Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes.
v1.1.0 Changelog:
- Add Repair Vessel
- More tutorial improvements and allow to restart it
- Change trajectory color if ship can harvest from planet, star or asteroid belt
- Always open objectives dialog if some of the tutorial objectives have not been completed yet
- Increase Research Vessel speed and reduce construction time
- Reduce Disruptor and storage ships construction time
- Fix connection drops not detected in some situations
- Fix projectiles weapons sound that sometimes keeps playing after the battle has ended
- Fix coordinates buttons and ship focus button not working when in the galaxy view
- Fix camera not moving to initial system when starting a new game if the camera is in the galaxy view
- Fix ships trails positioned outside of the ship when they have a horizontal or vertical design
[ 2024-12-12 19:17:42 CET ] [ Original post ]
After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase. [previewyoutube=BM7SILK8dLk;full][/previewyoutube] List of major features currently implemented in the game:
- MMORTS persistent, single-shard
- Single-Player skirmish
- Procedural spaceship generator
- Markets, sell and buy spaceships and resources
- Research/Tech tree
- Pirate NPCs
- Alliances between players
- Bounties placed on pirates or other players
- Planetary outposts
- Rename stars and planets you control outside of the Solar System
- Leaderboards
- Logs of recent activity
[ 2024-11-08 17:20:17 CET ] [ Original post ]
With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th. Major features added since the start of Early Access:
- Single-Player skirmish
- Markets, sell and buy spaceships and resources
- Research/Tech tree
- Pirate NPCs
- Alliances between players
- Bounties placed on pirates or other players
- Massive black hole at the center of the galaxy
- Gas, Research Advancements and Credits as new resource types
- Planetary outposts
- Chat rooms for each language and private chat rooms
- Logs of recent activity
[ 2024-10-25 20:40:46 CET ] [ Original post ]
Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved. v0.10.2 Changelog: - Allow to configure keyboard keys - Allow to control skirmish speed with keyboard keys - Improve tutorial - Skirmish opponents ships now have the colors of their faction to help differentiate them from the player own ships during battles - Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss - Fix skirmish mode with seed 0 blocking when moving to the galaxy zoom level - Fix wrong main menu button text after exiting a skirmish game without a playable faction - Fix incorrect engine trail color for ships from other players - Fix gauss shot path sometimes not visible
[ 2024-10-25 14:06:10 CET ] [ Original post ]
v0.10.1 - Improve responsiveness when running skirmish at 100x - Improve performance rendering many ships and trajectories with camera zoomed out - Improve systems creation time when moving the camera - Limit total amount of resources in pending market sell orders to 1B - Fix shipyard and market terminal rally point indicator not moving as the ship moves - Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems - Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels - Fix incorrect rendering on some GPUs for: ships, trajectories, planets trajectory lines, over indicator, selection indicator and weapons range line - Fix some animations moving too fast on frame rates above 60 - Fix establish outpost buttons not being disabled immediately after establishing an outpost if there are no resources to build another
[ 2024-08-24 15:07:35 CET ] [ Original post ]
This update introduces the single-player skirmish mode. Now you can generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired.
Pre-defined modes include:
- End Exile: Make your way to the Solar System and end your exile.
- Quick Match: A small game of conquest with 4 factions and a small limit of ships.
- Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached.
- Simulation: Watch empires rise and fall. No playable faction.
[ 2024-07-23 11:08:02 CET ] [ Original post ]
v0.9.0 - Allow to configure rally point of Shipyards and Market Terminals - Add black hole at the center of the galaxy - Improve system creation time for systems with many ships - Improve precision of galaxy map mouse clicks, camera icon position and ships distribution cells - Improve control borders player names looks - Fix displayed production rates not updating immediately after a storage ship enters a new system - Fix production rates not updating when a storage ship or shipyard is bought from the market
[ 2024-04-24 18:21:10 CET ] [ Original post ]
New update adds NPC Pirates with corresponding bounties for each pirate faction.
