It's been atleast four months since my last announcement. I've had a lot of time to think about the future of the game and my own future. The trick in knowing what you can say is being certain how the two cross paths. If you think about it, then if you're a professional you should realize they shouldn't merely cross but be strong aligned as possible. One path is to be in sync with the other, they are to be one as closely as you can manage. It all begins with a commitment. If you haven't made a game yet then your commitment to yourself is all that matters. No one knows you and you have no proof of what you can really do. It's sort of easier that way. However I have Redaxium 2. The game, who's announcements i'm posting to is somewhat known. I think I can say Redaxium 3 is an obvious choice for my next commercial product. The issue is how do I get to where I want. Do I go it alone? Or get a team? As we get older we sometimes need more to rely on others because we have less energy for mistakes. You also learn how necessary it is to rely on others sometimes to make better decisions. I expect to strongly look into getting some help so Redaxium 3 has a smoother release and is better received. Redaxium 3 is only a name or a title though. It really comes down to the sort of game I want it to really be. For what it's worth i'm now committed to the sequel regardless. If I die making it then so be it. For those who made it to the end of this post, please leave a comment if you would prefer me to get started immediately on forking over to Redaxium 3, or if you are ok if some Redaxium 2 updates still trickle in. If you would prefer any experimental updates to stay strictly on the beta-testing packages from here on then make note of this in your comment.
[ 2024-12-12 05:22:31 CET ] [ Original post ]
I need to apologize for a joke I made. I told a bad joke. It may have had potential but I don't think it came out quite right. Thankfully the bad joke I made actually wasn't done anywhere near the main distribution channels. Most of you should be totally unaffected. But all the same I can forsee the situation isn't guaranteed to stay that simple for everyone. Others may weaponize my joke-flop to potentially spread offense here causing drama. I'm literally responsible for everything related to the game so I have to do the PR my self. I will definitely be censoring attempts to create drama. However I cannot hide from larger social issues I may have wandered into. We are in a very confused world by my estimation but i'm not going to pretend i'm I know everything. I'm making this apology bigger than it has to be, and as a result risking a new sort of flop. But I need to clear my conscious after spending years defending my game with no end, and then telling one shitty joke to top it off. Actually the joke is vaguely funny but still has no place in gamedev-o-sphere, so I should have some shame that I told it at all in someone elses' gamedev forum/chat. Before I begin I want to say most people know how to make all sorts of jokes with no issue. That's not guarantee you're a funny person however. I don't see myself as a funnyguy, but I've had to learn to laugh at my own trauma. E.g. being a failure of a gamedev. I try not to complain when others make fun of my game or dismiss it out of hand. Though I do reguarly challenge assertions. We humans share a common humanity or common spoonfed sensibilites from mainstream/popular culture. So called political correctness stomps out the rest of our creativity. But we're suppose to believe we are all equally open canvases since birth except for those things we will stand divided on because identity is so important in our age. Jokes are not all created the same way. That's not an equity issue, it's a if you're going to live in this world expect differences issue. Though I wouldn't be so shallowed minded to say you must cherish all differences. Occasionally you may find your specific in-group and you hang out with them. This necessarily has some import of a special sensibility or forces you develop a special way of communication that they are ok with. That means you have a limited way to work with a limited group. Really though, sometimes we just f*ck up and it doesn't matter who we know or don't know. We can't all be professional comedians. Like WTF. And even among comedians they have an audience they care more for than others. That doesn't come from a place of hate, though it does usually have something to do with taste. FYI your taste probably isn't that good to save you from making a fool of yourself at some point. But once again sometimes we just f*ck up. Sometimes we end all consideration at "is this vaguely funny to us right now", and decide then good, time to share it because it seems relevant. I think I may have f*cked up. Mostly because I don't like the joke I told. It's kind of gross to spend this much time explaining myself to people who likely don't really care, but i'm not entirely worried about numbskulls who want their next scalp. I can say now before speaking out about other people's colored flags, pay attention to your red ones. Was that funny? No? Right because some poor bastard thinks they are the red color on the innocent flag they believe in. They don't want to be equated with a negative thing like "red flag" at the same time. I'm also no war hero but i'm sure there are those who see red on flags in a different way, identify with it slightly different regardless what they are told it should mean. Blood of saints, or blood of shame, etc. What's all funny to you really isn't funny to most others, because what's real to you isn't what's real to others. It actually takes work to give people your own view on