relative background during development. Now, were nearly doubling the amount of written content in the game - tens and tens of new events, backstories for each character, reworked conversations (say goodbye to those pesky debuffs from emotions), and more.
A bulk of this is work on the games events. The event pool is reaching a size that feels appropriate for a roguelike, but weve also evolved our approach to events. Instead of the events being disconnected random situations for the player to deal with, much more emphasis is put on connected micro-narratives. The players decisions will often have long-term consequences. Do you wish to ally yourself with the Unity for Peace, or do you think you can survive being their enemy? Do you make enemies with fellow survivors, or do you always try to act morally at the cost of your own survival? The game will allow each playthrough to explore a different narrative unfolding in the Outbreak-ridden streets of Rga and Saldus. Of course, a huge part of such a narrative is the alliances and grudges you build with other survivors. Nothing prevents you from being actively hostile towards the people you meet in the Outbreak, but antagonising other scavengers can lead to violent outcomes
Human enemies act differently from mindless zombies. Their actions are unpredictable, intelligent, quick and devastating. Dont let their small health pools fool you - battles with fellow survivors will be some of the messiest encounters you find in the Outbreak. Of course, the final update will also bring some other new content, fixes, Steam achievements, and, as always, a couple of gorgeous backgrounds from our artists.
Well post another instalment of dev notes when the update is closer. Who knows what other additions well sneak in during these next couple of months. Stay tuned and let us know if theres anything youd like to see in the final update! May your poison stacks be manageable, Alex and the rest of the Coldwild Games team


[ 2024-01-02 07:46:30 CET ] [ Original post ]

Stories from the Outbreak
Coldwild Games Developer
Coldwild Games Publisher
Wishlist and get notified! Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
Very Positive (115 reviews)
Public Linux Depots:
  • [209.78 M]
The year is 2020. The new disease have been sweeping through the world for some weeks. Zombies rise from the dead and attack humans. You wake up in your apartment in the city of Riga and turn the radio on. The order has completely collapsed and the streets are not safe. The police and the army will not protect you. There is one last ferry heading out to Iceland from the western shore. You can only rely on yourself now.



Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea. Scavenge for supplies, fight the zombies, decide the fate of your crew. What are you willing to sacrifice to survive the zombie plague?

Planned Features

  • Form a team of survivors, hoping to escape this hell. Decide the fates of your team members: each member has unique tasks they are looking to achieve
  • Characters talk between themselves, showing polarization in views. Not every team is going to reach the ferry, but their stories matter. Will different views prevent them from reaching the goals?
  • Escape the dying world: traverse the area maps in search of shelter and supplies
  • Fight zombies when necessary: there 20+ different enemy types in the game



Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.

MINIMAL SETUP
  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable
  • Storage: 1024 MB available space
RECOMMENDED SETUP
  • OS: UbuntuMemory: 8 GB RAM
  • Memory: 8 GB RAM
GAMEBILLET

[ 6132 ]

2.52$ (83%)
1.69$ (15%)
4.75$ (81%)
8.25$ (17%)
0.80$ (92%)
2.52$ (83%)
33.59$ (16%)
25.19$ (16%)
16.89$ (16%)
18.39$ (8%)
4.12$ (17%)
17.19$ (14%)
3.29$ (18%)
4.00$ (80%)
4.96$ (67%)
4.20$ (79%)
3.59$ (76%)
5.07$ (15%)
11.04$ (15%)
12.59$ (16%)
16.00$ (60%)
8.55$ (57%)
8.00$ (60%)
0.88$ (56%)
3.37$ (81%)
16.39$ (18%)
2.10$ (58%)
1.35$ (91%)
16.52$ (17%)
4.03$ (80%)
GAMERSGATE

[ 2625 ]

17.99$ (55%)
1.3$ (90%)
1.28$ (87%)
14.05$ (44%)
2.25$ (91%)
12.79$ (36%)
31.49$ (48%)
14.4$ (64%)
5.4$ (82%)
10.2$ (66%)
3.26$ (78%)
3.33$ (52%)
2.94$ (58%)
18.74$ (25%)
12.0$ (60%)
2.5$ (75%)
0.45$ (85%)
19.24$ (45%)
1.17$ (90%)
2.21$ (83%)
3.52$ (82%)
8.5$ (66%)
3.75$ (81%)
13.49$ (10%)
4.95$ (67%)
8.92$ (40%)
6.75$ (55%)
5.0$ (90%)
3.0$ (85%)
9.89$ (34%)

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