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Bugfixes:
With update 0.9.12.3 we are extending our youtube and twitch integration.
To celebrate the melee reforged content update we are hosting a 48h Softcore Race Event this weekend. Check out our announcement Post here: https://store.steampowered.com/news/app/1646790/view/543350606723548618 Bugfixes:
The melee reforged content update (version 0.9.12) markes another big and important step towards the upcoming 1.0 release of Striving for Light as this update brings major improvements to melee combat along some exciting new content.
The Echoes Of Fate Content Update (v.0.9.11) is now available. This update not only introduces a new endgame skill fate system, that allows altering skill spawn chances, but also brings a rework to the resource system as well as an huge array of improvements to further prepare the game for the upcoming 1.0 release.
With this content update we are kicking of Season 18 and also the start of the 2nd Pre-Release Race Event. Everyone can participate!
https://store.steampowered.com/news/app/1646790/view/546727135334629503?l=english
Thank you all for your valuable feedback and for sharing your experiences with Striving for Light! Update 0.9.10 brings a massive wave of new features, major improvements, and balancing changesparticularly for melee combat and the rogue character. We're also redesigning the Pathfinder UI, adding dodge cancelation and dodge from a standstill for a more intuitive experience and reworking co-op mode to allow greater freedom of movement. These changes are rolling out early to ensure thorough testing and further refinement before the 1.0 release, so we encourage everyone to try them out and share their thoughts! We still have plenty of rough edges to polish for the 1.0 release and further improvements and redesigns planed (like condition damage rework), so fear not, if you do not find your feedback addressed in this patch.
We have evaluated our recent Projectile Multiplicator -> Multishot redesign and noticed that Multishot in it's current state is not a valid skill choice anymore. This Hotfix brings Multishot up to pair with Scattering Projectile/Cast.
With the Modstorm content update (v.0.9.9) we are starting Season 17 the (probably) last season before the 1.0 release of Striving for Light.
With update 0.9.8 we are reworking the character, skills and weapon unlocks to make it much easier to unlock the fun stuff and provide more determined progression. The pathfinder also got a major rework, with not only a new tutorial guiding new players but also allowing a direct teleport to a new map. With this update we are questioning old and dated systems to make them fresh and engaging. Just because it is like it is does not mean it has to stay as it is.
A small update with big performance impact.
With update 0.9.7.3a-d we are introducing a highly requested feature: Displaying the possible weapon base damage rolls on the weapons. Fast pathfinder loading and improved enemy AI. Furthermore this update is packed with performance improvements, visual enhancements for the pathfinder, balancing reworks and bugfixes.
The Character Specialisation Content Udpate has arrived, and sticking close to our tradition this update turned out to be much bigger than originally planed.
We have already shared some hints on what will await you with the upcoming specialisation content update for Striving for Light. You might have asked yourself how this will look in action. What build possibilities this 8 new character specialisation skilltrees will open up? We are looking forward to answer all of that questions in the upcoming developer livestream at twitch: https://www.twitch.tv/deventide
Even though we have just released our largest content update till date around 3 week ago we are already working full force on the next content update for Striving for Light. Timeframe for this update will definately be this year. Probably around end of November/ very early December. There will be a new Season 16 start with the update launch for obvious reasons. With the Specialisation Content Update we will continue our latest path in reworking our player characters. And what would be a better fit than adding character specialisations to all characters to not only double the amount of exisiting skill nodes with new, very powerfull skills, but also make character choices more meaningful and gameplay defining. Furthermore we will separate the softcore and hardcore meta progression so that you can have two active characters for each season with separate meta progression for each game mode. As cherry on top we introduce some major systems rework based on the plenty of recent player feedback. Thanks to everyone taking the time and sharing your impressions, thoughts and feedback <3. Please note that all presented here is still in active development, and everything is subject to change.
Development means to make steps forward, but not each step might be in the right direction. We are aware of this and therefore we pay close attention to your player feedback and re-evaluate all changes and ideas we have pushing this game forward.
With Update 0.9.6 we are reworking and improving some major areas of the game based on the massive player feedback we have received recently. First-off thank you very much for your spent time to share your feedback. This is something we value a lot and we hope that this is reflected in our patch notes.