things. And some will never let go of theirs for better or worse. Our culture in my opinion is degenerate and fictious. We stand united in our foolishness to pretend virtue signaling means getting along, and shutting down bad people is the best way to show how we're right. Our lives should be more interesting than what we seem to demand in public. We are individuals we can really take a stand on our own and are even expected to in hard times. Some may not realize this but getting a laugh or teaching a lesson does not require an accurate historical understanding. Mythologizing the past can be quite useful, you just have to understand the point of it. But all this over a joke is pretty silly anyway. Whatever is the case, so called comedians have to adapt their material over and over until someone appreciates it and they can cash in on diverse audiences. Everyone knows, though they may forget it, there are also certain jokes that must be carefully constructed or else it just serves to offend people. If a joke is trying to be edgy, good chance it has some double-edged nature to it. Language is also this way and I will likely be taken not just out of context but given alternative context by others who want to say they know me better or other's reactions better. In reality they think they know what something means, only because it's what they would intend something to mean. And that's being quite generous to people who might purposely take things out of context. I have not used my public platform(s) to push any edgy or discriminatory jokes. Though I cannot say i've been flawless in my entire online presence. However the game does feature a few alternative culture takes. For current year some of my memes are not very entertaining even to those who agree with them. Though some games shine because they are trying to be trapped in their own historical or cultural framing. For some reason people call these alternative culture embraces "shizo takes". If something you say doesn't mesh with all of what society is comfortable admitting in the open, somehow you are wrong, not just technically wrong, but morally wrong. Some takes are trying to be prophetic. In that sense maybe they should be judged less rigidly. A game may feature a claim about the future of society that doesn't seem to be on the horizon. Is this a conspiracy by the gamedev to be the problem rather than the solution? No. But I can't read minds and neither can you. Look this post is about one joke and I won't quote exactly the original form of it. But you'll get the full idea of what it was. Here we go. [JOKE] Certain people may as well take the next step and put themselves on display literally since they insist on reminding us all the time of their existence. It can be like the good old days! [/JOKE] *In my defense the original joke form I noted they would be hung by undergarments. This is ofcourse rude because who wants to be forced to be their own decoration in some humiliating way? Frankly no one wants to do anything against their own will. Though some people do decide to self-humiliate. But that's for them to do. Consent is important. Though I wouldn't say it is the end of all moral consideration of personal choices. Yet some activists have been known to use their literal body to share their message. Usually with disruptive non-consent. A small preview of what I mean: Jumping in front of vehicles, gluing themselves to the ground, stripping half-naked, setting themselves on fire (not recommended!), cuffing themselves to office buildings, using their body as part of an artistic display (occassionaly nude), marching in public with exposed genitals regardless if children are near them, dressing up as things they don't identify as just too confuse or piss people off, desecrating exhibits using paints or fingerpaints or foodstuffs, setting fire to property (albeit with no one usually inside), hacking into people's devices to own them for wrongthink, but also fairly mundane things such as being wrong on the internet so you can claim a certain group reacted to you is the real problem. Context ofcourse matters for acts of activism. And for everyone you love there's a good chance some are weirdly silent when one or more actions go too far. Why? Courage issue? What if your buddy has strange support for what is clear to you as wrong or misinformed action? Well you have your priorties, or are worried about chilling effects of even trying to approach them. Being forced to speak out also is lame. The truth is i'm not an activist. "Activist" doesn't have to even mean a bad thing for anyone. But I guess in a world of self-identification anyone can be pissed of at some activism. In this case my joke more or less was targeting activists who are obssessed with self-promotion. But that's not how people will view it because they attach their identity to anything that agrees with them on something. My joke arguably struggle with this very point. Realistically we can only celebrate what we like about others. And unless you like someone for just existing, weird tbh, it's pretty hard to never find them annoying. I have no choice becuase I think I will be asked this anyway... If you personally need a flag to celebrate simply existing well that's sad and interesting. You must have real problems! But there's a line with self-promotion where you annoy everyone, and if you start to bend laws to your will to do it unchecked.. expect others to want to critisize. If you want the world to critisize you in a way that only empowers you because you have some identity.. ..that might make for a fun video game idea, a great fantasy! However not sure this dynamic in real life won't bait some people into having insenstive jokes to poke