Dear Onbu Riders,
First of all, thank you all very much for your support in the past weeks!
Weve received tons of useful inputs and feedback and are working hard on improving and expanding The Wandering Village.
We just released an update (full controller support + quality of life improvements) on the TESTING BRANCH. It would be really cool if you help us to test this update and give feedback!
If youd like to do so please switch your branch in the games properties in your Steam library
Here is now:
Please note that builds on the Testing Branch might screw up your game saves!
So if you want to make super sure, better make a backup first.
In case anybody owns a Steam Deck it would be awesome if you could test the game there, since we want to get verified soon! To do this, you need to change the controller settings and set the current layout to 'gamepad with joystick trackpad' before you start the game.
While some members of our team focused on this first update, others started to work on a big content update which you can get a first early peak at here:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407
To see our plans for the next few months, please check out the roadmap here:
https://store.steampowered.com/news/app/1121640/view/5104290054750324789
And here are the patch notes
Testing Patchnotes 0.1.34
Known Issues
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- The Gamepad support is still a bit rough, please report feedback of anything that does not work correctly
-> please use the category 'gamepad feedback' in the bug reporting tool to do so!
- The tutorial is not yet finished or translated for the gamepad
- The onscreen keyboard only works in Steam big picture mode or on the Steam Deck
New Features
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- Gamepad Support
- New Autosave system
- Added Disable tool to more quickly disable and enable buildings
- Added worker management window to centrally manage employed workers
New Buildings
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- Added Granary, a larger food storage building
- Added the Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands
Improvements
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- Harvest tool single click let's you harvest small plants if you hit the floor plate
- Harvest and Plantation toggles in Farming UI changed to value chooser.
- Harvest wood tutorial now tracks harvested wood, not just available wood
- Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly
- Added Tooltips regarding heartbeat production, dung production and tool usage (compost)
- Tool drag is not stopped if cursor outside of onbus back
- Tiles with Onbu spikes and fully grown mothertrees + no longer viable for plot placement and thus won't be automatically marked for harvesting
- Added dynamic descriptions for some buildings and missions
- Many buildings now have back doors, eliminating the need for villagers to walk around them
- Made collider for moving pollenstorms smaller, so it's easier to click in things behind them
- Improved game over screen
- Improved performance on large villages
- Dung Collector workers help transport dung, don't just stand around idly
- Changed food indicator arrows to amount indicator, and more details about how long the food will last
- Removed focus idle worker + focus idle unemployed worker buttons
- Added focus buildings with idle worker + focus buildings with flags buttons
- All Popups + Windows can be closed with ESC or right click
- Made it clearer that tutorial is only available in Novice mode
- Made Novice mode playable without tutorial and with difficulty settings
- Added warning flag when crops being planted don't grow
- Selection of a tool can be reset without losing the tool
- Tool filter selection is not reset on tool deselection
- Improved selection for poison plants
- Improved destruction from earthquakes, made it more focused
- Added rebuild cost for destroyed buildings
- Building durability has been refined + is now visible
- Resources gained from deconstruction are now visible once a building has been marked for deconstruction
Bugfixes
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- Fixed bug where log shows Onbu rests instead of Onbu wakes up
- Fixed bug where roads underneath plants could not be removed with tool
- Fixed bug where farmers worked on the wrong field
- Fixed stretched scavenging decision reward UI
- Fixed research popup appearing when no research was selectable
- Fixed bug where the percentage on progress bar was displayed wrong in arabic
- Fixed waypoint tutorial not registering as completed when a decision has already been made in advance
- Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research
- Fixed activating dung collector after Onbu had pooped and still receiving dung
- Fixed bug where preselected scavenging decisions lead to unwanted behavior
- Fixed mismatch between building regions
Balancing
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- Made it less likely for poison plants to grow on roads
- Raised amount of plots that can be fertilized with 1 compost from 1 to 10
- Increased resource capacity of Onbu Kitchen from 20 to 40
- Reduced energy cost of 'High Digestion' status effect from 150 to 20
- Removed '0% growth speed' temperature condition from plants
Visual Improvements
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- Fixed visible seam in shadows
- Fixed z-fighting on all buildings
- More tree, stone and hut variants
- Update giant tree trunk asset
- Added visual effect to poison plants to improve visibility
Were looking forward to your feedback!
And it would be awesome to see you in our Discord!
Cheers & Thanks,
Stray Fawn Studio
The Wandering Village
Stray Fawn Studio
Stray Fawn Studio
Summer / Fall 2022
Strategy Simulation Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Very Positive
(4939 reviews)
https://thewanderingvillage.com/
https://store.steampowered.com/app/1121640 
8 - (1711773) Depot [872.47 M]
You can also join the game's community on Discord:
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.
Build your village
A functioning village is the basis of your survival. Build your settlement and expand it over the creature's back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.Live on the creatures back
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.Discover different biomes
Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.Research new technologies
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.Survive the wastelands
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.---
We're huge fans of Frostpunk, Timberborn and Airborne Kingdom and all of these games have inspired us to some extent.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Quad Core ProcessorMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
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