Working on major improvements for the save file system I made a mistake that lead to unintended re-initialisation of loaded save files in the latest hotfix 0.9.5.10c. I have rolled back this update immediately after noticing a few minutes later. Some got affected by this update and might have lost progress. First off, sorry for the inconvenience this might has caused you. If you have lost substantial amount of progress, please reach out to me via discord or the bugreport button on the main menu, and I will try to see what I can do to restore your progress. The good news is that I was able to fix some major issues with the save file system making it more robust and fail safe for the future. Especially for upcoming timed events like races or mini leagues or mini seasons. Furthermore this update brings improvements to critical hit damage number visibility as well as plenty highly anticipated improvements and bugfixes.
[previewyoutube=iqCTeyo-2uU;full][/previewyoutube] It would be an awesome support if you share it with everyone that might enjoy the game.
Update 0.9.5.5 has lead to some crashes when having the stats window open while changing trinkets weapons and skills. You might have noticed that we have reverted the latest patch until we have fixed this recursion. This Update fixes these crashes and brings some further improvements to Striving for Light.
We could not wait to deliver these fixes and improvements to all of you.
Post Race Event Rebalancing for Season 15. It might be the end of the 48h Race Event but Season 15 has just started with fresh Softcore and Hardcore Leaderboards to conquer. We spent a lot of time fixing all emerging issues during the event time. If you encounter any further issues please report them on our discord. Or via the bug report button in the main menu. Now we wish everyone good luck and a lot of fun diving into Season 15!
Major Fixes:
Major Changes and Improvements:
We are happy to release the largest update Striving for Light has ever seen. You might have already got a first impression of the major features coming to Striving for Light with the Rift Content Update, but behold this update has even more in store for you! To celebrate this update release we will host a 48h rift race event where everyone (even with the free demo can join) and also 14 days steam sale. With this update we are also starting EA-Season 15.
It is no secret by now that we have been working tirelessly over the past few months on the largest update Striving for Light has ever seen. We're thrilled to finally share a preview of what's coming your way with the "Rift" Content Update.
With update 0.9.4.6 we are adding a new long awaited feature that lets you modify the skill spawn chance of skills in the skilltree by 4 new legacy skill nodes available at the tree of light.
With update 0.9.4.5 we are adding a new feature to skills and weapon unlocks many probably have waited for: a Reroll Option to skip certain unlocks especially early on new leagues/ events/ save files..
Thanks to everyone participating in the treasure race events and for spending your time reporting freedback and bugs. We took a step back and reworking the boss shield system.
Bugfixes:
Update 0.9.4.3 has just dropped for Striving for Light adding a new special melee weapon as well as more soundtrack options. Quick reminder: we will host a 48h Treasure Race Event, if you missed that announcement you can read on how to participate here: https://store.steampowered.com/news/app/1646790/view/4161968803625725157?l=english
We are thrilled to announce that the soundtrack for Striving for Light is now available on all major music streaming platforms!
This patch fixes the reported crashes when having an attack replacer skill active and trying to pick up a new weapon. This bug wasn't straight forward to fix as it had some further hidden issues related to the recently introduced new scene management system.
The ground trembled as rifts tore open across Ankerath, unveiling gateways to instable realms where only the bravest wanderers dared to venture. They sought to prove their might amongst others and forge yet uncovered legacies.
A sneak peak of the upcoming 0.9.5 content update for Striving for Light.
New Features:
Content Update 0.9.4 has arrived and is full packed with a new arsenal of weapons enabling complete new playstyles, plenty of QoL improvements like overlay stats and crafting, faster skill tree and scene transitions and major memory leak fixes. With update 0.9.4 we are kicking of our Early Access Season 14 and are also announcing the upcoming 48h Cataclysm Race event where things are a bit .... different.
The very first playtest version for the upcoming 0.9.4 update is now available in the public playtest branch. Note that this playtest version does not reflect the amount of content that will be included in the 0.9.4.0 content update. As always there will be moar... This update is meant for testing these new QoL features ahead of time, to be able to fix all regressions that come with these huge changes. Help battle test the newest features and give feedback to help shaping this new update! Note that there most likely will be crashes so bring your bug net and get ready to catch some bugs !
With update 0.9.3.0 we are introducing a new defensive layer balancing system for boss fights, a new lighting system for ground textures and player character models, we are also adding complete new weapon slash effects into the game to make melee feel more impactful, adding localisation support for polish, turkish and russian and many further improvements and changes and bugfixes. We are also happy to announce that Striving for Light is now Steam Deck verified.
