▶
Patch #123115 Released
FIXES: Graphics: • Character's emotions/alignment amended for showing on the custom-made characters. Interface: • Background scene for Charlist/Inventory changed. • Stealth Mode effect now doesn’t apply on character model in Charlist. Mechanics: • Current weight rounding in Charlist/Inventory amended. • Stacked usable items activation from hands fixed. FEATURES & CHANGES: Audio: • Unique sounds for putting on each type of apparel added. • Unique sounds for eating/drinking/inhaling added to relevant usable items. Gameplay: • Journal Records to PCs at Special Facility level added. • Journal Records to PCs at Science Facility level added. Interface: • Status bar for indication of using items added. • Character Stats List revised. • Fonts styles for in-game UI revised and unified. • UI for Journal Records section of the Charlist added. Mechanics: • Stack system for items in the Inventory added. • Stacked items used through the hand slots embedded. • Ability to use relevant items in Inventory added. • Journal mechanics added. Other: • Various usable items added into the char's Inventory. • Various equipable apparel items added into the char's Inventory.
IMPORTANT NOTES: If you regularly test our monthly patches please check out the Journal Records and Apparel that we've presented in this patch. Feel free to share your impressions and report any bugs we missed. During the font styles revision I've encountered the major issue why the GUI and fonts in it might looks small for the screen resolution different from 1920x1080 I use (and 56% of you, guys, use as well). The case was that despite I designed the scheme of the GUI for 1024-resolution and higher – it was meant to be no scaleable with the twisting of resolution. Though our programmers made it so that it scales with the resolution different from 1080i. We'll fix that in the next update. So that the font and GUI elements will look on any resolution 30% bigger than GUI for Fallout Tactics (HD edition).
As you might see we've recently changed the logo of the studio. The fresh variant was born during the work on Fall of Gyes game app for App Store (as you might know one of our extra candidate for programmer vacancy has been working on it as a test). It turned out the new logo matched for publishing, designing and conceptual purposes. Here I should give my personal thanks to Kyndra from Apple support for attentive attitude and swift help in identification and resolving various issues on the fly. As well as I feel like to give my thanks to Maria for identifying several important issues on out Steam page (thanks to her we've also find out that our free tech demo on Steam can't be downloaded for some time... we work on the issue with Steam support).
I'm also quite glad to announce that The Fall of Gyes graphic novel is now available on ComiXology as of Wednesday, December 23, 2015. Just in time for Christmas! We've been working on it since the beginning of this year but we're very pleased to see it on the website. We're proud to have the experience under our collective belts, including everything from creation to physical production and worldwide distribution. We look forward to producing another one… I would also like to ask that everyone please share these links with your social cloud and help us raise awareness for the TFoG: http://bit.ly/1k4Nugq As always I'll post financial information and other relevant details in the upcoming months (ComiXology does not provides any stats till the quarter reports).
As you might already know, After Reset RPG is on the way to be the first hard sci-fi video game as opposed to most fast-food video game approaches designed for mainstream appeal. This imposes certain obligations and leads to realism in every part of our development. Finding ways to get these puzzle pieces to work together is often a difficult and time-consuming struggle. I'd like to show you some examples from popular games and myth-bust their flaws while sharing some information about our approach to hard sci-fi armor designs. First of all, I'd like to warn you that after reading the lore below you likely won't be able to play most of the modern games or watch most of the TV-shows without non-stop facepalms. Perhaps there is something to be said for stylization in these works, but just as classic movies show heroes unloading thousands of rounds from their Ak-47 without ever reloading, we can’t help but chuckle at the absurdity of such oversights. N.B. Here I'll show our hard sci-fi approach to armor design with U.G. Pacifier Body Armor (PBA). The screen above is the work in progress. It has recently past from engineering phase to product design phase (in our R&D process). READ MORE...
Christmas is a season of joy and love, but it's also a time for reflection. We think of those who are closest to our hearts, even though they may be far away in miles. We pause to give special thought to those in need, and to the universal bonds that link all gamers in brotherhood if not in blood. In doing so, we touch on something basic and good in the human spirit, a special grace that makes this a time of giving, and of forgiving - in short, good will toward men. As we give to one another, let us give of ourselves. For one of the lessons of Christmas is this: among greatest gifts to man is the gift of giving itself, and the more we give of ourselves the more of ourselves we have to give. Once again I'd like to thank everyone who contributed, posted, reviewed, and purchased After Reset as we could never have got this far without your support. Merry Christmas, and may the Force be with you! Sincerely, Richard.
