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Patch #100816 Released

Hi, guys! This monthly news and update should be the last one before the Prologue release. If you're our backer or Co-Founder, please, read the full version of it on Kickstarter which comprises the usual patch notes and most of the NDA-stuff I’ve shared with Co-Founders on the forum after the previous update. This NDA material includes: • Our current state of affairs. • Money and issues results report. • Our plan for the prologue release. • The future of the After Reset development. • Preview of the article "Developing AR RPG, the Prologue: Debriefing" I’d like to post it after the Prologue release in October. • Preview of the article "Developing After Reset: Tips, Insights for Indie Devs" another article specified for indie developers. It consists of concise data on the common issues we and our colleagues faced during the development, our conclusion and solutions we applied. Those issues are something that all indie devs must meet and have to deal with at one time or another. Right after the Co-Founders, I’d like to share all that data with you before it is made open public to receive your feedback, impressions, thoughts and advice (in case you have one) before making another solid step.

PATCH #100816 RELEASED



FIXES: Audio: • Not ceasing music during loading new areas scenes bug fixed. Gameplay: • The door scripts and mechanics reworked. • Navemesh at Ground Level fixed. • Quanton now opens all fields and doors at the emergency exit hall on Special Facility level when the relevant dialog line is reached. • Quanton cut-scene variables saving bug fixed. Interface: • Character highlighting when mouseover in awakening scene before the area is loaded is fixed. • Ivy model displaying, her appearance and dispersion SFX enhanced. Mechanics: • Dropped item vanishing bug amended. • Drones waypoint mechanics amended to prevent jams. • Navigation AI reworked to prevent creatures freezing and teleports. FEATURES & CHANGES: Audio: • Suspense/danger music theme for the relevant cut-scenes added. Gameplay: • Quests added on Science Facility level. • Ivy model with animations added. • Special Facility full gameplay walkthrough added. • Science Facility full gameplay walkthrough added. • Broken neon lamp flickering at Ground Level added. • Decontamination Hall cut-scene added. • Dialog Mechanics tutorial added. • Running and burning in plasma death animations and SFX added. Graphics: • Broken lightning mechanics (lights/flickering vfx/sound) for the Mess Hall added. • Bleeding and blood trails VFX and mechanics added for the alive creatures (including the character) when they are below 10% HP. Interface: • Saving/Loading UI added. • Added text scrolling by mouse wheel in dialogs. • Mouse icon changing when mouseover icons of new unread/updated Quest and Records added. • Container UI mechanics enhanced so that players could take items separately (now while the Container Contents Panel is opened BUT the Inventory panel is closed, LMB click on an item will move that item stack into the Inventory instantly). Mechanics: • Saving/Loading mechanics added. Other: • Kitchen props created and added at the Mess Hall. • Destroyed and functional drones added at the proper places on Ground Level. IMPORTANT NOTES: #1 Guys, during your walkthrough tests please pay attention to drones’ behavior. It took about 4 weeks to rework it so that they don’t freeze and don’t make a jam. Though, I have a suspicion that they might do that again despite our efforts, but we ourselves did not see that bug after the patch. #2 Previous saved games may not be compatible with this patch (and future ones). This is inevitable for EA and will proceed till the full game release. Nevertheless, the ability to save/load games within every update should save a lot of time for testing and polishing the game. We’ve been testing save/load mechanics for one week only, so, please, if you have time test it more and report about the possible bugs.

SUMMER REPORT: CURRENT WORKS, MONEY, PLANS


• Well, what’s the skinny? • What about the money? • Plans for the Fall-Winter 2016. • The Daedalus. • After Reset fans’ community. • After Reset RPG further development. • Steam Reviews. • (preview) Developing AR RPG, the Prologue: Debriefing. • (preview) Developing After Reset: Tips, Insights for Indie Devs. Read the full update available on Kickstarter... They are NDA as well yet because they are meant to be published at the day of the prologue release. Though, I would like to share them with you asap as the earlier reviewers. Please, feel free to post your relevant comments, questions and thought on their pages. Sincerely, Richard.


