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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello Doppelgangers, we need your help!!
We have partnered with Makeship to produce a Keylocker plushie!! The plushie design which was made available for backers during our Kickstarter campaign is going through the Petition Period on Makeships website, where you can pledge only 2 USD now to make the plushie design come to life! In order to be produced, the petition will need at least 200 pledges, so everyone, let's join forces and bring fluffy alpaca bobo home to all of you!! Making a pledge means you pay $2.00 now and MakeShip will charge the remaining $27.99 (+ shipping and tax) when the product launches June 7, 2025. If the petition fails, you'll get a refund.
Heres a mockup of the design:
The petition will be open until March 13, so make sure to get your pledge in early enough!! This is a once in a lifetime opportunity to get your hands on the first ever Keylocker merchandise, a very rare opportunity! If this is successful, we plan to also make Virgo Versus The Zodiac plushies with Makeship in the future!
My idea is to have the fluff be like the arpakasso plushies so itll be really fluffy and soft! It will be perfect for holding, hugging or just leaving on your plushie pedestal and/or moonana shrine..
Get your Bobo plushie here: https://www.makeship.com/petitions/alpaca-bobo-plushie
I also wanted to share with you guys some recent posts from the Patreon! In February we released a music pack of 5 unreleased songs from Keylocker which are free for commercial use (or just listening) by $10 patreon tier members! We also released the full 33 pages of the How to make an RPG in 10 days Guide as a purchasable collection, so if you were interested in the guide but arent able to support the patreon, this is an alternative way of getting it!
Finally and perhaps most importantly, we posted a preview of the concept arts and lore for one of our upcoming projects, which is a 3D vampire game, so definitely a very exciting project, and the art is absolutely incredible, you rly have to see it!
More news on the extra content update were planning for Keylocker later after I come back from the Game Developers Conference!
Nana
Save 20% on Keylocker during Steams Made in Brazil event! This cyberpunk adventure from Brazilian developer Moonana Games has a demo that features Brazilian Portuguese language support! A full game translation is coming later this year as a free update. Keylocker was able to launch with Japanese localization because we worked with renowned translator Yasumasa Shibata, who already has experience with Moonana Games from past titles like Virgo Versus the Zodiac and is familiar with their style and workflow. For Brazilian Portuguese, we have onboarded new translators to bring Keylockers 130k+ words of epic cyberpunk story to players in Brazil. This is taking a bit longer to get just right, but we are putting in the time to make sure we can share a fantastic translation of B0B0's sonic revolution. Well have more news on localization soon! https://store.steampowered.com/app/1325040/Keylocker__Turn_Based_Cyberpunk_Action/ - The Serenity Forge Team Economize 20% ao comprar Keylocker durante o evento Made in Brazil da Steam! Esta aventura cyberpunk da desenvolvedora brasileira Moonana Games tem uma demo com novo idioma: portugus do Brasil! Uma traduo completa do jogo ser lanada em breve, totalmente gratuita. O Keylocker foi capaz de ser lanado com localizao japonesa porque trabalhamos com o renomado tradutor Yasumasa Shibata, que j tem experincia com a Moonana Games com ttulos anteriores como Virgo Versus the Zodiac e est familiarizado com o estilo textual de Moonana e fluxo do trabalho. Para o portugus do Brasil, contratamos novos tradutores para trazer as mais de 130 mil palavras da histria cyberpunk pica de Keylocker para os jogadores no Brasil. Est demorando um pouco mais para ficar perfeito, mas estamos investindo tempo para garantir que possamos compartilhar uma traduo fantstica da revoluo snica da B0B0. Teremos mais notcias sobre a localizao em breve! https://store.steampowered.com/app/1325040/Keylocker__Turn_Based_Cyberpunk_Action/
It's Lunar New Year, and for the first time ever I'm commemorating it with my friends and maybe we will throw some salad! I'm excited about the year of the snake, I feel this will be a good one for everyone, no matter the previous news we shared with you guys here.
Let's hope to post this for the next 12 years and complete the whole cycle of VvtZ Zodiacs represented by the Chinese wheel!
In other news about what we're planning for this year ahead:
We opened a Patreon that will bring a lot more light on our world's lore and how we do game development, so if you're interested in the stories of our games and in starting your game development career this year (or maybe you're a game developer already!), there'll be load of relevant information about our journey and also tutorials!
