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Patch #020716 Released

Hi, guys! Today’s news is devoted to the development of the AR RPG over the last month, and some info about the upcoming TFoG app release. Since many of you found my hard sci-fi lore materials quite interesting (according to Reddit and statistics), I’d like to share some more of that as well.

PATCH NOTES #020716


FIXES: Interface: • GUI and fonts are non-scalable now (like in Fallout Tactics). Mechanics: • Character movement speed fixed. • Bonuses from STATs now affect character’s parameters correctly. FEATURES & CHANGES: Interface: • Main Menu and Character Creation designs and fonts are revised to be non-scalable (like in Fallout Tactics). • All icons for Character Creation GUI added. Mechanics: • Encumbrance Mechanics added. • Ability to throw away items from the Inventory added. Other: • Vixin drug added.
IMPORTANT NOTES 1. One of the most important features/changes we did for the patch was the unification/standardization of the game fonts and an interface revision for the non-scalable variant. Now GUI (main menu, char creation, in-game GUI, etc.) looks the same way on any resolution. Fonts and GUI styles and sizes are the same and are a bit larger than Fallout Tactics HD now. I also filled the gap in GUI design by creating and embedding missing icons for all paces of character creation. Feel free to check character creation process in the current build and share your feedback. What you can see now there matches 90% of the prologue’s final release. 2. As you can see now we also fixed the amount of skills activation so that it matches the SACPIC mechanics The basic number of manual activation per day for skills is equal to 3 at 1st level and it raises +1 each 4 levels (4, 8, 12, 16, 20). So despite almost any of your successful in-game actions brings your character some XP, you should be prudent about using your skills. Some areas (like the Gyes bunker) do not allow you to rest and replenish your skills the classic way. However, there are drugs (Vixin) and other consumables (such as coffee) that can replenish this resource. 3. Carrying Capacity and Encumbrance mechanics we added determines how many weight and space character has for armor, weapons, equipment and other stuff to carry. Encumbrance indicates the effect that the weight of gear that a character is carrying has on his movement rate. There are 4 levels of encumbrance: - None - The character can run and walk at full speed. - Light - The character cannot run, but can walk at full speed. - Heavy - The character cannot run, the character walks at 50% normal speed. - Overloaded - The character cannot move. The amount of weight corresponding to threshold between levels of encumbrance is dependent on strength. The table is repeated on our Advanced Player’s Guide relevant page. 4. We’ve also made some important strides in container mechanics. That mechanics should include lootable containers system, dropping system and quantity selection system. Though, as it happens, we encountered a bunch of decent bugs today (right after the update release). Thus I had to edit the news and exclude “container mechanics added” from today’s report as well as to switch off ability to loot containers for tests. With that, you can still check dropping loot from your inventory and creation of loot piles under your character’s feet. As far as I can see quantity UI works as well. You can check these parts of related mechanics embedded by throwing items from your inventory. When you conduct throwing items, it should check if there is a “trash pile” container around you. If there is no such PC drop container, than it should create one. If the container already exists near to you, that it should work with it. All items you drop should move into a “trash pile” container. Based on that the rodmap for the next update is updated: - it will take about a week to revise all containers-inventory mechanics (just from coding/architecture point of view) to mark everything related with inventory/apparel/loot/containers as “completed”; - than it will take 3 days for the Quest system; - and the rest time we’ll devote to Dialogues mechanics embedding.

THE FALL OF GYES APPLICATION



If you follow our monthly progress you probably already know about our side project, The Fall of Gyes graphic novel, which is a prequel to the game’s events at Gyes bunker. You might also know that the successful completion and delivery of all physical and digital rewards (though with some inevitable delays, I should admit), and has had its content reworked and used for the testing of programming candidates for the game. On January 8th the most effective candidate finally completed and published it free to play (with ability to back us on AppStore if people like it): http://itunes.apple.com/us/app/id1057013775. Feel free to check it on your iPhone/iPad. According to our tradition of transparency I’ll share the results, statistics and experience with you in the next news post. You might remember from our backers report about our development strategy that I talked about expanding the knowledge of the hard sci-fi After Reset setting through other related channels. Some might love it, some might not – but the more people that know about it the better. Thus during the January I also managed to rework TFoG as a kinetic novel for PC/MAC/LIN (supporting all this 3 platforms equally is our credo) and successfully put it through Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=564347828. Thanks for your support, votes, and social forwarding in this new endeavor. The Fall of Gyes kinetic novel will appear on Steam by the next news update. Keep in mind that it is not a PDF, but a kinetic novel with sounds, music, and dialogue (though it is linear). It will be available as a separate application. If you already have the AR RPG DLC “The Fall of Gyes” (as PDF graphic novel), this new application will appear in you DLC folder FOR FREE and will automatically update once it goes live. I’m trying to combine everything about After Reset in the one big main bundle and provide most benefits to our early backers.