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On the galaxy view it is now possible to see the distribution of ships throughout the galaxy.
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Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not.
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Market orders have also been expanded to be automatically generated in other systems besides the Solar System. v0.8.0 changelog: - Allow to see the distribution of ships throughout the galaxy - Add Pirates - Add systems control borders - Expand automatic market orders generation to more systems - Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system - Show correct planets max resources output based on the player current completed harvest research - Fix objectives reverting to previous state for some players - Fix planets and systems text not updating with correct materials production immediately after an outpost is constructed or upgraded - Fix stars and planets names not being fully displayed when a lot of wide characters are used - Fix formatting problem in planets temperature field when it is negative - Fix sell orders table title being removed after the data was received - Fix price scale formatting problem in market historical prices graph - Fix Alliances and Bounties dialogs being outside of view after the window is resized - Fix incorrect sort on the ship specific columns in the markets dialog - Fix missing system coordinates in logs of type Transaction
[ 2024-02-16 16:40:04 CET ] [ Original post ]
New update adds planetary outposts. They increase the production of materials and can be expanded at additional cost to increase the production further. Their construction is optional, but allow to reduce the number of collector needed and systems occupied. Each collector creates one outpost and maintains it. If it is destroyed or leaves the planet the outpost is destroyed too.
Additionally this update will be the first of a long-overdue game rebalance:
- Storage ships base capacities will be increased. Materials storage increases to 8.4M, Gas Tanker to 3.8M and Energy Accumulator to 10.8M. The Shipyard storage capacities are reduced to 2.1M materials, 0.95M gas and 2.7M energy.
- Reduce resources production rates by 50% on average. The same reduction applies to ships construction cost, research cost and the initial amount of resources after a New Game.
v0.7.0 changelog:
- Add Planetary Outposts
- Add indicator of capacity for extraction ships to stars, planets and asteroid belts
- Improve planets, stars and background nebula texture generation performance
- Paginate Market Historical prices graph
- Increase Storage ship base capacity. Materials storage increases to 8.4M, Gas Tanker capacity to 3.8M and Energy Accumulator capacity to 10.8M. Reduce Shipyard storage base capacities to 2.1M materials, 0.95M gas and 2.7M energy
- Reduce resources production rates by 50% on average. The same reduction applies to ships construction cost, research cost and the initial amount of resources after a New Game
- Fix ships leaving the market terminal being placed in another system
- Fix visual problem in the My Orders section of the Markets dialog when there are many pending orders
- Fix incorrect selected ship section on Create Ship Class dialog when the most recent ship class has less than 3 sections
[ 2023-12-15 03:37:25 CET ] [ Original post ]
New update adds Alliances and Bounties to Stardust Exile.
Alliances allow ships to not open fire on other alliance members. Systems can now be safely shared between multiple players. It also disables the disruptors effect between alliance members to allow faster travel.
Bounties allow to earn credits by destroying ships. The amount earned for each ship is proportional to the cost in resources of that ship.
This update also adds a new option to the markets that allow to fulfill ships orders directly from the markets dialog. It automatically picks the closest ships to the selected terminal that matches the selected criteria. It is no longer necessary to create individual sell orders for each ship.
v0.6.0 Changelog:
- Add Bounties
- Add Alliances
- Allow Civilization dialog to sort systems by each resource production or by distance to the Sun
- Allow to fulfill an order to buy ships directly from the markets dialog by automatically picking the closest ships to the selected terminal
- Price and quantity fields values will no longer be changed during typing, instead they will be marked as invalid if their content is not recognized
- Open the order details dialog with the same asset type that is currently selected in the Markets dialog
- Improve Research dialog background
- Fix to not allow to fulfill a market order with a terminal too far away by changing the selected terminal in the order details dialog
- Fix empty max distance dropdown on orders limited to the solar system
[ 2023-10-03 20:53:47 CET ] [ Original post ]
v0.5.1 - Improve how prices and quantities are displayed in the market - Market automatic orders are now only for default ship models - The default max distance for a new market buy order is now 1 day or less - Fix pending market buy orders not counting towards the ships limit - Fix visual problems with New Market Order dialog for some languages - Fix already removed preset being loaded by default in the Create Ship Class dialog - Small fixes to translations
[ 2023-09-11 21:15:12 CET ] [ Original post ]
New update adds Player-driven Markets to allow to trade resources and ships between players.
