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Version 0.8.0 Changelog
On the galaxy view it is now possible to see the distribution of ships throughout the galaxy.
Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not.
Market orders have also been expanded to be automatically generated in other systems besides the Solar System. v0.8.0 changelog: - Allow to see the distribution of ships throughout the galaxy - Add Pirates - Add systems control borders - Expand automatic market orders generation to more systems - Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system - Show correct planets max resources output based on the player current completed harvest research - Fix objectives reverting to previous state for some players - Fix planets and systems text not updating with correct materials production immediately after an outpost is constructed or upgraded - Fix stars and planets names not being fully displayed when a lot of wide characters are used - Fix formatting problem in planets temperature field when it is negative - Fix sell orders table title being removed after the data was received - Fix price scale formatting problem in market historical prices graph - Fix Alliances and Bounties dialogs being outside of view after the window is resized - Fix incorrect sort on the ship specific columns in the markets dialog - Fix missing system coordinates in logs of type Transaction
[ 2024-02-16 16:40:04 CET ] [ Original post ]
New update adds NPC Pirates with corresponding bounties for each pirate faction.
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On the galaxy view it is now possible to see the distribution of ships throughout the galaxy.
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Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not.
--------
Market orders have also been expanded to be automatically generated in other systems besides the Solar System. v0.8.0 changelog: - Allow to see the distribution of ships throughout the galaxy - Add Pirates - Add systems control borders - Expand automatic market orders generation to more systems - Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system - Show correct planets max resources output based on the player current completed harvest research - Fix objectives reverting to previous state for some players - Fix planets and systems text not updating with correct materials production immediately after an outpost is constructed or upgraded - Fix stars and planets names not being fully displayed when a lot of wide characters are used - Fix formatting problem in planets temperature field when it is negative - Fix sell orders table title being removed after the data was received - Fix price scale formatting problem in market historical prices graph - Fix Alliances and Bounties dialogs being outside of view after the window is resized - Fix incorrect sort on the ship specific columns in the markets dialog - Fix missing system coordinates in logs of type Transaction
[ 2024-02-16 16:40:04 CET ] [ Original post ]
Stardust Exile
Apseren
Developer
Apseren
Publisher
2022
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Mixed
(22 reviews)
Public Linux Depots:
- [443.32 M]
Stardust Exile is a space RTS game based on the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics.
The remaining stars and planets are procedurally generated based on currently known data, totaling 202,670,271,189 star systems. This is based on the current estimated number of stars in our galaxy. You can explore and control star systems and rename stars and planets that you control, this will be visible to other players.
You can create your own ship designs with an easy-to-use procedural ship generator.
Spaceships visuals won't change the ship stats. This way players won't have to use ships they don't like because of superior stats.
The game has both a single-player mode and a MMORTS mode. In the MMORTS you compete with other players to retake the Sol star system and end your exile or make your own objectives. All players are in the same universe and it is persistent.
The remaining stars and planets are procedurally generated based on currently known data, totaling 202,670,271,189 star systems. This is based on the current estimated number of stars in our galaxy. You can explore and control star systems and rename stars and planets that you control, this will be visible to other players.
You can create your own ship designs with an easy-to-use procedural ship generator.
Spaceships visuals won't change the ship stats. This way players won't have to use ships they don't like because of superior stats.
The game has both a single-player mode and a MMORTS mode. In the MMORTS you compete with other players to retake the Sol star system and end your exile or make your own objectives. All players are in the same universe and it is persistent.
MINIMAL SETUP
- OS: Ubuntu 20.04
- OS: Ubuntu 20.04 or higher
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