Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
New Melee Skills



Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join Official Discord!
This update is dedicated to your feedback regarding melee performance and build diversity. For the majority of players range builds are superior compared to melee builds. In this update we are introducing 3 new melee skills with new mechanics where one skill is serving as a basic melee skill which is unlocked directly from the start of your run (like the range skill for additional projectiles).
-
[Skill] Clash of Steel:
Your melee attacks have a 30% chance to create blades, which cut through your surrondings. Area scales with AoE size.
-
[Skills] Piercing Blow:
Your melee attacks have a 30% chance to create a piercing blow, which pierces through all enemies in the attack direction. Blow size scales with AoE size.
-
[Skills] Wind Shock:
Your melee attacks have a 30% chance to create a wind shock, which knocks back all enemies in front of you. Wind Shock size scales with AoE size.
Wind Shock is a basic melee skill that is unlocked directly from the start and has the same spawn possibility as the additional projectile node for range attacks. This shall equal out the gap between range and melee possibilities on the start of a new run.
- A new animated tutorial for explaining how to use skillgems has been added.

-
[Skill] Increased Melee Damage
The skillnode design has now the same color as all melee nodes for improved consistency.

- Enemy HP scaling has been increased for the endgame
- Slightly increased heart drops from world objects
- Decreased heart drops from enemies
- Decreased dodge skill spawn rate in skilltree

- Fixed a bug which made it possible to unlock phoenix weapons by the NPCs.
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join Official Discord!

[ 2022-04-14 16:54:22 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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