[ 2015-12-30 23:46:05 CET ] [ Original post ]
Morning, guys! This Christmas update is devoted to our new patch that includes numerous tweaks and bug fixes. As well as the news about our TFoG graphic novel release, several personal thanks and cool article about armors design in video games.
PATCH NOTES #123115
FIXES: Graphics: • Character's emotions/alignment amended for showing on the custom-made characters. Interface: • Background scene for Charlist/Inventory changed. • Stealth Mode effect now doesn’t apply on character model in Charlist. Mechanics: • Current weight rounding in Charlist/Inventory amended. • Stacked usable items activation from hands fixed. FEATURES & CHANGES: Audio: • Unique sounds for putting on each type of apparel added. • Unique sounds for eating/drinking/inhaling added to relevant usable items. Gameplay: • Journal Records to PCs at Special Facility level added. • Journal Records to PCs at Science Facility level added. Interface: • Status bar for indication of using items added. • Character Stats List revised. • Fonts styles for in-game UI revised and unified. • UI for Journal Records section of the Charlist added. Mechanics: • Stack system for items in the Inventory added. • Stacked items used through the hand slots embedded. • Ability to use relevant items in Inventory added. • Journal mechanics added. Other: • Various usable items added into the char's Inventory. • Various equipable apparel items added into the char's Inventory.
IMPORTANT NOTES: If you regularly test our monthly patches please check out the Journal Records and Apparel that we've presented in this patch. Feel free to share your impressions and report any bugs we missed. During the font styles revision I've encountered the major issue why the GUI and fonts in it might looks small for the screen resolution different from 1920x1080 I use (and 56% of you, guys, use as well). The case was that despite I designed the scheme of the GUI for 1024-resolution and higher – it was meant to be no scaleable with the twisting of resolution. Though our programmers made it so that it scales with the resolution different from 1080i. We'll fix that in the next update. So that the font and GUI elements will look on any resolution 30% bigger than GUI for Fallout Tactics (HD edition).
BCS THANKS
As you might see we've recently changed the logo of the studio. The fresh variant was born during the work on Fall of Gyes game app for App Store (as you might know one of our extra candidate for programmer vacancy has been working on it as a test). It turned out the new logo matched for publishing, designing and conceptual purposes. Here I should give my personal thanks to Kyndra from Apple support for attentive attitude and swift help in identification and resolving various issues on the fly. As well as I feel like to give my thanks to Maria for identifying several important issues on out Steam page (thanks to her we've also find out that our free tech demo on Steam can't be downloaded for some time... we work on the issue with Steam support).
THE FALL OF GYES GRAPHIC NOVEL IS NOW AVAILABLE ON COMIXOLOGY
I'm also quite glad to announce that The Fall of Gyes graphic novel is now available on ComiXology as of Wednesday, December 23, 2015. Just in time for Christmas! We've been working on it since the beginning of this year but we're very pleased to see it on the website. We're proud to have the experience under our collective belts, including everything from creation to physical production and worldwide distribution. We look forward to producing another one… I would also like to ask that everyone please share these links with your social cloud and help us raise awareness for the TFoG: http://bit.ly/1k4Nugq As always I'll post financial information and other relevant details in the upcoming months (ComiXology does not provides any stats till the quarter reports).
IN-GAME ARMOR DESIGN MYTHS BUSTED
As you might already know, After Reset RPG is on the way to be the first hard sci-fi video game as opposed to most fast-food video game approaches designed for mainstream appeal. This imposes certain obligations and leads to realism in every part of our development. Finding ways to get these puzzle pieces to work together is often a difficult and time-consuming struggle. I'd like to show you some examples from popular games and myth-bust their flaws while sharing some information about our approach to hard sci-fi armor designs. First of all, I'd like to warn you that after reading the lore below you likely won't be able to play most of the modern games or watch most of the TV-shows without non-stop facepalms. Perhaps there is something to be said for stylization in these works, but just as classic movies show heroes unloading thousands of rounds from their Ak-47 without ever reloading, we can’t help but chuckle at the absurdity of such oversights. N.B. Here I'll show our hard sci-fi approach to armor design with U.G. Pacifier Body Armor (PBA). The screen above is the work in progress. It has recently past from engineering phase to product design phase (in our R&D process). READ MORE...