* * *


Well, that is all for todays news. We’re heading back to work. The prologue’s completion is already starting to take shape, and we can’t wait to finish it! Feel free to leave a comment, and don’t miss the XCOM2 this month! :) Sincerely, Richard. Add us on Steam Early Access. Visit After Reset RPG official Store. Join After Reset RPG official website.


[ 2016-02-08 08:39:54 CET ] [ Original post ]

Patch #020716 Released

Hi, guys! Todays news is devoted to the development of the AR RPG over the last month, and some info about the upcoming TFoG app release. Since many of you found my hard sci-fi lore materials quite interesting (according to Reddit and statistics), Id like to share some more of that as well.

PATCH NOTES #020716


FIXES: Interface: GUI and fonts are non-scalable now (like in Fallout Tactics). Mechanics: Character movement speed fixed. Bonuses from STATs now affect characters parameters correctly. FEATURES & CHANGES: Interface: Main Menu and Character Creation designs and fonts are revised to be non-scalable (like in Fallout Tactics). All icons for Character Creation GUI added. Mechanics: Encumbrance Mechanics added. Ability to throw away items from the Inventory added. Other: Vixin drug added.
IMPORTANT NOTES 1. One of the most important features/changes we did for the patch was the unification/standardization of the game fonts and an interface revision for the non-scalable variant. Now GUI (main menu, char creation, in-game GUI, etc.) looks the same way on any resolution. Fonts and GUI styles and sizes are the same and are a bit larger than Fallout Tactics HD now. I also filled the gap in GUI design by creating and embedding missing icons for all paces of character creation. Feel free to check character creation process in the current build and share your feedback. What you can see now there matches 90% of the prologues final release. 2. As you can see now we also fixed the amount of skills activation so that it matches the SACPIC mechanics The basic number of manual activation per day for skills is equal to 3 at 1st level and it raises +1 each 4 levels (4, 8, 12, 16, 20). So despite almost any of your successful in-game actions brings your character some XP, you should be prudent about using your skills. Some areas (like the Gyes bunker) do not allow you to rest and replenish your skills the classic way. However, there are drugs (Vixin) and other consumables (such as coffee) that can replenish this resource. 3. Carrying Capacity and Encumbrance mechanics we added determines how many weight and space character has for armor, weapons, equipment and other stuff to carry. Encumbrance indicates the effect that the weight of gear that a character is carrying has on his movement rate. There are 4 levels of encumbrance: - None - The character can run and walk at full speed. - Light - The character cannot run, but can walk at full speed. - Heavy - The character cannot run, the character walks at 50% normal speed. - Overloaded - The character cannot move. The amount of weight corresponding to threshold between levels of encumbrance is dependent on strength. The table is repeated on our Advanced Players Guide relevant page. 4. Weve also made some important strides in container mechanics. That mechanics should include lootable containers system, dropping system and quantity selection system. Though, as it happens, we encountered a bunch of decent bugs today (right after the update release). Thus I had to edit the news and exclude container mechanics added from todays report as well as to switch off ability to loot containers for tests. With that, you can still check dropping loot from your inventory and creation of loot piles under your characters feet. As far as I can see quantity UI works as well. You can check these parts of related mechanics embedded by throwing items from your inventory. When you conduct throwing items, it should check if there is a trash pile container around you. If there is no such PC drop container, than it should create one. If the container already exists near to you, that it should work with it. All items you drop should move into a trash pile container. Based on that the rodmap for the next update is updated: - it will take about a week to revise all containers-inventory mechanics (just from coding/architecture point of view) to mark everything related with inventory/apparel/loot/containers as completed; - than it will take 3 days for the Quest system; - and the rest time well devote to Dialogues mechanics embedding.

THE FALL OF GYES APPLICATION



If you follow our monthly progress you probably already know about our side project, The Fall of Gyes graphic novel, which is a prequel to the games events at Gyes bunker. You might also know that the successful completion and delivery of all physical and digital rewards (though with some inevitable delays, I should admit), and has had its content reworked and used for the testing of programming candidates for the game. On January 8th the most effective candidate finally completed and published it free to play (with ability to back us on AppStore if people like it): http://itunes.apple.com/us/app/id1057013775. Feel free to check it on your iPhone/iPad. According to our tradition of transparency Ill share the results, statistics and experience with you in the next news post. You might remember from our backers report about our development strategy that I talked about expanding the knowledge of the hard sci-fi After Reset setting through other related channels. Some might love it, some might not but the more people that know about it the better. Thus during the January I also managed to rework TFoG as a kinetic novel for PC/MAC/LIN (supporting all this 3 platforms equally is our credo) and successfully put it through Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=564347828. Thanks for your support, votes, and social forwarding in this new endeavor. The Fall of Gyes kinetic novel will appear on Steam by the next news update. Keep in mind that it is not a PDF, but a kinetic novel with sounds, music, and dialogue (though it is linear). It will be available as a separate application. If you already have the AR RPG DLC The Fall of Gyes (as PDF graphic novel), this new application will appear in you DLC folder FOR FREE and will automatically update once it goes live. Im trying to combine everything about After Reset in the one big main bundle and provide most benefits to our early backers.

