It's been atleast four months since my last announcement. I've had a lot of time to think about the future of the game and my own future. The trick in knowing what you can say is being certain how the two cross paths. If you think about it, then if you're a professional you should realize they shouldn't merely cross but be strong aligned as possible. One path is to be in sync with the other, they are to be one as closely as you can manage. It all begins with a commitment. If you haven't made a game yet then your commitment to yourself is all that matters. No one knows you and you have no proof of what you can really do. It's sort of easier that way. However I have Redaxium 2. The game, who's announcements i'm posting to is somewhat known. I think I can say Redaxium 3 is an obvious choice for my next commercial product. The issue is how do I get to where I want. Do I go it alone? Or get a team? As we get older we sometimes need more to rely on others because we have less energy for mistakes. You also learn how necessary it is to rely on others sometimes to make better decisions. I expect to strongly look into getting some help so Redaxium 3 has a smoother release and is better received. Redaxium 3 is only a name or a title though. It really comes down to the sort of game I want it to really be. For what it's worth i'm now committed to the sequel regardless. If I die making it then so be it. For those who made it to the end of this post, please leave a comment if you would prefer me to get started immediately on forking over to Redaxium 3, or if you are ok if some Redaxium 2 updates still trickle in. If you would prefer any experimental updates to stay strictly on the beta-testing packages from here on then make note of this in your comment.
[ 2024-12-12 05:22:31 CET ] [ Original post ]
- [948.98 M]
Sequel to the original title. 3D. First person view. Stat-heavy RPG. Survival.
Appease God every 6 days or die! Find a way to break the cycle of ritual sacrifice.
Features:
Many large terrains to explore with unique abstract textures.
-Turn Based Combat. Multiple enemies can be fought at once.
-External Combat. Use special External Weapons that allow you to inflict damage or gain advantage
prior to Turn Based.
-Very detailed activity log.
It outputs as much information as possible about everything you do for your viewing.
-Night/Day system linked to survival stat effects.
-Ability to freely pass time into the future (provided you aren't under too many negative effects)
-Mining, digging, fishing, and farming!
All offer ways to get certain items more easily.
-Customize your name, picture, description, and age!
-Choose hardcore mode. (dying with this invalidates your save so you can't cheat!)
-Or choose resurrection mode so you respawn and don't need to reload a save due to death.
-Fight many handcrafted monsters
-Humanoid npcs for talking/chatting to.
-Many stats/attributes, including things like Sight & Stealth!
-Skills for both roleplaying and battle.
(Like Analyze, Gambling, Steal, Explosives etc.)
-Variety of build-types possible like Melee, Elemental, or just plain Weapon user.
-Recruitable and Customizable Companions
-Equip the weapon/armors you desire.
-Handy interaction menu allowing you to interact with most things how you want.
-80+ Random encounters
-A couple randomized mission providers
-Shopkeepers
-Innkeepers
-Bankers
-And more!
- OS: Debian 10+Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Storage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- OS: Debian 10+Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Storage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
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