v0.10.1
- Improve responsiveness when running skirmish at 100x
- Improve performance rendering many ships and trajectories with camera zoomed out
- Improve systems creation time when moving the camera
- Limit total amount of resources in pending market sell orders to 1B
- Fix shipyard and market terminal rally point indicator not moving as the ship moves
- Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems
- Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels
- Fix incorrect rendering on some GPUs for: ships, trajectories, planets trajectory lines, over indicator, selection indicator and weapons range line
- Fix some animations moving too fast on frame rates above 60
- Fix establish outpost buttons not being disabled immediately after establishing an outpost if there are no resources to build another
Stardust Exile is a space RTS game based on the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics.
The remaining stars and planets are procedurally generated based on currently known data, totaling 202,670,271,189 star systems. This is based on the current estimated number of stars in our galaxy. You can explore and control star systems and rename stars and planets that you control, this will be visible to other players.
You can create your own ship designs with an easy-to-use procedural ship generator.
Spaceships visuals won't change the ship stats. This way players won't have to use ships they don't like because of superior stats.
The game has both a single-player mode and a MMORTS mode. In the MMORTS you compete with other players to retake the Sol star system and end your exile or make your own objectives. All players are in the same universe and it is persistent.