[ 2016-10-08 19:52:01 CET ] [ Original post ]

Patch #100816 Released

Hi, guys! This monthly news and update should be the last one before the Prologue release. If you're our backer or Co-Founder, please, read the full version of it on Kickstarter which comprises the usual patch notes and most of the NDA-stuff Ive shared with Co-Founders on the forum after the previous update. This NDA material includes: Our current state of affairs. Money and issues results report. Our plan for the prologue release. The future of the After Reset development. Preview of the article "Developing AR RPG, the Prologue: Debriefing" Id like to post it after the Prologue release in October. Preview of the article "Developing After Reset: Tips, Insights for Indie Devs" another article specified for indie developers. It consists of concise data on the common issues we and our colleagues faced during the development, our conclusion and solutions we applied. Those issues are something that all indie devs must meet and have to deal with at one time or another. Right after the Co-Founders, Id like to share all that data with you before it is made open public to receive your feedback, impressions, thoughts and advice (in case you have one) before making another solid step.

PATCH #100816 RELEASED



FIXES: Audio: Not ceasing music during loading new areas scenes bug fixed. Gameplay: The door scripts and mechanics reworked. Navemesh at Ground Level fixed. Quanton now opens all fields and doors at the emergency exit hall on Special Facility level when the relevant dialog line is reached. Quanton cut-scene variables saving bug fixed. Interface: Character highlighting when mouseover in awakening scene before the area is loaded is fixed. Ivy model displaying, her appearance and dispersion SFX enhanced. Mechanics: Dropped item vanishing bug amended. Drones waypoint mechanics amended to prevent jams. Navigation AI reworked to prevent creatures freezing and teleports. FEATURES & CHANGES: Audio: Suspense/danger music theme for the relevant cut-scenes added. Gameplay: Quests added on Science Facility level. Ivy model with animations added. Special Facility full gameplay walkthrough added. Science Facility full gameplay walkthrough added. Broken neon lamp flickering at Ground Level added. Decontamination Hall cut-scene added. Dialog Mechanics tutorial added. Running and burning in plasma death animations and SFX added. Graphics: Broken lightning mechanics (lights/flickering vfx/sound) for the Mess Hall added. Bleeding and blood trails VFX and mechanics added for the alive creatures (including the character) when they are below 10% HP. Interface: Saving/Loading UI added. Added text scrolling by mouse wheel in dialogs. Mouse icon changing when mouseover icons of new unread/updated Quest and Records added. Container UI mechanics enhanced so that players could take items separately (now while the Container Contents Panel is opened BUT the Inventory panel is closed, LMB click on an item will move that item stack into the Inventory instantly). Mechanics: Saving/Loading mechanics added. Other: Kitchen props created and added at the Mess Hall. Destroyed and functional drones added at the proper places on Ground Level. IMPORTANT NOTES: #1 Guys, during your walkthrough tests please pay attention to drones behavior. It took about 4 weeks to rework it so that they dont freeze and dont make a jam. Though, I have a suspicion that they might do that again despite our efforts, but we ourselves did not see that bug after the patch. #2 Previous saved games may not be compatible with this patch (and future ones). This is inevitable for EA and will proceed till the full game release. Nevertheless, the ability to save/load games within every update should save a lot of time for testing and polishing the game. Weve been testing save/load mechanics for one week only, so, please, if you have time test it more and report about the possible bugs.

SUMMER REPORT: CURRENT WORKS, MONEY, PLANS


Well, whats the skinny? What about the money? Plans for the Fall-Winter 2016. The Daedalus. After Reset fans community. After Reset RPG further development. Steam Reviews. (preview) Developing AR RPG, the Prologue: Debriefing. (preview) Developing After Reset: Tips, Insights for Indie Devs. Read the full update available on Kickstarter... They are NDA as well yet because they are meant to be published at the day of the prologue release. Though, I would like to share them with you asap as the earlier reviewers. Please, feel free to post your relevant comments, questions and thought on their pages. Sincerely, Richard.


[ 2016-10-08 19:52:01 CET ] [ Original post ]

After Reset RPG
Black Cloud Studios Developer
Black Cloud Studios Publisher
2015-03-09 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
Very Negative (153 reviews)
The Game includes VR Support
Public Linux Depots:
  • After Reset RPG LIN [2.15 G]
Available DLCs:
  • After Reset RPG: graphic novel 'The Fall Of Gyes'
After Reset RPG is an old-school hardcore sci-fi post-apocalyptic roleplaying game. You can expect: a post-apocalyptic open world developed with scientific realism, a nonlinear story with the freedom of choice and a ton of branches and endings, and hardcore game mechanics in the best traditions of classic CRPGs. Explore the devastated ruins of the dead planet and forge your story, Commander!