fun at you. IF enough people agree with you, then we call those who backward or behind on the times. I'm just a gamedev, can't we just like what we like, and dislike what we dislike? Well no because I foolishly told a bad joke. Everything I said doesn't matter in this case. That's what i'm suppose to believe. Because a joke is mostly taken on its own merit. That brevity is what makes it so perfect. But merit is assessed from context you think you get. But also the consequences you think you understand. Sob stories aren't an excuse for bad jokes. You don't need that sort of context. But victims are special and we should tread carefully. I can appreciate that sentiment. Joke tellers must always conduct ourselves as if we might accidentally be the cause of a horrorfying social revolution or simply hurt one person's feelings. Whichever it is, try to be mindful. But is this situation, that? IDK. In truth i'm one who is upset my joke isn't very good. Getting banned is nothing new to me. Humans are very utilitarian and rarely the snowflakes nor the open-minded folks they present as. We want things easy. Deep down I am worried some of the people who enjoyed or played my game, might have been upset by my joke if they saw it. To you guys: i'm sorry. Leaning into "Good old days" framing of the joke didn't help. Sure it added more punch but it can give the wrong message. I think it's time to address the issue of PRIDE. I probably took too much pride in writing this post, but imagine if I spent anymore in making it shorter, can't be bothered. It's not hard to turn a good thing into a bad thing. I may have done so here. PRIDE can do this easy. But it also is what makes some developers or modders do great work. But when does self-promotion and self-reverence become an out of control invasive force in other people's lives? Technically speaking almost immediately if it's there at all, but "by out of control" we usually mean beyond the tolerable limit. Tolerance is a good thing ofcourse. Self-promotion also a good thing, unless you're bad at it. I've been prideful about what I accomplished. I've indulged in talking about my game a bit too much especially where I ended up telling the bad joke. Perhaps it's my own jealousy when I hear about people who can make it a felony for others to put a single blemish on their art which they lay down in prime territory for easily marking it up. Yes by law we can make all sorts of distinctions in how we go about breaking the law, but maybe ask if it really makes sense in this case. I don't know, context doesn't really matter imo. My joke was still bad. So without further ado, yes I apologize. My joke was overly general and insensitive, and it hurts my own pride that I can't really stand by. p.s: you can comment on this if you like but i'm not really interested in discussing the broader social issues. Remember keep things ontopic about the game if you're going to post on the steam forum.
[ 2024-06-13 10:08:53 CET ] [ Original post ]
-New: Added Evergreens trees to a few towns of the game. Lagorigana, Romfore, Zaltenjock, and Ethicsburg. -Fix: Anxiety and AdrenaBoost information not showing up on perishable items. -Fix: MPCure being ineffective. -New/Change: Using Innkeeper to stay now grants MP curing to go along with Anxiety, and Fatigue cure, and a small amount of health gain as well. -New/Change: Traveling by Car now has guaranteed 2x less time use. 15 Game Minutes instead of 30. Your Car model/type also still matter how far you go during this time passage of 15 minutes. By contrast: walking means 30 Game Minutes is guaranteed costed. -Fix: A couple memes were unreachable. -New/Change: Your exact MP points are now in your stat menu. Otherwise percentage is still displayed in the game. -New/Change: Escort Merchant now gives you random material pack for completed missions. -New: You now get a 50% chance of receiving a Zulde Star for completing Escort Mechant missions. These can be redeemed for ZP. -New: You get a 33% chance of receiving a Zulde Star for completing Golden Sphere missions.
[ 2024-01-21 08:44:44 CET ] [ Original post ]
-New: Paste Machines! They come in variety of Food or Water. They grant up to 2 cure. They have 33% chance to regenerate 1 point every hour. Paste Machines have been added to every town and to half the passage ways. Every Guild/Home as either a food or water paste machine that comes with it. This means if you buy a bunch up you can greatly take care of your food/water needs. -New: Mental Doctor. You can pay a Mental Doctor and they will cure your Anxiety or max your Adrenaline for you. You can find one at Romfore and one at Ethicsburg, and a hidden one at Lagorigana. -Fix: Banks not keeping your money. -Fix: It was discovered that all the shopkeepers were being ignored for saving/loading. They should now (where applicable) save/load information. Highly expected that you may have to re-roll your character or start a new one for stability.
[ 2024-01-20 13:45:28 CET ] [ Original post ]
-New/Change: Added Bodypart collector to Enlightened Temple Way. -New/Change: Probability of more money for shopkeepeers/traders. -New/Change: Added Rewardsmen to Legacy Hall and outside of boss lairs. (Prospercanius and Crystal Dungeon Tower) -Fix: Excessive ZP not being considered by Zulde. -New/Change: Your ZP can now roll-over into the next Godweek. -New/Change: Your sacrifice of blood and survival essence to Zulde/Divine shrines is returned to you if you don't use it. But this may not be a guarantee. -New/Change: Appeasing Zulde/God now leads to PP gain. Note: Banking remains unreliable. And if your skills disappear in combat you may have to restart the game app in addition to loading save to see them again.
