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Bugfixes
Bugfixes
Bugfixes
Dear Onbu Riders
The Ruins update has arrived!
Explore the new Ruins biome in search of debris, a valuable late-game resource that can be salvaged to retrieve a host of useful materials. Build purifiers to fight fungal spores before they even get a chance to land. Your scavengers can now explore remote locations, as long as you can provide them with a steady supply of rations. And for those in search of a challenge, we have added 15 new achievements and 5 new hostility modifiers!
Read the patch notes below for a detailed breakdown:
https://store.steampowered.com/news/app/1121640/view/521959859806012872
To celebrate the occasion, The Wandering Village is currently 30% off as part of the Steam Spring Sale (lowest historical discount):
https://store.steampowered.com/app/1121640/The_Wandering_Village/
Were also running a Stray Fawn Spring Sale featuring games that are made or published by our team. If you already own The Wandering Village you get an extra discount on many of the bundles:
The 1.0 release of the game is getting closer and closer and were hoping to announce the launch date soon! In the meantime, were hard at work on the new story mode. You can already test out a first version via our Discord.
We hope you enjoy this new update and were looking forward to your feedback
Thanks for your continued support,
Stray Fawn Studio
Whats New
Dear Onbu Riders We hope you have been doing well! While we're hard at work adding the Story Mode, Ruins biome and improving the game in general, we would be super happy if you nominate us for the 'Labor of Love Award' in the Steam awards Cheers & Thanks, Stray Fawn Studio
Improvements - Updated localization for Korean and Japanese Bug fixes - Fixed probability for Plague Gnats to appear
Dear Onbu Riders
The Research & Economy update is here! Weve worked together with the community to add more depth to the city-building gameplay of The Wandering Village. This update features many changes, all focused on making the games economy richer and more interesting.
The research system has received a major overhaul. Unlocking new technologies now costs resources, and everything has been unified in a single tree. The tree's design has also been overhauled to show all important information at a glance.
Onbu's back is now full of dense forests, large rocks and more. Your villagers will have to plan around these natural obstacles at first, and gradually free up more space to expand their village.
This update also features:
Dear Onbu Riders
The Wandering Village is turning 2 years old today which means Onbu is celebrating its 1002nd birthday. Happy b-day, big boy!!
We thought this would be a good time to share our updated roadmap leading up to 1.0 with you:
For over 2 months now weve been chiseling away at the upcoming Research & Economy Update which has been accessible on the Testing branch for a while already. We just pushed a big new update again a few days ago and its coming to the main branch in the next few weeks!
Were currently hard at work implementing the story mode and ruins biome which will be the next update after the Research & Economy one. We also feel like the game needs a bit more depth and variety related to your interactions with Onbu before the 1.0 release of the game which is currently planned for the first half of 2025.
And lastly, to celebrate the occasion were running a special 50% off birthday discount for our Strategy Bundle on Steam for a limited time:
https://store.steampowered.com/bundle/41779/Stray_Fawn_Strategy_Bundle/
Thanks for checking in and we wish you a nice weekend!
Stray Fawn Studio
Dear Onbu Riders,
We hope you are doing well!
While a part of our team is working on the new Ruins Biome and expanding the lore and story of the game, others have been working on some experimental changes for the game in the past 2 months. These include a reworked research system, a variety of new food sources for Onbu, clay and brick as new construction materials, and a new way to get additional villagers - just to name a few!
This version is now live on the Testing Branch. Some of the changes have a big impact on how the game plays and feels, so we would love to hear your opinion, ideally over on Discord!
Before you jump into the new update, here's some info:
Please report bugs using the in-game feedback tool in the top right corner of the screen.
You can make videos for Youtube/stream the testing branch content if you like.
Please fill out the feedback form after playing (can also be found in game)
In other news:
As some of you might remember, we recently started a publishing branch additionally to developing our own games. Last week, we announced a new partnership for the game TerraScape and helped with the launch of the 1.0 update of the game.
Build gorgeous kingdoms on floating islands by strategically placing buildings in this cozy City-Puzzler. Discover secret combinations, take on weekly challenges and explore randomly generated maps in various single- and multiplayer game modes.
Would be awesome if you check it out :D
https://store.steampowered.com/app/2290000/TerraScape/
We also set up a bundle, so if you own The Wandering Village on Steam, you get an extra 15% off TerraScape.
https://store.steampowered.com/bundle/43094/Wandering_Terra/
And lastly, were once again co-organising SimFest on Steam!
So if youre on the lookout for awesome simulation games on a discount, give it a look
Cheers & Thanks for your support,
Stray Fawn Studio
----
How to access the update:
This preview is not yet fully compatible with controllers and lacks localisation.
Please note that builds on the testing branch are incompatible with your normal savefiles! In any case, its always a good idea to make a backup first. Here's how.
And Full Patch Notes:
A few notes before you get started:
Dear Onbu Riders Steam Summer Sale is in full swing and The Wandering Village is 25% off :D https://store.steampowered.com/app/1121640/The_Wandering_Village/ We also have a couple limited time bundles that you should totally check out. Such as this one with the super cute Fabledom: https://store.steampowered.com/bundle/42635/Laidback_city_builder/ Or this mega bundle with Pioneers of Pagonia, Endzone, New Cycle and Islanders: https://store.steampowered.com/bundle/42767/City_Builder_Masters/ We wish you happy shopping and hope you find some nice deals! Cheers & Thanks, Stray Fawn Studio
Improvements
Dear Onbu Riders Steam has decided to feature our Stray Fawn Strategy Bundle as a Daily Deal today :D To celebrate the occasion, we decided to put a crazy discount on the bundle: https://store.steampowered.com/bundle/41779/Stray_Fawn_Strategy_Bundle/ Its a 'complete the set' bundle bundle which means you can still benefit from the discount even if you already own some of the games. This sale is a great summary of what weve been up to, aside from the new Wandering Village updates: - We have partnered up with 4 dev teams making city-builders and support them with marketing. - 2 members of our team have started working on a small new game. https://store.steampowered.com/sale/strayfawn Our own new tiny game: Dungeon Clawler, a Roguelike Claw Machine Deckbuilder... https://store.steampowered.com/app/2356780/Dungeon_Clawler/ And one of our partnered games: Airborne Empire, an Open World RPG City Builder in which you construct flying cities... https://store.steampowered.com/app/2438680/Airborne_Empire/ Are both part of the upcoming Steam Next Fest and have a demo live for you to play starting now :D We hope there is something for you in the bundle and if either of the upcoming games interest you, wishlisting it would be a huge help! Thanks for stopping by :) Stray Fawn Studio
Dear Onbu Riders
The parasites have crawled over to the Steam main branch and are now infesting all players!
This update is all about parasites and cults?
Various different parasites now inhabit the world. They can infest Onbu and be both harm- and helpful, depending on your current situation. If youre feeling crafty, you can also build your own little parasite farm and harvest their eggs.
You can now feed villagers to Onbu. Not only does this fill up Onbus belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices are made to Onbu, which turns your village into an outright cult!
Please note that this is a fully optional mechanic which you need to research first so, its completely up to you if you want to go down this wicked route.
This update also features:
- A new Onbu command
- 2 new buildings
- 4 new resources
- Lots of improvements, bug fixes and balancing changes
Check out the full patch notes:
https://store.steampowered.com/news/app/1121640/view/4152960970869774368
Once again a huge thank you to everybody who helped test and translate this update!
Dont forget that you can vote on your favorite suggestions for new features/future updates, please come join us on Discord.