'THE FALL OF GYES' GRAPHIC NOVEL
A free preview of our graphic novel "The Fall of Gyes", prequeling the game, can be found in your Steam installation location for After Reset RPG (e.g. C:/Program Files/Steam/SteamApps/common/After Reset RPG).

KEEP IN MIND:
The current version of the Prologue is not finished yet. By purchasing our Early Access you are formally buying the game in current stage of development and any further updates till the final version. Although, the most important - you are actually supporting the development of our game and its quality.

Beyond that, feel free to check our first tech build which we made back in 2014 for Win/Mac/Lin: for free on Steam.

THE BUILD YOU ARE RUNNING INCLUDES THE CHARACTER CREATION, RELEVANT MECHANICS, INTRO AND STORY MOVIES, SPECIAL FACILITY LEVEL, SCIENCE FACILITY LEVEL, GROUND LEVEL, CAVE, CHARACTER INTEGRATION, SKILLS USING, CHARACTER LIST, INVENTORY, APPAREL, CHARACTER MOVEMENT, THE FOG OF WAR AND RELEVANT SACPIC MECHANICS, HIGHLIGHTING SYSTEM, TAG SYSTEM, VARIOUS WORLD INTERACTION, ETC.

WE EXPAND AND GROW THIS BUILD WITH EVERY COMING PATCH. TO TRACK OUR PROGRESS, PLEASE, CHECK OUR WEBSITE WWW.AFTERRESET.COM AND YOUR PATCHNOTES.TXT.

BY PURCHASING EARLY ACCESS YOU ARE REALLY SUPPORTING THE DEVELOPMENT OF OUR GAME AND ITS QUALITY.
THANK YOU, THIS GAME WOULD NEVER BECOME A REALITY WITHOUT SUCH GAMERS/BACKERS LIKE YOU.

NOTE ON EARLY ACCESS ALPHA:
After Reset RPG is currently in Early Access on Steam. With a fully transparent approach to game design and development we showed through the whole time of development and being the same gamers like the most of you, we work on RPG of our dream. After Reset RPG: Early Access is your chance to bring our mutual game to reality.

As you can see on our official we site, since the beginning we've toiled and released transparent updates every 2-3 weeks almost. Those who choose to purchase Early Access should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of After Reset RPG and be a part of shaping its future.

* * *

Thanks for your support and thanks for rooting for us, guys!
We've never reached the stage we're in without your support, trust, patience and faith.

Sincerely,
Richard.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later (32 or 64 bit)
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTS 260 or Radeon HD 4850 (512 MB VRAM)
  • Storage: 20 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or later (64 bit)
  • Processor: Intel Core i5 series or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 980 Series or Radeon equivalent (4096 MB VRAM)Network: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

[ 5556 ]

50.97$ (15%)
29.04$ (17%)
4.44$ (11%)
16.97$ (15%)
16.01$ (11%)
10.19$ (15%)
27.99$ (44%)
16.59$ (17%)
8.29$ (17%)
9.19$ (8%)
5.87$ (16%)
8.44$ (16%)
4.14$ (17%)
25.95$ (13%)
6.55$ (18%)
11.95$ (70%)
3.29$ (18%)
16.96$ (15%)
6.63$ (17%)
8.47$ (15%)
31.14$ (11%)
17.59$ (12%)
5.09$ (15%)
13.79$ (8%)
2.66$ (11%)
35.14$ (12%)
42.47$ (15%)
8.89$ (11%)
8.29$ (17%)
33.99$ (15%)
GAMERSGATE

[ 1295 ]

0.75$ (85%)
2.25$ (89%)
12.45$ (38%)
10.5$ (65%)
1.35$ (89%)
8.92$ (40%)
0.6$ (85%)
12.0$ (60%)
2.5$ (75%)
4.0$ (80%)
1.35$ (85%)
1.5$ (85%)
3.25$ (75%)
1.32$ (91%)
1.0$ (80%)
5.0$ (80%)
39.99$ (20%)
6.0$ (85%)
1.0$ (90%)
4.59$ (74%)
24.91$ (29%)
20.0$ (50%)
5.99$ (25%)
14.99$ (25%)
0.6$ (85%)
4.5$ (92%)
1.2$ (80%)
1.05$ (85%)
1.0$ (80%)
1.78$ (82%)

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