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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Morning, guys! It's been rat-racing for months and we haven't a day off since our last update. There are dozens of challenges and emergencies that we faced, and they’ve all been sorted out. I’ll share them with you as I did in our closed (backers only) report for our successfully completed project "The Fall of Gyes." Yet, even now I can say that we faced the theme’s core challenges: the human factor, and of course money (in keeping the quality of our indie development on AAA level). Similarly to our TFoG project, I more than doubled our collected funds from personal investments so we can keep the RPG dream alive and at the high level of quality we want. Likewise, as it was for the first project, it‘s the fans who encouraged me to make such a dedicated decision. The support you’ve shown us on Steam Early Access even in our current stage of development made this an easy choice. We can’t believe in the project less than our fans, right? Right before the release of this patch I found our archives of various builds of the game showing how the game would look like without your support. We'll share them in the next update. AiCola asked the relevant question on our Steam forum: "How much % of the prologue work is done?" I bet, everybody is concerned about it too. Well, about 87% of the prologue is done. We’re at 95% completion for the programming side of things, and we have all models, dialogues, most of the voicing, audio, items, full gameplay, and full mechanics completed. We're back to assembling all that through programming right after posting this update. For now, here’s a detailed list of what we’ve accomplished.
Morning, guys! It's been rat-racing for months and we haven't a day off since our last update. There are dozens of challenges and emergencies that we faced, and theyve all been sorted out. Ill share them with you as I did in our closed (backers only) report for our successfully completed project "The Fall of Gyes." Yet, even now I can say that we faced the themes core challenges: the human factor, and of course money (in keeping the quality of our indie development on AAA level). Similarly to our TFoG project, I more than doubled our collected funds from personal investments so we can keep the RPG dream alive and at the high level of quality we want. Likewise, as it was for the first project, its the fans who encouraged me to make such a dedicated decision. The support youve shown us on Steam Early Access even in our current stage of development made this an easy choice. We cant believe in the project less than our fans, right? Right before the release of this patch I found our archives of various builds of the game showing how the game would look like without your support. We'll share them in the next update. AiCola asked the relevant question on our Steam forum: "How much % of the prologue work is done?" I bet, everybody is concerned about it too. Well, about 87% of the prologue is done. Were at 95% completion for the programming side of things, and we have all models, dialogues, most of the voicing, audio, items, full gameplay, and full mechanics completed. We're back to assembling all that through programming right after posting this update. For now, heres a detailed list of what weve accomplished.
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