





Hello Doppelgangers, Starting today, we will be doing a regular update blog here on Steam, featuring Developer Interviews, Character and Class Spotlights, Kickstarter Progress Updates and other updates about more general things happening in the Moonanaverse. The Developer Interviews are from our Kickstarter, so bear with us as we collect all things Keylocker into one place on the internet. And if you haven't already, please join the Moonana Discord! Here's some things you might have missed this month: Behind the scenes look at new bossfight mechanics Behind the scenes look at new area with grids laid out Nana was interviewed by the GameMaker Blog for Brazil Week We showcased Keylocker in the Guerilla Collective Showcase! Here's the Narrated Gameplay Video from the event! https://www.youtube.com/watch?v=rx6GBLlU8jA
Developer Interview time!
Introducing to you guys, we'll be having Developer Interviews with the whole team (contractors included!) about our work for Keylocker and personal opinion on the game! I hope you guys enjoy these! I'll start!

(this is me in my human form, which I transform into to use a computer. Computers were not made for Alpacas yet, you see....) Who's your favorite Keylocker character? Ivy, Dealer's girlfriend. Her plotline is a beast that I'm super excited to unleash. Which class are you picking and why? Hacker into Cyberwalker (+samurai) or Terminator (+juggernaut) would be cool. Big mage energy up here, but I want to try Terminator a lot because the hat is cool and Axes, gotta love me some Axe energy. What's your favorite part of your work for Keylocker's development? I like finding bugs that no one found before, makes me feel special. I also like to think of the "emotional big plot points", crafting those is very satisfying when I see them coming to life from that small idea in my head that's barely comprehensible to something bigger than my own brain could ever think of. Also adding long hair to every single character is always nice. What's the toughest part? I think UI experience, since it has to do with this entity outside of me that is the player. Everything else I do is very self indulgent and I do whatever I want, but the UI needs to be crafted for the player, since it's a "portal of comprehension" between the game and the player's mind. I'm also constantly fighting Anglerman over how much information must be given in UI since he wants all the information there but there's no SPACE, so it's hard...!! What are you most looking forward to working on in the future for Keylocker's development? I want to work on the last areas, I love starting and finishing things, so having these two stages of development crafted makes me tranquil and happy. Making the final bossfights etc, yeah that's dope! I hope this time we won't do final bosses that will be too easy due to players going wild on grinding. That's it from me this time, next up we will have Anglerman! Look forward to that!
[ 2022-07-02 11:07:32 CET ] [ Original post ]
🎮 Full Controller Support
Also by Moonana:
https://store.steampowered.com/app/920320/Virgo_Vs_The_Zodiac/https://store.steampowered.com/app/1450650/Osteoblasts/
Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, BOBO. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into the network to bring an end to this corrupt system, for better or worse.
Features:
- Control Electricity with your own music! Transform it into attack or defense as needed, swapping between different movesets and tactics.
- Classic Turn Based Combat with a twist: Real Time execution of moves in rhythm game style, aim your shots, time your attacks, parry and block your enemies in this unforgiving planet.
- No Random-Encounters; fight your enemies head-on with seamless in world battles inspired by Chrono Trigger.
- Befriend the citizens, or betray them, hacking into their profiles to acquire resources or to change the course of the story with multiple endings.
- Play with your band to the friends you made at the Music Show minigame, featuring compositions by Elektrobear (Momodora, Virgo Versus The Zodiac), voiced by Psamathes.
- But watch out on the Danger Meter! The all-ears church-police will certainly come after devious denizens who do not respect the Law of Silence.
- Completely customize your characters with a great variety of equipment; unlock special Talents using the Keys harvested from enemies you DELETE in combat.
- Unique interactions with every object of the world: exploring Saturn can lead to secrets, rewards or entire pieces of knowledge about the planet.
Story:
| Saturn, Anno 801. || Music is banned for 141 years now. |
B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesn't quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 hears news of a newfound music robot that'll fit right in her illegal band as a drummer. Rebelling against the corrupt system using music is the only thing she knows how to do well and she only needed a drummer to join her pack of misfits. With every piece in place, she's out to break some laws, and discover the truth behind the essence of music, the Keylocker.
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