[ 2024-01-18 22:21:56 CET ] [ Original post ]
-Fix: StackSize editing still wasn't working. -New/Change: ZP now handed out for killing bosses and solving mysteryboxes. -New/Change: Anxiety, Adrenaline, and Life are healed a tiny amount when sleeping. -Fix: You can now type in what number you want for trading items to/from Shopkeeper/Traders. -Broken!!: Banks do not seem to retain player money. I do not why this is. You'll have to buy copper/silver/gold/platinum tokens and store them in your private storage or inventory until this issue is figured out. -Broken!!: Skills on the skillbar seem to disappear at some point. Only way to get them back is to restart the game application itself. Keep in mind sometimes skills can't be used because you are out of MP.
[ 2024-01-18 08:46:15 CET ] [ Original post ]
-Change: Added a Barkeeper named "Cain" and renamed a Shopkeeper to "Tim" in Prospercanius. -New/Change: Overall atleast four more Barkeepers added to the game. -New/Change: Added O2 pad to both entrances/exits of the first town. -Change: Moved O2 pad deeper into industrial zone of the first town. -New/Change: Savings and Savings Deposits are now tracked separately. -New: You can view the status of Savings and Savings Deposits. -New: Use "Empty Savings" button to withdraw all savings including your deposits. -Change: Lowered price of O2 cans and Doctor Field Paks by about 25% each. -New/Change: Closing a Void/Portal grants 5 ZP. -New/Change: Perishables should now always cure something. -New/Change: Anxiety and Fatigue cure should show up on perishables more often. -New/Change: You can now sort the Shopkeeper/Trader's inventory using the "Sort (theirs)" button. -New/Change: Shopkeepers now have a 20% chance to add new items per hour rather than once daily. -New/Change: Item level requirements should be more reasonable. For best stability you may need to re-roll your existing character(s). Or start a new gam/character.
[ 2024-01-18 02:34:50 CET ] [ Original post ]
-New: Added some arrow signs to help direct player through tutorial. -Change: Widenened some of tutorial to be less claustrophobic. -Fix: Toxic Areas not harming player if health is already at 1% or very low. -New: CLVL now also viewable in player INV. -Fix: Player Max Level now enforced when leveling. -Change: Health items cure by 1 health and 1% health, rather than just 1 health. -Change: Updated help about Fatigue. -Experimental: Approx every 4 hits with your weapon should give you 1 proficiency to weapon skills. -Change: You are now informed if the weapon you are using in TBC is not a proper weapon. You can still attack people with weird non-proper weapons if you choose. -Change: In your personal player inventory if you hover your cursor over weapon/hand slot or your armor slot, the items you can't equip to the slot will have extra dark fade on them. -Change: You are now informed if you lose reputation from killing a civilian. -New/Change: You can now attempt to Mass Store items to npcs. -Change: No stealing from Shopkeepers/Traders. -Change: You can now loot items one by one from npcs. But you get back a random item at a item from their inventory. -Experimental/Change: Less stamina needed for most skills. (you may have to start a new game to get these changes) -Change: Breathing ticks go down more slowly. -Change: Not as much XP is gained for killing NPCs.
[ 2024-01-15 19:34:48 CET ] [ Original post ]
Fixed: Buy/Goto Vaults when talking to Banker freezing player. Fixed: Prof Rollover, however you'll need to re-earn the lost prof. Fixed: O2 Cans not being recognized as usable. New: Boomerrang. Any object you normally could open an interaction menu with, now can be interacted with at longer distance by launching a boomerrang at it and making contact.
[ 2023-10-17 04:11:37 CET ] [ Original post ]
-Change: O2 Paks/Breathing Paks now renamed O2 cans. -Change: Doctors now also sell O2 Cans. Traders still sell O2 Cans as well but probability remains approx 25% chance you come across a trader who does. -Change: Infinity Abyss now bring you down to 1% of health if you have OVER 33% health. Otherwise it's still instant death. -Fix: Some health damaging functions were ignoring your Vitality stat bonuses from items and other things. -Note/Reminder: You take more damage when cornered. Cornered is defined as no place for TBC to playout. NPCs do not have this problem. But your team members will. -Change/New: You gain +1 O2 max every time you hit an even level. e.g. Level 2, 4, 6 each will give you 1 boost to O2 max. Note: If you started a character before this change: you can go to a Renewer or O2 Renewer Pad and your breathing cap will be properly set.
