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The Wandering Village
Stray Fawn Studio Developer
Stray Fawn Studio Publisher
Summer / Fall 2022 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
Very Positive (5242 reviews)
Public Linux Depots:
  • 8 - (1711773) Depot [872.47 M]
Patchnotes Ruins Update

Patchnotes v0.10.6


The Ruins update has arrived! Explore the new Ruins biome in search of debris, a valuable late-game resource that can be salvaged to retrieve a host of useful materials. Build purifiers to fight fungal spores before they even get a chance to land. Your scavengers can now explore remote locations, as long as you can provide them with a steady supply of rations. For those in search of a challenge, we have added 15 new achievements and 5 new hostility modifiers! All of this is just scratching the surface - read the patchnotes below for a detailed breakdown. We hope you enjoy the new update!

Whats New


  • Explore the brand-new Ruins Biome! This late-game environment holds Debris, a versatile new resource that can be salvaged at the Salvage Yard to get iron, glass, bricks and perhaps even other rare, useful materials. But beware - the rampant fungal infestation lets your Air Wells collect Tainted Water that needs to be purified first.
  • Collect enough of the rare Weave to build the Purifier, a new building that collects fungal spores before they can even land and infest your crops!
  • Scavenging is a lot faster. Scavengers can now explore remote locations, but they will need Scavenging Rations to do so. The new Smoking Hut can smoke and cure food to produce these.
  • Infested Locations hold valuable treasures, but require Survival Gear in order for your scavengers to explore them.
  • Weve added 5 new hostility modifiers, bringing the total maximum up to 30 points! We also adjusted the progression, requiring one less run to reach the maximum amount of points.
  • Weve also added 15 new achievements and reworked 3 of the existing ones that werent particularly fun, or didnt play together with some of our recent changes (The Wandering Metropolis, Berry Good, Agricultural Revolution).
  • Trees, big rocks and clay pits can now be collected by multiple workers at once!
  • Find rare Experimental potions and injections for Onbu - these are very powerful, but do not come without cost
  • The new Onbu Storage building can store potions, food and other things for Onbu.
  • Weve reworked the flow for starting new games. Hostility Modifiers are now available from the very beginning, and can be found in the new Challenge Mode. All sandbox settings have moved to the Sandbox Mode.
  • The glossary has been reworked from the ground up! Information is now grouped into different tabs, making it easier to digest.
  • Monuments are now part of the research tree. You will not get them automatically and the associated event will not appear anymore. This means you can now build all monuments in a single playthrough - if you are able to produce the required materials!
Improvements
  • Weve optimized game startup. The splash screen animation should be a lot smoother now
  • Products of all recipes of a building are now also shown in the Global Resources section in the detail display
  • Better information about hostility modifiers in-game. The hostility panel that can be opened from the top-bar now shows whether the current run will unlock a higher limit and shows other useful information
  • Memory handling improvements - reduced memory spikes when loading a game
  • Trees, rocks etc. that are being harvested by employees of camps cant be manually cancelled. To cancel work on them, disable or remove workers from the camp instead
  • Bug report window does no longer automatically send the message when hitting Enter in the input form
  • New icons for some Onbu interactions that didnt have their own icons before
  • All buildings, plants, resource stacks and parasites now have invisible selection areas, allowing you to select them by clicking anywhere on the tile(s) theyre standing on
  • pin/unpin Tutorials from Game View (currently only supported with keyboard and mouse)
  • shortened Tutorial Descriptions in Game View to use less screen space
  • Re-integrated building upgrade tutorial
Bugfixes
  • Fixed resource grids not always updating correctly when a recipe changes
  • Fixed a bug where workers could be starving even though there was enough food available
  • The has entered a new biome notification only appears when actually entering a different biome
  • Fixed multiple wrong research durations across research tree