* * *
Christmas is a season of joy and love, but it's also a time for reflection. We think of those who are closest to our hearts, even though they may be far away in miles. We pause to give special thought to those in need, and to the universal bonds that link all gamers in brotherhood if not in blood. In doing so, we touch on something basic and good in the human spirit, a special grace that makes this a time of giving, and of forgiving - in short, good will toward men. As we give to one another, let us give of ourselves. For one of the lessons of Christmas is this: among greatest gifts to man is the gift of giving itself, and the more we give of ourselves the more of ourselves we have to give. Once again I'd like to thank everyone who contributed, posted, reviewed, and purchased After Reset as we could never have got this far without your support. Merry Christmas, and may the Force be with you! Sincerely, Richard.
[ 2015-12-30 23:46:05 CET ] [ Original post ]
Patch #123115 Released
FIXES: Graphics: Character's emotions/alignment amended for showing on the custom-made characters. Interface: Background scene for Charlist/Inventory changed. Stealth Mode effect now doesnt apply on character model in Charlist. Mechanics: Current weight rounding in Charlist/Inventory amended. Stacked usable items activation from hands fixed. FEATURES & CHANGES: Audio: Unique sounds for putting on each type of apparel added. Unique sounds for eating/drinking/inhaling added to relevant usable items. Gameplay: Journal Records to PCs at Special Facility level added. Journal Records to PCs at Science Facility level added. Interface: Status bar for indication of using items added. Character Stats List revised. Fonts styles for in-game UI revised and unified. UI for Journal Records section of the Charlist added. Mechanics: Stack system for items in the Inventory added. Stacked items used through the hand slots embedded. Ability to use relevant items in Inventory added. Journal mechanics added. Other: Various usable items added into the char's Inventory. Various equipable apparel items added into the char's Inventory.
IMPORTANT NOTES: If you regularly test our monthly patches please check out the Journal Records and Apparel that we've presented in this patch. Feel free to share your impressions and report any bugs we missed. During the font styles revision I've encountered the major issue why the GUI and fonts in it might looks small for the screen resolution different from 1920x1080 I use (and 56% of you, guys, use as well). The case was that despite I designed the scheme of the GUI for 1024-resolution and higher it was meant to be no scaleable with the twisting of resolution. Though our programmers made it so that it scales with the resolution different from 1080i. We'll fix that in the next update. So that the font and GUI elements will look on any resolution 30% bigger than GUI for Fallout Tactics (HD edition).
As you might see we've recently changed the logo of the studio. The fresh variant was born during the work on Fall of Gyes game app for App Store (as you might know one of our extra candidate for programmer vacancy has been working on it as a test). It turned out the new logo matched for publishing, designing and conceptual purposes. Here I should give my personal thanks to Kyndra from Apple support for attentive attitude and swift help in identification and resolving various issues on the fly. As well as I feel like to give my thanks to Maria for identifying several important issues on out Steam page (thanks to her we've also find out that our free tech demo on Steam can't be downloaded for some time... we work on the issue with Steam support).
I'm also quite glad to announce that The Fall of Gyes graphic novel is now available on ComiXology as of Wednesday, December 23, 2015. Just in time for Christmas! We've been working on it since the beginning of this year but we're very pleased to see it on the website. We're proud to have the experience under our collective belts, including everything from creation to physical production and worldwide distribution. We look forward to producing another one I would also like to ask that everyone please share these links with your social cloud and help us raise awareness for the TFoG: http://bit.ly/1k4Nugq As always I'll post financial information and other relevant details in the upcoming months (ComiXology does not provides any stats till the quarter reports).