Updates and fixes to Japanese language Localization Fixed hard crash when interacting with specific objects and NPCs in Doppelganger Breeding Grounds Fixed Save menu chapters displaying incorrectly Fixed Diamond Record achievement not triggering (to trigger, load a save with all achievements unlocked and jump once) Fixed Clericopter in Circuit Barricade West displaying as a Bawhale Fixed Samurai Prologue Collision issue Fixed Crafty Coyote giving out infinite skateboards Fixed Metalhead Rocket being unable to open Hat chest in the Greenhouse Fixed out of bounds on 2nd Prologue map Fixed Prince Chronus name missing string Fixed enemies softlocking themselves during phase changes (Pope Bossfight and possibly other bossfight crashes) Fixed Juggernaut Direct Punishment Rank 2 skill causing Softlocks Fixed Neon signs not always clearing surfaces before reusing them Fixed white flash indicator appearing during hitstop Fixed hitstop playing a frame too early Fixed Epimetheus Marionette skill crashing when used on characters with empty action slots. Fixed Landfill madman crashing the game if approached from the wrong direction Fixed Eternal Dome Octopi dropping weapon with missing strings Fixed out of bounds and door collision on Basilica Main Hall Fixed Stray kid in SWC having weird collision Fixed collision blocking damage tiles in Juggernaut Prologue Fixed 1 pixel on Cleriguards Fixed Landfill Madman turning into a Priestine if engaged in battle Fixed certain Sequencer Prologue fences not damaging players. Fixed Senpai-Sama gifting not working Fixed Alpaca Shop prices being incorrect Fixed Dealer Dagger blocking animation not showing Fixed Watts Alley Shortcut being accessible by Dealer IC-Bot dancer is back. Dealer no longer shows up in the workshop after being kidnapped. Fixed the player being pushed out of bounds after a fight against the Technocrat in the Sewers. Palace Laboratory doctors no longer come back to life. Fixed workshop lever repeated use putting up cinema bars Fixed Bobo being able to leave the SWC Chapel with Dealer in the party. Fixed Appendix Museum last screen locking you in if interacted with again. Fixed Chest in DBG not giving Juggernaut Rocket an item Barrel Brother room collision adjusted Disabled loadout swapping in fenrir fight Fixed Dealer Secondary Class selection preview animations displaying incorrectly Fixed Reaper weapon not having a blocking animation when used by Dealer Fixed Whip weapon not having a blocking animation when used by Dealer Rocket no longer talks about not leaving the Rootlands if hes not in the party Fixed Dealer Shop string not linebreaking correctly Menus can no longer be opened during chapter transitions Fixed Simon invading other Romance paths
The wait is over! Keylocker is available now on PC, Nintendo Switch, PS5, & Xbox Series X|S Join B0B0, Rocket, and the Doppelgangers in this turn-based rhythm JRPG where music is outlawed. Harness the power of sound and fight for your freedom Were so excited for you all to finally dive into this cyberpunk world and experience an adventure full of action, emotion, and comedy. Wed also love to hear your feedback, so please let us know what you think of your journey through Keylockers sonic revolution! Finally, If you encounter any bugs while playing, please let us know what you encountered here: https://docs.google.com/forms/d/e/1FAIpQLSciR71sWwHvz4leCqARuXoQJdCdT8CuOiuTza-M4ghmxHp1fA/viewform?usp=sf_link Thank you all for joining us in this journey [previewyoutube=v5CsTv2zpcA;full][/previewyoutube]
The wait is over :microphone::sparkles: Keylocker will launch on September 18 on PC, Nintendo Switch, PS5, and Xbox! Prepare to dive into the genre-defying cyberpunk world, where music is outlawed, and only the bold dare to rebel. Lead B0B0 and her crew in a rhythmic battle to bring back freedom and melody to the stars. Mark your calendars, tune your guitars, and get ready to rock! :guitar::sparkles: https://serenityforge.com/games/keylocker
Keylocker is participating in Steam Next Fest, and we're bringing you a new demo and a playthrough with live commentary. Catch a broadcast with the development team, Nana Moon, Elektrobear, and Anglerman! Dive into the world of Keylocker, where you will experience a unique blend of turn-based strategy, cyberpunk aesthetics, and rhythm games. Well guide you through the games innovative mechanics, character customization, and thrilling story set in a dystopian future. Get a sneak peek at what's to come. Join us on June 12th at 11 am PT to see the new demo and wishlist the game!