Along all the new features we have already announced and showcased in our Eclipse content update patch notes preview there has been a feature that we felt needed some more attention and would bloat the patch notes, so we felt it would make most sense to give this new feature it's own news post. If you have missed our Eclipse Content Update announcement you can find out more about the update at this post: https://store.steampowered.com/news/app/1646790/view/4034731337929043009
With Update 0.9.2 we are further preparing Striving for Light for it's approaching 1.0 release, not only adding new content like new pinnacle boss fights, weapons, skills and trinkets but also revisiting story content, adding things we wanted to do for ages and never found time for (looking at you map decorations), adding tons of improvements, balancing changes and fixes. So wanderers, behold what the Eclipse content update holds in store for you!
The Eclipse is releasing on 16th Feburary together with Season 13 and a 48h Challenge Race Event!
The 48h Challenge Race event features new Seasonal Challenges and a new scoring system and a price pool free for all to join. If you want to join please register at our Official Discord.
Major Changes and Improvements:
Thanks to everyone participating in the race event or battle testing the pathfinder changes. Based upon your feedback and reports we have been working on a post-race patch with plenty of fixes and improvements for the just started Season 12. You can join season 12 in main menu top right over the league and save file manager.
Fixes:
The Earthshaper content update is here together with the start of season 12 & a 48 h race event. The race event holds special prices for those streaming their full progress. More information on the race at:
https://store.steampowered.com/news/app/1646790/view/3812920173355944610?l=english
With the earthshaper content update we are not only adding earth-shaping weapons and trinkets to your arsenal but also reworking the pathfinder system, rebalancing difficulties and game progression as well as adding two new skill tree shards to give you even more possibilities in shaping your skilltree!
The upcoming "Earthshaper" content update will launch together with the Race Event on 24th November at 7pm CET.
Since the next update for Striving for Light is just around the corner we will do a Developer Livestream tomorrow at:
We are continuosly working on the upcoming patch 0.9.1 and want to share some news about a new skill tree shard that will expand your arsenal of possibilities on reshaping your skilltree.
In Update 0.9.0.9 we took a step back and focused on the games visuals with improved lighting, shadows and brand new blood effects. We also optimised our rendering pipeline for performance improvements
We are currently redesigning the pathfinder map system and want to invite you the chance to playtest the new system before the update 0.9.1 get released. This will give us the chance to gather valuable feedback to get the most out of the new pathfinder system. To access the public playest simply go to the game on steam -> right click preferences -> betas -> select playtest. As this is a public playtest you are allowed to stream and share your experience with the new system. Please share your experience with us here on steam forums or our discord.. We will also jump into livestreams and check out how the progress looks in actual runs to get better insights for balancing the new system. Make sure you only play on the new playtest 0.9.1 online safe file and refrain from using the season 11 safe file. Playtest has its own leaderboards.
Fixes:
[previewyoutube=Deku9Kd1QQQ;full][/previewyoutube] After many months of hard work we are hyped to release the long anticipated "Descent" content update! In this post we will go over all the new features, improvements, balancing changes and fixes that version 0.9 will bring to you.
[previewyoutube=Deku9Kd1QQQ;full][/previewyoutube] We are back with the final post before the launch of the Descent Content Update. On our latest two descent content update previews we promised there will be even more content included into this update so we will share the full set of content coming with patch 0.9 to Striving for Light. In case you missed our last two previews for the descent content update you can read them here: https://store.steampowered.com/news/app/1646790/view/3694694975390397377 https://store.steampowered.com/news/app/1646790/view/3754369573818192135
We are sure the latest update preview for the upcoming "Descent" content update has left you wondering how active abilities will work, how the trinkets look in game, how you will equip them, if we are really adding shapeshifting abilities to Striving for Light and what are those descent dungeons and the world event? We hope that this update preview will quench your thirst and give you some insights on what will await you with the upcoming update. Since all major features of the 1.0 release will be implemented with the 0.9 content update we are updating our pricing with the release of Descent content update.
In case you missed the first descent update preview you can read it here:
https://store.steampowered.com/news/app/1646790/view/3694694975390397377?l=english
We are proud to announce the name and theme of the upcoming 0.9 content update. Update 0.9 will be the biggest content update Striving for Light has ever seen!
"Descent"
With the upcoming content update traces of a new ore have been found in the vast lands around Ankerath. The ore was a shimmering hue of blue, as deep and mesmerizing as the sky. News of the discovery spread like wildfire. It's told that some light fragments formed the ore when colliding at the great scatter.