As you might already know, After Reset RPG is on the way to be the first hard sci-fi video game as opposed to most fast-food video game approaches designed for mainstream appeal. This imposes certain obligations and leads to realism in every part of our development. Finding ways to get these puzzle pieces to work together is often a difficult and time-consuming struggle. I'd like to show you some examples from popular games and myth-bust their flaws while sharing some information about our approach to hard sci-fi armor designs. First of all, I'd like to warn you that after reading the lore below you likely won't be able to play most of the modern games or watch most of the TV-shows without non-stop facepalms. Perhaps there is something to be said for stylization in these works, but just as classic movies show heroes unloading thousands of rounds from their Ak-47 without ever reloading, we cant help but chuckle at the absurdity of such oversights. N.B. Here I'll show our hard sci-fi approach to armor design with U.G. Pacifier Body Armor (PBA). The screen above is the work in progress. It has recently past from engineering phase to product design phase (in our R&D process). READ MORE...
Christmas is a season of joy and love, but it's also a time for reflection. We think of those who are closest to our hearts, even though they may be far away in miles. We pause to give special thought to those in need, and to the universal bonds that link all gamers in brotherhood if not in blood. In doing so, we touch on something basic and good in the human spirit, a special grace that makes this a time of giving, and of forgiving - in short, good will toward men. As we give to one another, let us give of ourselves. For one of the lessons of Christmas is this: among greatest gifts to man is the gift of giving itself, and the more we give of ourselves the more of ourselves we have to give. Once again I'd like to thank everyone who contributed, posted, reviewed, and purchased After Reset as we could never have got this far without your support. Merry Christmas, and may the Force be with you! Sincerely, Richard.
[ 2015-12-30 23:46:05 CET ] [ Original post ]
Morning, guys! This Christmas update is devoted to our new patch that includes numerous tweaks and bug fixes. As well as the news about our TFoG graphic novel release, several personal thanks and cool article about armors design in video games.
PATCH NOTES #123115
FIXES: Graphics: Character's emotions/alignment amended for showing on the custom-made characters. Interface: Background scene for Charlist/Inventory changed. Stealth Mode effect now doesnt apply on character model in Charlist. Mechanics: Current weight rounding in Charlist/Inventory amended. Stacked usable items activation from hands fixed. FEATURES & CHANGES: Audio: Unique sounds for putting on each type of apparel added. Unique sounds for eating/drinking/inhaling added to relevant usable items. Gameplay: Journal Records to PCs at Special Facility level added. Journal Records to PCs at Science Facility level added. Interface: Status bar for indication of using items added. Character Stats List revised. Fonts styles for in-game UI revised and unified. UI for Journal Records section of the Charlist added. Mechanics: Stack system for items in the Inventory added. Stacked items used through the hand slots embedded. Ability to use relevant items in Inventory added. Journal mechanics added. Other: Various usable items added into the char's Inventory. Various equipable apparel items added into the char's Inventory.
IMPORTANT NOTES: If you regularly test our monthly patches please check out the Journal Records and Apparel that we've presented in this patch. Feel free to share your impressions and report any bugs we missed. During the font styles revision I've encountered the major issue why the GUI and fonts in it might looks small for the screen resolution different from 1920x1080 I use (and 56% of you, guys, use as well). The case was that despite I designed the scheme of the GUI for 1024-resolution and higher it was meant to be no scaleable with the twisting of resolution. Though our programmers made it so that it scales with the resolution different from 1080i. We'll fix that in the next update. So that the font and GUI elements will look on any resolution 30% bigger than GUI for Fallout Tactics (HD edition).
BCS THANKS
As you might see we've recently changed the logo of the studio. The fresh variant was born during the work on Fall of Gyes game app for App Store (as you might know one of our extra candidate for programmer vacancy has been working on it as a test). It turned out the new logo matched for publishing, designing and conceptual purposes. Here I should give my personal thanks to Kyndra from Apple support for attentive attitude and swift help in identification and resolving various issues on the fly. As well as I feel like to give my thanks to Maria for identifying several important issues on out Steam page (thanks to her we've also find out that our free tech demo on Steam can't be downloaded for some time... we work on the issue with Steam support).