  • Fixed some broken scavenging notification texts
  • Fixed Needs sometimes being displayed with more than 2 decimal places
  • Fixed humidity/temperature display on Farms, Mycologists etc not always updating correctly when climate changes
  • Fixed feeding spots and abandoned camps sometimes appearing in the ocean (feeding spots will be schools of fish instead, and camps got their own island now)
  • Fixed poisoned plants and trees giving more spores when burnt
  • Fixed wrong collection animation for poisoned trees
  • Fixed resource-obtained popup effect showing in cases where 0 of that resource was obtained (for random amounts, such as spores)
  • Fixed Berry Gatherer planting on poisoned fields
  • Fixed some cases in which hostility details did not show the correct string for your situation
  • Fixed roads affected by poison plants not turning back into roads when plants naturally decay
  • Fixed not being able to start multiple animal missions from the same mission giver type at once, even if multiple of that building were present
  • Fixed decaying plants being affected by plant-growth multipliers
  • Fixed decaying, poisoned or burnt crops being affected by yield modifiers (such as when using compost)
  • Fixed mismatch between resources dropped of burnt plants depending on whether they are collected or decay naturally
  • Fixed poisoned berry bushes not giving seeds when burnt to a crisp
  • Fixed "Awaiting Decision" sometimes visible for some frames on scavenging locations that don't have an event
  • Fixed danger zone marker around path event not being hidden when switching selection to a moving event
Balancing
  • General balancing pass over the research tree - reduced the cost of many unlocks in the mid- and late-game parts and reduced or removed some key costs in early-game research, with the goal of making research flow better.
  • Building upgrades need to be unlocked through a single research, available after the scavenger hut
  • Villager poisoning is now easier to get a feel for and more stable, making it easier to get a grip on the number of doctors and herbs needed to keep your village healthy at any given point in time
  • All poisoned plants (trees, crops etc) now slowly decay. Decay is accelerated in arid climate. Arid climate prevents ground poison from spreading
  • Early-game jungle will not have any ground poison, reducing the risk of getting sick villagers during the first 15 days of the game
  • Kitchen: increased worker count 2 3. Theres enough reason to build multiple kitchens due to food diversity, so letting them scale a bit stronger feels right
  • Gourmet Kitchen: increased worker count 3 4
  • Food Liquefier and Feeding Pump moved down into brick tier, to make them more feasible at a point in the game where they could already be very useful
  • Researching the Pest Control no longer requires Biogas
  • Replace Decontaminator unlock cost (25 Biogas -> 10 Spore)
  • The Scout Tower now only stacks up to 3, but has a stronger effect per tower. Each tower now increases maximum view distance, cost-free scavenging distance, and scavenging speed!
  • Scout Tower now requires 3 workers
  • Reduced amount of spores dropped from infested plants to make them less dominant compared to harvesting fungi directly
  • Poisonous fungi on Onbu will now decay in extremely dry climates
  • Increased Insecticide production costs
  • Increased Spore Distillery max. workers (1 2)
  • Increased Clay Gathering Camp max. workers (2 3)
  • Low Digestion no longer leads to Onbu shaking
  • Added new unlockable recipe to Spore Distillery to retrieve spores from tainted water
  • Added new recipe to Evaporator to purify tainted water using clay
  • Added new building upgrade for Evaporator to purify tainted water for free
  • Added new event Tainted Rain that slowly turns your stored water into tainted water. Conversion happens per water tank, so having few larger tanks is a good way to counter this
  • Added new event Landfill that accelerates growth and spread of poisonous fungi on Onbus back
  • Added new event Infested Skyscraper that causes many spores to land on Onbus back - some even turning into mature fungi right away!
  • Hostility modifier Hedgehog is more difficult now, spawns a lot more spikes
  • New hostility modifier Age of Progress (research gets more expensive the further along the tree it is)
  • New hostility modifier Heart of Darkness (more dangerous biomes appear much earlier)
  • New hostility modifier Cloud of Despair (villagers will become very unhappy a short while after Onbu empties its bowels)