Hello Doppelgangers, It was my birthday yesterday, but Im the one bringing the gifts today because I have some exciting news to announce - and a brand new trailer to go with it! First off - Keylocker is launching in Summer 2024. Thats very soon, and we cant wait to share B0B0s full journey across Saturn with you. Right now were putting the finishing touches on the game, preparing for all of the marketing work that goes into launch, and getting Keylocker ready for porting. And speaking of consoles, our second announcement Keylocker will also be coming to Xbox at launch! We got to announce this news today at an ID@Xbox event which is pretty big for us, this event is quite eventful, after all! The revolution to overthrow the Saturnian Satellites needs as many people as possible, and now gamers on Xbox can join the rebellion. Finally, our last piece of news today: Keylocker will be published by Serenity Forge. Theyve already worked on the console releases of Virgo Versus the Zodiac last year, and their resources and efforts have been tremendously helpful in freeing up the Moonana Games team to focus on development. Id like to give a special thanks to our producer Tim who has been fighting all the odds for us on the forefront of this development! Its been hard for everyone and hes been making it a tad easier! We wont take up any more of your time with words here, now feast your eyes and ears on Keylockers new trailer, featuring the haunting vocals of Psamathes and stunning animation by TARA#376: [previewyoutube=PiK18j7KFuk;full][/previewyoutube] Thank you for all of your support during the long road of developing Keylocker. Well have more about the games launch to share in the near future. In the meantime, stay tuned and tell your friends about Keylocker!
Hello Doppelgangers,
Things have been busy as always here in Moonana HQ, let's start with some basic news roundup.
We have started working on the "Make your NPCs" tier so if you haven't already filled out your Design Form, make sure and do that. If you didn't receive the E-mail with the Design form, send us a message here and we will try and figure that out for you.
These are some of the NPCs we worked on for the backers, don't they all look marvelous???
We will show more thoroughly later on the process of creation of the NPCs, their animations and the NPCs in game as well!
And for anyone sending us messages about the Switch copies or wanting to make any changes, do not fret, we got you covered, just wait a little bit longer for now, since we're currently preparing for a big trip to Japan to showcase Keylocker at Bitsummit! We are capable to cover those trips to expose the game to more fans around the globe thanks to you guys help!
In other news we recently crossed 36.000 wishlists and 10.000 demo downloads on Steam. We've had a lot more exposure and interest since you helped us succeed here on Kickstarter, thank you sincerely for that!!
Over on the Moonana Youtube Channel we have been uploading some new videos including a Q&A Video, a Narrated Gameplay Preview, a Moonana Radio Station and the songs from the Keylocker Demo.
We also have some interviews to share with you! The GameMaker blog interviewed Nana in June and we were featured in the January 2022 edition of PLAY Magazine
Here are some updates from Twitter where Nana frequently shares behind the scenes glimpses at the development of Keylocker:
Behind the Scenes look at the Sewers Battlezones
[url=https://twitter.com/moonana_/status/1544815247244103681]Fancy Schpliiim effect animation
Twin Bossfight Mechanics
Some portraits from Keylocker
How it started vs How its going
Hello Doppelgangers,
Today we have for you the third interview in the Developer Interview series.
But first, here are some things you might have missed over the week.
Over on Twitter, we got a look at the first screenshot from the beginning of Keylocker development in comparison to what we are working on today.
We also showed off some Portraits from the game for Portfolio Day as well as a closer look at the Ziggurat from last week!
Meanwhile on Youtube, the Keylocker Demo OST continues to trickle out day by day, all curated into this wonderful Playlist.
We also posted this Short from some of the videos we recorded during PAX East.
Last week I alluded to some upcoming travel and now we can officially confirm that the Moonana Team will be attending Bitsummit X-Roads 2022 on August 6-7 in Kyoto, Japan. We will do our best to bring back something interesting from this trip!
Now, onto the Developer Interview!
What's your favorite Keylocker character?
Rocket!! He's just a funny guy having a good time, and hell, so am I.
Which class are you picking and why?
I'm picking Hacker, the electric attacks are objectively the coolest and Hacker gives you a bunch of options to power them up. Also you get to wear a TV as a hat. What more could you want?
What's your favorite part of your work for Keylocker's development?