Trading works by constructing Market Terminal ships that functions as endpoints to the Market. To trade a ship, for instance, it will have to enter a terminal to be on the market. After it is bought by another player, it will be transported to the designated terminal of that player, and the distance between the 2 terminals will determine the time that takes for the ship to be delivered.
The Market Terminal will have to be researched on the Tech Tree before being constructed.
The game now will have a new resource type: Credits, specifically for trading between players. It does not have a storage limit like other resources do and the way to obtain them is to sell resources and ships on the market.
The initial amount of credits will be distributed through automatically generated market orders, that will be refreshed periodically. These market orders are bound to the solar system, so players can either control it directly or the player that controls it can place market orders to buy at a smaller cost from others to fulfill the automatic market orders and pocket the difference. It is also possible for players to arrange a system for sharing the solar system between multiple players, but that will probably be easier to do after the Alliances feature is added to the game.
The update will also allow to start a new ship design from a previously saved one.
v0.5.0 Changelog:
- Add Markets
- Allow to start a new ship design from a previously saved preset
- If trying to open an already open dialog, bring it to the front
[ 2023-09-05 17:10:26 CET ] [ Original post ]
v0.4.3 - Improve background nebula colors - Add a symbol to the solar system background - Add a symbol to the player name that controls the solar system - Make edges indicators more visible - Add players colors to the Leaderboard - Add logs for systems control changes that were previously empty or have become empty - Fix menu indicator of new chat message and research complete not showing immediately after starting the game - Fix trajectories of adjacent moving ships not grouped correctly - Fix logs not showing the correct user that lost control of a system - Fix gauss sometimes not stopping firing after target ship is destroyed - Fix ships sometimes moving to outside the system when attacking other ships if there is no empty position near the target - Fix dialog Civilization values not having in consideration systems that do not have storage - Fix gauss damaging ships that recently entered in warp if they are in the shot path - Fix edges indicators for sun and fleet not showing when the game starts and start showing them closer to the sun/fleet middle ship - Fix players names and colors not updating on the Logs list after they are changed - Fix not being possible to change stars/planets names when all ships inside the system are moving - Fix solar system control time text position bug on the Leaderboard - Fix visual problem with long stars/planets names on the control tab
[ 2023-07-03 15:05:01 CET ] [ Original post ]
v0.4.2
- Chat rooms for each language and private chat rooms
- Show logs for invasions, control changes, constructed and destroyed ships
- Allow to open other players civilization details
- Control changes only after all ships inside the system belong to the same player
- At least one ship has to stop inside the system for the control to be registered
[ 2023-06-05 18:42:29 CET ] [ Original post ]
v0.4.1 - Add solar system control totals to the Leaderboard - Automatically close Changelog on Resume or New Game, if it was automatically open on startup - Improve performance with many ships in combat - Fix not being possible to save a new custom Research Vessel - Fix tech tree pulse animation not working correctly after many research ships are built - Fix single click on a planet with a Collector not centering correctly the destination indicator - Fix being possible for players with insufficient funds to start a research in some situations - Fix visual problem with long player names on the Leaderboard
[ 2023-05-18 11:50:37 CET ] [ Original post ]
A new update introducing the Tech Tree has been released in Stardust Exile. Some notable techs:
- The limit of ships can now be increased to 384.
- The construction time and cost of new ships can be lowered.
- The production units harvest rate as well as the storage space can be increased.