Take a look at this recent development update post to see whats next
https://store.steampowered.com/news/app/1121640/view/4185611434354635773
We hope you enjoy this new update and we can't wait to hear what you think.
Thanks for your continued support,
Stray Fawn Studio
Dear Onbu Riders We hope you are doing well! We wanted to give you a quick update on the game's development:
Dear Onbu Riders
We just launched a brand new update on the testing branch!
Its a bit of a spooky one featuring parasites and cults?
Various different parasites now inhabit the world. They can infest Onbu and their effects can be both harm- and helpful, depending on your current situation. External parasites can be fought with the new Pest Control building, while internal parasites are counteracted by the Injector. Some external parasites even lay eggs, allowing you to collect them and start your own parasite farm. Or you can just cook and eat them.
75% of this crazy community voted Yes on the option to feed villagers to Onbu, which has now been added to the game. Not only does this fill up Onbus belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices to Onbu, or become more and more unhappy with each level of the cult.
We also added new buildings and a new Onbu command, and have made various other improvements, bug fixes and balancing adjustments.
You can now vote for your favorite features to be added in future updates on our Discord.
Before you jump into the new update, here's some info:
We would greatly appreciate your help with translations over on our Discord.
Please report bugs using the in-game feedback tool in the top right corner of the screen.
You can make videos for Youtube/stream the testing branch content if you like.
This preview is not yet fully compatible with controllers and lacks localisation.
It might take a while to encounter a parasite event on the map.
Please note that builds on the testing branch might screw up your game saves! So if you want to make sure, better make a backup first. Here's how.
How to access the update:
Dear Onbu Riders
We have just released the Trading & Poison Update on the main branch. This update introduces trading to the game and features a big rework of the poison mechanics.
Trading
Once you've built the new Trade Post building, flying traders will arrive in regular intervals. Trade them your excess resources in exchange for other resources or knowledge.
Poison Rework
The poisonous fungi now spread by slowly infecting the ground, creating new spawning grounds and infecting existing plants. This makes their spread slower and more manageable, but also more creeping and insidious. They now also drop spores which can be distilled and sold to the trader, so it might be worth cultivating them, if you dare.
We have also added more new buildings, new hostility modifiers, an option to cycle through all buildings of the same type and much more.
Check out the full patch notes:
https://store.steampowered.com/news/app/1121640/view/4149576298032737092
Once again a huge thank you to everybody who helped test and translate this update!
Weve already started working on the next update which will be all about Onbu.
If you want to vote on your favorite suggestions for new features/future updates, please come join us on Discord!
We hope you enjoy this new update and we can't wait to hear what you think!
Lastly, a quick heads up that The Wandering Village will be 25% off as part of the Steam Spring Sale starting tomorrow.
Thanks for reading and see you all soon,
Stray Fawn Studio
Dear Onbu Riders
A new update has made its way onto the testing branch
Get your wares ready for the all-new trader!
Trader Design Process:
Weve also reworked the poison system.
The poisonous fungus now spreads slower, making it more understandable and manageable. Infested plants drop spores that can be distilled and sold to the trader to turn a nice profit - if you dare live with the risk!
Plus, there are some new buildings and two new hostility modifiers!
A lot of stuff is currently happening on our Discord -> https://discord.gg/S8EHFp67bd
You can now vote for your favorite features to be added in future updates.
Were also voting on the creepy decision whether you should be able to feed your villagers to Onbu or not
Come join and let us know what you think
Before you jump into the new update, some info:
We would greatly appreciate your help with translations over on our Discord.
Please report bugs using the in-game feedback tool in the top right corner of the screen.
You can make videos for Youtube/stream the testing branch content if you like.
This preview is not yet fully functional with controller and misses some localisation.
Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. Here's how.
How to access the update:
Full Patch Notes:
New Features
----------------
- Added trading. Once you have constructed a trade post, traders will arrive in regular intervals. This allows you to trade excess resources for other resources or knowledge.
- Completely rebuilt the system behind the spreading of poisonous fungi. The infection does no longer spread over the air; plants have to physically touch the infected ground to be affected. Our goal was to turn it from an all hands on deck emergency event into a more creeping, festering danger. Its a lot easier to bring under control especially on lower difficulties, but can turn into a problem if ignored for too long.
- Theres now a reward for carefully managing the infestation on Onbus back. Harvesting grown fungi yields spores, which can be processed and sold to the trader for a high price.
- Added a setting to disable all gamepad input
- Two new happiness-related Hostility Modifiers, raising the maximum hostility from 14 to 18. Are you up for a challenge?
New Buildings
----------------
- Trade post: Allows traders to land on Onbu. Additional trade posts increase the amount of resources traders can bring.
- Commune: An improved version of the boarding house
- Mansion: An improved version of the cottage
- Spore Distillery: Can process poisonous spores into valuable essence, highly sought-after by traders
Improvements
----------------
- Workers who are waiting for a doctor now display a speech bubble
- Decisions encountered while scavenging also utilise trading mechanics, meaning theyll also accept food other than bread now
- Decontaminators now burn poison out of the ground in a large radius, making them a lot more powerful compared to manual harvesting
Bugfixes
----------------
- Fixed that harvest tool drag affects plants on construction sites
- Fixed wrong worker animation for gourmet kitchen
- Fixed nomad events having no image
Balancing
----------------
- Needs increase interval on Novice has been slowed down (every 12 days every 20 days)
- Needs increase interval on Adept has been slowed down (every 10 days every 20 days)
- Needs increase interval on Veteran has been slowed down (every 8 days every 10 days)
- Needs maximum on Veteran has been increased, due to addition of Mansion (12 14). Other difficulties remain unaffected.
- Happiness ceiling has been increased on Adept and Veteran due to the addition of the Mansion.
- Changes to how Onbus trust works, which should reduce cases of death spirals (where having a streak of bad luck would decrease Onbus trust further, and lead to shaking).
- Seawater Collector: increased Saltwater production per cycle from 3 to 10
- Water Evaporator: changed recipe from (9 Saltwater 9 Water + 1 Salt) to (10 Saltwater 8 Water + 2 Salt)
- Reduced the moratlity rate of the Placebo update for the Village Doctor from 10% to 5%.
Were looking forward to hearing your feedback!
Cheers & Thanks for your support,
Stray Fawn Studio
Dear Onbu Riders,
We just released a major update for The Wandering Village!
This update is all about the villagers, improving their AI and revamping the happiness mechanics in the game.
We visualised the scavengers flying around
Added new buildings
A new food management screen
Turned the games UI upside-down
And more :D
Check out the full patch notes here:
https://store.steampowered.com/news/app/1121640/view/3976182640090938414
A huge thank you to all our testers and translators, you really helped us a great deal :)
We hope you enjoy this new update and we can't wait to hear what you think!
Weve already started working on the next update which will introduce a flying trader to the game along with a big rework of the poison mechanics.
Over on our Discord, you can now post your ideas for features/improvements that should be added to The Wandering Village and vote for your favourites. Our team will regularly look at the top 10 highest voted ideas and see if we can include them in future updates of the game.
Thanks for reading and see you all soon,
Stray Fawn Studio
Dear Onbu Riders,
It's that time of the year again: The Steam Awards are coming up!
