Villager Update Patchnotes
New Features
[ 2024-01-18 13:28:38 CET ] [ Original post ]
Patchnotes 0.5.5
New Features
- Complete overhaul of how villager needs work:
- Villagers productivity will no longer fall below 100%.
- Instead, villagers can leave if their needs arent met.
- Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.
- Population level has been removed, so all needs can be worked on from the start of the game.
- Villager demands will increase over time, so make sure to keep them happy.
- Massive UI rework:
- The topbar is now centered, with the most important information taking center stage.
- Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.
- Various UI elements have been re-arranged in a way that brings related information closer together.
- The resource panel can now be filtered by category.
- The tutorial UI was redesigned.
- Many icons were reworked.
- The new food management window lets you control which types of food your villagers are allowed to eat, giving you more control over food quality and variety.
- The new Gourmet Kitchen allows you to produce high-quality food to make your villagers happy. You want more uses for salt? We hear you!
- Festivals held by the Community Plaza and the new Town Square now give a big temporary boost to happiness. They also provide a small passive happiness boost while they are fully staffed.
- Scavengers have received a big visual update. They will now take off and land when heading out on and returning from missions.
- Gourmet Kitchen - Produces gourmet food from a variety of ingredients
- Flophouse - Provides a lot of housing for villagers, if youre willing to sacrifice some quality and poison resistance
- Boarding House - An improved version of the Flophouse
- Town Square - Early-game building to boost happiness through festivals
- Buttons show tooltips for a short time when using the gamepad
- Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)
- Added disable all/enable all buttons for storage buildings for easier usage
- Added a news panel to the main menu to inform you about new patches and features
- Glossary entries with detailed info on the difficulty modes, accessible from the New Game menu
- The Onbu interaction menu can now be hidden like the building menu
- Added icons to indicate whether resources in a building can be stored, removed or both
- Workers now prioritize transporting harvested resources into storage if there is free space
- Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need
- If world map locations are stacked, multiple clicks toggle through them
- Improved prioritization of which food resources to transport to food stands
- Added new music and environment sounds for events
- New tutorials for food variety and festivals
- Added sandbox setting to prevent villagers from leaving when theyre unhappy
- Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency
- Weak Immune System hostility modifier: effect reduced from +100% to +50%
- Infested plants no longer spawn on Onbus back when it is heavily poisoned
- Research time for all research in the initial tier reduced by 25%
- The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers
- Poisonous locations now also lower villager happiness while Onbu crosses them
- Population level no longer exists, since it doesnt serve a purpose anymore with the new happiness system
- Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value
- Wild mushrooms now grow in patches
- New shrine visuals
- New burned plant visuals
- New rain cloud visuals
- New icons for potions and medicines
- New ground transitions between grass and dirt
- When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths
- Building radius/area of effect now shows an outline to make it clearer
- Fixed bug where research and worker management windows could not be closed via shortcut
- Fixed bug where worker focus could not be broken with key movement
- Fixed bug where key bindings were mapped to mouse movement instead of being removed
- Fixed bug where Onbu had a stomach ache even though a laxative was given
- Fixed a bug where scavenging locations would not be cleared if a worker died during the mission
- Fixed bug where Onbu slept in water
- Fixed many small UI bugs
- Fixed Placebo upgrade for Village Doctor not working properly
- Fixed tombstones counting as poisoned workers in tutorial
- Fixed Onbu sometimes not eating food on an island when also very tired
- Fixed issue where food on islands sometimes didnt disappear after being eaten
- Fixed a bug where workers that died on a scavenging mission could cause issues
- Fixed unclickable decision button on world map locations
The Wandering Village
Stray Fawn Studio
Stray Fawn Studio
Summer / Fall 2022
Strategy Simulation Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Very Positive
(4939 reviews)
https://thewanderingvillage.com/
https://store.steampowered.com/app/1121640 
8 - (1711773) Depot [872.47 M]
If you're interested in The Wandering Village, please wishlist and follow us :)
You can also join the game's community on Discord:
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.
---
We're huge fans of Frostpunk, Timberborn and Airborne Kingdom and all of these games have inspired us to some extent.
You can also join the game's community on Discord:
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.
Build your village
A functioning village is the basis of your survival. Build your settlement and expand it over the creature's back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.Live on the creatures back
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.Discover different biomes
Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.Research new technologies
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.Survive the wastelands
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.---
We're huge fans of Frostpunk, Timberborn and Airborne Kingdom and all of these games have inspired us to some extent.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Quad Core ProcessorMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
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