Seeing everything come together. Most of what I'm working on are just systems and tools and stuff devoid of context, and being able to see all of the things we've all worked on getting put into place to form an actual Game is the coolest thing in the world to me. When we were getting the demo put together, getting to actually play it without staring at a debugger, without teleporting all over the place and skipping everything, without all the crazy debug text visible, like actually stepping back and getting to experience it like a player would, it's just like, "damn, this game is sick as hell, huh?" Just a really cool feeling.
What's the toughest part?
Localization. :( It's easy to think that it's just switching the scripts out for each language, but having to do localization work gave me a new appreciation for it in other games. Making sure every part of the UI looks right for each language and even just making sure your systems can handle these other languages at all, it's an absolutely enormous amount of extra work. It's definitely worth it though, I love seeing people across the globe who would otherwise not get a chance to enjoy our games being able to get the full experience.
What are you most looking forward to working on in the future for Keylocker's development?
Now that a lot of the base systems and all the other boring stuff is mostly out of the way I'm excited to work on stuff to make the game come alive the way we want it to. For RPGs specifically, the core gameplay like fights and things like that are important but everything in-between is what you end up experiencing the most of, I'm looking forward to making sure everything feels great and looks as good as we want it to.
That's it for this week, next week we will have Elektrobears Interview and after that we will be in Japan!
Hello Doppelgangers, Today we have for you the second interview in the Developer Interview series. But first, here are some things you might have missed over the week. https://www.youtube.com/watch?v=fwBUmbORN0U Last month we took Questions from the Moonana Discord Community and Nana has been hard at work answering them. We've put together a Gameplay Video with a mix of commentary by Nana and the Questions and Answers. We hope you enjoy! For those of you who prefer DRM-Free video game ownership, we recently released Virgo Versus The Zodiac on GOG.com. Back over on the Moonana Games Youtube Channel, we started a Radio livestream, playing the soundtracks from all the Moonana Games. While the livestream is currently down so we can stream gameplay to the Store Page over the weekend, it will be returning on Monday morning so you can look forward to that. If you still want to listen to some music we have a VOD of the stream available here and we have also started posting the music from the Keylocker Demo separately on the channel as well. All of it will be nicely curated into this Youtube Playlist with new songs being added every day for the next two weeks. We will also be traveling soon, so don't forget to Subscribe if you want to catch some highlights from the trip. Over on the Moonana Twitter, we have two posts of interest for you. Behind the Scenes look at the making of the Ziggurat Fancy sshhhhplim! effect That's all from us today on the news front.
Hello Doppelgangers, Starting today, we will be doing a regular update blog here on Steam, featuring Developer Interviews, Character and Class Spotlights, Kickstarter Progress Updates and other updates about more general things happening in the Moonanaverse. The Developer Interviews are from our Kickstarter, so bear with us as we collect all things Keylocker into one place on the internet. And if you haven't already, please join the Moonana Discord! Here's some things you might have missed this month: Behind the scenes look at new bossfight mechanics Behind the scenes look at new area with grids laid out Nana was interviewed by the GameMaker Blog for Brazil Week We showcased Keylocker in the Guerilla Collective Showcase! Here's the Narrated Gameplay Video from the event! https://www.youtube.com/watch?v=rx6GBLlU8jA
Hello Doppelgangers! We will be doing a Gameplay Livestream to celebrate our participation in this years LudoNarraCon! Hope to see you there!
Hello, fellow earthlings!
The Kickstarter for Keylocker is UP RIGHT NOW, We have a lot of cool rewards, like this one down below!
We will be streaming Gameplay of the new Keylocker demo during Gradient Convergence
Hello, fellow Saturnians!
I am Nana Moon, the lead developer at Moonana, and your friendly Alpaca and I have a special announcement today I hope to be brief!
First, Virgo Versus The Zodiac is now being self published by Moonana, so expect news for this game this year!
Keylocker | Turn Based Cyberpunk Action will be having a Kickstarter crowdfunding campaign from 22nd September to 22nd October, 2021! There will be a lot of physical rewards and fun stuff for everyone, as well as a Demo release together with the campaign.
We will be streaming gameplay from the Sequencer class and our first Dev Diary for the duration of IWOCon.
Hello, everyone! We are streaming Keylocker | Turn Based Cyberpunk Action Sequencer route! Each class has a different intro to the story and this is Sequencer's playthrough and intro!
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