We would greatly appreciate if you would nominate us for the 'Labor of Love' award
While we have you here, there is a brand new update available on the Testing branch, starting now :D
This update is all about our little villagers, improving their AI and completely revamping the happiness mechanics in the game. We also added some new buildings and turned the game UI upside-down (hopefully for the better)
Some things, especially the UI, are still work in progress, but we would love to hear your feedback early on, ideally over on our Discord. Controllers are not properly supported in this version (yet!), the tutorial is a bit broken and we're still missing some loca.
Here is how you can access the update:
Thank you very much for checking!
See you on the Discord :D
Cheers & Thanks,
Stray Fawn Studio
PS: The game is currently 25% off during the Steam autumn sale.
Dear Onbu Riders,
You know what day it is today?
Its The Wandering Villages first birthday!
I guess that means Onbu is now 1001 years old xD?
In the past year over 1,000,000 players have boarded Onbu and explored the world of The Wandering Village across all platforms.
Were happy to say that Onbus birthday has been celebrated over 5000 times by players, using the new Community Plaza building. That means we CRUSHED our initial goal of 1000 and will be giving away some extra keys on our Discord. Head over to the #giveaway channel and leave a comment there before September 17th to join the raffle for one of 15 Steam/Xbox keys
If you haven't celebrated Onbu's birthday yet, make sure to check out the recent birthday update:
https://store.steampowered.com/news/app/1121640/view/3668799277515391491
A huge thanks for all your feedback, bug reports, translations, suggestions, fanart and encouraging words in the past year. Were super happy with how the game is shaping up, but its still far from being finished! To see where were headed, please check out our recently updated roadmap for the game.
Were looking forward to the next year with this amazing community!
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders,
I hope you have been enjoying the new birthday update
Later this week, we will present you the winners of our firework competition, which is still running until September 14th on our Discord. Were amazed by all your creative submissions already, and cant wait to see whats more to come!
In the meantime, we have started to work on the next update, planned later this year:
The Villager Update. We are overhauling the way villager happiness works and how it is displayed while trying to also improve villager AI in the process.
Weve also been working on quite a few other improvements. One of the most significant ones is the improved map generation with which we want to decrease RNG, especially in Novice and Adept difficulty levels, and lower the maximum difficulty in Novice. The new generator will also allow us to preview hundreds of generated worlds in a heartbeat, making it much easier to see whether everything is fair and fun! This involves some bigger changes to the game, and will be coming to the game sometime after the Villager Update.
We speak way too rarely of the games music/sound design in these development updates!
All the more reason to do so now, since the game is taking part in the Save & Sound Steam event running from September 11 - 21.
Our composer/sound designer NukeTan recorded a behind the scenes video of his creative process. Make sure to tune in and watch it as part of the event on Wednesday at 1PM PDT. To celebrate the occasion, were running a 20% discount for our soundtrack and an extra 20% on top for the games collectors edition which includes our digital artbook.
Thank you for your ongoing support!
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders,
We cant believe its been almost one year since The Wandering Village launched into Early Access. To celebrate the games upcoming first birthday on September 14th, we just launched a small Birthday Update.
This update introduces the ability to name your Onbu and choose from one of two Onbu skins at the start of the game and adds a new building to host celebrations, among many other small improvements. The full patch notes can be found here:
https://store.steampowered.com/news/app/1121640/view/3668799277514634499
If over 1000 people celebrate Onbus birthday before September 15th using the new Community Plaza, we will be giving away 10 game keys (Steam/Xbox) for the game on our Discord.
Were also hosting a firework contest!
Post a video/gif of your custom-made in-game fireworks in the firework-contest channel on our Discord before September 15th to participate. Winners will receive a The Wandering Village physical artbook and mouse mat signed by the dev team.
We hope you enjoy this little update and were looking forward to your feedback <3
Cheers & Thanks,
Stray Fawn Studio
PS: The game is currently 25% off as part of Steam Strategy Fest
Fixed bug where the loading bar was stuck at 90% and the game would not load
Dear Onbu Riders,
Our team has been working towards this day for a long time and now it has finally arrived. Today we celebrate the release of our new Ocean Update!
Aside from the new biome, this update features:
- Building upgrades
- Decorations
- Hostility modifier system
- New buildings/events/locations
- Lots of bug fixes, balancing and polishing
Check out the patch notes: https://store.steampowered.com/news/app/1121640/view/3667669664002416977
Or the trailer for an overview:[previewyoutube=ZLEiCdtpCbc;full][/previewyoutube]
If you dont own the game yet or have been planning to gift it to a friend, were currently running our biggest discount yet at 25% off!
A HUGE thank you to everybody here for all the feedback youve given us over the past year, for your help with testing / localisation and for just sticking around in general.
We couldnt have gotten here without you :)
Our whole team is super happy to keep working on The Wandering Village and weve already started development on the next update
Check out our updated development roadmap. We highly recommend you join us over on Discord if you want to stay informed and chat with us and other players about the game.
In other news, we are currently co-organising the Steam Sim Fest together with Auroch Digital. So if you like simulation games, make sure to pay us a visit over there :D
Thanks for checking in and we hope you enjoy the new update!
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders,
Its finally time to get your Onbus feet wet
The Ocean Update is now live on the Steam testing branch!
Before you dive in, some important infos:
Please dont release any videos/gifs of this version on Youtube, Twitch or other socials.
Were trying to keep a low profile for now, so we can make a big splash for the release of the update this summer!
We would greatly appreciate your help with translations. There is still a lot to do! If you want to help out, please join us on Discord
Please report bugs and send us feedback using the in-game feedback tool in the top right corner of the screen or chat with us on Discord
Here is how you can access the update:
Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. Here's how.
About the Ocean Biome:
Explore the brand-new Ocean biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
Cultivate kelp to produce better food and medicine for Onbu.
Many new scavenging locations to explore.
The sea holds many dangers - giant tapeworms, whirlpools and more!
Full Patch Notes:
New Biome
----------------
- Added the ocean biome
New Resources
----------------
- Saltwater
- Salt
- Fish
- Grilled Fish
- Kelp
New Buildings
----------------
- The Seawater Collector can collect saltwater from the ocean.
- The Evaporator can produce water and salt from sea water, as well as evaporate some other fluids.
- The Fishery can catch fish and gather kelp from the ocean.
- The Aquafarmcan cultivate fish and kelp.
New Events
----------------
- Various different events for the water biome, such as islands, schools of fish and tapeworms.
- New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu.
New Features
----------------
- New wandering events that move across the map dynamically, such as rain clouds and whirlpools.
New Locations
----------------
- Shipwreck
- Fort ruins
- Decision events for the new locations, as well as the old Shrine and Poison Forest locations.
Improvements
----------------
- Building upgrades are now much easier to discern in the research tree and have clearer descriptions.
- The Hostility system now needs to be unlocked first by reaching a certain waypoint (it will be unlocked automatically if you have any savefiles that already have hostility modifiers active or that are at day 100 or beyond).
- Unlocking higher hostility limits is now a lot easier - you only need to survive for 500km to unlock the next limit.
- Knowledge rework - existing knowledge points have been tripled, research costs roughly three times as many knowledge, and constructing building upgrades costs a small amount of knowledge.
- UI overhaul for decorations - it's now much easier to see which decorations will affect which houses by how much.
- The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly making Onbu sit to avoid moving on).
- Updated the Elders Notebook with all the new things.
- Villagers don't complain about not having decorations on the lowest settlement level anymore.
Balancing
----------------
- Removed Onbu food from berries recipe.
- Added recipes to buildings such as the Kitchen and Onbu Pharmacy to account for the new water biome resources.
- Balanced sizes, cost and values of decoration buildings.