[ 2023-10-15 07:19:25 CET ] [ Original post ]
-Improved: Terrains now have a bump texture again. I also tweaked some texture settings so you're in for a surprise in some locations. -New/Change: Added a tutorial section for learning about O2. -Improved: Text centering for buttons is a little bit better overall. note: ambient occlusion has recently broke for Linux OS users. I'm looking into this issue. Consequence is lighting/shadowing will look bad if you're a Linux OS users.
[ 2023-06-20 04:52:11 CET ] [ Original post ]
-New/Change: Dying by lack of O2 is now reported to activity log. -Change: Removed some annoying Infinity Abyss from Enlightened Temple Way. (Reminder: Enlightened Temple Way is the respawn site for those who have Respawn Mode enabled) -New/Change: Added additional way of toggling the in-game Task text to the Paged Journal. -New: Added Infinity Abyss navigation course to the Tutorial. -Change: Adjusted the Infinity Abyss detection boxes down some. -Change: Selective Teleporters such as ladders no longer display text on how to use them manually. -New: Death by suffocation now has a unique death screen graphic.
[ 2023-06-14 08:13:55 CET ] [ Original post ]
-Fixed some code bugs. -Infinity Abyss' can now be deactivated. 1 per every 20 seconds. -Breathing Timer information is now serialized. Should cut down on exploits. -Patched exploit related to Legacy Hall / Achievement Trophies. -NPC Overhead speech alignment is now centered. -Retextured some/most of the Survival Veins. (fishing,farming,minining). -The transporters now name their passageway destionations more usefully. -Retextured Death Screen. -More UI adjustments.
[ 2023-06-12 06:43:40 CET ] [ Original post ]
-Change: UI adjustments. -QoL: You can now undo your last learned skill in the Skill Tree Menu if you didn't already exit the menu. -QoL: You are now prompted if you want to add a newly learned skill to your Skillbar immediately upon learning it in the Skill Tree Menu. -Change/Improvement: Some stretchy UI textures fixed. -Change/Improvement: You can now see your attack skill's base damage while in combat. -Change/Improvement: The full skill info for each skill is now displayed in your skillbar menu when you hoverover a skill. -Change/Fix: Each skill element type is now available to level 1 to learn. -Change/Improvement: More even distribution of skills to learn long-term. -New: Doctor Pak now has a custom image in inventory. -New: Breathing Pak now has a cusotm image in inventory. -New/Change: Enemies in combat will now attack generically if they have no stamina to use other skills. -New/Change: To learn a new skill, and/or open the Skill Tree Menu, you must be at full stamina. Usually just turning off run mode and waiting will achieve this quickly. -Change: Rebalanced player skills for the Unarmed and Armed(weapon) attacks.
[ 2023-06-09 15:19:28 CET ] [ Original post ]
-Fix: Various bugs. -Change: Demo users can now beat the game. But they cannot: 1) Save the game. 2) Level past level 4. 3) Claim any Trophies.
[ 2023-06-07 20:52:50 CET ] [ Original post ]
-New: You can rip up picture books to get the individual images. -Change: Picture books and pictures no longer have any chance of stacking. (they need unique slot in inventory) -New: Added Picture Display Walls to Guilds/Homes. These will let you hang your pictures you collect. -Change/Fix: O2 requirement is now removed while you are locked in a prison. -Fix: Player name was not editable.
[ 2023-06-03 00:23:35 CET ] [ Original post ]
-New/Change: Your total earned lifetime achievement points is now tracked. -New: Achievement Tower added to the Legacy Hall. Based on how many lifetime achievement points you've earned you can travel up the tower and collect a unique trophy items. You can then take these to your Guild Hall or Home and put them on display. Guild Halls have 9 pedestals for your trophies. Homes only have 4. -Change: Tidied up some of the UI.
[ 2023-06-01 22:32:46 CET ] [ Original post ]
-New: Atmospheres. To be able to breathe you must be inside or very near an atmospheric bubble. When you use up all you breath you begin to lose health. The atmospheres move randomly and even dissipate after a while. When you enter a bubble it visually disappears but you should still be able to see its outer ring. Note: PassageWays and Random Encounters are exempt from this mechanic. -New: Breathing Paks. You get one when you start the game. Beyond that you can sometimes buy one from a trader. You may even find one in a lootbag with less than 10% chance. These simply heal your breath. -New: Breathing station. Every town/area has a breathing station. These restore your breath automatically when you stand near them. Note: you should probably save your game near a breathing station. atmospheric bubbles from before are not guaranteed to stick around when you load a save.