The lands are transforming. Where once there were meadows and forests, now wooden scaffolds shadowed the ground. The clang of hammers and pickaxes became a constant echo as mine shafts, like scars, began to appear, burrowing deep into the belly of the earth, driven by the insatiable hunger for the new ore. No one thought we would awaken these ancient dormant terrors...
In Descent you will find frequent tunnels that lead into the belly of the earth. Construct mine shafts and install defense upgrades to defend yourself and your mine shaft from the awakened horrors to descent and digg for skygems.
Prolong and intensify your descent to maximise the risk and reward of your expedition into the deep!
Update 0.8.7.2a is making getting hit more fun than ever... with complete new player hit visuals and sound effects.
Just yesturday we have released a big update for Striving for Light and we are going full force ahead! This update 0.8.7.1 is full packed with performance improvements to make exploring the new added weapon as well as the new weapon effect / construct interactions more fun than ever! This update also fixes the portal not detecting the player after scene switch which made you require to leave and return to a pathfinder portal in order to activate it!
With update 0.8.7 we are added a new weapon designed in cooperation with latest streamer race winner Sin. We are also adding a slider to adjust the minimap overlay transparency. We are reworking how weapon effect triggers work in combination with constructs and more.
We have paid attention to the run performances for the new added softcore mode. We designed the softcore mode to feel more relaxed and less risky than the hardcore mode with a bit less exp gain (higher exp requirements for level ups) compared to the hardcore mode to compensate the additional shields you will have for your runs. It turned out that the increased exp requirements for the next level ups are way to high and lead to a very slow and tedious leveling experience past level 25. Therefore we have lowered the exp requirements to only slightly sit above the requirements for the hardcore mode.
This patch notes will be updated whenever the beta branch will receive an update until its feature complete for the upcoming version 0.8.6.
Since our new in-game race event system has now been throughly tested in several race-event iterations we are now happy to announce our very first streamer-race with the new in-game event system.
Improvements:
Join the first 24h Rush-Event.
The very first Rush-Event will be on this Friday starting at 7am CET/ 2pm CEST at 28.04.2023 with a duration of 24h.
Everyone is invited to try out this new event system and give us valuable feedback on how to improve this system.
On Rush-Events all players start with equal conditions on a fresh save file but gain a +100% light fragment drop rate from enemies and world objects.
How Rush-Events work
Whenever there is a planed Rush-Event it will show up in the main menu of the game with a countdown until the eventstart. Rush-Events are synced for all players around to world to our server time. Once the coutdown runs out you will be able to register and log into the event. It's important to note that Rush-Events will coexist next to our seasons and the offline save files. You can at any time switch between the Rush-Event, the current season or the offline save file from the save file manager on the top right in the main menu.
During the event
When you start playing the RushEvent you will notice a new timer on the right of the screen below your minimap. This timer always displays the remaining time within the Rush-Event. When this timer hits the last 10 minutes an additional highlight a sound effect and information is displayed to remind players to get to town on time or get defeated before the time runs out so that the score is updated.
We wish everyone a lot of fun with this new Event Type! You are looking for fellow players to talk/ share your build ideas or discuss strategies feel free to join our official discord at: https://discord.com/invite/GNEBkQDyUb
For the Rush-Event all Light Fragment drop rates from enemies and destroyable world objects are doubled! Improvements:
Update 0.8.3.0 brings a new Rush-Event-System to Striving for Light, adds a loading screen which displays loading progress of the next scene, makes leaderboards available from the main menu, as well as further improvements and a fix for the crash on game start that could occur when no internet connection was available or API calls have failed.
Update 0.8.2.5 focuses on balancing and improvements for the skill lightning strike. Also negative tradeoffs from life-leech and collect range have been removed.
Bugfixes:
Thix update focuses on fixing frequent occurring crashes as well as some further bugs. Some further improvements have been added as well. If you encounter any crash please report them to us so that we can fix them as soon as possible. If possible please also attach your settings and save files using the bugreport button in main menu or on our website at www.strivingforlight.com/bugreport
This update fixes some of the most frequent crashes. If you encounter any crash please report them to us so that we can fix them as soon as possible. If possible please also attach yous settings and save files using the bugreport button in main menu or on our website at www.strivingforlight.com/bugreports.
With this update we are focusing the sound effects of Striving for Light.