- A certain type of late-game building will now give a considerable decoration boost in a large area!
- Added more polluting buildings.
- Increased Air Well base production speed.
- Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
Bugfixes
----------------
- Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
- Fixed bug where a lot of unintended click sounds were audible during gameplay
- Fixed a bug where input resource slots were not correctly displayed on production buildings
- Fixed wrong category selection when moving to animal interactions from animal buildings
- Various controller input fixes and improvements
Were looking forward to hearing your feedback!
Cheers & Thanks for your support,
Stray Fawn Studio
Dear Onbu Riders,
We have quite a few pieces of news incoming today!
First, a quick reminder that weve launched a new update on the testing branch last week, in case you havent seen it yet :)
https://store.steampowered.com/news/app/1121640/view/6977806583251411043
We are super happy to announce that our studio has started an internal game publishing team in order to support ourselves and other developers with marketing and launching their games. The first game we teamed up with is Earth of Oryn, a super promising city-builder made by Edouard Libion, a solo-dev from Belgium.
Earth of Oryn is an indie city-builder/strategy game set in a medieval world filled with story and heart. Starting from nothing, you must shape your kingdom perfectly to your vision while managing the needs and wants of your people.
If you think the game looks cool we would greatly appreciate it if you could add it to your wishlist
https://store.steampowered.com/app/1972450/Earth_of_Oryn/
In other news, we helped co-organise a themed a themed Steam sale for Earth Appreciation Day.
This sale showcases both games about natures beauty and post-apocalyptic games that show the aftermath of not taking care of it. To celebrate the occasion, The Wandering Village and many other awesome games (such as Frostpunk, ABZU, Rain World and Going Medieval) are on sale.
And lastly, we have teamed up with the folks of Timberborn for a bundle. So if you own either game you can now get a discount for the other or just get both of them together at a discounted price
https://store.steampowered.com/bundle/31818/Timberborn_and_The_Wandering_Village/
That is all for today! We hope you are enjoying the new testing branch update and were looking forward to hearing from you.
Cheers & Thanks for your support,
Stray Fawn Studio
Dear Onbu Riders,
Good news! We have just released a new update on the TESTING BRANCH
Lots of new stuff in this one
- Hostility modifiers which will challenge even the best players among you!
- Building upgrades which expand the techtree and allow you to adapt in different ways
- Decorations as a new need for your villagers and a way to personalise your settlements
Here is how you can access the update:
Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. How to access your save files info.
Here are the patch notes:
New Features
----------------
- Hostility System: before starting a new game, you can pick from a variety of modifiers to make the game more challenging!
- Building Upgrades: you can now unlock upgrades in the research tree (currently for 6 buildings) that you can then apply to your buildings to enhance them in various interesting ways.
- Decorations: place beautiful structures to increase the happiness of villagers inhabiting nearby homes. Decorations can be unlocked in the research tree.
- Onbu Pharmacy: a new building that is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu.
- UI scale slider in the settings
Improvements
----------------
- Mycologists can now cultivate healshroom, a mushroom used for making Onbu medicine more efficiently
- Press shift while hovering over a building to copy the selected building and place a new one
- Amount of villagers that join from settlements now depends on your villagers' happiness
- New decision events for poison forest and shrine locations
- Roads dont get destroyed by poison plants anymore
- Priority can be set directly while using a tool
- Poison resistance provided by buildings to employees is now shown
- Removed lines on world map between biomes of the same type
Bugfixes
----------------
- Fixed a bug where buildings could be disabled even though it was not allowed
- Fixed bug where the wrong reasons were logged when Onbu rejected a horn command
Balancing
----------------
- Air well now requires one worker by default, increased production speed
- Feeding and sleeping spots cant appear at the very beginning
- One feeding spot will always appear near the beginning, just in time for Onbu's first hunger
- Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread
- Veteran Difficulty: fewer starting resources
- Buffed Liquid Onbu Food: 25% 35% hunger restoration
- Added inefficient recipe to make Onbu food from berries in an emergency
- Added inefficient recipe to make mushroom stew from mushrooms in an emergency
- Mothertrees dont spawn anymore. The Tree Nursery now gathers saplings from regular trees instead.
- Reworked the research tree. Added a fourth category, Farming, and put a focus on offering more control over the order of research to prioritize items based on current needs.
Were super curious to hear how you like the new update, so please let us know in the comments or on Discord!
If youre interested in what kinds of thoughts go into an update like this, check out our latest developer stream on Youtube.
Meanwhile were still hard at work on the upcoming water biome.
Things are coming together nicely and we hope well be able to start testing with you soon!
That is all for today. Were looking forward to hearing from you :)
Cheers & Thanks for your support,
Stray Fawn Studio
Dear Onbu Riders,
Thank you very much for all your feedback regarding the 0.2 update.
We have since released a couple of small patches to address some of your inputs. Yesterday we launched the 0.2.3 update which introduces a repair tool to better deal with the aftermath of earthquakes. Weve also recently released The Wandering Village Steam Trading Cards :D
We have some good news to share today:
A new full-time team member has joined our studio this month: Robin.
He's our new game designer with the mission to help improve the game's replayability, balancing, long-term motivation and hopefully make it even more fun in general!
Robin has jumped right in and is currently implementing Hostility Modifiers which give players lots of options to make the game harder. Later on, this might be tied to some hard-to-get achievements, like "Beat the game on Veteran with a difficulty score of 10 or above"
Meanwhile, we are also working on building upgrades as well as a first set of decorations for your villages. With building upgrades, you can invest time and resources to improve individual buildings in to make them more efficient and integral to your production chains. But pick carefully, since upgrades cant be removed once installed, and some upgrades might work better in certain situations than others.
Decorations allow you to express yourself and your villages ideals in its design. Theyll help you decorate (the currently rather monotonous) neighborhoods and improve the quality of life for your villagers.
And of course were also still happily designing away at the Water Biome update (which we showed a few glimpses of last time):
https://store.steampowered.com/news/app/1121640/view/3673282587150196260
The Wandering Village has been nominated for the Game Connection Award
If you have a minute, it would be awesome if you could vote for us!
https://forms.gle/pZ3Lx3dHo5bxNm5v5
And lastly weve started a monthly dev stream on Twitch where we show off the latest additions to The Wandering Village and chat about various topics. The next one takes place on March 2nd, please join our Discord if youd like to get notified: https://discord.gg/thewanderingvillage
That is all for today. Were looking forward to your feedback!
Cheers & Thanks for your support,
Stray Fawn Studio
PS: Has anybody here gotten all achievements yet :D?
We just released a new patch, to add a repair tool Patchnotes 0.2.3 New Features ------------------- - Added repair tool Bugfixes ------------------- - Fixed Strict Diet achievement, where only two instead of three feeds were allowed - Fixed Berry Good achievement where it was unlocked with the wrong building - Fixed bug where building could be disabled while a mission was ongoing - Localization fixes
We just released a hotfix, mainly related to Steam Deck support. Patchnotes 0.2.2 Bugfixes ---------------- - Added fix to allow Keyboard and Mouse Input on Steamdeck Known Issues ---------------- - You cannot bind actions to different mouse buttons yet - Touchscreen is not supported yet - For optimal handheld gameplay on Steamdeck, please activate the Official Gamepad Controller Template
We just released a hotfix, mainly related to Steamdeck support. Patchnotes 0.2.1 Bugfixes ---------------- - Fixed bug where you got stuck when returning to main menu on steamdeck - Fixed some UI scaling issues on Steamdeck - Updated the localization again to fix some text bugs Known Issues ---------------- - Keybinds are not yet localized - You cannot bind actions to mouse buttons yet Thanks for reporting the bugs! Cheers & Thanks Stray Fawn Studio
Dear Onbu Riders,
Thank you all for your ongoing support :)
Its high time that we give you an update on our development progress!