A new ship type called Research Vessel is now used to generate Research Advancements by orbiting specific planets.
New players will start with a ship limit of 128, existing players will have the tech to increase to 256 already researched. Ships components like Heavy Armor and Gauss Weapons will have to be researched by both new and existing players.
[ 2023-04-24 14:58:10 CET ] [ Original post ]
v0.3.2 - Do not allow ships to travel at the intersections of warp lines - For ships already in warp, do not change their travel time if disruptors are added or removed - Remove ships stats from trajectories text - Show the type of the ship in the details dialog
[ 2023-04-03 18:53:10 CET ] [ Original post ]
v0.3.1 - Add mechanism to notify players of server maintenance time - Fix incorrect harvest values in planets and systems text - Fix asteroids belt values not updating after collector is destroyed
[ 2023-03-21 15:36:18 CET ] [ Original post ]
v0.3.0 - Add Gas as a new resource type - Reduce combat speed to half (ship destruction times) to allow combats with many ships to be more manageable - Fix some systems being created multiple times in the same place - Fix ship engines section limitations incorrectly being applied to vertical and horizontal ships - Fix focus button not working if the ship has moved - Fix large numbers formatting - Small fixes to translations
[ 2023-03-15 15:05:49 CET ] [ Original post ]
v0.2.1 - Add Changelog and Roadmap dialogs - Players are now placed in a random system after a new game is started - Add connecting to Steam message - Fix wrong travel times displayed in trajectories when moving between 0 and -1 systems - Fix explosions sometimes getting too big - Add more fixes to translations
[ 2023-03-03 16:55:43 CET ] [ Original post ]
v0.2.0
- Add controlled systems list to civilization dialog
- Add production rates per second/minute/hour/day to civilization dialog
- Change production ships icon to a rectangle and disruptors to a hexagon
- Fix bug that allowed ships to negate the disruptors effects at the cell corners
- Fix incorrect asteroid belts harvest rate in some systems
- Fix incorrect planets harvest rate when the only storage available in system is a shipyard
[ 2023-02-24 17:06:43 CET ] [ Original post ]
v0.1.3 - Fix incorrect warp time displayed in some trajectories - Fix network problems
[ 2023-02-21 16:59:05 CET ] [ Original post ]
v0.1.2 - Fix some ships getting stuck in warp without disruptors in the next system - Fix production values in the objectives dialog - Add some fixes to translations submitted by the community v0.1.1 - Defenses moving outside the system - Incorrect capabilities values in stars and planets dialog - Not being possible to move the menu to the right edge of the screen after it is minimized - Music stops playing after some time
[ 2023-02-20 15:15:06 CET ] [ Original post ]
[previewyoutube=ZmPJdTkJewI;full][/previewyoutube] Get it here: https://store.steampowered.com/app/1858900/Stardust_Exile/
[ 2023-02-17 19:38:51 CET ] [ Original post ]
Announcing the new trailer for Stardust Exile, containing gameplay and a sneak peek of the spaceship generator, exoplanets, renaming of controlled systems, and ship-to-ship combat. [previewyoutube=OePyaxBLLlc;full][/previewyoutube]
[ 2022-08-22 21:33:25 CET ] [ Original post ]
- [443.32 M]
The remaining stars and planets are procedurally generated based on currently known data, totaling 202,670,271,189 star systems. This is based on the current estimated number of stars in our galaxy. You can explore and control star systems and rename stars and planets that you control, this will be visible to other players.
You can create your own ship designs with an easy-to-use procedural ship generator.
Spaceships visuals won't change the ship stats. This way players won't have to use ships they don't like because of superior stats.
The game has both a single-player mode and a MMORTS mode. In the MMORTS you compete with other players to retake the Sol star system and end your exile or make your own objectives. All players are in the same universe and it is persistent.
- OS: Ubuntu 20.04
- OS: Ubuntu 20.04 or higher
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