Continuing the trend of our latest update we are now granting the shard of conjunction and the shard of change a new unique visual and sound effect which should make using those shards even more satisfying.
Welcome Wanderers! We want to share our updated roadmap with you all so that you get some insight on what we have planed in our upcoming content updates until the full 1.0 release.
Lets start with a recap of the last 6 months of Striving for Light development.
Game development is a very dynamic process as we are constantly listening to player feedback and also schedule our updates according to how the game evolves over time. Some features might not bring as much value to players like others so we reschedule planed features to a later or earlied date. This not only affects the announced features but also features we only had in mind and not even announced yet.
So looking back at our last posted Roadmap from October last year we implemented most of the announced features along many further features we did not even have on the road map like adding legendary weapons, adding rare/epic weapons with random generated weapon stats or adding 6 new unique playable characters, map tiers, game difficulty settings, twitch& youtube integration, leaderboard build viewer and much more...
We specifically tried to re-schedule features to release as early as possible so that they will get as much testing-time as possible so that we can nail those core features like itemisation, weapon stats, characters and map tiers for endgame balancing for the 1.0 release. That said we did not forget about lore notes and more story content and the steam deck verification.
With update 0.8.2.2 we are improving the Shard of Refund - Respec algorithm so that the shard should actually be able to refund every valid skill that does not disconnect other skill nodes from the origin.
Actully we are really excited about this new algorithm as this was not the most straight forward feature to implement. It took several iterations to make it working for all thinkable complex tree shapes and node connections. Previously you would find yourself using a Shard of Refund and the skill node would simply not be refunded if you had bad luck and the validator algorithm which is crawling along all the active branches of the skill tree got stuck on a dead end. The new algorithm should now be able to crawl the complete tree no matter how much dead ends and how complex the shapes and connections are.
This is the new algorithm in action:
The feedback we have received and also the gameplay we watched mostly showed that the Shard of Refund was the least used skill tree shard. Especially in endgame scenarios most players probably have given up hope that the Shard would actually work on important branches as the tree simply just got to complex for the old algorithm.
The new algorithm might now make the Shard of Refund an acutal useful tool to revert some early run decissions and respec depending on your weapon drops and how the skill tree evolves. Even in endgame scenarios you should now be able to rely on the Shard of Refund to fine tune your builds.
To celebrate this we have also implemented a new respec sound and visual effect that should make respecing feel more impactful and fun.
We have also implemented this effect for the Tree of Light.
Bugfixes:
New Features:
New Features:
With the Hideout Content Update (v.0.8.2) we are adding 6 new playable characters, a new character selection, 3 secret hideout boss encounters, 3 new weapon tiers that feature new weapon stats, a new weapon shard to craft stats onto weapons, improved enemy projectiles, AoE effects and HP bars and much more!
With update 0.8.1.1 we are introducing a new balancing system to Striving for Light. This new balancing system will make it possible to have a gradual difficulty increase without bloating enemy HPs.
With update 0.8.1 we are adding 2 new lightning skills which are also available as legendary effects, we are reworking how condition damage works, improving critical hit feedback and controller and steam deck support.
Welcome back Wanderers to the biggest Update we have ever done for any of our games. Since our last content update for SfL we worked hard to try out and evaluate new directions and concepts with the release of SfL: Survival. We have gathered plenty of feedback and consolidated everything to this massive update that will make SfL appear like a new game with so much new content and QoL improvements. This being said thanks for all your feedback and suggestions that helped bringing Striving for Light to the point.
As many might already be hyped about the upcoming 0.8 content update we want to give you some news on our progress and plans for all the new stuff coming to Striving for Light. Actually the scope for 0.8 has steadily increased since we last posted our initial plans for the 0.8 content update. Our 0.8 anouncement: https://store.steampowered.com/news/app/1646790/view/3642883289649903034?l=english So lets summarize what was already planed for 0.8:
Join the next Igniting Spark Games Developer Livestream on Twitch on Sunday 29th Jan. at 7pm CET/ 10AM PST. Join at: https://www.twitch.tv/deventide Bring and hang out with us! We are looking forward to read you in chat!
[previewyoutube=TUs24n17ml4;full][/previewyoutube] We are happy to announce a new upcoming game originated from Striving for Light!
We are already working on the next major update (Version 0.8) for Striving for Light. There is a lot to cover so this is what it will bring to Striving for Light.
Bugfixes: Fixed recurring crashes on loading save files. If someons still gets crashes on loading save files or when opening the skill tree, please report it via the bugreport button or via discord and please attache your save file where you get the crashes so that we can fix it as soon as possible. Join the official discord: https://discord.com/invite/GNEBkQDyUb
With the Hunt & Rescue Content Update we are introducing two new world events, a gambling system, damage numbers and winter themed weapons to Striving for Light.
With this update we are also kicking off Season 7 of our Early Access Online Leaderbords.
With the Hunt & Rescue Content Update we are introducing two new world events, a gambling system, damage numbers and winter themed weapons to Striving for Light! With this update we are also kicking of Season 7 of our Early Access Online Leaderbords.
Here are the full patch notes for the Legendary Content Update (v. 0.7.1.0) featuring legendary weapons, a crafting system, reworked stats window and skill gem UI, reworked skills, balancing changes and further highly requested improvements.
In this post we are going to take a deep dive into the new weapon tier we are adding with the Legendary Content Update (Version 0.7.1)... yes, you guess it right, we are adding legendary weapons to the game. And we will also take a closer look on how you can modify weapons with the new introduced crafting system.
In this post we are going to take a deep dive into some of the UI improvements coming with the Legendary Content Update (Version 0.7.1) and a small hint which features you may also expect with the upcoming Striving for Light Update.
Almost a week has past since our 0.7 Aeodra content update release with plenty of smaller improvements and bugfixes already, so you might ask yourself whats next. On this post we will give you some insight in what we are working on for the next bigger update 0.7.1 and give a hint for the scope of the 0.8 content update. As already mentioned before our 0.7 update release we will adjust the pricing for Striving for Light tomorrow (17.11.22) 7pm CET. So there is still time to get the game on the lower price before the adjustment happens.
Hovered nodes in the skill tree and in the pathfinder are now highlighted to improve visibility especially on playing with controller.
We are happy to announce all the upcoming new features and improvements coming with the Aeodra Content Update (Version 0.7) on the 10th of November 2022, 7pm CET. With this update we are also kicking off the Early-Access Season 5.
We are hyped to announce a Streamer Race Event and the 5th Season for the Striving for Light Early Access. The new content update will also bring massive improvements and new features to the leaderboard system which we will dive into right now.
Update 0.6.3.3 brings some highly requested improvements next to some major bug fixes to Striving for Light.
[previewyoutube=YgY63ZFMjik;full][/previewyoutube] With update 0.6.3.0 we are overhauling the combat experience by adding new hit effects and feedbacks like camera shake as well as adding a spatial sound effect system to Striving for Light. We also are adding two new skills with new unique mechanics and a new weapon along some balancing changes and bugfixes.
Thanks for being part of our game development journey for Striving for Light. We want to share our current early access roadmap to give you a basic idea of the upcoming content & feature updates.
You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
With Update 0.6.2.0 we are adding an extensive new feature to Striving for Light. A local multiplayer coop-mode. And here is how it looks in action. [previewyoutube=FWBzFbrudn8;full][/previewyoutube]
A new feature for Striving for Light will be revealed today at 3 pm CEST. We will reveal the new feature on a developer livestream on twitch at: https://www.twitch.tv/deventide So bring some coffee, snacks and all your questions. See you in chat!
Update 0.6.1.7 brings a new notification UI for collected items like skill shards, map shards, or skill gems. The UI will also display some general information about the collected item like the item type to get a better overview what was collected. Furthermore skill gems are now items which can be collected like the other shards.
With update 0.6.1.5 we are doing massive balancing changes to the regeneration system along performance and further improvements. With those balance changes we are also also kicking off a new season EA-public-season-4! We wish everyone a lot of fun in the new season. If you encounter any bugs please let us know.
Update 0.6.1.4 adds a new soundtrack the gatekeeper fights. With this new soundtrack the Striving for Light offical soundtrack is reaching a length of over 51 minutes. And there will be more.
Update 0.6.1.3 marks a milestone for the controller support for Striving for Light by adding a node navigation system for controller input on the skill tree and the pathfinder system. Also a lot of controller functionalities have been improved and reworked to make using a controller a much more enjoyable and time efficient option. We will now also head towards steam deck verification.