We have just released the 0.2.0 update, featuring:
- Full Controller Support
- Steam Deck Support (currently pending approval by Steam)
- Steam Achievements
- Auto-Saves
- A Worker Management Window
- 2 new buildings
- Lots of small improvements
You can check out the full patch notes here:
https://store.steampowered.com/news/app/1121640/view/3673282587150094236
Were also hard at work on our first big content update for the game: The water biome.
You may have seen some first glimpses of it already:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407
In the past few weeks...
We have been brainstorming and doodling ideas for new buildings:
Started to paint and implement some of them:
Added a first WIP version of the biome on the overview map:
Faced a lot of technical challenges related to shaders:
We made a behind the scenes video in case you'd like to learn more about our technical approach :D
And then finally got Onbu to swim for the very first time:
The water biome update is still quite a while away from being finished. We'll let you know as soon as a first version can be tested! Meanwhile, please join us over on Discord!
Thanks for checking in and we hope you enjoy the new update :)
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders, We just released a new update for The Wandering Village featuring full controller support, autosaves, a first set of steam achievements and many new quality of life features. New Features ---------------- - Full Gamepad Support (+ Steam Deck support currently pending verfication) - New Autosave System - Worker Management Window to centrally manage employed workers - Disable Tool to more quickly disable and enable buildings - First set of Steam Achievements New Buildings ---------------- - Granary, a larger food storage building - Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands Improvements ---------------- - Onbu Spikes are no longer removed using the Harvest tool - Added Edge scroll - Small poison plants are not included by only grown filter anymore - Harvest tool single click let's you harvest small plants if you hit the floor plate - Made Harvest and Plantation setting for the Farm more intuitive - Harvest wood tutorial now tracks harvested wood, not just available wood - Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly - Added Tooltips regarding heartbeat production, dung production and tool usage (compost) - If you drag open a rectangle for a tool you are no longer stopped if the cursor is out of bounds. - Tiles with Onbu spikes and fully grown mothertrees are no longer viable for plot placement and thus won't be automatically marked for harvesting - Many buildings now have back doors, eliminating the need for villagers to walk all the way around them - Made collider for moving pollenstorms smaller, so it's easier to click in things behind them - Improved performance on large villages - Dung Collector workers help transport dung, don't just stand around idly - Changed food indicator arrows to amount indicator, and more details about how long the food will last - Removed focus idle worker and focus idle unemployed worker buttons - Added focus buildings with idle worker and focus buildings with flags buttons - All Popups and Windows can now be closed with ESC or right click - Made it clearer that the tutorial is only available in Novice mode - Made Novice mode playable without tutorial and with custom difficulty settings - Added warning flag when crops being planted don't grow - Improved selection for poison plants - Improved destruction from earthquakes, made it more focused on one spot - Added rebuild cost for destroyed buildings - Building durability has been refined and is now visible - Resources gained from deconstruction are now visible once a building has been marked for deconstruction Visual Improvements ---------------- - Fixed visible seam in shadows - Fixed z-fighting on all buildings - Added more tree, stone and hut variants - Update giant tree trunk asset - Added visual effect to poison plants to improve visibility Balancing ---------------- - Made it less likely for poison plants to grow on roads - Raised amount of plots that can be fertilized with 1 compost from 1 to 10 - Increased resource capacity of Onbu Kitchen from 20 to 40 - Reduced energy cost of 'High Digestion' status effect from 150 to 20 - Removed '0% growth speed' temperature condition from plants - Reduced length of short cold snap - Onbu Pet command now requires knowledge points Bugfixes ---------------- - Fixed Issue where no audio was played during the intro on Linux - Fixed broken log message when a worker died on a mission - Fixed fully grown filter ignored when loading a save file - Shortcut [2] for faster toggles back to 2 if it was on max speed - Fixed keybinding prompt also closing settings when pressing ESC. - Fixed bug where log shows Onbu rests instead of Onbu wakes up - Fixed bug where roads underneath plants could not be removed with tool - Fixed bug where farmers worked on the wrong field - Fixed stretched scavenging decision reward UI - Fixed research popup appearing when no research was selectable - Fixed bug where the percentage on progress bar was displayed wrong in arabic - Fixed waypoint tutorial not registering as completed when a decision has already been made in advance - Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research - Fixed activating dung collector after Onbu had pooped and still receiving dung - Fixed bug where preselected scavenging decisions lead to unwanted behavior - Fixed mismatch between building regions Known Issues ---------------- - The onscreen keyboard only works in Steam big picture mode or on the Steamdeck. Otherwhise you'll need a keyboard to enter text. - Some texts are not yet fully translated, please join our Discord if you want to help with that. Thanks for all your feedback and bugreports you submitted! If you find any new bugs, please also report them with the ingame feedback form or write us in the forum or on discord. Thanks for playing and have fun! Stray Fawn Studio
Dear Onbu Riders,
First of all, thank you all very much for your support in the past weeks!
Weve received tons of useful inputs and feedback and are working hard on improving and expanding The Wandering Village.
We just released an update (full controller support + quality of life improvements) on the TESTING BRANCH. It would be really cool if you help us to test this update and give feedback!
If youd like to do so please switch your branch in the games properties in your Steam library
Here is now:
Please note that builds on the Testing Branch might screw up your game saves!
So if you want to make super sure, better make a backup first.
In case anybody owns a Steam Deck it would be awesome if you could test the game there, since we want to get verified soon! To do this, you need to change the controller settings and set the current layout to 'gamepad with joystick trackpad' before you start the game.
While some members of our team focused on this first update, others started to work on a big content update which you can get a first early peak at here:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407
To see our plans for the next few months, please check out the roadmap here:
https://store.steampowered.com/news/app/1121640/view/5104290054750324789
And here are the patch notes
Testing Patchnotes 0.1.34
Known Issues
----------------
- The Gamepad support is still a bit rough, please report feedback of anything that does not work correctly
-> please use the category 'gamepad feedback' in the bug reporting tool to do so!
- The tutorial is not yet finished or translated for the gamepad
- The onscreen keyboard only works in Steam big picture mode or on the Steam Deck
New Features
----------------
- Gamepad Support
- New Autosave system
- Added Disable tool to more quickly disable and enable buildings
- Added worker management window to centrally manage employed workers
New Buildings
----------------
- Added Granary, a larger food storage building
- Added the Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands
Improvements
----------------
- Harvest tool single click let's you harvest small plants if you hit the floor plate
- Harvest and Plantation toggles in Farming UI changed to value chooser.
- Harvest wood tutorial now tracks harvested wood, not just available wood
- Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly
- Added Tooltips regarding heartbeat production, dung production and tool usage (compost)
- Tool drag is not stopped if cursor outside of onbus back
- Tiles with Onbu spikes and fully grown mothertrees + no longer viable for plot placement and thus won't be automatically marked for harvesting
- Added dynamic descriptions for some buildings and missions
- Many buildings now have back doors, eliminating the need for villagers to walk around them
- Made collider for moving pollenstorms smaller, so it's easier to click in things behind them
- Improved game over screen
- Improved performance on large villages
- Dung Collector workers help transport dung, don't just stand around idly
- Changed food indicator arrows to amount indicator, and more details about how long the food will last
- Removed focus idle worker + focus idle unemployed worker buttons
- Added focus buildings with idle worker + focus buildings with flags buttons
- All Popups + Windows can be closed with ESC or right click
- Made it clearer that tutorial is only available in Novice mode
- Made Novice mode playable without tutorial and with difficulty settings
- Added warning flag when crops being planted don't grow
- Selection of a tool can be reset without losing the tool
- Tool filter selection is not reset on tool deselection
- Improved selection for poison plants
- Improved destruction from earthquakes, made it more focused
- Added rebuild cost for destroyed buildings
- Building durability has been refined + is now visible
- Resources gained from deconstruction are now visible once a building has been marked for deconstruction
Bugfixes
----------------
- Fixed bug where log shows Onbu rests instead of Onbu wakes up
- Fixed bug where roads underneath plants could not be removed with tool
- Fixed bug where farmers worked on the wrong field
- Fixed stretched scavenging decision reward UI
- Fixed research popup appearing when no research was selectable
- Fixed bug where the percentage on progress bar was displayed wrong in arabic
- Fixed waypoint tutorial not registering as completed when a decision has already been made in advance
- Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research
- Fixed activating dung collector after Onbu had pooped and still receiving dung
- Fixed bug where preselected scavenging decisions lead to unwanted behavior
- Fixed mismatch between building regions
Balancing
----------------
- Made it less likely for poison plants to grow on roads
- Raised amount of plots that can be fertilized with 1 compost from 1 to 10
- Increased resource capacity of Onbu Kitchen from 20 to 40
- Reduced energy cost of 'High Digestion' status effect from 150 to 20
- Removed '0% growth speed' temperature condition from plants
Visual Improvements
----------------
- Fixed visible seam in shadows
- Fixed z-fighting on all buildings
- More tree, stone and hut variants
- Update giant tree trunk asset
- Added visual effect to poison plants to improve visibility
Were looking forward to your feedback!
And it would be awesome to see you in our Discord!
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders
If you enjoy The Wandering Village it would be awesome if you could nominate us for a Steam Award!
Out of all categories we think the 'Sit Back and Relax' award would be the most fitting for The Wandering Village. Even in its very early concept phase (back when Onbu was still an animal made of flesh and blood instead of stone and earth), we knew that we wanted to make a city-builder that is challenging, but relaxing at the same time.
During the past 2.5 years of development you have constantly helped and guided us to reach this goal. And while the game may still not be perfect yet, we're sure that we're onto something great and will get there thanks to your continuous feedback!
Thank you very much for your support :)
Cheers.
Stray Fawn Studio
PS: Our studio just had its 6th birthday
Recent news about upcoming game updates:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407
https://store.steampowered.com/news/app/1121640/view/5104290054750324789
Dear Onbu Riders
The last 2 months have been crazy. The Steam Early Access release of the game took a lot of focus away from the development and was quite exhausting for us. Many members of the team went on vacation for a bit to recover from these intense weeks. But all the effort was absolutely worth it! The Wandering Village has now sold over 150000 copies. Just a few days ago the game reached the threshold of covering its own development cost up until this point. Once again a huge thanks to all of you who tested, translated, purchased and spread the news about the game
Now were finally all back at the office! And weve been working on quite a few new things too
Were currently preparing a small quality of life / bug fix update which is planned to be released on the testing branch (which you can all join) in late November / early December.
Some highlights include:
- A disable tool
- Two new buildings
- Backdoors for buildings
- New Mountains Ambient song
- Autosave with different intervals
- New Worker Management screen
- More variation for huts, trees and stones
This update also features a first implementation of controller and proper Steam Deck support!
Were currently designing a first batch of achievements for the game
This still needs some more work though.
Meanwhile we started to plan ahead for our first big content update, which is still a while away though! Here are some first impressions and sketches. This is all still very much WIP, so it might turn out completely different in the end
If you'd like a reminder on what else we have planned in the coming months, please check out the road map we posted a while ago. That's it for today! We can't wait to test all the new things with you :D
Cheers & Thanks again for your support,
Stray Fawn Studio
Dear Onbu Riders
After a successful launch week, our whole team + all freelancers and interns we worked with during the games development gathered for a celebration dinner. And oh boy did we have a reason to celebrate: The Wandering Village has sold over 100000 copies in its first week on Steam! This highly exceeded our expectations and were super thrilled to be able to work on the game for many months to come :D
Last Wednesday we sat down to go over all the feedback you guys have sent us and prioritised what should be implemented in the next patch. Were hoping to release a first small update (containing mostly bug fixes, improvements and maybe a little bit of new content) by the end of the year. But first, many members of our team are going on a short vacation to recover from the intense week around the Early Access launch! If youre curious to see whats next for the game, please check out our roadmap announcement.
If you want to take part in our on-going Early Access development, please join our Discord! Weve already started to open testing branches for the game. And please keep using the in-game bug report and feedback tool, as this helps us tremendously.
Once again, thank you all so so much for all your support!
Cheers,
Stray Fawn Studio
Dear Onbu Riders, We just released a small patch, with some bugfixes. A big thank you to everyone who reported the bugs!
Dear Onbu Riders
Thank you all for the amazing start! The Wandering Village has sold 50000 copies in the first two days and currently has an 89% positive rating.
After putting our hearts and souls into this game for the past 3 years, were honestly just super relieved that you guys seem to enjoy it so far!
However we are also aware that many things still need to be improved. Were reading through all your submitted feedback and will have a meeting with the whole team next Wednesday to plan the next few weeks. In the meantime, we have started working on a first small patch, fixing some of the bugs you reported, and adding a setting to switch the primary mouse button.
Aside from fixing and improving current features, we also have so many plans for new ones!
We're planning to stay in Early Access for at least one year and are aiming to update the game continuously during this time. Following is a list roughly outlining our current update plans. While some features are already confirmed, we are constantly listening to your feedback and adapting our plans accordingly :)
Confirmed features:
New biome - Water
New biome - Ruins
New locations and events
New buildings
Tameable birds
Flying merchants to trade with
An additional Onbu skin
Controller support
Steam Deck support
Xbox version
Things we want to improve:
More story content
New and improved Onbu interactions
More city building mechanics
Better villager AI
Better balancing of the difficulty
UI interactions/understandability
Some of these features were stretch goals that we reached during our Kickstarter :)
Onbu Petting has already been implemented a while back!
The future of the game looks bright and our team will have a celebration dinner next week and rest up a bit after the intense launch days. Once again, thank you all from the bottom of our hearts! We cant wait to hop back onto our Onbu and travel into these bright new lands with you
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders
The day has finally come :D
After three years of work, The Wandering Village has just launched into Steam Early Access!
There is a 10% launch discount for a limited time. We have also released a collectors edition that includes the soundtrack and some special goodies :)
While this is a day for celebration (pizza for the whole team has been ordered!), its only the beginning of our journey on the Onbu. Were planning to keep working on the game for at least a year (most likely longer), so if youd like to take a look at whats next, check out our roadmap.
A huge thank you to everybody who participated in our beta testing.
As previously announced, all beta keys have now been deactivated.
Please check the beta channel on our Discord for further infos.
If you encounter any bugs in the game, please refer to this post in the Steam forums.
Wed greatly appreciate it if you could report bugs with the in-game bug report tool so we can fix them :)
Were so happy to have finally taken this next big step and cant wait to keep improving the game with all of you :D
https://store.steampowered.com/app/1121640/The_Wandering_Village/
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders
We have finally chosen a release date for The Wandering Village!
The game will be released into Steam Early Access next week on September 14th, 9AM PDT.
We have also decided on a price point: $24.99. There will be an additional 10% launch discount.
Were now entering the most crucial phase to make The Wandering Village a success: its release. This first week of the games life will have a HUGE impact on all the months and years that follow. We would like to keep working on The Wandering Village for a long time, but in order to make this possible we all have to push together to make the release as successful as possible. If you want to help with this, please join us over on Discord ^_^
A huge thank you to everyone who helped us get to this day with your helpful feedback, inspiring ideas and encouraging words, we would never have made it this far without you
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders The Wandering Village is getting closer and closer to its Early Access launch More infos about this coming very soon! That aside, we wanted to give you a quick heads-up that we will be attending Gamescom in Cologne later this month. So if youre around, please come visit us at the Indie Arena Booth in Halle 10.2 Cheers & Thanks, Stray Fawn Studio PS: Come chat with us devs over on the games Discord!
Dear Onbu Riders
It has gotten really hot here in Switzerland over the past few weeks, but were still hard at work on The Wandering Village
We reworked and added a LOT of content to the game in the past two months.
A huge beta update is coming very soon. So now is a great time to sign-up for it if you havent done so already!
Here is a sneak-peek at what weve been working on lately.
Like every month, our artist Steffi was busily sketching up new building types:
And she also made assets for the new damaged building state:
Our animator Markus animated pretty much all the buildings in the game. And new Onbu animations have been added too:
We finally found the time to address a long-standing issue of the game: Villager priorities!
Our programmer Micha put a lot of work into improving how our little villagers handle their tasks. Players now have a great deal more influence using the prio tool.
Our newly added moving events on the world map needed another iteration too. Our programmer Na took on the difficult challenge to add some UI to make their movement more understandable:
She also added lots of other UI/UX improvements to the game, such as overlays and precalculated efficiency bars:
Our game designer Arno added a whole new system to the game: Knowledge points. These are required to unlock some buildings in the tech-tree. He also spent a lot of time rethinking our poison system and reworked many aspects of it, such as how the poison plants spread.
Our jack of all trades Roger wrote stories for event decisions, added various visual effects and UI improvements and recorded trailers for events in the past weeks:
[previewyoutube=mfiSsws5KvQ;full][/previewyoutube]
[previewyoutube=XDXd43kPj4c;full][/previewyoutube]
Our sound designers Claudio and Nico created new Onbu sounds and reworked some of our music.
And me, I drafted lots of new events, buildings, new mechanics like Onbu digestion, added a separate tutorial area (thanks to Michas great tools) and designed some new crops:
This was really just a glimpse at all the things we worked on in the past 2 months. Lots of polishing, balancing, performance improvements, system refactorings and bug fixes kept us busy too.
While continuing the work on the game, were currently getting ready to show The Wandering Village at Gamescom. So if any of you will be there, it would be lovely to see you there!
That's all for today, we hope you enjoyed the update!
If you'd like to see more of the game, join us over on Discord :)
Cheers & Thanks again,
Stray Fawn Studio
Dear Onbu Riders
We're currently participating in the Steam 'Going Rogue Festival'. As part of the festival our demo is now live again for a limited time.
As for the beta, we have invited about 4000 people so far (first come first served).
Were slowly starting to catch up with our long list of applications. Thank you for your patience!
Meanwhile our team is knee-deep in The Wandering Village development again
In the past two months we were kept busy with localising the game and refactoring (aka reworking) some of the games systems for better maintenance in the future. Since the Early Access release this year is hopefully only the start of the games life cycle, its important to keep the game (in this case the world map spawn settings) easy to use and expand. We also made some tests to get the game running on Xbox.
On the more visual side of things, our lead artist Steffi has started working on our art book!
And she painted some new buildings:
Our UI team drafted a first version of what decisions on the world map might look like. And our programmer Naemi implemented a first version of moving world map events!
Our animator Markus added lots of small movements + particle effects to many buildings:
Our Sound/Music team has added lots of new atmospheric sounds, extended some of the biome soundtracks and recorded new sound snippets for Onbu.
Lastly, our game designers have been doodling all kinds of ideas for new plants, resources and events
Thanks for stopping by and we wish you a nice weekend :D
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders
A huge thanks to everyone who hung out with us during the dev stream today!
We have a second stream coming up on our store page tomorrow as part of the Simfest. So if you'd like to come and say hi, please set a reminder <3
On a side note, we recently dug through our old notes and screenshots of the game and found this super early walkcycle test of Onbu :D
If you'd like to see more of this stuff, join us over on Discord!
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders Just a quick heads-up that The Wandering Village will be taking part in the Steam Simfest next week. We're planning two developer livestreams as part of the Simfest, so if you'd like to come and say hi, please set a reminder <3 And while we're here, let me give you a quick development update too! In the past month we've been busy setting up our localisation system. We're finally done now and our beta testers are already hard at work to help with translations. Cheers & Thanks, Stray Fawn Studio
Dear Onbu Riders We have now removed The Wandering Village demo from Steam. As you may already know, this demo was made especially for the Steam Next Fest, which has ended two weeks ago. Thank you everyone for playing the demo and providing us with tons of feedback, bug reports and kind wishes If you want to continue helping us to improve the game, we have a closed beta program running which everyone can join: https://strayfawnstudio.com/sendy/beta-test/ (We know many of you already signed up and are waiting for access, rest assured that it will come :)) We have a long list of things we want to work on until the Early Access launch, but here are a few of the most important ones: * Reworking and improving the poison system * Improving and deepening the animal interaction system * General balancing and quality of life improvements * Stability and performance improvements * Localizing the game * Adding more content We haven't decided on a release date yet, but our current best guess is late summer 2022. As we continue working on the game, we'll keep you updated about our progress! A big thanks again for all your support! Please look forward to the Early Access launch :D - The Stray Fawn Team
Dear Onbu Riders The Steam Next Fest is in full swing and many of you have already tried out The Wandering Village demo! If you havent, make sure to download it on our store page :D Please keep in mind that this is a temporary demo. It will be removed again 2 weeks after the Steam Fest ends, on March 14th. However, if you enjoy the demo and want to help us to further improve the game, you can sign up as a beta tester via our newsletter. If youd like to meet the devs and ask questions about the game, make sure to tune in for our livestream/AMA in a bit! It takes place on our Steam page at 18:00 GMT and runs for 1-2 hours. We hope you enjoy the demo and were looking forward to your feedback in the Steam forum, our forums or on Discord <3 Cheers & Thanks, Stray Fawn Studio
Dear Onbu Riders, We just released a new Patch for the Demo version of the Wandering Village. You can find the the detailed patchnotes below. Please note: previous save files should be compatible. However if you want to continue playing with the previous version, please select the "0.1.6" beta branch in the games properties in the library.
Dear Onbu Riders More good news about The Wandering Village incoming :D You can now sign up for our closed beta via our newsletter, here: https://strayfawnstudio.com/sendy/beta-test/ We're looking forward to all your feedback and ideas! Also, as you might remember, we are taking part in the upcoming Steam NEXT Fest (Feb 21-28). As part of the event, we will be running two developer livestreams / AMAs on our Steam page. Make sure to click the remind me button on this event, or the one on Wednesday if you'd like to be reminded. See you soon :) Cheers & Thanks, Stray Fawn Studio
Dear Onbu Riders Hopefully you had a good start into the new year. We're super happy to finally confirm that we will be taking part in the upcoming Steam NEXT Fest, starting on February 21th And we can't wait to hear your feedback about our first ever demo! To celebrate the occasion we will be running two developer livestreams / AMAs on our Steam page. Make sure to click the 'set a reminder' button to not miss the stream. If this date doesn't work for you, there is a stream on Thursday too. We're looking forward to chat with you :D Cheers & Thanks, Stray Fawn Studio
Welcome back dear Onbu Riders to another development progress update!
The most important news this month is that we have started the beta testing of The Wandering Village with our Kickstarter backers. We received lots of feedback already and are constantly improving the game while also still adding all kinds of new mechanics. So much to do
Were also hoping (not 100% sure yet though!) to participate in the upcoming Steam Next Festival with a demo of the game.
In other news, our indie studio has just turned 5 years old and we got an awesome Onbu cake to celebrate the occasion :D
And now lets take a look at what weve been working on in the past weeks:
Our animators added new movements for Onbu, mainly related to the various ways Onbu can eat.
They also refined many interactions and events in the game with particle effects.
Our lead artist Steffi created lots of art for the buildings. Fewer and fewer placeholders can be spotted now! She also worked on designs for the remaining buildings.
The UI team was very busy this month. The upcoming beta test demanded lots of additional UI and some reworks. Here are some examples:
Basic tutorial:
Keybindings:
Improved Research tree:
Here, our lead programmer Micha also added a fancy option to choose your next research from a pop-up:
And last but not least, our game designer Arno implemented a new feature: Increased villager needs based on population size. The UI is still WIP:
That's all for today. As usual please leave us a like if you enjoyed this update.
We wish you all happy holidays
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders
It's time for a new dev diary!
First of all, some good news:
We have decided to localise The Wandering Village for its Early Access launch. So the game will be released in English, German, French, Spanish, Brazilian Portuguese, Russian, Polish, Korean, Japanese, Traditional Chinese and Simplified Chinese. More languages might be added after the games Early Access release. As with our previous games, we will be translating the game together with our community, so stay tuned
As many of you already know The Wandering Village is coming to Xbox Series S|X!
We can now share additional infos:
When will the Xbox version be released?
The Wandering Village is coming to Xbox Game Preview just a few months after the initial Early Access release on Steam.
Will The Wandering Village also be released on other consoles?
During the Early Access period of the game, the game will only be available on PC and Xbox. Were considering releasing The Wandering Village on other consoles for the full release of the game in 2023/2024.
And now lets take a look at what weve been working on in the past weeks!
Our artist Steffi is currently in London. So if youre living there, you will maybe spot her in a caf, doodling all kinds of buildings.
Before she left, she finished up the jungle biome and designed all the biome transition tiles.
AND she finished painting this amazing cover for Wireframe magazine. What a productive month!
Our animator Markus has been busy designing and animating two new worker types: The intellectual worker and the cook.
Aside from the ever present bug fixes and general improvements, our programmers completely overhauled the tech-tree.
And are trying to figure out the best way to use the controller on the village view and overview map.
Meanwhile our game designers are working on events, parasites, villager and Onbu needs and try to improve the games balancing. And our sound designer Claudio and freelance animator Martina are bringing Onbu to life with new animations and their corresponding sounds.
That is all for today! As usual please leave us a like if you enjoyed this update :)
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders
Welcome back to a new development diary!
Aside from the ever-present bugfixes and small improvements, our programmers have re-implemented events in a more dynamic way. So when Onbu wanders around you might bump into some beneficial or challenging events on your path.
Our intern Tim finished implementing the user feedback/bug reporting which will make all our lives a bit easier and put a lot of work into our Onbu Back Map Generator :)
The game design team has been prototyping various cool (and some pretty creepy) new buildings related to Onbu:
They also spent some time thinking about how Onbu parasites could be implemented
Our artists worked on the world map to make it even prettier than before. Its still not quite done yet though.
Here you see a little behind the scenes where our artist Steffi made a mockup in Photoshop and our tech-artist Markus tried to match the style as closely as possible in our game engine Unity. (The Background is the draft and the squares are what it now looks like in Unity.)
Markus also did some tests for new shaders and Steffi painted a gorgeous cover for a game magazine, but we cant show it just yet. Stay tuned :D
Thats all for today! The game is coming together nicely and is already quite fun to play (if you ask me). Lots and lots of things still left to do though. Well keep you updated :)
As usual please leave us a like if you enjoyed this update.
Cheers & Thanks,
Stray Fawn Studio
Dear Onbu Riders
New development progress update incoming!
Firstly, we have started a Tiktok channel for our studio. Larissa is posting funny videos and development insights on a daily basis. Make sure to check it out :D
https://www.tiktok.com/@strayfawnstudio
Our artists have been busy improving Onbus animations, working on shaders, improving the look of our biomes as well as making more mockups for the world map.
Aside from bug fixes and small improvements, our programmers are currently working on animal-related mechanics and the system for events on the world map. Our new team member Naemi has been busy implementing controller support and our new programming intern Tim has implemented a user feedback tool for you :D
And finally Markus and me have given some interviews about the game:
- True Achievements
- 80.lvl
- altchar
If you enjoyed this update and would like to see more, please leave us a like
Cheers & Thanks,
Stray Fawn Studio
Hey folks, we just revealed the world map feature in our new game 'The Wandering Village', a city-builder on a giant, wandering creature. In case you missed the reveal, you can view it here. [previewyoutube=qVs9QAEsaLo;full][/previewyoutube] If you liked what you saw, please leave us a wishlist and come join our Discord <3 https://store.steampowered.com/app/1121640/The_Wandering_Village/ All the best, Stray Fawn Studio
Hey folks
It's awesome to see how many people are following The Wandering Village on Steam already :D
I thought it was high time to reach out to you and tell you a bit about how the development is progressing.
Every few weeks, we post development insights on Imgur. Just posted one today!
Latest dev diary on Imgur
And there are some more available here:
Previous dev diary
Character design diary
Animation diary
We also recently gave an interview at the Gamedev Direct showcase:
[previewyoutube=Db4Ubwu0wPI;full][/previewyoutube]
Do you appreciate these kinds of updates? If so, please let me know by leaving a like on this post so I know I should keep them coming :D
Cheers & Thanks,
The Stray Fawn Team
PS, this is what we look like:
Hey folks, We launched a Kickstarter for our new game 'The Wandering Village' a few weeks ago. Good news: The campaign has raised over 400% of its original goal and has reached 4 stretch goals already, which will be available for all backers. We are close to reaching the 5th and final stretch goal now! The Kickstarter ends in two days,so if you'd like tograb some awesome limited rewards and pre-order the game at a discounted price, head over to the campaign page now :D [previewyoutube=titefno0kY4;full][/previewyoutube] We also set up a new Discord server for the game. Come and join us to share your ideas about the game, chat with us and meet other fans! Cheers & Thanks, Stray Fawn Studio
Hey folks, We just launched the Kickstarter campaign for The Wandering Village today! Support us and get some awesome rewards in return! The campaign will be live for the next 30 days, please make sure to check it out :) Here is a short project introduction from us: [previewyoutube=7b5YvH_HR4s;full][/previewyoutube] We also set up a new Discord server for the game. Come and join us to share your ideas about the game, chat with us and meet other fans! Thanks so much for your support! Stray Fawn Studio
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