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Stories from the Outbreak 1.1.0 Update - new content added!

Hey all! Almost half a year after the launch, we are happy to present you 1.1 content update, coupled with Nintendo Switch release. The game is also Steam Deck verified now and should run smoothly on your Steam Decks. We've added one new boss fight on the second map and some new trinkets that we wanted to see in the final version of the game. You can check out the Nintendo Switch version here. Thank you for playing our games! The Coldwild games team Full changelog: * 1 new boss fight (alternate fight for the second map) * 1 new enemy * 7 new trinkets * 4 new challenge modes * Clearer communication for when to expect particularly difficult encounters against human enemies * Improved gamepad controls - Swap the default controller button mapping for inspecting timeline and inspecting ability (if you have previously modified the button layout, need to reset it for the new layout to apply) - More button hints - Additional onboarding - Option for alternate input mode which reduces need to keep buttons held for a long time and pressing multiple buttons at the same time * Improve text size for small screens * Add tooltips for Unphased timeline icon and map side panel * Codex navigation by clicking on keywords * Reduce sound volume for Elegant strikes focus buff * Soldier visual improvements * (bugfix) Fix flicker at the start of run * (bugfix) Remove codex entries for inaccessible testing content (3 enemies and 1 status effect) * (bugfix) Prevent trinket tooltips from stuck when a popup window gets opened * (bugfix) Missing death animation when Bete uses massacre ability * (bugfix) Vintage locket wasn't activating * (bugfix) Soldiers were throwing more grenades than intended * (bugfix) Fighting the mutant mother didn't unlock the 4th ability * (bugfix) Periodic autosave didn't activate unless you have spent 6 continous minutes on the map screen at least once (the bug didn't affect autosave when exiting) Balancing: * Healing from spending 3 map nodes in "Idle" role 8 -> 15 * Salt shaker kill requirement 6 -> 5 * Soldier Grenade base cooldown 27 -> 32 * Fixed an incorrect cooldown in the final boss battle * Katerina: Sea of blood bleed amount 3 -> 4 * Inese: Distraction base cooldown 25 -> 35 * Viktorija: Base PWR 3 -> 2 * Viktorija: Base AGI 5 -> 6 * Viktorija: The best defense base damage 3 * STR -> 4 * STR * Viktorija: Combat expertise base cooldown 45 -> 41 * Viktorija: Unscathed base cooldown 35 -> 33 * Viktorija: Death denied base cooldown 55 -> 46 * Maksim: Sight-line base cooldown 35 -> 25 * Maksim: Sight-line focus gain 2 -> 1 * Maksim: Hone base cooldown 40 -> 35 * Maksim: Bloodbath base cooldown 30 -> 25 * Sprdtis: Mutagenesis base cooldown 35 -> 27 * Bete: Adrenaline damage scaling for each Vulnerable stack 2 -> 3


[ 2024-07-16 16:15:04 CET ] [ Original post ]



Stories from the Outbreak
Coldwild Games
  • Developer

  • Coldwild Games
  • Publisher

  • Wishlist and get notified!
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (112 reviews)


  • Review Score

  • https://aidungeon.io
  • Website

  • https://store.steampowered.com/app/1968630 
  • Steam Store



  • [209.78 M]

  • Public Linux depots

  • The year is 2020. The new disease have been sweeping through the world for some weeks. Zombies rise from the dead and attack humans. You wake up in your apartment in the city of Riga and turn the radio on. The order has completely collapsed and the streets are not safe. The police and the army will not protect you. There is one last ferry heading out to Iceland from the western shore. You can only rely on yourself now.



    Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors from the doomed city of Riga towards the ferry sailing across the North Sea. Scavenge for supplies, fight the zombies, decide the fate of your crew. What are you willing to sacrifice to survive the zombie plague?

    Planned Features

    • Form a team of survivors, hoping to escape this hell. Decide the fates of your team members: each member has unique tasks they are looking to achieve
    • Characters talk between themselves, showing polarization in views. Not every team is going to reach the ferry, but their stories matter. Will different views prevent them from reaching the goals?
    • Escape the dying world: traverse the area maps in search of shelter and supplies
    • Fight zombies when necessary: there 20+ different enemy types in the game



    Stories from the outbreak is a story generator first and foremost. Not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 and Ubuntu 18.04
    • Processor: x64 architecture with SSE2 instruction set supportMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 1024 MB available space
    RECOMMENDED SETUP
    • OS: UbuntuMemory: 8 GB RAM
    • Memory: 8 GB RAM
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