Update 0.6.1.0c brings an improved chinese translation as well as in game credits to Striving for Light. New Features:
[previewyoutube=bXIYEPV9iWk;full][/previewyoutube]
Welcome wanderer, with the pathfinder content update (Version 0.6.1) we are releasing a massive new map progression system which will not only make the endgame much more diverse and challenging but also give you the possiblity to shape the early game maps to your liking. This update is furthermore packed with a big amount of major improvements like a reworked frenzy exp bonus or extended functionality for the shard of refund and long awaited features like a character selection.
Welcome wanderer. With the "Legacy" content update released just a few weeks ago Striving for Light has seen the biggest update until now and we are already working on the next massive content udpate.
So with this post we will reveil some of the new features and improvements coming to Striving for Light with the next Not-So-Far-Away-Content-Update. The next content udpate is named after the new introduced endgame system "Pathfinder".
In this post we will give a deeper insight in what you can expect from this new endgame system and how it actually works. Please note that all presented information is subject to change as we are in active development. Numbers and artworks are not final.
Update 0.6.0.4 brings an improved map generation algorithm, further projectile performance improvements, reworked freeze conditions and even more tweaks and improvements to Striving for Light.
Update 0.6.0.3 brings some performance improvements to the rendering system and an improved responsiveness for the energy and endurance UI.
WIth Update 0.6.0.2 a new shard of conjunction range preview was added to display the acting range also improvements to the trade UI were made. Last but not least the most critical current crash related to the skill gem event should be fixed now.
Update 0.6.0.1 brings a variety of improvements & bugfixes to the Legacy content update based on various feedback.
[previewyoutube=bcOCiCxeYuU;full][/previewyoutube]
The Legacy content update is our largest update for Striving for Light to date. The update features an extensive new meta progression system, 6 new challenging gatekeepers all with their own unique weapon drops, a map progression system along 3 new maps to explore filled with new enemies & bosses to hunt down. We are introducing new "Meteor" skills, some improvements to the controller support and requested chinese language support.
With the Legacy content update the EA-Season 2 will start.
The release of the upcoming major content update Legacy (Version 0.6) is just around the corner. To celebrate the release we have come up with an event for streamers and their communities.
Streamers and their Communities will compete for the top ranks on the leaderboard!
Event Start and Duration
Event starts with the Release of the Legacy content update and lasts for 1 week.
7. - 14. August starting and ending at 7pm CEST
If you are not a streamer...
Invite your favourite streamer to participate in the challenge! Official announcement on our website: https://www.strivingforlight.com/streamer-challenge/
How to participate
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We are sharing a forecast for the massive upcoming update 0.6 and the further game development.
Let us know your thoughts and ideas!
Join our Discord!
With update 0.5.3.3 we are kicking off the early access public league season 1. This update brings a variety of highly requested improvements, balancing changes and bugfixes.
The well tested online mode is now getting increased visibility by a dedicated tutorial window introducing players to the online functionalities.How long would you wish a league season should be until the next one starts?
With update 0.5.3.2 we are adding a bunch of highly requested QoL improvements to Striving for Light. The update brings, a new game camera zoom function, mouse button support for key rebinds, improved dodge and player hit feedback.
Update 0.5.3.1brings a new frenzy mode to Striving for Light which will reward defeating enemies in a streak with bonus experience.
This hotfix fixes reported issues and some regressions from the new added pooling and skill stacking systems for performence improvements. Bugfixes:
Update 0.5.3.0 is all about performance improvements. To make it short for everyone who is not interested in technical details:
Yes the game has now substantially improved performance, especially noticeable in the endgame. It should make the game feel more responsive in general. Here is a showcase on how substantial the performance improvements are:
[previewyoutube=R2K-Bwl-BI0;full][/previewyoutube]
Now here are the details. With the update comes a lot of under the hood changes which required a substantial part of the code-base to be rewritten. This was a lengthy process which was already prepared many updates before. As always we do a lot of testing but there might be some more crashes or bugs due to the substantial code-base changes. If you encounter any issue please let us know we are looking forward to fix them as soon as possible.
[Tech] Skill Batching: Skills are now batched which leads to a substantial performance increase. Furthermore damage and attributes are now also packed into one skill effect instead of multiple ones. This also keeps the screen much more readable by reducing the amount of active skill effects.
[Tech] Pooling: Objects are now pooled which improves performance on builds with huge amounts of projectiles and skill effects.
Update 0.5.2.2 brings an improved world save system. Now enemy proectiles and enemy AoE attacks are also saved when switching to the skilltree for example. Minimap icons update issues have also been fixed.