[ 2023-05-20 07:52:53 CET ] [ Original post ]
-New: Infinity Abyss's. These will instant kill you if you get too close. They emit infinity symbols. -New/Change: Death music redone. -New/Change: Added X button to close trade window. It should also be easier to use universe escape key to close this window. -Change: Default movement speed increased. -Change: Default rotation speed boost is now 0.75. -Attempt Fix: Container refusing to transfer items back in some situations.
[ 2023-05-10 15:00:36 CET ] [ Original post ]
Hello. I am redratic. I remain dedicated to making the game great. I've continuously updated the game since it was released. Admittedly not as much as the first game. Till now i've avoided use of announcements to talk about the negative side of game development. But this time it seems there's a revealed truth about my game that cannot be denied. The game constantly suffers from regressions.. of the same darn things. Atleast the game looks better than ever right now. But the bugs are really an issue. They restrict game design and the ability for the game to do what it's suppose to do. Bugs can ruin just about everything. I made this entire game and the previous myself (this was before the era of AI), I had to cut many corners. Which only got worse when I realized people weren't playing the game. The game was never setup to be easily iterated or polished. I just wanted to make a game.I also never expected that people would never test/play the game. I got maybe 1 or 2 people who sometimes checkout the game's latest patch. Redaxium 2, .. it's a game. But I want to make it great. I can't just keep creeping along slowly improving the game only to have 10 steps backwards suddenly occur. Especially on the same issues. That said I need a long break. p.s. I have not forgotten about the Legacies idea. But I can't pursue it deeper until more of the game is stable and fleshed out.
[ 2023-05-06 02:08:45 CET ] [ Original post ]
-New: Added Spiked obstacles everywhere. If you get too close you take damage. (also has a screen effect of blood) -New: Hive of Flies. These will hunt you like the Kamikaze. (also has a screen effect upon contact) -New: Screen effect when in water. -New: Screen effect when touched by Glitched One. -New: Screen effect if you enter Acid.
[ 2023-05-05 14:25:52 CET ] [ Original post ]
-Change/Fix: Default portrait is now auto-selected based on the character you selected. -Change: Using any UI element during Character Creation now is outputted to activity log. -Fixed: popup note regression. (for wide resolutions) -New: Every large map area has portals that exit you to the world map. These can be found at the edges of the map. The smaller areas still operate by the transporter devices. You can still simply press M to open your world map as well. -Change: Dialog menu now has a dedicated texture. -Change: Dialog text is yellow for now. (does not apply to free form dialog text) -Change: Saves menu now has a dedicated texture. -Change: Switched colorspace back to Gamma. Game looks better in this space. -Fix: Dialog menu not closing when clicking Exit in some situation(s). -Fix: Merchant Escort menu had no texture showing.
[ 2023-05-02 19:28:36 CET ] [ Original post ]
-Game now informs of your movement key info when you enter the tutorial. -Game now informs you if you have no skills equipped on your skillbar. -Game now informs you if you have no weapon equipped for TBC. -Sleeping now has a screenfade. -Some buttons were renamed from Cycle to Next. -Your running/walking state is now labeled above the Run/Walk button. -Replaced blue notification popup with a skinned version. -You can now rotate by using left/right movement keys so long as you are already moving forward. Players who didn't like rotating by moving mouse to edge of screen might appreciate this. You can still move left/right without rotating your view as long as you are NOT moving forward/backward. -Made it more unlikely an npc is knocked unconscious in TBC. -Stacking rounds of unconsciousness is no longer possible. Instead it just resets the unconsciousness to max rounds.
[ 2023-04-23 04:17:53 CET ] [ Original post ]
-Greatly expanded taunts list. -Greatly expanded generic talk and overhead speech messages. -Added 16 more lore cache/stands. AI (ChatGPT) was used to assist in writing. Note: some of this content may change as I make it fit better to the game.
[ 2023-04-10 04:10:05 CET ] [ Original post ]
-Fixed a Money bug. -Added giant rotating colorful disks to Lagorigana.
[ 2023-03-31 13:00:35 CET ] [ Original post ]
-Fix: Save UI unresponsive in last update. -Change: Your save files now have a new directory where they get saved/loaded from. To keep your old saves you'll need to copy over your saves.dat and the number files 0.dat, 1.dat etc. to a new location. For conveinence i've made it so you see where the old save dir was "Game Executable Dir" and new directory is labeled Officials Save dir. Just open the Saves menu and it tells you.