  • New hostility modifier Anxious Onbu (Onbu will panick and run away when encountering parasites)
  • New hostility modifier Bleak Outlook (start with only 3 New Hope, and progress bar for new nomads goes down while villagers are not happy enough)
  • Reduce Farm construction cost: Stone 30 15
  • Increased chance of special events during scavenging expeditions
  • Buffed Brick Furnace: increased max. workers (2 3)
  • Buffed Windmill: increased max. workers (2 4) to reduce footprint of bread economy
  • Granary unlock: reduced brick cost 150 100, increased plank cost 50 100
  • Tweaked Seawater Collector and Evaporator recipes to harmonize better (timing & amounts) and make saltwater economy a bit more powerful
  • Increased costs of birthday festival
  • Increased chance of finding herbs in Jungle scavenging locations
  • Onbu Doctor can use Spore Essence to remove one random internal parasite from Onbu - at the cost of increasing Onbus poison by 10%
  • Guarantee 1 island per path-segment in Ocean biome on Hard
  • Slightly reduced event density of Desert biome
  • Onbu Antitoxin and Experimental Antitoxin apply a short-term status effect that makes Onbu immune to poison, giving players a chance to break out of death-marches
  • Onbu will sleep on poison islands (and other poisonous path events) if exhaustion is too high
  • Reduce amount of feeding spots on Hard
  • Crop growth speed modifier from rockgrubs can never fall below 20%, regardless of how many rockgrubs are alive
  • Slightly sped up production times of Compost Heap (4.8h 4.5h) to buff them slightly and make them more visually pleasing
  • Buffed nutritious Onbu food. Mushroom production cost lowered (30 20)
  • Iron Furnace Unlock: replaced cost (75 brick 75 plank)
  • Blacksmith Unlock: increased brick cost (50 75)
  • Healshroom Unlock: reduced herb cost (25 5)
  • Water Evaporator Unlock: replaced cost (salt clay), to allow researching it independently of Ocean biome
  • Increased the distance at which some moving events spawn (Plague Gnat, Sandworm), so that players have more time to detect them and react
  • Removed possibility of getting villagers from Infested Shipwreck scavenging location (didnt feel right thematically). Slightly increased some of the other rewards
  • Slightly reduced the amount of internal parasites spawned per event
  • Doubled collection duration of Onbu Horn, but increased worker slots from 1 4, effectively doubling the potential mining speed if enough workers are available
  • reduce unlock cost for Food Liquefier: AnimalFood 10 -> 5
  • reduce construction cost of OnbuFoodLiquefier (Slab 50 -> 20, Brick 20 -> 10)
  • remove Ancient Knowledge cost from unlocking Food Liquefier
  • slight increase to one scavenging reward in Forest location
  • reduce time needed for burnt plants to decay, to make it more viable to let them decay naturally
  • make Liquid Insecticide and Insecticide more affordable
  • Blacksmith - reduce production time for tools 300 -> 200
  • Gourmet Kitchen - reduce secondary ingredient count 2 -> 1 to make recipes more viable
  • Trader can stock SporeEssence
  • add recipe to create liquid onbu food from nutritious shroomball


[ 2025-03-17 13:24:07 CET ] [ Original post ]

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In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.

Build your village

A functioning village is the basis of your survival. Build your settlement and expand it over the creature's back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.



Live on the creature’s back

Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.

Discover different biomes

Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.

Research new technologies

Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.

Survive the wastelands

Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.

---
We're huge fans of Frostpunk, Timberborn and Airborne Kingdom and all of these games have inspired us to some extent.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Quad Core ProcessorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
  • Memory: 8 MB RAM
  • RECOMMENDED SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: Quad Core ProcessorMemory: 8 MB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available spaceAdditional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.

    GAMEBILLET

    [ 5971 ]

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    MacGamestore

    [ 1814 ]

    2.49$ (75%)
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