* * *


Well, that is all for todays news. Were heading back to work. The prologues completion is already starting to take shape, and we cant wait to finish it! Feel free to leave a comment, and dont miss the XCOM2 this month! :) Sincerely, Richard. Add us on Steam Early Access. Visit After Reset RPG official Store. Join After Reset RPG official website.


[ 2016-02-08 08:39:54 CET ] [ Original post ]

After Reset RPG
Black Cloud Studios Developer
Black Cloud Studios Publisher
2015-03-09 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
Very Negative (153 reviews)
The Game includes VR Support
Public Linux Depots:
  • After Reset RPG LIN [2.15 G]
Available DLCs:
  • After Reset RPG: graphic novel 'The Fall Of Gyes'
After Reset RPG is an old-school hardcore sci-fi post-apocalyptic roleplaying game. You can expect: a post-apocalyptic open world developed with scientific realism, a nonlinear story with the freedom of choice and a ton of branches and endings, and hardcore game mechanics in the best traditions of classic CRPGs. Explore the devastated ruins of the dead planet and forge your story, Commander!

'THE FALL OF GYES' GRAPHIC NOVEL
A free preview of our graphic novel "The Fall of Gyes", prequeling the game, can be found in your Steam installation location for After Reset RPG (e.g. C:/Program Files/Steam/SteamApps/common/After Reset RPG).

KEEP IN MIND:
The current version of the Prologue is not finished yet. By purchasing our Early Access you are formally buying the game in current stage of development and any further updates till the final version. Although, the most important - you are actually supporting the development of our game and its quality.

Beyond that, feel free to check our first tech build which we made back in 2014 for Win/Mac/Lin: for free on Steam.

THE BUILD YOU ARE RUNNING INCLUDES THE CHARACTER CREATION, RELEVANT MECHANICS, INTRO AND STORY MOVIES, SPECIAL FACILITY LEVEL, SCIENCE FACILITY LEVEL, GROUND LEVEL, CAVE, CHARACTER INTEGRATION, SKILLS USING, CHARACTER LIST, INVENTORY, APPAREL, CHARACTER MOVEMENT, THE FOG OF WAR AND RELEVANT SACPIC MECHANICS, HIGHLIGHTING SYSTEM, TAG SYSTEM, VARIOUS WORLD INTERACTION, ETC.

WE EXPAND AND GROW THIS BUILD WITH EVERY COMING PATCH. TO TRACK OUR PROGRESS, PLEASE, CHECK OUR WEBSITE WWW.AFTERRESET.COM AND YOUR PATCHNOTES.TXT.

BY PURCHASING EARLY ACCESS YOU ARE REALLY SUPPORTING THE DEVELOPMENT OF OUR GAME AND ITS QUALITY.
THANK YOU, THIS GAME WOULD NEVER BECOME A REALITY WITHOUT SUCH GAMERS/BACKERS LIKE YOU.

NOTE ON EARLY ACCESS ALPHA:
After Reset RPG is currently in Early Access on Steam. With a fully transparent approach to game design and development we showed through the whole time of development and being the same gamers like the most of you, we work on RPG of our dream. After Reset RPG: Early Access is your chance to bring our mutual game to reality.

As you can see on our official we site, since the beginning we've toiled and released transparent updates every 2-3 weeks almost. Those who choose to purchase Early Access should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of After Reset RPG and be a part of shaping its future.

* * *

Thanks for your support and thanks for rooting for us, guys!
We've never reached the stage we're in without your support, trust, patience and faith.

Sincerely,
Richard.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later (32 or 64 bit)
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTS 260 or Radeon HD 4850 (512 MB VRAM)
  • Storage: 20 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or later (64 bit)
  • Processor: Intel Core i5 series or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 980 Series or Radeon equivalent (4096 MB VRAM)Network: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

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16.0$ (60%)
3.99$ (20%)
3.4$ (57%)
0.94$ (81%)
0.89$ (82%)
13.49$ (25%)
7.92$ (74%)
4.95$ (67%)
22.74$ (35%)
29.99$ (40%)
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1.35$ (85%)
0.5$ (90%)
1.0$ (80%)

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