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Ocean Update Patchnotes

Patchnotes 0.3.6


Overview


Its scorching hot outside - the perfect opportunity to take a refreshing dive into the brand-new Ocean Biome! But thats not all - amongst many quality-of-life improvements, performance tweaks and bugfixes, our team has also been working on a host of other things, such as:
  • Building Upgrades - unlockable upgrades that are used to specialize your buildings.
  • Decoration Buildings - pretty structures that can be used to spruce up your village, and make your villagers happy.
  • Hostility Modifiers - a brand-new feature to challenge even the most experienced players. Spice up your game with a host of challenging modifiers!
Read on to get all the information about the Ocean Update!

The Ocean Biome


Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
  • Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
  • Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
  • Harvest kelp to produce better food and medicine for Onbu.
  • Many new scavenging locations and events to explore.
  • The sea holds many dangers - giant tapeworms, whirlpools and more!

Building Upgrades


Some buildings now have unlockable upgrade paths in the research tree. Upgrade buildings to give them unique boons. These often introduce tough decisions: would you rather make your Air Well fully automatic but slow, or keep it manually operated but give it a huge productivity boost? Do you want to allow up to 8 farmhands to work your farm, or would you rather boost its output, but make it necessary to use fertilizer for it to work at all?

Decoration Buildings


Place beautiful structures to increase the happiness of villagers inhabiting nearby homes. Decorations can be unlocked in the research menu. Play around with placement of different decoration tiers to find your perfect setup!

Hostility Modifiers


Hostility Modifiers add a new way to spice up your game and challenge yourself! Unlock this feature by reaching a certain waypoint roughly around day 100 on any savefile. Survive for 500km with a set of modifiers active to unlock a higher limit. Can you beat the game with all modifiers at once?

New Buildings


  • Seawater Collector
  • Evaporator
  • Fishery
  • Aquafarm
  • Onbu Pharmacy
  • 17 different decoration structures
  • New Resources
  • Saltwater
  • Salt
  • Fish
  • Grilled Fish
  • Kelp, a tasty and healthy ingredient found in the sea.
  • Rock Trumpet, a rock-solid mushroom that can be grown from salt and offers a renewable source of stone.
  • Healshroom, a delicate but useful mushroom that can be used to make efficient Onbu medication.
  • Mushroom Stew, a recipe that allows to use mushrooms to feed villagers in a pinch, but at a very inefficient rate.
  • Filling Onbu Food, a new, efficient food type made from mushrooms and kelp

Improvements


  • Added compression to most textures, lowering the GPU memory requirements, if you play on Low Texture Quality, try a higher one it might work now.
  • Improved loading of textures when starting or resuming a game
  • Improved particle performance for certain events in the Onbu view
  • Roads dont get destroyed by poison plants anymore
  • Priority can be set additionally when using a tool
  • Poison resistance provided by buildings to employees is now shown
  • Removed lines on worldmap between biomes of the same type
  • Fixed WASD Camera movement, to make it more precise
  • Laxative and Constipator missions now use the correct icons
  • Camera movement should be much smoother than before when playing with low fps
  • Improved performance for weather events
  • Improved performance for large villages with alot of workers
  • Press shift while hovering over a building or road to copy the selected building and place a new one
  • Added an UI Scale Slider in the Settings
  • Amount of villagers that join from settlements now depends on your villagers' happiness.
  • New decision events for poison forest and shrine locations
  • Building inventory is now navigable with gamepad
  • Made log better scrollable with mouse wheel
  • New visuals for decontaminator building
  • Lighting changes when travelling to a different biomes are now smoother
  • The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on).

Balancing


  • Air well now requires one worker by default, considerably increased production speed, decreased inventory size
  • Feeding and sleeping spots cant appear at the very beginning, before Onbu gets hungry or tired for the first time
  • One feeding spot will always appear near the beginning, just when Onbu gets hungry for the first time
  • Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread
  • Veteran Difficulty: fewer starting resources
  • Buffed Liquid Onbu Food: 25% 35% hunger restoration
  • Added inefficient recipe to make Mushroom Stew from mushrooms in an emergency
  • Big food rebalancing, carving out a useful niche for every food type
  • The Onbu pharmacy is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu
  • Reworked the research menu. Added a fourth category, Farming, and put a focus on offering more control over the order of research to prioritize items based on current needs.
  • Removed mothertrees. The Tree Nursery now gathers saplings from regular trees instead.
  • 50% Onbu health damage from poison
  • 50% Onbu health damage from exhaustion
  • 40% Onbu health damage from hunger
  • 66% natural Onbu health regeneration while sleeping/resting
  • Onbu dislikes sleeping in thick poison fog, and will move on through it unless completely exhausted
  • Balanced research, early research is now faster
  • A certain type of late-game building will now give a considerable decoration boost in a large area!
  • Increased Air Well base production speed.
  • Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
  • Existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points.
  • Removed event: Scorching Sand (existing savefiles may still contain the event within the next few biomes)

Bugfixes


  • Fixed a bug where buildings could be disabled even though it was not allowed
  • Fixed bug where the wrong reasons were logged when Onbu rejected a horn command.
  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
  • Fixed bug where alot of unintended click sounds where audible during gameplay
  • Fixed a bug where Input resource slots where not displayed on production buildings correctly
  • Fixed false category selection when moving to animal interactions from animal buildings
  • Window resolution is no longer reset when loading a save
  • Fixed a bug where new research pop opened when players were interacting with buildings
  • Fixed a bug where workers ignored tasks
  • Fixed a bug where Onbu would not get tired while starving
  • Fixed repair tool resetting repair progress of buildings that were already being repaired
  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
  • Fixed bug where alot of unintended click sounds where audible during gameplay
  • Fixed a bug where Input resource slots where not displayed on production buildings correctly
  • Fixed false category selection when moving to animal interactions from animal buildings
  • Various controller input fixes and improvements
  • Fixed bug where production buildings reserved too many resources and stopped producing
  • Fixed certain events sometimes having no effect


[ 2023-07-20 16:21:52 CET ] [ Original post ]



The Wandering Village
Stray Fawn Studio
  • Developer

  • Stray Fawn Studio
  • Publisher

  • Summer / Fall 2022
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (4939 reviews)


  • Review Score

  • https://thewanderingvillage.com/
  • Website

  • https://store.steampowered.com/app/1121640 
  • Steam Store



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  • Public Linux depots

  • If you're interested in The Wandering Village, please wishlist and follow us :)


    You can also join the game's community on Discord:



    In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
    Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.

    Build your village

    A functioning village is the basis of your survival. Build your settlement and expand it over the creature's back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.



    Live on the creature’s back

    Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.

    Discover different biomes

    Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.

    Research new technologies

    Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.

    Survive the wastelands

    Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.

    ---
    We're huge fans of Frostpunk, Timberborn and Airborne Kingdom and all of these games have inspired us to some extent.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: Quad Core ProcessorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: Quad Core ProcessorMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
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