[ 2023-03-30 07:03:27 CET ] [ Original post ]
-Performance tweaks. -Startup of game should be faster. (atleast once you see the first screen) -Certain full-screen UI should be faster such as inventory screen. -You can set an AFK message when Paused now.
[ 2023-03-29 09:56:28 CET ] [ Original post ]
-New: Colorful web-potato-bush-things. (added to every town/area) -New: Colorful shrooms. (in large areas only) -Fix: Task View text getting frozen. -QoL: Added "Sell All" option to right-click menu. This works for Shopkeepers. -QoL: Added "Randomize" button for picking character name during character creation.
[ 2023-03-27 11:10:03 CET ] [ Original post ]
-Fix: Traders not spawning with money. -Change/New: The Glitched now make their own sound upon contact. -Added some spinning shapes to major town areas and the passage ways. They mostly are found floating in the sky.
[ 2023-03-25 04:38:53 CET ] [ Original post ]
-3 new Mutant Abominations soar across the lands! They are called "the Glitched". They are invulnerable and can pass through anything on the path they patrol. Careful where you step! As long as you aren't in their way they will leave you alone. note: anti-toxic resistance does help deal with damage if you are hit by them. note: The following locations are excempt from these spawning: Bluehilltop Market, Airy Farm, Greyspiral Village, and Passage Ways. -Added clouds over the Ownable Lots. If you go to the lot(s) you own you should see them.
[ 2023-03-24 09:54:25 CET ] [ Original post ]
-Added 8 new custom trees. (to large towns and passageways) -Added 4 thicket plants. (to most map areas)
[ 2023-03-19 05:01:43 CET ] [ Original post ]
-Added Clouds. They move in real time. They also change positions on the hour.
[ 2023-03-17 07:20:36 CET ] [ Original post ]
-Fix: Eliminated a lock-up when in dialog menu. -Fix: Text of Radar was in wrong position. -Fix: External Weapon Rank and Ammo text was displaying in wrong position.
[ 2023-03-10 00:52:59 CET ] [ Original post ]
Legacies are very much still a WIP and do not affect the game yet. Hopefully by 1.07 they will be ready. -WIP: Legacies. You can visit the legacy hall by going to Lagorigana (town in center of world), then finding a larger open area with a Legacy Vendor. Legacies do nothing at the moment. -New: Clear Logs button added to options menu. It securely wipes the games logs. -Fix/Change: Game will attempt to create log.txt and game_debug.txt by an additional method at startup. It's not recommended to delete these files while the game is running. Use the Clear Logs button in the options menu to CLEAR the text. -Fix: Save I/O Bug where loading twice in a session caused an error.
[ 2022-11-29 13:46:43 CET ] [ Original post ]
First and most importantly the Future.
The Future.
I'm working on the next update: Patch 1.06. It's about Character Legacy. Today games are overbalanced and overly concerned with ensuring players have a similar experience. They pride themselves on closing the gap between veteran and casual. There's no room to be a real snowflake. You only get the illusion of it. You get silly things like skins or cosmetics or achievements to grind. None of which carries real CUSTOM utility. It's stuff to do that's it. You often get some rewards that seem interesting at first but don't really pay for themselves because you could have re-sought them out before they do. Yet it initially takes so much work to acquire them in the first place. How often, in times like these, have you needed to miserably acquire everything in order to finally enjoy a game? Can such games ever be considered worthy? No matter how beautiful they are, they are a lie. If utility isn't actually tailored to your character's legacy, what is the point of your character's existence? If there's no point to your characters' existence, what's the point of playing at all? Gamers deserve better. They deserve to play games and know they are true snowflakes by virtue of their character's existence. To feel special you shouldn't have to grind forever to unlock things anyone else still could. Gamers deserve to control their fate, NOT brace themselves for pre-scripted experiences determined entirely by permutations of race + class + a few specializations. We should not be forced into pre-prepared content chains that couldn't care less HOW we complete them. Gamers SHALL RISE UP, and NEVER be brought down by boring mediocre endings. The border between reality and video games must be erased, it will be erased! Ahem.. Also about the Regression I mentioned..
Regression.
You should know i've identified a regression in the save/load system. If you attempt to do a second load after loading a save, the game hits an error. You'll be stuck at the load screen. Though i've noticed you can sometimes just hit the load button again and it will force the load to happen. I'll try to get around to fixing this annoying problem by patch 1.06.
