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Hi, guys! This monthly news and update should be the last one before the Prologue release. If you're our backer or Co-Founder, please, read the full version of it on Kickstarter which comprises the usual patch notes and most of the NDA-stuff I’ve shared with Co-Founders on the forum after the previous update. This NDA material includes: • Our current state of affairs. • Money and issues results report. • Our plan for the prologue release. • The future of the After Reset development. • Preview of the article "Developing AR RPG, the Prologue: Debriefing" I’d like to post it after the Prologue release in October. • Preview of the article "Developing After Reset: Tips, Insights for Indie Devs" another article specified for indie developers. It consists of concise data on the common issues we and our colleagues faced during the development, our conclusion and solutions we applied. Those issues are something that all indie devs must meet and have to deal with at one time or another. Right after the Co-Founders, I’d like to share all that data with you before it is made open public to receive your feedback, impressions, thoughts and advice (in case you have one) before making another solid step.
Hi, guys! This monthly news and update should be the last one before the Prologue release. If you're our backer or Co-Founder, please, read the full version of it on Kickstarter which comprises the usual patch notes and most of the NDA-stuff Ive shared with Co-Founders on the forum after the previous update. This NDA material includes: Our current state of affairs. Money and issues results report. Our plan for the prologue release. The future of the After Reset development. Preview of the article "Developing AR RPG, the Prologue: Debriefing" Id like to post it after the Prologue release in October. Preview of the article "Developing After Reset: Tips, Insights for Indie Devs" another article specified for indie developers. It consists of concise data on the common issues we and our colleagues faced during the development, our conclusion and solutions we applied. Those issues are something that all indie devs must meet and have to deal with at one time or another. Right after the Co-Founders, Id like to share all that data with you before it is made open public to receive your feedback, impressions, thoughts and advice (in case you have one) before making another solid step.
Hi, guys!
I’m glad to announce another monthly report for you with a bunch of good news as always. From this update you can familiarize with the patch notes, Ivy retrospective development, fresh money & issues report for our Co-Founders, an offer for you to get your own Co-Founder status from SEA, receive a free copy of the TFoG game on Steam, listen to a new OST music track “Raider’s Camp,” and check out some new lore representing the new faction.
Just open up a cold bear or a Coke and enjoy the update!
Hi, guys!
Im glad to announce another monthly report for you with a bunch of good news as always. From this update you can familiarize with the patch notes, Ivy retrospective development, fresh money & issues report for our Co-Founders, an offer for you to get your own Co-Founder status from SEA, receive a free copy of the TFoG game on Steam, listen to a new OST music track Raiders Camp, and check out some new lore representing the new faction.
Just open up a cold bear or a Coke and enjoy the update!
Hi guys,
Glad to know you're reading today's monthly report and even happier to bring you the following news: patch, estimated release date, fresh hard sci-fi lore.
Hi guys,
Glad to know you're reading today's monthly report and even happier to bring you the following news: patch, estimated release date, fresh hard sci-fi lore.
Hi, guys. In todays monthly news update weve got a juicy patch for the AR RPG, some fresh and inspiring statistics, and a bit of info about The Fall of Gyes app release on Steam. I know there are several dozen indie devs among our backers, as well as even more guys pondering about how to get into the industry with a personal project, and thats why Im so transparent about our stats, experiences, and insights that I hope will be useful to all of you.
Hi, guys. In today’s monthly news update we’ve got a juicy patch for the AR RPG, some fresh and inspiring statistics, and a bit of info about The Fall of Gyes app release on Steam. I know there are several dozen indie devs among our backers, as well as even more guys pondering about how to get into the industry with a personal project, and that’s why I’m so transparent about our stats, experiences, and insights that I hope will be useful to all of you.
Hi, guys!
Todays news is devoted to the development of the AR RPG over the last month, and some info about the upcoming TFoG app release. Since many of you found my hard sci-fi lore materials quite interesting (according to Reddit and statistics), Id like to share some more of that as well.
Hi, guys!
Today’s news is devoted to the development of the AR RPG over the last month, and some info about the upcoming TFoG app release. Since many of you found my hard sci-fi lore materials quite interesting (according to Reddit and statistics), I’d like to share some more of that as well.
Morning, guys! This Christmas update is devoted to our new patch that includes numerous tweaks and bug fixes. As well as the news about our TFoG graphic novel release, several personal thanks and cool article about armors design in video games.
Morning, guys! This Christmas update is devoted to our new patch that includes numerous tweaks and bug fixes. As well as the news about our TFoG graphic novel release, several personal thanks and cool article about armors design in video games.
Good morning, guys!
