Successfully ported the game from UE 4.27.2 engine to UE 5.2! The new version has been uploaded to the test branch "test". New bugs are possible. Multiplayer might not work... List of changes:
- Unreal Engine 5.2
- Fixed a bug when bots continue to attack an empty enemy vehicle.
- Fixed laser pointer for controllers in VR mode. The main menu should now be clickable.
Added support for Linux platform
The most important part of the update is the ability to quickly move around the map! Now if you hold down the Shift key, the main character turns off the levitation engine and falls to the ground. Another very fast engine is switched on. It rotates the spherical body of the protagonist, forcing him to move in the right direction. In a sense, the character becomes a unicycle. Movement speed is increased by 2 times. Action in this mode becomes more! In the settings, you can enable the mode of switching to a third-person view during fast travel. But this setting is disabled by default.
- The server owner or a player playing in offline mode can pause the game. To do this, simply open the game menu by pressing the ESC key.
- The scope size now depends on the current spread of bullets.
- Bots now rarely get stuck in walls.
- Bots only jump when they can jump onto an object in front of them.
- Bots are now harder to hit with a gun. They maneuver at the sight of the enemy, not giving a chance to hit them.
- A new algorithm for choosing a random position for spawning on the map.
- Smooth rotation of the death camera at the beginning towards the enemy in order to understand where the shot came from.
- Zombies spawn within a radius from the location of the players. It didn't work correctly before.
New weapon - C4!
Quantity is not limited! Throw explosives with the left mouse button, blow up with the right mouse button! Now you can build an ambush in the dark corners of the map. C4 always spawns near the barrel regardless of the match settings. [previewyoutube=tlgjG5HkFak;full][/previewyoutube]
List of other changes:
- The visual effect of the explosion has been changed.
- The range of sound propagation from explosions has been increased.
- If you drop C4 from your hands or if the player with C4 dies, then all C4 placed by the player will disappear on the battlefield. Be careful when facing the enemy face to face.
List of changes:
- Electrical discharges disappear after the destruction of zombies.
- New third person camera mode. Activate with the V key.
- Adaptive sight in third person mode.
- The animation of hitting an enemy in the form of a crosshair is now duplicated for each shot separately, and does not start playing again as before.
- A critical bug has been fixed, when it was possible to restore life to the enemy by simply pouring fire from a cannon on invisible "legs".
- New bullet trace effect.
- New effect of hitting bullets on surfaces. If necessary, this effect can be disabled in the game settings.
- A new secret has been added to the Seaport map! A small reference to a wonderful series. Finding it will give you an achievement.
- Weapons now appear a second after the game starts. Previously, random weapons could go into free flight.
- There are no invisible "legs" now. Bullets fly through and no one takes zero damage.
- You can now change the language immediately after starting the game from the main menu.
- Enemy hit crosshair follows crosshair in 3rd person view.
- The player could be revived in the number of N pieces, if you shoot at the corpse for a long time. Now it's no longer possible.
- All settings menu items are now written in capital letters.
The game is out in early access! List of changes compared to the demo version:
- New game mode "Confrontation". In this mode, all players fight against each other. They are all different colors. Shields don't work. Chaos is guaranteed.
- New game mode "Zombies". In this mode, you need to survive as many waves as possible. There are 100 of them in total. But... I couldn't pass the 10th wave on my own and with my friends. Good luck.
- Unknown force "Lava". If you enable this force, lava will rise every N minutes. I don't think you need to explain how hot she is...
- Damage for any hit after a shot from a non-shooting weapon is now dynamic. If you hit exactly in the center of the enemy, there is a high probability of getting rid of him the first time. If you touch only the edge, well, you understand ...
- First-aid kits on parachutes and types of weapons on the map can now be changed in the match settings. There you can also turn off the bomber and the rise of lava.
- Bots have learned to jump! They jump over cliffs and jump on crates along the way.
- Loading screen. Now you can immediately see that the game has not hung, but something is doing there.
- The farsightedness of bots has been fixed. Up close, they can now see their opponents.
- Weapon barrels now give out the weapon that was specified in the match settings.
- You can now reassign the jump key in the control settings. But this functionality was added not only for the jump.
- All match settings are automatically saved! Now you do not need to set everything up again every time.
- In "Zombie" mode, if one player dies, he turns into a spectator. He can fly into the wind and reveal enemy positions to his comrades. After the start of the next wave, spectators turn back into regular players.
- Jumps doubled! Now you can jump directly on any container.
- In the match settings, the "Fire friendly" checkbox has been added.
- The shield has changed its appearance and looks more futuristic.
- The language selection component has been moved to the settings menu.
- In the match settings, you can disable the camera that shows the enemy after death.
Dev stream! Join us to see dev gameplay! Discord Server: https://discord.gg/UcD43URkaK
Dev stream! Join us to see dev gameplay! Discord Server: https://discord.gg/UcD43URkaK
DotStrike
Magic Fox Games
Magic Fox Games
2022-04-23
Indie MMO Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
3 user reviews
(3 reviews)
https://store.steampowered.com/app/1562060 
[1.54 G]
DotStrike is a 3D online shooter in which alien invaders in the form of colored spheres fight each other in a seaport.
At the moment, two game modes are fully implemented: "Team Confrontation" and "Confrontation".
In the "Team Confrontation" mode, players are divided into two teams: red and blue. The goal of each side is to score a given number of points faster than the rest of the team.
In the "Confrontation" mode, each player is for himself. The strongest alien will win this fight.
The plot of the game
All weapons have infinite ammo. This is all thanks to the alien technology of instant cartridge fabrication. For example, in an RPG, after a shot, a rocket grows in the muzzle of a grenade launcher.
But the aliens are not fighting alone. In addition to them, there is another side. It's called "Unknown Power". Humans didn't just watch the alien conflict. From time to time, a bomber rises into the air and drops bombs on the warring aliens. In addition to people, there are natural disasters that also did not stand aside. This is a suddenly rising magma or a tornado that sucks everything in its path.
From the nearest plans to add game modes: "Zombies", "2122", "Serious Ball". As well as new guns, including alien ones.
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card. GTX 770 2GBNetwork: Broadband Internet connection
- Storage: 1500 MB available spaceAdditional Notes: Internet connection required for multiplayer. The game is in early access and minimum requirements may change.
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