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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear Onbu Riders
It has gotten really hot here in Switzerland over the past few weeks, but were still hard at work on The Wandering Village
We reworked and added a LOT of content to the game in the past two months.
A huge beta update is coming very soon. So now is a great time to sign-up for it if you havent done so already!
Here is a sneak-peek at what weve been working on lately.
Like every month, our artist Steffi was busily sketching up new building types:
And she also made assets for the new damaged building state:
Our animator Markus animated pretty much all the buildings in the game. And new Onbu animations have been added too:
We finally found the time to address a long-standing issue of the game: Villager priorities!
Our programmer Micha put a lot of work into improving how our little villagers handle their tasks. Players now have a great deal more influence using the prio tool.
Our newly added moving events on the world map needed another iteration too. Our programmer Na took on the difficult challenge to add some UI to make their movement more understandable:
She also added lots of other UI/UX improvements to the game, such as overlays and precalculated efficiency bars:
Our game designer Arno added a whole new system to the game: Knowledge points. These are required to unlock some buildings in the tech-tree. He also spent a lot of time rethinking our poison system and reworked many aspects of it, such as how the poison plants spread.
Our jack of all trades Roger wrote stories for event decisions, added various visual effects and UI improvements and recorded trailers for events in the past weeks:
[previewyoutube=mfiSsws5KvQ;full][/previewyoutube]
[previewyoutube=XDXd43kPj4c;full][/previewyoutube]
Our sound designers Claudio and Nico created new Onbu sounds and reworked some of our music.
And me, I drafted lots of new events, buildings, new mechanics like Onbu digestion, added a separate tutorial area (thanks to Michas great tools) and designed some new crops:
This was really just a glimpse at all the things we worked on in the past 2 months. Lots of polishing, balancing, performance improvements, system refactorings and bug fixes kept us busy too.
While continuing the work on the game, were currently getting ready to show The Wandering Village at Gamescom. So if any of you will be there, it would be lovely to see you there!
That's all for today, we hope you enjoyed the update!
If you'd like to see more of the game, join us over on Discord :)
Cheers & Thanks again,
Stray Fawn Studio
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