Development notes #6 (release trailer)Hey all!
Alex here with exciting news! The game now has a trailer and a release date.
[previewyoutube=7G7EwRCh5Vc;full][/previewyoutube]
Yep, were launching the game on the 20th of February. The 1.0 update doubles the amount of written content in the game, adds human enemies, improves the conversation/emotion system, features heavy rebalancing, and adds more backgrounds, trinkets, polish, and Steam achievements. We hope you enjoy it this has taken a lot of effort to prepare!
Now, exiting Early Access means were satisfied with the game, but it doesnt necessarily mean our work on it is finished. There were plenty of things that we planned to add or started working on, but that didnt make the cut. Were hoping to update the game with another boss fight (Legion alternative) and another playable character (fourth tank), and we also have plans to add modding support to the game. Separate console releases are also to be expected in the future.
All of this, however, is up in the air and partially dependent on the games financial future. With enough support for the game, wed definitely love to update it even more but were making no promises currently.
Well also monitor Steam discussions and our Discord server for bug reports and other suggestions.
Thank you for sticking with us through this journey! Community feedback has been essential for the games development throughout Early Access including its role in balancing, as well as fixing various suboptimal systems, from character selection to the conversation system and we hope experiencing the games evolution has been as exciting for you as it has been for us. See you on the other side!
May your Stories be from the Outbreak?
Alex and the rest of the Coldwild Games team
[ 2024-02-16 12:00:05 CET ] [ Original post ]
Stories from the Outbreak
Coldwild Games
Developer
Coldwild Games
Publisher
Wishlist and get notified!
Release
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
The year is 2020. The new disease have been sweeping through the world for some weeks. Zombies rise from the dead and attack humans. You wake up in your apartment in the city of Riga and turn the radio on. The order has completely collapsed and the streets are not safe. The police and the army will not protect you. There is one last ferry heading out to Iceland from the western shore. You can only rely on yourself now.
Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea. Scavenge for supplies, fight the zombies, decide the fate of your crew. What are you willing to sacrifice to survive the zombie plague?
Planned Features
- Form a team of survivors, hoping to escape this hell. Decide the fates of your team members: each member has unique tasks they are looking to achieve
- Characters talk between themselves, showing polarization in views. Not every team is going to reach the ferry, but their stories matter. Will different views prevent them from reaching the goals?
- Escape the dying world: traverse the area maps in search of shelter and supplies
- Fight zombies when necessary: there 20+ different enemy types in the game
Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.
MINIMAL SETUP- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 1024 MB available space
RECOMMENDED SETUP- OS: UbuntuMemory: 8 GB RAM
- Memory: 8 GB RAM
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FANATICAL BUNDLES
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