THE FALL OF GYES GRAPHIC NOVEL IS NOW AVAILABLE ON COMIXOLOGY
I'm also quite glad to announce that The Fall of Gyes graphic novel is now available on ComiXology as of Wednesday, December 23, 2015. Just in time for Christmas! We've been working on it since the beginning of this year but we're very pleased to see it on the website. We're proud to have the experience under our collective belts, including everything from creation to physical production and worldwide distribution. We look forward to producing another one I would also like to ask that everyone please share these links with your social cloud and help us raise awareness for the TFoG: http://bit.ly/1k4Nugq As always I'll post financial information and other relevant details in the upcoming months (ComiXology does not provides any stats till the quarter reports).
IN-GAME ARMOR DESIGN MYTHS BUSTED
As you might already know, After Reset RPG is on the way to be the first hard sci-fi video game as opposed to most fast-food video game approaches designed for mainstream appeal. This imposes certain obligations and leads to realism in every part of our development. Finding ways to get these puzzle pieces to work together is often a difficult and time-consuming struggle. I'd like to show you some examples from popular games and myth-bust their flaws while sharing some information about our approach to hard sci-fi armor designs. First of all, I'd like to warn you that after reading the lore below you likely won't be able to play most of the modern games or watch most of the TV-shows without non-stop facepalms. Perhaps there is something to be said for stylization in these works, but just as classic movies show heroes unloading thousands of rounds from their Ak-47 without ever reloading, we cant help but chuckle at the absurdity of such oversights. N.B. Here I'll show our hard sci-fi approach to armor design with U.G. Pacifier Body Armor (PBA). The screen above is the work in progress. It has recently past from engineering phase to product design phase (in our R&D process). READ MORE...
* * *
Christmas is a season of joy and love, but it's also a time for reflection. We think of those who are closest to our hearts, even though they may be far away in miles. We pause to give special thought to those in need, and to the universal bonds that link all gamers in brotherhood if not in blood. In doing so, we touch on something basic and good in the human spirit, a special grace that makes this a time of giving, and of forgiving - in short, good will toward men. As we give to one another, let us give of ourselves. For one of the lessons of Christmas is this: among greatest gifts to man is the gift of giving itself, and the more we give of ourselves the more of ourselves we have to give. Once again I'd like to thank everyone who contributed, posted, reviewed, and purchased After Reset as we could never have got this far without your support. Merry Christmas, and may the Force be with you! Sincerely, Richard.
[ 2015-12-30 23:46:05 CET ] [ Original post ]
After Reset RPG
Black Cloud Studios
Developer
Black Cloud Studios
Publisher
2015-03-09
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
Very Negative
(153 reviews)
The Game includes VR Support
Public Linux Depots:
- After Reset RPG LIN [2.15 G]
Available DLCs:
- After Reset RPG: graphic novel 'The Fall Of Gyes'
After Reset RPG is an old-school hardcore sci-fi post-apocalyptic roleplaying game. You can expect: a post-apocalyptic open world developed with scientific realism, a nonlinear story with the freedom of choice and a ton of branches and endings, and hardcore game mechanics in the best traditions of classic CRPGs. Explore the devastated ruins of the dead planet and forge your story, Commander!
'THE FALL OF GYES' GRAPHIC NOVEL
A free preview of our graphic novel "The Fall of Gyes", prequeling the game, can be found in your Steam installation location for After Reset RPG (e.g. C:/Program Files/Steam/SteamApps/common/After Reset RPG).
KEEP IN MIND:
The current version of the Prologue is not finished yet. By purchasing our Early Access you are formally buying the game in current stage of development and any further updates till the final version. Although, the most important - you are actually supporting the development of our game and its quality.
Beyond that, feel free to check our first tech build which we made back in 2014 for Win/Mac/Lin: for free on Steam.
THE BUILD YOU ARE RUNNING INCLUDES THE CHARACTER CREATION, RELEVANT MECHANICS, INTRO AND STORY MOVIES, SPECIAL FACILITY LEVEL, SCIENCE FACILITY LEVEL, GROUND LEVEL, CAVE, CHARACTER INTEGRATION, SKILLS USING, CHARACTER LIST, INVENTORY, APPAREL, CHARACTER MOVEMENT, THE FOG OF WAR AND RELEVANT SACPIC MECHANICS, HIGHLIGHTING SYSTEM, TAG SYSTEM, VARIOUS WORLD INTERACTION, ETC.