Today we are posting a fresh monthly patch/update with some curious stats from our Steam page.
Good morning, guys!
Today we are posting a fresh monthly patch/update with some curious stats from our Steam page.
Hi, guys! As I promised previously, were going back to monthly updates (SCRUM with 4 weeks sprint). You may have noticed that most tasks ("issues") left all concern programming. So, I'm hiring a couple extra programmers to speed up the development. I found them about 3 weeks ago, our lead programmer interviewed them, and each was given an assignment so we could test their skills. Well, one of them impressed us and has now joined our team. His task was one of the major GUI tasks involving Tag Panel programming (something you will see under any highlighted objects/creature/items). You can see his work in the new patch. There is another associate programmer still working on another task that well talk about again in the November patch.
Hi, guys! As I promised previously, we’re going back to monthly updates (SCRUM with 4 weeks sprint). You may have noticed that most tasks ("issues") left all concern programming. So, I'm hiring a couple extra programmers to speed up the development. I found them about 3 weeks ago, our lead programmer interviewed them, and each was given an assignment so we could test their skills. Well, one of them impressed us and has now joined our team. His task was one of the major GUI tasks involving Tag Panel programming (something you will see under any highlighted objects/creature/items). You can see his work in the new patch. There is another associate programmer still working on another task that we’ll talk about again in the November patch.
Morning, guys! It's been rat-racing for months and we haven't a day off since our last update. There are dozens of challenges and emergencies that we faced, and theyve all been sorted out. Ill share them with you as I did in our closed (backers only) report for our successfully completed project "The Fall of Gyes." Yet, even now I can say that we faced the themes core challenges: the human factor, and of course money (in keeping the quality of our indie development on AAA level). Similarly to our TFoG project, I more than doubled our collected funds from personal investments so we can keep the RPG dream alive and at the high level of quality we want. Likewise, as it was for the first project, its the fans who encouraged me to make such a dedicated decision. The support youve shown us on Steam Early Access even in our current stage of development made this an easy choice. We cant believe in the project less than our fans, right? Right before the release of this patch I found our archives of various builds of the game showing how the game would look like without your support. We'll share them in the next update. AiCola asked the relevant question on our Steam forum: "How much % of the prologue work is done?" I bet, everybody is concerned about it too. Well, about 87% of the prologue is done. Were at 95% completion for the programming side of things, and we have all models, dialogues, most of the voicing, audio, items, full gameplay, and full mechanics completed. We're back to assembling all that through programming right after posting this update. For now, heres a detailed list of what weve accomplished.
Morning, guys! It's been rat-racing for months and we haven't a day off since our last update. There are dozens of challenges and emergencies that we faced, and they’ve all been sorted out. I’ll share them with you as I did in our closed (backers only) report for our successfully completed project "The Fall of Gyes." Yet, even now I can say that we faced the theme’s core challenges: the human factor, and of course money (in keeping the quality of our indie development on AAA level). Similarly to our TFoG project, I more than doubled our collected funds from personal investments so we can keep the RPG dream alive and at the high level of quality we want. Likewise, as it was for the first project, it‘s the fans who encouraged me to make such a dedicated decision. The support you’ve shown us on Steam Early Access even in our current stage of development made this an easy choice. We can’t believe in the project less than our fans, right? Right before the release of this patch I found our archives of various builds of the game showing how the game would look like without your support. We'll share them in the next update. AiCola asked the relevant question on our Steam forum: "How much % of the prologue work is done?" I bet, everybody is concerned about it too. Well, about 87% of the prologue is done. We’re at 95% completion for the programming side of things, and we have all models, dialogues, most of the voicing, audio, items, full gameplay, and full mechanics completed. We're back to assembling all that through programming right after posting this update. For now, here’s a detailed list of what we’ve accomplished.
Good morning, fellow backers! As many of you know, a couple of weeks ago we released the current version of After Reset RPG on Steam Early Access (SEA). As I promised, from this moment on each of our updates will coincide with the release of a new patch. These patches need to show serious additions or corrections that were completed (by the team) between updates. Today's update is dedicated to addressing the game's first week on SEA, other game development news, and a small contest that was created for our Kickstarter backers and Co-Founders only, which we'll talk about towards the end.
Good morning, fellow backers! As many of you know, a couple of weeks ago we released the current version of After Reset RPG on Steam Early Access (SEA). As I promised, from this moment on each of our updates will coincide with the release of a new patch. These patches need to show serious additions or corrections that were completed (by the team) between updates. Today's update is dedicated to addressing the game's first week on SEA, other game development news, and a small contest that was created for our Kickstarter backers and Co-Founders only, which we'll talk about towards the end.
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