[ 2022-11-25 14:32:10 CET ] [ Original post ]
-New: Mysterious They/Them stations. Located in every home and guild you own! After 2 to 3 game days of use you will get a reward: Blood Vial. Blood Vials can be sold. note: Exiting game or reloading erases the station's progress. Be patient and the wait should be worth it.
[ 2022-11-22 20:50:43 CET ] [ Original post ]
-New: Metas. Metas have been added to turn based combat. When your metas max you can turn them in to do critical strikes. Metas fluxuate over time. Most skill use will also affect your Metas. -New/Change: The turn's elapsed time is shown. Turns last 20 seconds if you didn't already know. You can turn the display off of this timer in Options. -Fix: An inventory Scaling issues at higher resolution. -New/Change: Candies and Meta Candies can be found in loot bags. -Change/New: Added some Meta Candy Cache to Temple Way. Have a Happy Halloween!
[ 2022-10-30 19:36:27 CET ] [ Original post ]
-Home/Guild Lots have been re-textured. -Added a structure to each Home/Guild Lot. -Owning a lot now gives experience and money per day. -Guild Lots additionally give you MP regen per day. -Guild Lots include a hirable companion. -Some shopkeeper perishables now can heal MP. -Companions now automatically leave toward home if you are far enough way from them and they are not in combat/aggroed.
[ 2022-09-07 17:43:10 CET ] [ Original post ]
-Change: If a shopkeeper has no more room in their inventory your item now gets sold anyway but will be deleted. -Change: Finished quests in Quest Journal have a *DONE* added next to them. -Change: Added Show Done and Show Not Done buttons. Use these to filter what you want to see in Quest Journal. -Fix Attempt: Journal was not closing when pressing Return. -Change: Turrets are now vulnerable to external weapons (projectiles and explosions). -Change: Kamikaze are now vulnernable to external weapons (projectiles and explosions). -Change: External weapon attacks only use 1 stamina now. -Change: Shift-left-click aka force firing of external weapon should be a bit more responsive now. -Fix Attempt: Projectiles were occasionally getting stuck mid-flight. -Fix/Change: Timed mines not exploding. They should within 5 seconds now. -Change: Banker now informs you minimum amount of money needed for a deposit. -Change: Character now starts with 100 copper. -Change: You can now right-click buy and right-click sell from Shopkeepers. -Fix: Repairman c-picks not being purchaseable. -Change: Inventory BG graphic. -Change/Experimental: Lowered fleemode overall time to 6.0. -Change: Look of various menus. Inventory, Stat, Journal, Skill. -Change: Look of buttons. -Change: Look of main panel.
[ 2022-08-19 20:08:14 CET ] [ Original post ]
- [948.98 M]
Sequel to the original title. 3D. First person view. Stat-heavy RPG. Survival.
Appease God every 6 days or die! Find a way to break the cycle of ritual sacrifice.
Features:
Many large terrains to explore with unique abstract textures.
-Turn Based Combat. Multiple enemies can be fought at once.
-External Combat. Use special External Weapons that allow you to inflict damage or gain advantage
prior to Turn Based.
-Very detailed activity log.
It outputs as much information as possible about everything you do for your viewing.
-Night/Day system linked to survival stat effects.
-Ability to freely pass time into the future (provided you aren't under too many negative effects)
-Mining, digging, fishing, and farming!
All offer ways to get certain items more easily.
-Customize your name, picture, description, and age!
-Choose hardcore mode. (dying with this invalidates your save so you can't cheat!)
-Or choose resurrection mode so you respawn and don't need to reload a save due to death.
-Fight many handcrafted monsters
-Humanoid npcs for talking/chatting to.
-Many stats/attributes, including things like Sight & Stealth!
-Skills for both roleplaying and battle.
(Like Analyze, Gambling, Steal, Explosives etc.)
-Variety of build-types possible like Melee, Elemental, or just plain Weapon user.
-Recruitable and Customizable Companions
-Equip the weapon/armors you desire.
-Handy interaction menu allowing you to interact with most things how you want.
-80+ Random encounters
-A couple randomized mission providers
-Shopkeepers
-Innkeepers
-Bankers
-And more!
- OS: Debian 10+Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Storage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- OS: Debian 10+Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Memory: 8 GB RAMStorage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
- Storage: 4 GB available spaceAdditional Notes: Proprietary drives may be necessary to use.
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