WE EXPAND AND GROW THIS BUILD WITH EVERY COMING PATCH. TO TRACK OUR PROGRESS, PLEASE, CHECK OUR WEBSITE WWW.AFTERRESET.COM AND YOUR PATCHNOTES.TXT.
BY PURCHASING EARLY ACCESS YOU ARE REALLY SUPPORTING THE DEVELOPMENT OF OUR GAME AND ITS QUALITY.
THANK YOU, THIS GAME WOULD NEVER BECOME A REALITY WITHOUT SUCH GAMERS/BACKERS LIKE YOU.
NOTE ON EARLY ACCESS ALPHA:
After Reset RPG is currently in Early Access on Steam. With a fully transparent approach to game design and development we showed through the whole time of development and being the same gamers like the most of you, we work on RPG of our dream. After Reset RPG: Early Access is your chance to bring our mutual game to reality.
As you can see on our official we site, since the beginning we've toiled and released transparent updates every 2-3 weeks almost. Those who choose to purchase Early Access should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of After Reset RPG and be a part of shaping its future.
* * *
Thanks for your support and thanks for rooting for us, guys!
We've never reached the stage we're in without your support, trust, patience and faith.
Sincerely,
Richard.
'THE FALL OF GYES' GRAPHIC NOVEL
A free preview of our graphic novel "The Fall of Gyes", prequeling the game, can be found in your Steam installation location for After Reset RPG (e.g. C:/Program Files/Steam/SteamApps/common/After Reset RPG).
KEEP IN MIND:
The current version of the Prologue is not finished yet. By purchasing our Early Access you are formally buying the game in current stage of development and any further updates till the final version. Although, the most important - you are actually supporting the development of our game and its quality.
Beyond that, feel free to check our first tech build which we made back in 2014 for Win/Mac/Lin: for free on Steam.
THE BUILD YOU ARE RUNNING INCLUDES THE CHARACTER CREATION, RELEVANT MECHANICS, INTRO AND STORY MOVIES, SPECIAL FACILITY LEVEL, SCIENCE FACILITY LEVEL, GROUND LEVEL, CAVE, CHARACTER INTEGRATION, SKILLS USING, CHARACTER LIST, INVENTORY, APPAREL, CHARACTER MOVEMENT, THE FOG OF WAR AND RELEVANT SACPIC MECHANICS, HIGHLIGHTING SYSTEM, TAG SYSTEM, VARIOUS WORLD INTERACTION, ETC.
WE EXPAND AND GROW THIS BUILD WITH EVERY COMING PATCH. TO TRACK OUR PROGRESS, PLEASE, CHECK OUR WEBSITE WWW.AFTERRESET.COM AND YOUR PATCHNOTES.TXT.
BY PURCHASING EARLY ACCESS YOU ARE REALLY SUPPORTING THE DEVELOPMENT OF OUR GAME AND ITS QUALITY.
THANK YOU, THIS GAME WOULD NEVER BECOME A REALITY WITHOUT SUCH GAMERS/BACKERS LIKE YOU.
NOTE ON EARLY ACCESS ALPHA:
After Reset RPG is currently in Early Access on Steam. With a fully transparent approach to game design and development we showed through the whole time of development and being the same gamers like the most of you, we work on RPG of our dream. After Reset RPG: Early Access is your chance to bring our mutual game to reality.
As you can see on our official we site, since the beginning we've toiled and released transparent updates every 2-3 weeks almost. Those who choose to purchase Early Access should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of After Reset RPG and be a part of shaping its future.
* * *
Thanks for your support and thanks for rooting for us, guys!
We've never reached the stage we're in without your support, trust, patience and faith.
Sincerely,
Richard.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later (32 or 64 bit)
- Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTS 260 or Radeon HD 4850 (512 MB VRAM)
- Storage: 20 GB available space
- OS: Ubuntu 12.04 or later (64 bit)
- Processor: Intel Core i5 series or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 980 Series or Radeon equivalent (4096 MB VRAM)Network: Broadband Internet connection
- Storage: 20 GB available space
GAMEBILLET
[ 5556 ]
GAMERSGATE
[ 1295 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB