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Patch #033115 Released

Good morning, fellow backers! As many of you know, a couple of weeks ago we released the current version of After Reset RPG on Steam Early Access (SEA). As I promised, from this moment on each of our updates will coincide with the release of a new patch. These patches need to show serious additions or corrections that were completed (by the team) between updates. Today's update is dedicated to addressing the game's first week on SEA, other game development news, and a small contest that was created for our Kickstarter backers and Co-Founders only, which we'll talk about towards the end.

PATCH #033115 RELEASED!



Some of our backers may have noticed that your Steam application After Reset RPG was updated on Tuesday, March 31. Although you can read all the patch notes in PatchNotes.txt (which is in your game folder), I'd like to publish the full list of changes in this update so that any future backers can follow our chronological process from start to finish. After Reset RPG, Patch Notes #033115 Released on Tuesday, March 31, 2015 FIXES: Technical: • Fixed an error in the application launcher for the WIN 32 version. User Interface: • Highlighting system fixed to produce exponentially transparent aura. • ESC hotkey now returns back to previous menu in the main menu. Audio: • Fixed an issue with the voice of the Prologue narration. Miscellaneous: • Fixed the text of narration. • General description for skills amended. • Strength STAT description edited (now it says the Strength affects chances to force opening mechanical locks). FEATURES & CHANGES: Gameplay: • Door scripts added (with 4 possible stages open/close/locked/sealed). However, you can't hack/lockpick/brake doors yet. Use ALT+Z to change the stages of the doors for tests. • Tutorial pop-ups added. Mechanics: • Character speed (walk/run) adjusted to SACPIC mechanics (30/15ft per round for Humans). User Interface: • "Game Paused" message is added when you pause the game by pressing spacebar. • "Game Over" screen for Gyes added. Use ALT+P for suicide and test. • In-game date/time panel added. • In-game skill panel added. • In-game log panel added. Graphics: • New Loading Screen arts for the Special Facility level added (they depends on character’s gender selected). • Animations for normal walk/run (for Humans) added. If your character, your human allies, human NPCs have less than 10% of their HP, they will use that shambling animation. Audio: • Footsteps system added with majority of footsteps sounds. • Gyes doors sounds added (open/close/locked/sealed). • All in game sounds are bonded to SFX volume control. • Various game-over narrations added. • ECLCC and Plasma Reactor sounds added. • When the game is paused music and all sounds except UI is muted at 50%. • Game Over music added. Miscellaneous: • Laboratory CCP-5 room completed (capsules, engines, infrastructure added).
COMMENTS: About shambling animation. During the game you be able to identify HP of enemies only if you got and set relevant augmentation for your CORE-7 implant. Without it you will be able to see the general state of the enemy (Uninjured/Barely Injured/Injured/Badly Injured/Near Death/Dead). That shambling animation will help you to identify the most injured human enemies. As well as it should attract your attention to your wounded allies and help them in time. Beyond that, it should bring more realism and fun, I believe. About doors. Every door in the game might have one of the 4 states: 1. Unlocked. You can open/close it without obstacles. You can also break the lock of the door to make it Broken or Sealed. 2. Locked. You can't open/close locked door. You need to use your skill Lockpick to unlock it first if the lock is mechanical); or to use Science skill to hack the lock if is electronic. You can also try to open mechanical locks/doors by force (your Strength STAT affects the results). You can't open electronic locks by rough force. Beyond that, you can break the lock of the door to make it Broken or Sealed. 3. Broken. You need to repair the broken lock before opening it (if the lock was unlocked before you broke it) or before picking/hacking it (if the lock was locked before you broke it). 4. Sealed. There is nothing you can do with this lock. If it is the door sealed - proper explosives are your only chances to cope with this door. You can ask: why should break any unlocked door? why should I seal it? The answers are in the game-play context. E.g. you can break the door control panel to seal something (or someone) inside. Considering something (or someone) killed almost all personnel at the advanced military base, the brain and smarts of the gamer are the only chance to survive for your character. Guys, please, keep in mind: despite the skills are displayed correctly you can’t use them yet in this build. We are adding their activation in the future builds step by step with relevance to our in game tutorial pop ups.

CO-FOUNDER STATUSES FOR STEAM EARLY ACCESS BACKERS



Almost 4,000 people added us to their wish lists the first week that the game was on Steam. Fifty of them supported us financially by purchasing the SEA. Of course, some of them have probably been following the game and waiting for us to start accepting payments. But most of them are new members of our community and we would like to say: "Thank you, guys! And welcome aboard!" This is the first news for you. If you are just now joining us you may not know that we try hard to make our dedicated fans happy. We don't do this for marketing or PR reasons; we simply want to show our gratitude. I didn't announce this part in the news on purpose, but if you have purchased After Reset RPG on SEA before this news came out, you can receive a Co-Founder status for free! To tell you the truth, this feature is not for sale and is only given out on very special occasions. It gives you access to avatars and the closed parts of our forum with additional content. You can read more about the Co-Founder status here: http://www.afterreset.com/forum/showthread.php?t=274 In order to receive the Co-Founder status: - Make sure that you purchased After Reset RPG on SEA BEFORE the release of this article. - Send us a screenshot or any other document proving the date of purchase of After Reset RPG on SEA. - Send us the name of your forum account (not your Steam account) that you want us to set to Co-Founder status. Guys, thank you again for believing in us, supporting us, and writing all of your honest reviews on Steam.

A BIT ABOUT STEAM EA:



So, it has happened! The first week of being on Steam was as emotional as going up Mt. Calvary, but we are here! Honestly, guys, we couldn't have gotten to this point without your support. Right now, many are asking why we released the game on Steam without having finished the Prologue. The reasons behind this decision lay in the fact that we have already started using SEA for distribution management. No more '5 days to prepare, upload, update, fix' for each separate platform (Windows, Linux and Mac). Build synchronization in the folders of my computer happens practically automatically now. By the way, this factor allowed us to fix the problem with loading the game on 32-bit Windows in one day. This means that if you guys run into a serious bug, we will be able to fix it right away and you won't have to wait for half a month for the next patch to come in.READ MORE...


[ 2015-04-01 18:09:39 CET ] [ Original post ]

Patch #033115 Released

Good morning, fellow backers! As many of you know, a couple of weeks ago we released the current version of After Reset RPG on Steam Early Access (SEA). As I promised, from this moment on each of our updates will coincide with the release of a new patch. These patches need to show serious additions or corrections that were completed (by the team) between updates. Today's update is dedicated to addressing the game's first week on SEA, other game development news, and a small contest that was created for our Kickstarter backers and Co-Founders only, which we'll talk about towards the end.

PATCH #033115 RELEASED!



Some of our backers may have noticed that your Steam application After Reset RPG was updated on Tuesday, March 31. Although you can read all the patch notes in PatchNotes.txt (which is in your game folder), I'd like to publish the full list of changes in this update so that any future backers can follow our chronological process from start to finish. After Reset RPG, Patch Notes #033115 Released on Tuesday, March 31, 2015 FIXES: Technical: Fixed an error in the application launcher for the WIN 32 version. User Interface: Highlighting system fixed to produce exponentially transparent aura. ESC hotkey now returns back to previous menu in the main menu. Audio: Fixed an issue with the voice of the Prologue narration. Miscellaneous: Fixed the text of narration. General description for skills amended. Strength STAT description edited (now it says the Strength affects chances to force opening mechanical locks). FEATURES & CHANGES: Gameplay: Door scripts added (with 4 possible stages open/close/locked/sealed). However, you can't hack/lockpick/brake doors yet. Use ALT+Z to change the stages of the doors for tests. Tutorial pop-ups added. Mechanics: Character speed (walk/run) adjusted to SACPIC mechanics (30/15ft per round for Humans). User Interface: "Game Paused" message is added when you pause the game by pressing spacebar. "Game Over" screen for Gyes added. Use ALT+P for suicide and test. In-game date/time panel added. In-game skill panel added. In-game log panel added. Graphics: New Loading Screen arts for the Special Facility level added (they depends on characters gender selected). Animations for normal walk/run (for Humans) added. If your character, your human allies, human NPCs have less than 10% of their HP, they will use that shambling animation. Audio: Footsteps system added with majority of footsteps sounds. Gyes doors sounds added (open/close/locked/sealed). All in game sounds are bonded to SFX volume control. Various game-over narrations added. ECLCC and Plasma Reactor sounds added. When the game is paused music and all sounds except UI is muted at 50%. Game Over music added. Miscellaneous: Laboratory CCP-5 room completed (capsules, engines, infrastructure added).
COMMENTS: About shambling animation. During the game you be able to identify HP of enemies only if you got and set relevant augmentation for your CORE-7 implant. Without it you will be able to see the general state of the enemy (Uninjured/Barely Injured/Injured/Badly Injured/Near Death/Dead). That shambling animation will help you to identify the most injured human enemies. As well as it should attract your attention to your wounded allies and help them in time. Beyond that, it should bring more realism and fun, I believe. About doors. Every door in the game might have one of the 4 states: 1. Unlocked. You can open/close it without obstacles. You can also break the lock of the door to make it Broken or Sealed. 2. Locked. You can't open/close locked door. You need to use your skill Lockpick to unlock it first if the lock is mechanical); or to use Science skill to hack the lock if is electronic. You can also try to open mechanical locks/doors by force (your Strength STAT affects the results). You can't open electronic locks by rough force. Beyond that, you can break the lock of the door to make it Broken or Sealed. 3. Broken. You need to repair the broken lock before opening it (if the lock was unlocked before you broke it) or before picking/hacking it (if the lock was locked before you broke it). 4. Sealed. There is nothing you can do with this lock. If it is the door sealed - proper explosives are your only chances to cope with this door. You can ask: why should break any unlocked door? why should I seal it? The answers are in the game-play context. E.g. you can break the door control panel to seal something (or someone) inside. Considering something (or someone) killed almost all personnel at the advanced military base, the brain and smarts of the gamer are the only chance to survive for your character. Guys, please, keep in mind: despite the skills are displayed correctly you cant use them yet in this build. We are adding their activation in the future builds step by step with relevance to our in game tutorial pop ups.

CO-FOUNDER STATUSES FOR STEAM EARLY ACCESS BACKERS



Almost 4,000 people added us to their wish lists the first week that the game was on Steam. Fifty of them supported us financially by purchasing the SEA. Of course, some of them have probably been following the game and waiting for us to start accepting payments. But most of them are new members of our community and we would like to say: "Thank you, guys! And welcome aboard!" This is the first news for you. If you are just now joining us you may not know that we try hard to make our dedicated fans happy. We don't do this for marketing or PR reasons; we simply want to show our gratitude. I didn't announce this part in the news on purpose, but if you have purchased After Reset RPG on SEA before this news came out, you can receive a Co-Founder status for free! To tell you the truth, this feature is not for sale and is only given out on very special occasions. It gives you access to avatars and the closed parts of our forum with additional content. You can read more about the Co-Founder status here: http://www.afterreset.com/forum/showthread.php?t=274 In order to receive the Co-Founder status: - Make sure that you purchased After Reset RPG on SEA BEFORE the release of this article. - Send us a screenshot or any other document proving the date of purchase of After Reset RPG on SEA. - Send us the name of your forum account (not your Steam account) that you want us to set to Co-Founder status. Guys, thank you again for believing in us, supporting us, and writing all of your honest reviews on Steam.

A BIT ABOUT STEAM EA:



So, it has happened! The first week of being on Steam was as emotional as going up Mt. Calvary, but we are here! Honestly, guys, we couldn't have gotten to this point without your support. Right now, many are asking why we released the game on Steam without having finished the Prologue. The reasons behind this decision lay in the fact that we have already started using SEA for distribution management. No more '5 days to prepare, upload, update, fix' for each separate platform (Windows, Linux and Mac). Build synchronization in the folders of my computer happens practically automatically now. By the way, this factor allowed us to fix the problem with loading the game on 32-bit Windows in one day. This means that if you guys run into a serious bug, we will be able to fix it right away and you won't have to wait for half a month for the next patch to come in.READ MORE...


[ 2015-04-01 18:09:39 CET ] [ Original post ]

After Reset RPG
Black Cloud Studios Developer
Black Cloud Studios Publisher
2015-03-09 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
Very Negative (153 reviews)
The Game includes VR Support
Public Linux Depots:
  • After Reset RPG LIN [2.15 G]
Available DLCs:
  • After Reset RPG: graphic novel 'The Fall Of Gyes'
After Reset RPG is an old-school hardcore sci-fi post-apocalyptic roleplaying game. You can expect: a post-apocalyptic open world developed with scientific realism, a nonlinear story with the freedom of choice and a ton of branches and endings, and hardcore game mechanics in the best traditions of classic CRPGs. Explore the devastated ruins of the dead planet and forge your story, Commander!

'THE FALL OF GYES' GRAPHIC NOVEL
A free preview of our graphic novel "The Fall of Gyes", prequeling the game, can be found in your Steam installation location for After Reset RPG (e.g. C:/Program Files/Steam/SteamApps/common/After Reset RPG).

KEEP IN MIND:
The current version of the Prologue is not finished yet. By purchasing our Early Access you are formally buying the game in current stage of development and any further updates till the final version. Although, the most important - you are actually supporting the development of our game and its quality.

Beyond that, feel free to check our first tech build which we made back in 2014 for Win/Mac/Lin: for free on Steam.

THE BUILD YOU ARE RUNNING INCLUDES THE CHARACTER CREATION, RELEVANT MECHANICS, INTRO AND STORY MOVIES, SPECIAL FACILITY LEVEL, SCIENCE FACILITY LEVEL, GROUND LEVEL, CAVE, CHARACTER INTEGRATION, SKILLS USING, CHARACTER LIST, INVENTORY, APPAREL, CHARACTER MOVEMENT, THE FOG OF WAR AND RELEVANT SACPIC MECHANICS, HIGHLIGHTING SYSTEM, TAG SYSTEM, VARIOUS WORLD INTERACTION, ETC.

WE EXPAND AND GROW THIS BUILD WITH EVERY COMING PATCH. TO TRACK OUR PROGRESS, PLEASE, CHECK OUR WEBSITE WWW.AFTERRESET.COM AND YOUR PATCHNOTES.TXT.

BY PURCHASING EARLY ACCESS YOU ARE REALLY SUPPORTING THE DEVELOPMENT OF OUR GAME AND ITS QUALITY.
THANK YOU, THIS GAME WOULD NEVER BECOME A REALITY WITHOUT SUCH GAMERS/BACKERS LIKE YOU.

NOTE ON EARLY ACCESS ALPHA:
After Reset RPG is currently in Early Access on Steam. With a fully transparent approach to game design and development we showed through the whole time of development and being the same gamers like the most of you, we work on RPG of our dream. After Reset RPG: Early Access is your chance to bring our mutual game to reality.

As you can see on our official we site, since the beginning we've toiled and released transparent updates every 2-3 weeks almost. Those who choose to purchase Early Access should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of After Reset RPG and be a part of shaping its future.

* * *

Thanks for your support and thanks for rooting for us, guys!
We've never reached the stage we're in without your support, trust, patience and faith.

Sincerely,
Richard.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later (32 or 64 bit)
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTS 260 or Radeon HD 4850 (512 MB VRAM)
  • Storage: 20 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or later (64 bit)
  • Processor: Intel Core i5 series or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 980 Series or Radeon equivalent (4096 MB VRAM)Network: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

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