Earlier this year I released Master Key, and I really enjoyed my time making it! Thanks to your support and love for the game, but also because I wanted to explore other ideas, I could not resist the urge to work on another game. Havenlocked takes place on a paradise island, far from civilization and surrounded by ocean as far as the eye can see. Explore the island, its depths, and the sea, all filled with nature, puzzles, and strange monsters. Uncover secrets and escape! Havenlocked will focus on ideas not explored in Master Key, such as a twin world system, different themes, and a new style of dungeon design. It will also expand and improve upon the exploration, non-linear progression, secrets, and puzzling! Wishlist it on Steam: https://store.steampowered.com/app/3318450/Havenlocked/ And support it on Kickstarter: https://www.kickstarter.com/projects/778295166/havenlocked
[ 2024-12-15 11:14:43 CET ] [ Original post ]
The cloud saves are now available! The cloud save system is disabled by default. To enable it, go to the main menu setting and ensure that the button with a cloud and Steam icon is not barred. The process will turn your saved data into a JSON file that you can find here: WINDOWS: C:\Users\yourname\AppData\LocalLow\Achromi\Master Key LINUX: $XDG_CONFIG_HOME//unity3d/Achromi/Master Key MAC: ~/Library/Application Support/Achromi/Master Key It will then be downloaded through Steam Cloud and replace your previously saved data once you start the game. The JSON is updated when you load the main menu (including after quitting from a loaded save), or quit using the power button on the right. However, the cloud save system is still in beta. I recommend backing your saves up in case you encounter a bug. You can find your saves for Master Key in the regedit under HKEY_CURRENT_USER\Software\Achromi\Master Key Click export to save it as a file anywhere, you can restore this save by double-clicking the exported REG file. Please report any problem or successful save transfer.
[ 2024-08-06 14:21:51 CET ] [ Original post ]
Hello, I received your feedback about the difficulty of Master Key.
The previous difficulty modes were hidden as color palettes, I decided to move them to a dedicated slider alongside the music and SFX sliders.
Along with this slider come two new difficulties, Very Easy and Very Hard:
- Very Easy: double damage, armor, long invincibility frames, boosted health regeneration, full health refill on respawn, and no enemy respawn!
- Easy: +1 damage, invincibility frames, boosted health regeneration.
- Normal: no modifier.
- Hard: more enemies, 1.5x damage taken.
- Very Hard: more enemies, 2x damage taken, no health regeneration.
[ 2024-05-23 21:06:25 CET ] [ Original post ]
I am very happy to announce that the game is now available on Steam! [previewyoutube=kFWINtKIgXw;full][/previewyoutube] You can go play it! But maybe you would like to hear about a few things to enjoy it to the fullest? [olist]
[ 2024-05-17 16:59:02 CET ] [ Original post ]
Master Key kickstarter is live! If you enjoyed the demo and want to help us make the game better, please check our kickstarter campaign here: https://www.kickstarter.com/projects/778295166/master-key It will mainly be used to cover publishing costs and get more music tracks. Thanks for your attention and have a great day! [previewyoutube=ntPHalzwVTk;full][/previewyoutube]
[ 2022-07-02 12:15:33 CET ] [ Original post ]
🎮 Full Controller Support
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Explore a dense world, fight ferocious enemies and solve puzzles in search for answers.
Master key features :
- Item based exploration
- Dozens of enemies
- Shops, weapons and powerups
- Dungeons
- Between 5 and 10 hours of content
- Lots of secrets
- No language support!
The game doesn't hold you by the hand, it's a love letter to hiking and exploration, you have to find your own path and nothing is story-gated.
- OS: Ubuntu 21
- Processor: i3Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: intel HD 4000
- Storage: 100 MB available space
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