First off thanks for all your continuous feedback and for participating in the ongoing development of Striving for Light. Update 0.5.2.1 brings a bunch of improvements and bugfixes for reported issues. Beside that we also redesigned the void crystal trap movement pattern to make it more predictible and overall rebalanced the endgame trap scaling system.
With Update 0.5.2 we are adding a preview area for where the skill gem will be placed. We are also improving the unlock system by granting players a choice between 3 weapons/ skills for unlocking. This patch comes also with some improvements to the linux/ steam deck version.
With Update 0.5.1 we are adding a first iteration of an online league system to Striving for Light along highly requested quality of life improvements, balancing changes and bugfixes.
[previewyoutube=T39yA5Bwhxc;full][/previewyoutube]
Update 0.4.2.0 brings a complete visual overhaul to the skill tree with new skill tree visual and sound effects. This update also introduces two new world bosses for the first two dungeon levels along some improvements for displaying a lot of active skills in the stats window.
This update 0.4.1.3 brings a new projectile visual effect system, a fix for beeing locked in a world with inactive portal as well as further performance improvements.
A new projectile visual effect system is implemented, which is mainly targeted at projectile heavy builds in endgame scenarios. If you now spawn very much projectiles an alternate projectile effect is used instead which is much simpler and therefore improves screen readability and also improves the performance immensly. Here is how the alternate ice bullets and the focus fire balls look when you spawn hundrets of them.
This is especially dedicated to all those players crushing the endgame and reaching levels we did not even thought are possible. So now you are not limited to arrows because of the performance anymore. Now you are free to use every ranged weapons with equal performance impact. So go out and dive even deeper!
With patch 0.4.1.2 the skill spawning system has been completely overhauled and optimized to make batching for multiple equivalent skill spawns possible. This should increase the performance, especially in endgame scenarios, a lot.
With this update also the most crucial memory leaks have been fixed so that you should not reiceive regular crashed on very high dungeon floors. The Skill tree got some performance improvements and the zoom setting is now also set to the value when you left the skill tree.
With the merchant content update (version 0.4.1.0) we are adding three new consumable items which carry over to your future runs. These items can be used on the skill tree to have more possibilities shaping your builds. There are now weapon stats. A merchant NPC has been added where you can trade your fragments of light.
The update 0.4.0.1 adds a "Confirm Interaction" option which prevents unintentional pickup or portal interactions along a improvement to the skill node search field.
We have heard your feedback and pushed this to a very high priority due to all the pain this caused for accidental weapon swaps in endgame scenarios.
With the void content update (version 0.4) we are adding a complete new map, new enemy types and new bosses to Striving for Light. A search & filter option for the skill tree along some other highly requested quality of live features have made it into this update, like resuming the old view position hen entering the skill tree.
[previewyoutube=eBoT995DUJA;full][/previewyoutube]
With Update 0.3.4 we are introducing a completely redesigned player character with cloak physics along plenty of highly requested improvements.
This update 0.3.3.8 is mainly targeted at improving the endgame experience for Striving for Light.
This update 0.3.3.7 is introducing 3 new melee attack chaining skills along with some big balancing changes.
Melee chaining are equivalent to projectile chaining skills. Currently only projectile skills had the ability to create new projectiles which then trigger skills again. With the introduction of melee chaining skills you can now have a melee attack trigger a skill like "Double Hit" which creates another "Melee Attack" which can then trigger other skills again.
With update version 0.3.3.6 we are adding a total of 4 new weapons to the weapon arsenal of Striving for Light. We also added weapon drop vfx and drop sounds to make weapon drops more exciting.
With update version 0.3.3.5 we are changing the way enemy collisions with the player character are handled in order to make melee combat more predictible and viable. Some enemies have also got reworked and improved fighting patterns.
This update is dedicated to your feedback regarding melee performance and build diversity. For the majority of players range builds are superior compared to melee builds. In this update we are introducing 3 new melee skills with new mechanics where one skill is serving as a basic melee skill which is unlocked directly from the start of your run (like the range skill for additional projectiles).
This patch is all centred around improving the dodge mechanics to decouple it from the melee resource and increase melee viability. The new dodge resource system also lays the foundation for a new skill type: Dodge Skills.
New Features
With this update we continue our localisation process by adding support for French, Italian and Spanish language.
The current localisation is work in progress and automatically generated. If you notice any mistakes or have suggestions for improvements please post your corrections in the steam forums at:
Localisation Steam Forum
New features
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