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New update adds Player-driven Markets to allow to trade resources and ships between players.
Trading works by constructing Market Terminal ships that functions as endpoints to the Market. To trade a ship, for instance, it will have to enter a terminal to be on the market. After it is bought by another player, it will be transported to the designated terminal of that player, and the distance between the 2 terminals will determine the time that takes for the ship to be delivered.
The Market Terminal will have to be researched on the Tech Tree before being constructed.
The game now will have a new resource type: Credits, specifically for trading between players. It does not have a storage limit like other resources do and the way to obtain them is to sell resources and ships on the market.
The initial amount of credits will be distributed through automatically generated market orders, that will be refreshed periodically. These market orders are bound to the solar system, so players can either control it directly or the player that controls it can place market orders to buy at a smaller cost from others to fulfill the automatic market orders and pocket the difference. It is also possible for players to arrange a system for sharing the solar system between multiple players, but that will probably be easier to do after the Alliances feature is added to the game.
The update will also allow to start a new ship design from a previously saved one.
v0.5.0 Changelog:
- Add Markets
- Allow to start a new ship design from a previously saved preset
- If trying to open an already open dialog, bring it to the front
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